JCab747 April 30, 2016 - 4:21pm | A Academics ½ Log + 10% per level Biosocial, page 1 Acoustics ½ Log +10% per level Technician, page 35 Acrobatics ½ Dex/RS + 10% per level Biosocial, page 1 Adroitness Spacer profession (Log and Dex) Knight Hawks, page 1 Agility TechEx profession (Dex/RS) Biosocial, page 1 Alertness automatic (Int) Biosocial, page 2 Analyze Animal Behavior ½ Int +10% per level Environmental & Science, page 17 Analyze Business Setting ½ Log + 10% per level Biosocial, page 2 Analyze Ecosystems ½ Log + 10% per level Environmental & Science, page 17 Analyze Social System ½ Log + 10% per level Biosocial, page 2 Animal Taming ½ Sta + 10% per level Environmental & Science, page 17 Animal Training ½ Log/Int + 10% per level Environmental & Science, page 18 Appraisals ½ Int + 10% per level Biosocial, page 2 Archaeology ½ Log/Int + 10% per level Biosocial, page 2 Astronomy ½ Log + 10% per level Environmental & Science, page 18 Astrophysics ½ Log + 10% per level Environmental & Science, page 18 B Ballistics ½ Log +10% per level Weapons, page 42 Biology ½ Log + 10% per level Environmental & Science, page 18 Bionics ½ Log + 10% per level Medical, page 23 Blind-Fighting automatic (Int or RS) Weapons, page 42 Bluff ½ Per/Ldr +10% per level Biosocial, page 2 Body Speak 100% (Log) Weapons, page 40 Botany ½ Log + 10% per level Environmental & Science, page 19 C Camouflage ½ Dex + 10% per level Weapons, page 42 Cartography ½ Log +10% per level Environmental & Science, page 19 Charisma Explorer profession (Per/Ldr) Biosocial, page 3 Chef automatic (Log/Int) Biosocial, page 3 Chemistry ½ Log + 10% per level Environmental & Science, page 19 Climbing automatic (Str or Dex) Environmental & Science, page 19 Communication ½ Log/Int + 10% per level Biosocial, page 3 Communication Devices: Operate ½ Log + 10% per level Technician, page 35 Communication Devices: Repair ½ Log or Dex + 10% per level Technician, page 35 Computers: Access & Operate ½ Log + 10% per level -10% per COML Computer Skills, page 13
C: (continued) Computers: ½ Int or Dex (manual) Computer Skills, page 14 Bypass Security + 10% per level (-10% per MXPL) Computers: ½ Log + 10% per level Computer Skills, page 14 Defeat Security -10% per program level Computers: ½ Log + 10% per level Display Information - 10% per COML Computer Skills, page 14 Computers: ½ Log + 10% per level Interface -10% per COML Computer Skills, page 14 Computers: Program Bodycomp ½ Log + 10% per level Computer Skills, page 14 Computers: ½ Log + 10% per level Computer Skills, page 15 Program Manipulation -10% per MXPL Computers: Program Writing special (Log) Computer Skills, page 15 Computers: Repair Bodycomp/Specialized ½ Log or Dex + 10% per level Computer Skills, page 15 Computers: ½ Log or Dex + 10% per level Computer Skills, page 16 Repair Mainframe -10% per COML Computers: Software Engineering special (Log) Computer Skills, page 16 Concealment 100% or ½ Dex +10% per level Environmental & Science, page 19 Cryptography ½ Log + 10% per level Computer Skills, page 16 Cybernetics ½ Log + 10% per level Medical, page 23 D Defenses: Repair ½ Dex +10% per level Technician, page 35 Diplomacy ½ Per/Ldr +10% per level Biosocial, page 3 Disguise ½ Per +10% per level Biosocial, page 3 Dramatics ½ Per +10% per level Biosocial, page 3 E Economics ½ Log +10% per level Biosocial, page 4 Empathic Understanding ½ Int +10% per level Biosocial, page 4 Endurance Enforcer profession (Str/Sta) Weapons, page 43 Engineer: Alternate Energy ½ Log + 10% per level Technician, page 35 Engineer: Architectural ½ Log + 10% per level Technician, page 36 Engineer: Civil ½ Log + 10% per level Technician, page 36 Engineer: Electrical ½ Log +10% per level Technician, page 36 Engineer: Hydraulic ½ Log + 10% per level Technician, page 36 Engineer: Mechanical ½ Log + 10% per level Technician, page 36 Engineer: Military ½ Log + 10% per level Technician, page 36 Engineer: Nuclear ½ Log + 10% per level Technician, page 36 Entertaining special (Per) Biosocial, page 4 Escape Artistry ½ Dex +10% per level Biosocial, page 4
E: (continued) Etiquette automatic (Log or Per) Biosocial, page 5 Exobiology ½ Log + 10% per level Environmental & Science, page 20 F Finance ½ Log + 10% per level Biosocial, page 5 Find Direction ½ Log/Int +10% per level Environmental & Science, page 20 Fine Arts special (Int) Biosocial, page 5 Forensic Medicine 100% or ½ Log +10% per level Medical, page 23 Forgery: Detect ½ Int +10% per level Biosocial, page 5 Forgery: Perform ½ Dex +10% per level Biosocial, page 5 G Gambling ½ Int + 10% per level Biosocial, page 5 Gemology ½ Log + 10% per level Environmental & Science, page 20 General Lore ½ Log +10% per level Biosocial, page 6 Genetics ½ Log + 10% per level Medical, page 23 Geology ½ Log + 10% per level Environmental & Science, page 20 Geophysics ½ Log + 10% per level Environmental & Science, page 20 H Haggling ½ Per +10% per level Biosocial, page 6 Hypnosis ½ Per +10% per level Biosocial, page 6 I Intelligence Scispec profession (Log/Int) Technician, page 36 Interrogation ½ Per/Ldr +10% per level Biosocial, page 6 Investigation ½ Log/ Int +10% per level Biosocial, page 7 Iron Will automatic (Sta) Biosocial, page 7 J-L Languages I ½ Log + 10% per level Biosocial, page 7 Languages II see skills section Biosocial, page 8 Law ½ Log + 10% per level Biosocial, page 9 Lip Reading ½ Log + 10% per level Biosocial, page 9 M Machinery: Operate ½ Log + 10% per level Technician, page 36 Machinery: Repair ½ Log or Dex + 10% per level Technician, page 37 Making Tools/Weapons/ Structures automatic (Log) Environmental & Science, page 20 Management ½ Per/Ldr +10% per level Biosocial, page 9 Mathematics ½ Log + 10% per level Environmental & Science, page 20 Matter Transferal Devices ½ Log + 10% per level Technician, page 37 Medical Devices ½ Log + 10% per level Medical, page 24 M: (continued) Medical Diagnosis ½ Log/Int + 10% per level Medical, page 24 Medical Treatment: Disease ½ Log/Int + 10% per level Medical, page 24 Medical Treatment: Infection ½ Log/Int + 10% per level Medical, page 25 Medical Treatment: Infestation ½ Log/Int + 10% per level Medical, page 26 Medical Treatment: Miscellaneous automatic (Log/Int) Medical, page 26 Medical Treatment: Poison ½ Log/Int + 10% per level Medical, page 27 Medical Treatment: Radiation ½ Log/Int + 10% per level Medical, page 27 Medical Treatment: Veterinary 100% (Log/Int) Medical, page 28 Medical Treatment: Wounds I (First Aid) 100% (Log/Int) Medical, page 28 Medical Treatment: Wounds II ½ Dex + 10% per level Medical, page 28 Medical Treatment: Wounds III ½ Dex + 10% per level Medical, page 29 Medical