8.5 Galatic days plus more?

Abub's picture
Abub
November 18, 2014 - 10:28am
So now I know it's up to the narrative and all but I'm wondering about the time it takes to get from planet to planet assuming a void jump in between. 

8.5 galactic days is about the time it takes to speed up to 1% light speed and then slow down again at 1g. That is the time estimate I have now used a few times for my players to get from place to place. 

But that sort assumes that the astrogation was pinpoint calculated from starting point to planet and not starting point to star. 

If it was able to pinpoint it to the planet itself (somehow seeing its location in its orbit) then the ship would scream through a system at an astronomical (is that a pun?) speed. It could easily hit things like asteroid belts and other planets/planetiods (*pours one out for fallen Pluto*)

So. I'm wondering should I start assuming a void jump should be slowing to some kind of "cruising speed" just outside the target star's heliosphere?  What would be a safe cruising speed for zipping around in a system. Since this isn't star trek a craft flying at a high speed is just not able to turn. Yes space is very empty I know but at what speeds would they be in danger of not being able to turn?

I've been poking around the web to try and figure out the distance traveled during the constant acc/deceleration to/from 1% light speed but haven't found one yet that doesn't involve me relearning calculus. Any of yinz worked that out yet?
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Comments:

Abub's picture
Abub
November 25, 2014 - 8:14am
I just ran a solo involving a posh diner party. I had some drals there standing tall and thin to wear fancy designer evening wear made for humans and also a big dral security chief that was filling out his human uniform. 
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iggy's picture
iggy
November 25, 2014 - 9:13am
As for high G adaptability, remember that dralasites are strong.  The physiology is for their muscle structure to support everything.  Standing tall is pushing against gravity.  Everything they do is to push against gravity.  If a dral truly relaxes then it would not push against gravity and it would lay flat, hence the talk of bowl shaped beds.  A dral doesn't stretch out an arm by relaxing part of it's muscles in it's arm like we humans do, it uses all the muscles in it's arm to push out.  Dralasites are using their muscles all the time just to do anything but sleep.  Thus they are always exercising their muscles and that makes them naturally strong.  So in a high G situation they can withstand more by resorting to a simpler shape and shorter appendages to manipulate controls.  I see a high G acceleration couch for a dral being a bowl with the control panel right above the bowl.   The dralasite relaxes it's shape and uses short arms and fingers.  When high Gs hit it can use all it's strength to push against the forces and maintain level with the bowl rim, short arms and hands working the controls.  The control panel could even come seal itself to the bowl rim for extreme cases with the dral inside just bumping the control buttons with stubby fingers and no arms or hands.  Essentially the dral would be a half ball with finger bumps on the flat send.  Dralasites are mostly liquid inside with no bones to break so with a good container to protect them from spreading out they can go to higher Gs than others.
-iggy

Shadow Shack's picture
Shadow Shack
November 25, 2014 - 3:17pm
The acceleration seat would have to be more than a bowl, it would need a method of restraint as well so he isn't sent flying out of the bowl from high G maneuvers.

On another note, I don't find any coincidence that AD states it takes ten minutes for a Dral to change form or grow/absorb a limb compared to the later printed KH rules stating a combat turn takes ten minutes. The dral has to be in a certain form from the get go, it's not something he'll be doing on the fly. So absorbing the legs in order to slip into a bowl is going to take a full combat turn...meaning no acceelration/maneuvering for that ship during that turn until he is restrained or he gets sent flying into a bulkhead.

A.K.A. a free shot for the enemy ship.

It would seem to me a more conventional seat would be in order, one that can be quickly accessed.


{edited for typo}
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

iggy's picture
iggy
November 25, 2014 - 12:30pm
The method of restraint is the console cover to the bowl.  A dral using this type of acceleration counch would have to get in it long before an engagement.  I follow the long absorption and growing rules as well, again linking the time needed to their unique muscle structure.  A dralasites muscles have to do some reorganisation to change shapes.  The muscles arn't just stretching and squishing.
-iggy

Shadow Shack's picture
Shadow Shack
November 25, 2014 - 3:18pm
iggy wrote:
A dral using this type of acceleration counch would have to get in it long before an engagement.  

Therein lies the problem, there are many scenarios where they need to be at their station ASAP and a full combat turn can't be wasted waiting for the drals to conform to their chairs.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Abub's picture
Abub
November 25, 2014 - 6:43pm
yeah i am thinking Drals would just have to strap in like everybody else, but they probably need a 5 point harness, or possible they and others might use a harness seat belt restraint system that might look more like a vest where a five point with straps that are wide and form like a vest together.  maybe using velcro where the edge of one strap touches the next.
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Shadow Shack's picture
Shadow Shack
November 25, 2014 - 8:53pm
Garlus Tylappar was a very successful freighter captain and smuggler, he didn't gain that notoriety waiting around for his five dralasite crew members to conform to their duty stations. 

Cool
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

iggy's picture
iggy
November 25, 2014 - 10:51pm
I'm not thinking every dral uses this kind of acceleration couch all the time.  This is specialized and is what would be used by a dral who plans to burn high G's for a long time to cut jump times down.  The dral climbs into the couch at the beginning of the trip and stays there until the trip is done.  I have a dral who pilots a currier ship where getting there fast pays the bills.  For the other races on the ship I have been pondering implanted blood pumps to keep their blood flowing under High Gs of a long duration.  I'm thinking about high Gs to jump sooner, not dodging and such that are even higher Gs of short duration, not days.
-iggy

Shadow Shack's picture
Shadow Shack
November 26, 2014 - 10:39am
As mentioned earlier, you can accelerate all you want --- 1G, 3G, 10G --- it still takes 10 hours per light year to plot the jump. Not including sleep etc.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Abub's picture
Abub
November 26, 2014 - 3:22pm
I'm more thinking about stopping to respond to a SOS
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iggy's picture
iggy
November 28, 2014 - 11:11pm
You've got me thinking about stopping for an SOS as well because my PCs just had to stop for a derelict ship.  I had them orbit or spiral in as they decelarated.  That was constant coarse adjustment for the pilot.
-iggy

Abub's picture
Abub
November 29, 2014 - 1:17am
for days?
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iggy's picture
iggy
November 29, 2014 - 11:42am
Yup.  Gave the PCs time to repair the robots on board. 
-iggy