Tchklinxa June 27, 2015 - 9:12am | Refer to: Janus . Background #1: You are Star Law and Star Law suspects
something is wrong on Janus, not only has several ships disappeared only to be
seen on the edge of the Frontier, but invoices of Multi-Cap indicate huge
amounts of weapons are being purchased by a predominately medical research
firm. Something is amiss, so you are posing as a small cargo/privateer ship of
a small cargo company (Old Terra Shipping) on delivering trade goods and
contracted “mail” to Janus. Multi-Cap has reported at least one shipload of Tatum-leaves
being hi-jacked in the past six-months, despite the usual high security procedures.
Pirates are not unknown in this region, however, they normally do not bother
with secondary yield cargos such as this. Using this hi-jacking as an excuse, Multi-Cap has consigned
and is shipping to Janus extra security armament for the planetary police and
the company security force. Routine investigation of invoice-movement reveals
that some of the items Multi-Cap is importing include heavy-duty laser cannon,
sonic blast towers, magna-thrust land mines, and radiation blast torpedoes.
Obviously this type of armament is well beyond the scope or need of a planetary
police force in a peaceful farming society. In addition, Space Patrol checks have revealed that someone
on Janus has ordered computer equipment, assorted in parts, in the amount of
one full metric ton, gross weight. As you are well aware, by the terms of the Federation, the
construction of any computer over 3.5 metric tons in size constitutes an
automatic act of war against the Federation, since there is NO other purpose
which any computer unit that size could be used for except direct widespread
military operations. In addition,
four ships have been reported lost without a trace in the interior of the
southern continent with the last five months. Space Patrol registry checks have
also revealed that three other Free Trade ships touched down on Janus in the
previous six months, and did not report back onto the trade circuit again, and
must therefore also be presumed lost somewhere on Janus. Space Patrol scouts report seeing one of the four missing
ships operating near the Cluster, twenty-two systems distant from Janus, with
no change in ship registration or call letters or sounding signals or any other
identification marks. Attempts to intercept these vessels were unsuccessful.
The Space Patrol security reports indicate no increase in pirate activity in
the sector, but is maintaining
extra vigilance. A final oddity, Multi-Cap has, within the past three weeks,
apparently reversed their decision to refine Tatum-leaves off planet only, and
is in the process of purchasing and arranging for the shipment and assembly of
a chemical refining and distillation plant which will be established at Central
City on the southern continent. YOUR MISSION:Go to Janus and investigate the situation. Keep in mind your standing orders
andneed for descreation. If Multi-Cap is dealing with an internal problem
which they do not desire to share with the rest of the Federation, they are
within their rights, to do so. The Fedearation IS NOT authorized to interfere
with the internal affairs of any independent world unless and until such
actions directly affect the Federation or the security of the Federation
itself. Therefore, your first priority must be to find out what
happened to the missing ships. Intelliegnce believes this is the central core
to whatever problem is developing on Janus. Seven ships set out for the
interior of the southern continent and apparent did not return. Something is
obviously wrong at this point. Multi-Cap may be reacting to an obvious threat
which they believe they are capable of handling on their own. Whether this is
true of not, it is imperative that the Federation know what happened to those
ships. If the situation is such that a threat to the government of
Janus is developing, or such that Multi-Cap by itself cannot handle the
problem, report this information, and act as you feel is best. If Multi-Cap themselves are responsible for the lost ships,
then such actions may constitute a threat to Federation security, and must be
dealt with. You must determine what happened to those ships before you can
reach any further conclusions. Do not antogonize Multi-Cap or the planetary police if it
can be avoided. Do not involve the Federation in any illegal altercation, and
do not blow your cover unless it is absolutely necessary. Federation
interference with independent planetary operations is frowned on by planetary
governments and the Federation itself, even though such interference may be
necessary from time to time. Take a ship to Janus. Set down at Central City. Make it
known that if your trading mission to the interior does not pan out that you
might be interested in breaking up the crew, selling the ship and settling down
as either plantation owners or merchants if this can be arranged. This will
give you something to fall back on if your investigations in the interior do
not produce tangible results. You have on deposit in your names, the sum of
10,000 credits each. Elect a team leader from among yourselves. Do not attempt
contact with the Federation until the situation is resolved. Check the interior
and if possible, check the exact locations those trade ships were supposed to
have touched down. This problem must be unraveled before it develops into
something major. Background #2: A Multi-Cap executive has hired you to
investigate unusual reports and information he has become privy to about Janus.
