Bluddworth May 28, 2016 - 8:33am | Alpha Dawn: Pirate PSA Military: Martial
Arts Military: Melee
Weapons Military: Demolitions Military: One other
weapon skill of choice Biosocial / Environmental:
Stealth Biosocial / Psychosocial:
Communication Biosocial / Psychosocial:
Persuasion (Intimidation) Technological / Computers:
Bypass Security Technological / Computers:
Defeat Security Technological / Computers:
Display Information Technological / Computers:
Operate Program Technological / Technician:
Deactivate Alarms / Defenses Technological / Technician:
Detect Alarms / Defenses Technological / Technician:
Operate Machinery Technological / Technician:
Open Locks Knight Hawks: The current prerequisites and skills are adequate for the
needs of the Pirate PSA / Arch Type. |
JCab747 May 28, 2016 - 8:58am | Not too bad... I think you need to go back in and check some of the formating codes, though. It's a pain I know. Please go over to the Project Joe's Half Baked Ideas. I have this: http://starfrontiers.us/node/9225 Someone on the Star Frontiers Wiki site had created a Criminal PSA. I am using a modified version of the Zebulon rules where, basically, I am using the Alpha Dawn skills resolution, but the Zebs professions with the wider variety of skills... though I am thinking of combining a few of of the skills so some are subskills. My own version of pirates was just to take a Spacers profession (which someone else created!), combined it with some ideas from the wiki site and put it together... it is not play tested, however. Best Regards, Joe Cabadas |
jedion357 May 28, 2016 - 11:47am | I think we should create a new skill called Brawl. Martial arts doesn't seem a good fit for pirates unless they are Chinese pirates. Brawl acts the same as martial arts but without the special features of martial arts. New features can be invented to replace "nerve combat" Maybe "Dirt in the Eye" or "Cheap Shot" PSA is obviously military It's optional and just to fit character concepts when martial arts doesnt I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Bluddworth May 28, 2016 - 11:48am | Yeah, I fixed h=the formatting... THat "half-backed" idea is everything the Zebulon's Guide based system needs. I'll test it out with my ship crew sometime this weekend. |
Bluddworth May 28, 2016 - 11:56am | I agree, we could change the name or even add some special effect that is "piratey". I was thinking the same thing for the Alpha Dawn rules for Persuasion to be converted to Intimidation. A successful Intimidation could result in the effect of being "Rattled", resulting in not only giving in to demands but also suffering a -10% on the initial roll of an action that defies the wishes of the intimidator. |
JCab747 May 28, 2016 - 12:56pm | Brawl acts the same as martial arts but without the special features of martial arts. New features can be invented to replace "nerve combat" Maybe "Dirt in the Eye" or "Cheap Shot" PSA is obviously military It's optional and just to fit character concepts when martial arts doesnt Neat idea. Joe Cabadas |
jedion357 May 28, 2016 - 7:20pm | Remember though that persuasion is not a skill but a subskill in AD. Just take pysch-social and use persuasion in reverse rather than make intimidation a skill I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Shadow Shack May 28, 2016 - 8:04pm | That sounds suspiciously similar to a reversed clerical spell. Cure light wounds = cause light wounds. |
Bluddworth May 29, 2016 - 4:02am | Intimidation isn't really the opposite of persuasion. Persuasion isn't necessarily a positive, but intimidation is always a negative. In AD the description of Persuasion has no effects other than the character doing what you want on a successful roll. There is no other positive effect attached to it, so nothing to be "reversed". I see the value in having some new skills that are specifically designed for pirates or criminals in general. Persuasion => Intimidation or Bribery Law => Circumvent the Law (finding loopholes) Market Buying and Selling => Buying Contraband, Fencing Stolen Goods But, we could probably end up with hundreds of skills and streamlining gameplay should also be a goal. |
Bluddworth February 24, 2017 - 9:20pm | Wow, it has been a while since I've lurked on these forums. Honestly, I got side tracked into a few new games over the past nearly 40 weeks, but I have had my attention drwn back to SF. |
JCab747 February 24, 2017 - 9:31pm | Welcome back. We've had quite a bit of new postings in the past few weeks and hopefully you'll check out the recent issues of Frontier Explorer. Joe Cabadas |