FTL and Time Dilation

bossmoss's picture
November 27, 2013 - 7:24pm
I was wondering if anyone ever uses the relativistic effects of FTL travel in their games.  The closer a ship gets to the speed of light, the more it is going to experience time dilation. 

Void travel gets around this effect by only reaching 1% of the speed of light (not fast enough for time dilation to be noticeable), and then jumping through another dimension, but what did people do before Void travel was discovered?  What about aliens who developed FTL drives before Void travel?  Do the aliens in the Rim have Void engines in their ships, or did they only acquire those after contact with the UPF?

In my game, everyone had spaceflight before Void travel was discovered, and more time went by back on the homeworld than it did for the earliest explorers.

jedion357's picture
November 27, 2013 - 8:42pm
Nope. like you said void travel gets around it. I might consider time travel but I'd have to reread a physics book I have on the subject and see if I understand what it was saying aobut time travel and black holes.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Jaxon's picture
November 28, 2013 - 9:44am

Tchklinxa's picture
November 28, 2013 - 1:20pm
Honestly I do not want to keep the math. I might though consider using it as element if it fit a plot need, like a ship malufunctions and the drive did not kick in but the engines accerated the ship into FTL, and by the time the PC's get the ship decerated they are in the future and the future is messed the hell up and they are a bit lost... that way they have not aged but all sorts of mayhem to the Rim and the UPF could have happened. 
 "Never fire a laser at a mirror."

Abub's picture
November 29, 2013 - 10:41pm
I'd want a way to bring them back to their "home" timeline tough.