Treatment: Wounds IV ½ Dex + 10% per level Medical, page 29 N-O Occult Knowledge ½ Log/Int + 10% per level Biosocial, page 9 Optics ½ Log + 10% per level Technician, page 37 P-Q Personality Restructuring ½ Log/Int + 10% per level Biosocial, page 9 Persuasion ½ Per/Ldr +10% per level Biosocial, page 10 Photography ½ Int +10% per level Biosocial, page 10 Physics ½ Log +10% per level Environmental & Science, page 20 Pick Pockets ½ Dex +10% per level Biosocial, page 10 Politics ½ Ldr +10% per level Biosocial, page 10 Power Read automatic (Log) Technician, page 37 Psycho-Pathology ½ Log/Int +10% per level Biosocial, page 10 Psychotherapy ½ Log/Int +10% per level Biosocial, page 10 Pumping Federanium automatic (Str) Weapons, page 50 R Recognize and Use ½ Int +10% per skill level Biosocial, page 10 Spy Gadgets Recreation/Sports automatic (Dex) Biosocial, page 11 Ride Mount 100% (RS) Environmental & Science, page 21 Robotics: Activate/Deactivate automatic (Log) Robotics, page 32 Robotics: Adding ½ Log + 10% per level Robotics, page 32 Equipment/Modifications (-10% per ROBL) R: (continued) Robotics: Alter Functions ½ Log + 10% per level (-10% per ROBL) Robotics, page 33 Robotics: Alter Mission ½ Log + 10% per level (-10% per ROBL) Robotics, page 33 Robotics: Identification 100% -10% per ROBL (Log) Robotics, page 33 Robotics: List Functions ½ Log + 10% per level (-10% per ROBL) Robotics, page 34 Robotics: Remove Security Locks ½ Dex + 10% per level (-10% per ROBL) Robotics, page 34 Robotics: Repair ½ Dex + 10% per level (-10% per ROBL) Robotics, page 34 Robotics: Robopsychologist ½ Int +10% per level Robotics, page 434 Running automatic (Sta) Environmental & Science, page 21 S Security Systems: Activate and Operate ½ Log + 10% per level Technician, page 38 Security Systems: Deactivate ½ Int + 10% per level (-10% per SECL) Technician, page 38 Security Systems: Detect ½ Int + 10% per level (-10% per SECL) Technician, page 38 Security Systems: Open Locks ½ Log or Dex + 10% per level -10% per LOKL Technician, page 39 Silent Kill special (Str or Dex) Weapons, page 43 Situational Awareness Special (Int) Biosocial, page 11 Society ½ Per/Ldr +10% per level Biosocial, page 11 Stable Mounts automatic (Dex or Log) Environmental & Science, page 21 Stage Magic ½ Dex/RS +10% per level Biosocial, page 11 Stealth ½ Dex/RS +10% per level Environmental & Science, page 21 Style Analysis ½ Log/Int +10% per level Weapons, page 43 Surveillance ½ Log + 10% per level Biosocial, page 11 Survival ½ Int or Sta +10% per level Environmental & Science, page 21 Swimming ½ Dex +10% per level Environmental & Science, page 22 T-U Theology ½ Log + 10% per level Biosocial, page 11 Toxicology ½ Log + 10% per level Environmental & Science, page 22 Tracking ½ Int +10% per level Environmental & Science, page 22 Trade (Varies) Biosocial, page 11 Underclass ½ Per/Ldr +10% per level Biosocial, page 12 Underwater Operations ½ Dex +10% per level Environmental & Science, page 22 V Vehicles: Aquatic 100% (RS) Vehicles, page 40 Vehicles: Atmospheric 100% (RS) Vehicles, page 40 Vehicles: Cars 100% (RS) Vehicles, page 40 Vehicles: Cycles 100% (RS) Vehicles, page 40 V: (continued) Vehicles: Machinery ½ RS + 10% per level Vehicles, page 40 Vehicles: Repair ½ Dex + 10% per level Technician, page 39 Vehicles: Space 100% (Dex) Vehicles, page 