Abub November 3, 2014 - 12:57pm | So in the conclusion of my first SF adventure last night, one of my players used wreslting on a guy they were capturing. The scene went over fine... he grabbed the guy, another character could then easily strip the guy's rifle away from his hands. But i was wondering... is there really just no defense against wrestling except going full defense (not attacking and getting impossing a -15% to the attack)? I'm thinking there is not... and that wrestling... with it's special quality of being resolved first before other attacks is meant to be pretty powerful/useful. Do cause an insignifigant amount of damage but you pretty much pin the guy on a success? I was thinking that somebody with Martial Arts might be able to oppose the wrestling attempt as a house rule. Bad idea? ----------------------------------------------- |
TerlObar November 3, 2014 - 7:41pm | I always allow a STR check to break free if you're grabbed. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
Abub November 4, 2014 - 9:24am | You can do an escape, and if you have MA you get to damage them when breaking free. I'm not sure if you should handle escapes as opposed rolls or not. The paragraph is very non-detailed on how you actually roll a wreastling attempt... i suppose it is just like a melee attack where instead of causing much damage you hold the target. It might be fine if people grab and break free contantly.... basically if the break free roll is not opposed and they just have to succeed at thier melee attack check holding somebody for a while might be impossible without being able to bind rope or hand cuffs or something. I guess if two people are holding you you would need to make two escapes which gets more impossible. ----------------------------------------------- |
Shadow Shack November 5, 2014 - 5:51pm | Are we talking olympic style wrestling, or "real wrestling"? |
Abub November 5, 2014 - 7:59pm | Thumb Wrestling http://www.thumbwrestlingfederation.com/ ----------------------------------------------- |
Abub November 10, 2014 - 12:57am | ----------------------------------------------- |
jedion357 November 10, 2014 - 4:13am | It might be fine if people grab and break free contantly.... basically if the break free roll is not opposed and they just have to succeed at thier melee attack check holding somebody for a while might be impossible without being able to bind rope or hand cuffs or something. I guess if two people are holding you you would need to make two escapes which gets more impossible. Two people involved with wrestling and neither have any skill in wrestling? simple ability check to break free but if there is wrestling skill involved than breaking free should not be so easy. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
seventhwarlord November 15, 2014 - 3:07pm | I've always been troubled by wrestling in SF, pinning, etc. But I just wanted to say this: I don't even care anymore. This thread has gotten the greatest replies I've ever seen. Photos of Hulk Hogan, Yoda, Sumo wrestling, thumb wrestling, and my favorite...mud wrestling. I don't even care. I'm just gonna look at the mud wrestling photo for awhile and then get back to you...probably. Yeah, Strength check, I like that. Unless pinned in mud by the human female. Then it's a Logic check to determine whether or not getting up is even to your advantage anymore. Sorry, carry on... -Jay |
jedion357 November 15, 2014 - 4:23pm | Yeah, Strength check, I like that. Unless pinned in mud by the human female. Then it's a Logic check to determine whether or not getting up is even to your advantage anymore. Sorry, carry on... -Jay I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Abub November 16, 2014 - 9:15pm | I learned today to never expect your Ship's captain to be able to fight unarmed. My assassin came very close to killing my player's character today during a solo I ran for him since we had the other guys have schedule issues (we always have a hard time meeting as we slide toward the holidays) I had to fudge a lot of rolls behind my screen but all in all the solo was fun. I realized after that I had to make it so he could legally carry his laser pistol to have any hope of stopping the assination attempt of the CDC director he was going to a very posh party high ranking mega corp execs. A while back I was running a bad mofo cowboy Us Marshal in d20 modern (in a wild west setting 1870s). I had a similar incident where I had to get in a fist fight with my tough guy texan gun slinger... and it was like I was slap battling with a blindfold on. Embarrasing. Oh well.. GM should have looked at his sheet (which I didn't have handy) before outlining the solo. He lived (due to my fudgery a little) and completed his mission with flying colors once I let him has his pistol again. ----------------------------------------------- |
Tchklinxa November 18, 2014 - 5:45am | Hand to hand... brawling, martial arts, wrestling... STR + skill modifier I would think. I have successfully taken weapons being used on me away from others & then subdued the individual with superior skill. You do have to decide though if it is worth the risk to subdue versus simply eliminating them as a threat. What I am getting at is it was not STR that let me win the day, but SKILL and a clear plan once I acted in all cases in which I have had to fight to live. "Never fire a laser at a mirror." |
Abub November 18, 2014 - 9:12am | yeah, quite so... just that my UPF captain is built not for fighting as much as diplomacy and ship skills. So with no ranks in MA his base chance to melee was only 25%. Disarm states it has a heavy -20% penality so that was like out of the question. SF is heavily based on skills and I should have looked at his sheet before thinking he was gonna be able to be heroic without his sidearm. I think my PC's need to up there weapon skills. Because they all have to have space skills, even though i had them build in a backwards fashion and have effectively made them XP-wise seasoned PCs... they all have weapon skills of like 1 or 2 and normally nothing outside the weapon skill they picked... so no kung-fu fighting for a guy they needed laser weapons for his ship gunnery skill prereq. This was mostly a GM'ing mistake. I now repect the reality that SF's is a SKILL BASED system where without a skill you are unlikely to succeed untrained. ----------------------------------------------- |
Shadow Shack November 18, 2014 - 12:06pm | The sad thing about SF is unarmed combat is more effective than using weapons. |