He fears a scandal and wants to make sure that what ever the problem is
Multi-Cap handles it correctly, cleans up the mess and comes out squeaky clean
for profit and PR reasons. You are posing as owner operators of a
cargo/privateer ship in a co-op shipping company (Co-op Logistics a little
known small company headquartered on a Dralasite world). Multi-Cap has lost at least one shipload of Tatum-leaves
being hi-jacked in the past six-months, despite the usual high security
procedures. (The executive suspects other ships have gone missing after
expected shipments did not show up and no one seems to be able to find a few
missing freighters.) Pirates are not unknown in this region however, they
normally do not bother with secondary yield cargos such as this. Using the one reported hi-jacking as an excuse, Multi-Cap
has consigned and is shipping to Janus extra security armament for the planetary
police and the company security force. Routine investigation of
invoice-movement reveals that some of the items Multi-Cap is importing include
heavy-duty laser cannon, sonic blast towers, magna-thrust land mines, and
radiation blast torpedoes. Obviously this type of armament is well beyond the
scope or need of a planetary police force in a peaceful farming society. In addition, someone in Multi-Cap has ordered computer
equipment, assorted in parts, in the amount of one full metric ton, gross
weight. He finds this very suspicious. He is worried the Federation will consider the construction
of any computer over 3.5 metric tons in size an automatic act of war against
the Federation, since there is NO other purpose which any computer unit that
size could be used for except direct widespread military operations. In addition, he
knows private shipping company ships have been lost without a trace in the
interior of the southern continent with in the last five months, he is unsure
exactly how many, but he is worried the local Multi-Cap employees maybe hiding
problems from corporate. A final oddity, Multi-Cap has, within the past three weeks,
apparently reversed their decision to refine Tatum-leaves off planet only, and
is in the process of purchasing and arranging for the shipment and assembly of
a chemical refining and distillation plant which will be established at Central
City on the southern continent. This is something he is very concerned about as
not being right. If Multi-Cap is dealing with an internal problem he has no
desire to share it with the rest of the Federation, they are within their
rights, to handle their own problems. The Fedearation IS NOT authorized to
interfere with the internal affairs of any independent world unless and until
such actions directly affect the Federation or the security of the Federation
itself. He wishes to make sure the Federation does not have a reason to
interfere. Therefore, your first priority must be to find out what
happened to the missing ships. He believes this is the central to whatever
problem is developing on Janus. Something is obviously wrong at this point. He
admits local Multi-Cap authorities may be reacting to an obvious threat which
they believe they are capable of handling on their own. Whether this is true of
not, it is imperative that the he knows what happened to those ships and what
is going on the planet that requires such a big computer. If the situation is such that there is a threat to the
government of Janus developing, or such that local Multi-Cap by itself cannot
handle the problem, report this information at once to him. If Multi-Cap themselves are responsible for the lost ships,
then such actions may constitute a threat to Federation security and Multi-Cap,
and he will see to it, it is dealt with by Multi-Cap personal form outside
Janus. Do not antagonize Multi-Cap or the planetary police if it
can be avoided. Do not involve yourselves in any illegal altercation, and do
not blow your cover or inform the Federation of any information with out his
approval. Take a ship to Janus. Set down at Central City. Make it
known that if your trading mission to the interior does not pan out that you
might be interested in breaking up the crew, selling the ship and settling down
as either plantation owners or merchants if this can be arranged. This will
give you something to fall back on if your investigations in the interior do
not produce tangible results. You have on deposit in your names, the sum of
10,000 credits each. Elect a team leader from among yourselves. Do not attempt
contact him until the situation is resolved. Check the interior and if
possible, check the exact locations those trade ships were supposed to have
touched down. This problem must be unraveled before it develops into something
major. Background #3: Your crew and you have heard there are hidden
riches on Janus and talk of spacers from freight runs wondering what all the
heavy weaponry is for. PC’s will have no other information until
arrival at port than “There be riches on Janus for the taking, if ye be brave
mate. Multi-Cap knows it that is why all the weapons they foresee pirate
problems once the ‘verse knows. If I was younger I would brave that Jungle
world.” PC’s will have to discover everything on the their own. "If your making a run to Janus be extra safe, I heard that ships have been vanishing in their system." <!--[if !supportEmptyParas]--> <!--[endif]--> "Never fire a laser at a mirror." |