"Stock" engines for vehicles in Star Frontiers

ChrisDonovan's picture
ChrisDonovan
January 30, 2016 - 7:55pm
Once I got the basis for fuel economy figured out, I thought it would be interesting to monkey with the numbers to put actual engines in vehicles (ie Power Generators).

So I took one example from each class of vehicles (Cycle, Car, Explorer/Transport, and Heavy/Aircraft).  Took the listed Top Speed in KPH and used the Fuel efficiency to derive what type of generator would be needed to power that speed.  It's a bit of an abstraction, but it works well enough for me.

So:

Cycles: Type AA generator
Cars: Type   A generator
Explorers/Transports: Type   0 generator
Heavy Vehicles/Aircraft: Type   1 generator

As a check, I took the listed mass of generator and fuel and did a rough comparison with real world vehicles of that type.  I got masses close enough to be happy with, allowing for the possibility of super-materials making masses lighter.