ChrisDonovan February 14, 2016 - 9:05am | (Sorry if this has come up before, but I couldn't find it with a Google search) I was working an a PC/NPC and I was thinking about using a Zeb weapon for him. A lot of the stats (rate of fire, ammo, etc) were easy enough, but I realized that I had no clue whatsoever how to do the notations for damage and range. So I pulled out both books and set to work. Here is what I came up with: Damage: take the Zeb max damage numbers and divide by 10, rounding up. Any Zeb sub-10 damage number becomes 10 for this calculation. Result is number of d10 to roll for damage. For easy reference:
I didn't do any of the missiles, mines, etc. Nor did I do stuff already in AD (axes, bows swords, knives, etc). Range: I found the underpinning design points where they benchmarked off of Alpha Dawn for ranges, so for the equivalents, I just used AD (Zeb has a simplified, 3 bracket system). For the ones that didn't have AD equivalents, I extrapolated using the same proportions as the known AD ones.
Enjoy! |
KRingway February 15, 2016 - 3:11am | What does 'H laser' represent in terms of damage? In our recent SF game, where Ke-5000s featured on numerous occasions, we just went with 1d10 per SEU used. |
ChrisDonovan February 15, 2016 - 7:00am | Yeah, that's right. 1d10/SEU, minimum of 5 SEU/shot. I also made a critical mistake that I need to fix. Round UP, not "to the nearest". |
KRingway February 15, 2016 - 7:29am | Zeb's Guide has Ke-5000s being a bit more powerful: 100 damage per SEU, with a min/max setting of 5/20. Turning that into dice meant you'd need alot of dice* so we stuck to the way things are in Alpha Dawn. * Not that my players dislike rolling dice - anything but. However, we just didn't have enough d10s in the room |
ChrisDonovan February 15, 2016 - 8:04am | It's not more powerful at all. Remember, Zeb converted d10s into "max damage", which is then modified by the quality of the success roll. It's a different way of getting to the same place. 100 points Zeb damage (representing a perfect, dead-on accurate shot) is the same as rolling 10 on 10 d10s. |
KRingway February 15, 2016 - 8:13am | Alpha Dawn has the damage at 1d10 per SEU used - Zeb's has it at the equivalent of 10d10 per SEU used. |
ChrisDonovan February 15, 2016 - 12:40pm | That would make it so outside the scale as to not even be funny. That's got to be a some sort of error. It DOES seem as if they intend for at least the rifle to now be 2d10/SEU (16 pts or 2x8 points, which is the basic laser damage in Zeb) or 2d10. Five SEU at 2d10/SEU would get you to that 100 points max. |
KRingway February 15, 2016 - 3:21pm | Yep, the Zeb's version is quite mad - we discovered/remembered this after going back to it after a gap of a few decades. Then again, maybe they thought that the Alpha Dawn version was a bit underpowered - it's really not more than a big laser rifle there. |