Tchklinxa April 27, 2016 - 9:08pm | Okay I was trying to imagine how Vrusk might see... I am thinking dot art in color? I can't stop thinking about the old lite brite toy for some reason... I am wondering what would their idea of writting be based on... dot patterns or maybe visual representations of sound waves? I sort of like sound waves. "Never fire a laser at a mirror." |
Tchklinxa May 7, 2016 - 6:55pm | Vrusk Info from d20/Alternity universe K’zah-Kit?24C1?System Name: K’aken-Kar?Star G Type?_Colonized Planets: 4?G[(B)1- – (A)1- – (M)2 – (H)2 – (N)3 Galactech Galactech – This is a mayor starship construction corporation with central officers on planet K'zah Kit. They also build atmospheric vehicles weapons and armors. [Source:Galactech (FUTp43)] Mnemonic: GALTECH [[Corporation Index]](Level/Rep/ …
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JCab747 May 7, 2016 - 8:20pm | Vrusk Info from d20/Alternity universe K’zah-Kit?2 System Name: K’aken-Kar A planet of honey combed mountains, tremendous surface winds ... This planet is part of the Core Planets of the Galactic Concord.
I think I remember reading this somewhere about a year ago, though I could never find the source again. I know that Jedion357 has theorized that the Vrusk homeworld should be in Fromeltar, though I've never warmed up to that idea though I like the system and planetary names that he came up with. At http://www.starfrontiers.us/node/5486 there was a thread by thespiritcoyote about the origins of the Core Four races: I really like this idea; some spouted not-all-that-radical
thoughts: Placing the Vrusk in the Frontier may help clear up some things, but it may also cause problems. For example, why is Zik-kit a colony of Terledrom? But if we are into alternative timelines... which we are... why not alter a few other things? Game referees have that option. It would also nix the K'aken-Kar system brief that appeared in Star Frontiersman Issue 23. Joe Cabadas |
JCab747 May 7, 2016 - 8:25pm | Oh, that might not quite be the right post I copied. I think thespiritcoyote also had a post about how the Vrusk were supposed to have come from beyond the Xygag Dust Cloud, lost their way initially, and got cut off from their homeworld while the Dralasite settlers came from even further out with no intention of ever contacting home again... But these were the vague musings he gathered from former TSR staffers and nothing was ever -- that we know of -- written down. So, the Alternity/D20 version does have some appeal to it. Joe Cabadas |
Tchklinxa May 7, 2016 - 9:22pm | Rastipedes appear to be an older form of the Vrusk as they still have "queens" but clearly are related to the SF Vrusk... notes pulled from multiple sources over on my Insectoid thread. Rastipedes often spend their first decade of life underground, away from the sun. It is after this time that some choose go leave the nest for adventure. "They’re horrible, mistress. As soft and pale as larvae, but reared up and stretched out. All of them have articulated feelers ending in fleshy pedipalps, but some have stingers as well. Their antennae frills lie listless, or else chopped short in some sort of ritual scarification. They cover themselves in folds of discarded webbing, and communicate solely through wet hoots and whistles. All attempts by our scouts to establish normal communications have been met with fear and violence. “They’ve already breached the tunnels, my queen. They appear almost blind, yet their fumblings are drawing them ever closer to the birthing chambers. Shall the legion advance?” —Soldier of the Forever Queen of Nchak, translated report of first humanoid contact
Nchak: On the hive moon of Nchak, roughly a quarter the size of Golarion, the arthropod is king, with a wealth of different species making their way through the thin atmosphere of the rocky world’s millions of crisscrossing tunnels. Though many of the creatures are little more than oversized insects—most strikingly the horse-sized
ankhegs, apparently indistinguishable from Golarion’s own—some of these scuttling horrors have evolved and specialized to become thinking parts of a vastly complicated society. Pulsating philosopher worms keep the prophecies and use their vast psychic powers to link and organize hives of shovel-jawed workers, while thin-legged priest-bugs interpret the will of the Forever Queen and her current mortal incarnation. Not every creature on Nchak works in harmony—and indeed, the intelligent residents of Nchak must often defend their surprisingly artistic warrens from their bestial kindred—but everything on the moon is ultimately dependent on the twisted fungi, fast-growing moss, and soaring butterfly-shaped things that turn the light of the distant sun into food. The Name Rastipedes sounds like a name another race would assign the Vrusk... "Rasti" must mean something, "-pedes" probably refers to legs/limbs. One forum put out some fun ideas including Rastipedes really being the catapillar stage of this creatures life... Rasti could mean children in Vrusk following a bit of their logic? I might run with this... all Vrusk are Rasti of the Forever Queen or Hive Mother. Vrusk is used to represent the city-state or nation and probably means something a kin to hive or great hive. The Forever Queen/Hive Mother would be a rememberance of the last Great Queen of the Kolthumnx Swarm. This Insectoid Race would be a hold over in social stucture of the old hive system... where as normal SF Vrusk are the new society... they no longer have or keep queens for breeding. So is this a racial DNA difference or do all Vrusk females have the ability to become queens or not... perhaps something creates/turns on the extreme queen genetics...
"Never fire a laser at a mirror." |
Tchklinxa May 7, 2016 - 9:36pm | Oh, that might not quite be the right post I copied. I think thespiritcoyote also had a post about how the Vrusk were supposed to have come from beyond the Xygag Dust Cloud, lost their way initially, and got cut off from their homeworld while the Dralasite settlers came from even further out with no intention of ever contacting home again... But these were the vague musings he gathered from former TSR staffers and nothing was ever -- that we know of -- written down. So, the Alternity/D20 version does have some appeal to it. Yes thespiritcoyote has some good posts I a going to review. I am thinking on where to put their HW... thanks for the posts... in general I did the out there past the dust cloud too in the past as it does have a certain logic. The Rasti's here could be a throw back colony someplace in space, most of all the other insectoid races seem to be 6 limbed indicating a different lineage. Honestly the Rastipedes have got to be Vrusks re-worked for D&D/Pathfinder settings but there are a few good ideas worth salvaging I think. The Rasti could also be the pre-space culture snap shot, basically Vrusk Medieval culture. I sort of like the idea of an archaic Vrusk colony though for adventurers to stumble on. I will reread the article too in the magazine. "Never fire a laser at a mirror." |
Tchklinxa May 7, 2016 - 9:48pm | I think I will have both Vrusk & Drals come into the Frontier and not be from it per say. Vrusk are pretty used to introgating other races into their society so they may just be good at moving in and taking over and reshaping "native" societies... just a thought on Terledrom. Maybe started as Dralasite space but ended up becoming a mixed race society, thus colonies might have Dral or Vrusk names as the Vrusk integrate. "Never fire a laser at a mirror." |