Star Questions Dragon #97 and rocket batteries

jedion357's picture
July 9, 2014 - 6:37am
Dragon Reader wrote:

How many rockets can a rocket battery hold? How many seekers can a seeker rack hold? How many torpedoes can a torpedo launcher hold?

Dragon Editors wrote:

A standard rocket battery holds 24 rockets. Seeker racks and torpedo launchers are merely devices for firing, not storage containers. There is no set limit to the number of torpedoes or seekers you can carry except the capacity of your ship.

24 rockets? I'm assuming this means the RB can shoot 24 times which pretty much gives it unlimited ammo in any regular scenario. in addittion a ship listing RB X2 or X3 would be a ship with 2 or 3 rocket batteries each with 24 shots in them.

Is this how everyone else has played this or did you do like I did and think RB x2 meant that you had 2 shots of the RB during the battle and that was it.

EDIT The problem is that i'm trying to reconcile the above with the KHs stats for Frigates which list a RBX4, Destroyers: RBX4, Light cruisers: RBX6 and so on

Now an RB is a MHS 5 so I cant see the Frigate actually having 4 of them

The answer in Dragon 97 didn't really clear anything up
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Shadow Shack's picture
Shadow Shack
July 9, 2014 - 5:41pm
I don't know where I read it but a RB salvo consists of eight rockets.

The quoted Star Questions really deviates from the stats in the KH Tactical Ops Manual.
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TerlObar's picture
July 9, 2014 - 7:30pm
I vaguely remember the 8 rocket number SS mentioned as well.  However, since a rocket battery is a salvo of a bunch of little rockets, I take their answer to just mean that a single shot is 24 rockets and a ship with RBx2 has 2 shots of 24 rockets.  That's how I've always played it.  I've always played it that a rocket battery is just a launcher as well.  The number of shots you have depends on how much space you've allocated to magazine, just like torpedos and seeker missiles.
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jedion357's picture
July 9, 2014 - 8:03pm
I aggree but the answer in Dragon makes a mess of it and leaves it confusing.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Rum Rogue's picture
Rum Rogue
July 10, 2014 - 4:44pm
I'm looking at the Knight Hawks Basic manual;
  pg. 5; column 2; heading "Rate of Fire" states:
  A ship with more than one torpedo, assault rocket or rocket battery can each only once per turn. For example; a ship with four torpedoes and two rocket batteries can fire only one torpedo and one rocket battery per turn.

  pg. 6; column 1; Rocket Battery description:
  A rocket battery is a cluster of small rocket launchers.  These rockets are much smaller than assault rockets, but these cause nearly as much damage as an assault rocket because many rockets are fired together. Like torpedoes and assault rockets, rocket batteries must be marked off the ship record sheet as they are fired.  
 Knight Hawks Expansion book; pg. 18; column 2:
 The Weapon Instalation Table shows the minimun HS required per launcher but only shows cost per reload.
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Shadow Shack's picture
Shadow Shack
July 10, 2014 - 5:54pm
Page 22 of the KH Campaign Book (Modifying Ships) states that "any battery can be exchanged for a rocket battery with four shots." Which pretty much defines the weapon as having a magazine (with X amount of shots) versus (X number of) separate weapons.

It also contradicts itself, by claiming that a HS:3 scout can swap its laser battery for a MHS:5 rocket battery. So Dragon's Star Questions isn't the only source that is FUBARing the SF rules.
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Ascent's picture
July 11, 2014 - 6:24am
The original discussion was Rocket Batteries (KH).

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Malcadon's picture
July 11, 2014 - 9:41am
I have been trying to piece together the puzzle of Rocket Batteries vs rocket payload on the SF Wiki, as well as to classify each type of ship — with each type noting a wide range of weapon configurations — as just calling a ship a "Frigate-class warship" is really misleading, as the rules, modules and (Dragon, Polyhedron, etc.) magazine articles notes about a dozen unnamed (or should I say unclassified) types. So by default, a Rocket Battery have no more than 4 payloads, so if it notes "Rocket Battery 8" it becomes "x2 Rocket Batteries (4 each)", or "x2 Rocket Batteries (3 each)" if it notes 6 shots. The logic behind this is that giving a singe battery 6 or 8 shots is redundant if the ship can be taken down before it can fire its full payload, and adding an additional battery or two could add towards its full firepower, or spread it over multiple targets. (And yes, I knew they fire multiple rounds per shot, but have had no idea the exact payload until I read this thread. I'm going to look deeper to confirm this number.)

As for the naming convention ship classes, I start with the first name that pops up for each class in the Tactical Rulebook, followed bay the KH modules (in order), and then the magazine articles. I have no idea if the topic of classifying each variation of warships has been tackled before, but it should be done for the sake of consistency and ease of play.

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