40,or KH, page 2 Vehicles: Stunt Driving ½ Dex + 10% per level Vehicles, page 40 Vehicles: Transports 100% (RS) Vehicles, page 40 Ventriloquism ½ Dex + 10% per level Biosocial, page 12 W Weapons: Beam Weapons ½ Dex + 10% per level Weapons, page 43 Weapons: Demolitions Set Charges 30% + 10% per level Weapons, page 413 Defusing Charges 50% + 10% per diffuser's skill level Weapons, page 43 - 10% per setter's skill level Weapons: Grenades/Thrown ½ Dex + 10% per level Weapons, page 43 Weapons: Martial Arts ½ Dex or Str + 10% per level Weapons, page 44 Weapons: ½ Dex (or Log)+ 10% per level Mass Destruction (-10% per SECL for disarming) Weapons, page 44 Weapons: Melee Weapons ½ Dex (or Str) + 10% per level Weapons, page 44 Weapons: Missiles ½ Dex + 10% per level Weapons, page 44 Weapons: Off-hand firing automatic (Dex) Weapons, page 44 Weapons: P.G.S. Weapons ½ Dex + 10% per level Weapons, page 44 Weapons: Powered Assault Armor 100% (Dex ) Weapons, page 44 Weapons: Repair ½ Dex + 10% per level Weapons, page 44 Weightless Combat special (Dex) Weapons, page 43 or KH, page 2 X-Y-Z Zoology ½ Log + 10% per level Environmental & Science, page 22
Mentalist Skills List and Success Chart A-C Amnesia/Remember ½ Log/Int + 10% per level Mentalist, page 6 Analysis I * ½ Log/Int + 10% per level Mentalist, page 6 Analysis II * ½ Log/Int + 10% per level Mentalist, page 7 Beam ½ Log + 10% per level Mentalist, page 7 Channeling I ½ Log/Int + 10% per level Mentalist, page 7 Channeling II ½ Log/Int + 10% per level Mentalist, page 7 Clairaudience * ½ Log/Int + 10% per level Mentalist, page 7 Clairvoyance * ½ Log/Int + 10% per level Mentalist, page 8 Confusion * ½ Ldr + 10% per level Mentalist, page 8 Cryokinesis Sta + 10% per level Mentalist, page 9 D-F Density * ½ Sta + 10% per level Mentalist, page 9 Detection I * ½ Log/Int + 10% per level Mentalist, page 9 Detection II: Long Range ½ Log/Int + 10% per level Mentalist, page 10 Disruption ½ Sta + 10% per level Mentalist, page 10 Electrascreen * ½ Log or Sta + 10% per level Mentalist, page 10 Empathy * ½ Log/Int + 10% per level Mentalist, page 10 Fear ½ Ldr + 10% per level Mentalist, page 11 File * 100% (Log) Mentalist, page 11 H-L Heal Others 100% (Sta) Mentalist, page 11 Heal Self * 100% (Sta) Mentalist, page 12 Heal Self Fully 100% (Sta) Mentalist, page 12 Illusion ½ Ldr + 10% per level Mentalist, page 12 Infatuation ½ Per + 10% per level Mentalist, page 12 Infrascreen * ½ Log or Sta + 10% per level Mentalist, page 13 Leach Life ½ Log + 10% per level Mentalist, page 13 Levitation 100% (Sta) Mentalist, page 13 Link ½ Log + 10% per level Mentalist, page 14 M-S Mental Invisibility Log + 10% per level – target’s Log Mentalist , page 15 Mental Prowess Mentalist following, automatic (100%) Mentalist, page 15 Mental Tag ½ Log + 10% per level – target’s Mentalist, page 15 Log or automatic (Log) Paralyze ½ Sta + 10% per level Mentalist, page 16 Possession ½ Per + 10% per level – target’s Per Mentalist, page 16 Pyrokinesis ½ Sta + 10% per level Mentalist, page 16 Shield automatic (Log or Sta) Mentalist, page 17 Shield Self and Others ½ Log + 10% per level Mentalist, page 17 M-S: (continued) Static * ½ Log + 10% per level Mentalist, page 18 Stunning Force ½ Log + 10% per level – ½ target’s Log Mentalist, page 18 Suggestion * ½ Ldr + 10% per level