House Rule: Converting Zebulon weapons to Alpha Dawn numbers.

ChrisDonovan's picture
ChrisDonovan
February 14, 2016 - 9:05am
(Sorry if this has come up before, but I couldn't find it with a Google search)

I was working an a PC/NPC and I was thinking about using a Zeb weapon for him.  A lot of the stats (rate of fire, ammo, etc) were easy enough, but I realized that I had no clue whatsoever how to do the notations for damage and range.  So I pulled out both books and set to work.

Here is what I came up with:

Damage: take the Zeb max damage numbers and divide by 10, rounding up.  Any Zeb sub-10 damage number becomes 10 for this calculation.  Result is number of d10 to roll for damage.

For easy reference:

Weapon

Skill

Damage

Ammo

Rate

Defense

Range

Cost

Kg

Laser Ke-1000

Beam Weapons

1d10/SEU

20

2

Albedo

B

600

1

 

Laser, Ke-1500

Beam Weapons

1d10/SEU

20

2

Albedo

C

750

2

Laser, Ke-2000

Beam Weapons

2d10/SEU

20

2

Albedo

D

800

3

Laser, Ke - 5000

Beam Weapons

1d10/SEU minimum 5 SEU/shot

100

1

Albedo

E

6000

20

Rafflur, M-1

Beam Weapons

3d10

microdisc

1

Synth

A

300

.5

Rafflur, M-2

Beam Weapons

3d10

20*

2

Synth

B

650

1

Rafflur, M-3

Beam Weapons

4d10

20*

2

Synth

C

825

2

Rafflur, M-4

Beam Weapons

4d10*

20*

1

Synth

B

1000

3

Rafflue, M-6

Beam Weapons

4d10

20*

2

Synth

D

900

4

Rafflur, M-8

Beam Weapons

4d10

20*

1

Synth

E

1200

5

Rafflur, M-10

Beam Weapons

5d10

100

1

Synth

E

8000

22

Maser Penetrator

Beam Weapons

3d10

20

1

MasMesh

B

675

1

Maser Razer

Beam Weapons

4d10

20

1

MasMesh

C

850

2

WarTech Alpha-Bolt

Beam Weapons

1d10/SEU

20

1

Gridsuit

C

3000

2

WarTech Omega-Bolt

Beam Weapons

1d100*

20

1

Gridsuit

C

4000

3

WDC Gamma Bolt II

Beam Weapons

2d10/SEU

20

1

Gridsuit

C

5000

2.5

Needler 1

Projectile

2d10/1d10+sleep

10 shots

3

Inertia

B

200

1

Needler II

Projectile

2d10/1d10+sleep

10 shots

3

Inertia

C

300

2

Needler III

Projectile

3d10/1d10+sleep

10 shot

3

Inertia

D

400

3

* - attempting to use anything other than powerclip will destroy weapon and power source

I didn't do any of the missiles, mines, etc.  Nor did I do stuff already in AD (axes, bows swords, knives, etc).

Range: I found the underpinning design points where they benchmarked off of Alpha Dawn for ranges, so for the equivalents, I just used AD (Zeb has a simplified, 3 bracket system).  For the ones that didn't have AD equivalents, I extrapolated using the same proportions as the known AD ones.

Weapon Class

Weapon Type

Point Blank

Short

Medium

Long

Extreme

Alpha

D awn

A

Small Defensive

0-5

6-8

9-12

13-30

-

none

B

Pistol

0-5

6-15

16-30

31-60

61-150

Auto Pistol

C

Heavy Pistol

0-5

6-20

21-40

41-80

81-200

none

D

Long Pistol, Rifle, Bow

0-10

11-40

41-100

101-150

151-300

Auto Rifle

E

Long Range Weapons

-

0-70

71-200

201-500

501-1,000

Machine Gun


Enjoy!
Comments:

KRingway's picture
KRingway
February 15, 2016 - 3:11am
What does 'H laser' represent in terms of damage? In our recent SF game, where Ke-5000s featured on numerous occasions, we just went with 1d10 per SEU used.

ChrisDonovan's picture
ChrisDonovan
February 15, 2016 - 7:00am
Yeah, that's right.  1d10/SEU, minimum of 5 SEU/shot.

I also made a critical mistake that I need to fix.  Round UP, not "to the nearest".

KRingway's picture
KRingway
February 15, 2016 - 7:29am
Zeb's Guide has Ke-5000s being a bit more powerful: 100 damage per SEU, with a min/max setting of 5/20. Turning that into dice meant you'd need alot of dice* so we stuck to the way things are in Alpha Dawn.

* Not that my players dislike rolling dice - anything but. However, we just didn't have enough d10s in the room Foot in mouth

ChrisDonovan's picture
ChrisDonovan
February 15, 2016 - 8:04am
It's not more powerful at all.  Remember, Zeb converted d10s into "max damage", which is then modified by the quality of the success roll.  It's a different way of getting to the same place.  100 points Zeb damage (representing a perfect, dead-on accurate shot) is the same as rolling 10 on 10 d10s.

KRingway's picture
KRingway
February 15, 2016 - 8:13am
Alpha Dawn has the damage at 1d10 per SEU used - Zeb's has it at the equivalent of 10d10 per SEU used.

ChrisDonovan's picture
ChrisDonovan
February 15, 2016 - 12:40pm
That would make it so outside the scale as to not even be funny.  That's got to be a some sort of error.  It DOES seem as if they intend for at least the rifle to now be 2d10/SEU (16 pts or 2x8 points, which is the basic laser damage in Zeb) or 2d10.  Five SEU at 2d10/SEU would get you to that 100 points max.

KRingway's picture
KRingway
February 15, 2016 - 3:21pm
Yep, the Zeb's version is quite mad - we discovered/remembered this after going back to it after a gap of a few decades. Then again, maybe they thought that the Alpha Dawn version was a bit underpowered - it's really not more than a big laser rifle there.