Mentalist, page 18 Summoning Log + 10% per level – creature’s Sta Mentalist, page 19 T-Z Telekinesis * ½ Log or Sta + 10% per level Mentalist, page 19 Telekinetic Flight ½ Log or Sta + 10% per level Mentalist, page 20 Telemanipulation ½ Log or Sta + 10% per level Mentalist, page 20 Telepathy (Aliens) * ½ Log/Int + 10% per level Mentalist, page 21 Telepathy (Animals) * 100% (Log/Int) Mentalist, page 21 Telepathy (Characters) * 100% or ½ Log/Int +10% per level Mentalist, page 22 Teleport Limited ½ Log or Sta + 10% per level Mentalist, page 22 Teleport Other Limited ½ Log or Sta + 10% per level Mentalist, page 22 Teleport Object ½ Log or Sta + 10% per level Mentalist, page 23 Teleport Unlimited ½ Log or Sta + 10% per level Mentalist, page 23 Timeread * ½ Log + 10% per l evel Mentalist, page 24 Trance I * ½ Log or Sta + 10% per level Mentalist, page 24 Trance II * ½ Log or Sta + 10% per level Mentalist, page 25 Trap 100% (Log) Mentalist, page 25 Truesight ½ Log/Int + 10% per level Mentalist, page 25
Spacer Skills List and Success Chart Adroitness Spacer Profession, Log and Dex Knight Hawks, page 1 Astrogation: Chart New Routes ½ Log + 10% per skill level - 5% x light years Knight Hawks, page 2 Astrogation: Find Location ½ Log + 10% per level Knight Hawks, page 3 Astrogation: Plot Interstellar Jumps 100% (Log) Knight Hawks, page 4 Astrogation: Risk Jumping Hours for normal jump Hours actually Knight Hawks, page 4 spent preparing jump = modified percentage + ¼ Int + (skill level x 5%) Engineering: Damage Control ½ Int + 10% per level Knight Hawks, page 6 Engineering: Ship Design 100% (Log) Knight Hawks, page 6 Engineering: Stress Analysis -5% x ship level (to ship's breakup %); Knight Hawks, page 7 Troubleshooting/detecting failing engine Log/Int + 10% x ship level Knight Hawks, page 7 Gunnery: Beam Weapons +5% x SL added to KH Combat Table %'s Knight Hawks, page 7 Gunnery: Rocket Weapons +5% x SL added to KH Combat Table %'s Knight Hawks, page 7 Gunnery: Improved Accuracy +5% x skill level Knight Hawks, page 7 Gunnery: Selective Targeting -30% to hit Knight Hawks, page 8 Sensor Operations automatic (Log) Knight Hawks, page 1 Ship Onboard Systems 10% x SL for ship/station orientation Operation (SOSO) (1/2 Log + 10% x SL for repair) Knight Hawks, page 1 Star Pilot: Pilot 1 ½ RS + 10% per level Knight Hawks, page 9 Star Pilot: Pilot 2 ½ RS + 10% per level Knight Hawks, page 9 Star Pilot: Pilot 3 ½ RS + 10% per level Knight Hawks, page 9 Star Pilot: Pilot 4 ½ RS + 10% per level Knight Hawks, page 9 Star Pilot: Evasion - 3% x SL from ship's chance of being hit Knight Hawks, page 9 Star Pilot: Improve Accuracy of Forward Firing Weapons +5% x skill level Knight Hawks, page 10 Star Pilot: Increase Maneuver Rating 10% x skill level Knight Hawks, page 10 Survival: Zero G Special (Dex/RS) Knight Hawks, page 2 Vehicle: Space 100% (RS) Knight Hawks, page 2 Weightless Combat special (Dex) Knight Hawks, page 2 Joe Cabadas |
JCab747 April 30, 2016 - 4:25pm | Hmm, some of this doesn't paste too well into columns. This was a chart I created to determine A) the chance of success for a skill check and B) where the skill could be found. The page number is not a Zebs reference, but rather my printouts of my original Word documents. I'll try to clean this up and make it a bit more useful. Joe Cabadas |