Sci-fi Inspiration: '70s Era Uniforms

Malcadon's picture
Malcadon
November 25, 2013 - 10:15pm
This is a first in a series of inspirational picture-grabs, based on sorted sci-fi elements (spaceships, space stations, uniforms, blasters, devices, etc.) within an era or sub-genre.

Yes, sci-fi outfits form the 1970s...

The vibrant colors mixed with neutrals...

The ass-hugging tightness...

The eponymous hairstyles... (in this era, the hair is a package deal)

Lets start off with some classic Battlestar Galactica:



(this is what they look like without the pilot's suits)

Some Buck Rogers in the 25th Century:



Star Trek: The Pajama Party The Motion Picture:



I dont remember hearing about a lunar base 14 years ago, but Space 1999:




Ark II:



Space Academy and Jason of Star Command:




It may not be the '70s, but what the hell:



Oh, and just for the hell of it: Wink



Sweet! Foot in mouth

So do anyone else have any inspirational pics related to this?
Comments:

Sargonarhes's picture
Sargonarhes
November 29, 2013 - 7:02am
Or how about this one. It wasn't animated until the late 80's, but the book series are a a bit older, probably still mid 80's. The famous or infamous anime Legend of Galactic Heroes.





I personally rank it as my #1 sci-fi of all time. Heck my signature is from the openning of the 2nd season of the series.
In every age, in every place, the deeds of men remain the same.

Shadow Shack's picture
Shadow Shack
November 30, 2013 - 12:50pm
Malcadon wrote:

Unless you count marksmanship...


"...and these blast points, too accurate for Sand People. Only IMPERIAL STORMTROOPERS are so precise." 

Just not the ones stationed on the Death Star, Bespin, or Endor. Vader blamed the highest ranking officers and dealt with them pesonally. Wink
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Shadow Shack's picture
Shadow Shack
November 30, 2013 - 12:58pm



I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Malcadon's picture
Malcadon
December 3, 2013 - 1:39am
Shadow Shack wrote:
Malcadon wrote:

Unless you count marksmanship...


"...and these blast points, too accurate for Sand People. Only IMPERIAL STORMTROOPERS are so precise." 

Just not the ones stationed on the Death Star, Bespin, or Endor. Vader blamed the highest ranking officers and dealt with them pesonally. Wink

I doubt Vader could have done much with anyone on any Death Star or the ones on Endor with the whole matter of ether all of them getting killed, or Vador dying at the end.

I'm well aware of the "Stormtrooper Effect", that truns whole movie into video game play-through of the best outcomes, while skipping the parts were the characters die like most people in their situation.

Oddly enough, I use the "Stormtrooper Effect" to account for high-level D&D (or any other game like it) characters with a lot of Hit Points: Just the act of taking a lot of HP damage does not need to be about taking physical damage, but also to have "near misses" that eat away at their heroic luck, with some "flesh woulds" for dramatic effect. So it is not the Stormtroopers (and any nameless, faceless grunt in any '80s action flick) that have bad aim, but just the presence of the main characters altering reality for the sake of making them look more heroic and larger-then-life, who also have the ability to kill said grunts with one halfhearted shot.

rattraveller's picture
rattraveller
December 3, 2013 - 12:55pm
Since we are off topic here goes.

Recently I got the game Voyages Extraodinaires Victorian adventure gaming rules by Wessex Games

It is a Steampunk Victorian age miniature skirmish game. One feature of the game is that all figures are rated in one of five levels Hero/Stalwart/Warrior/Rabble/Beast.

Now you cross reference the attacker level vs the defender level to see if you either miss/suppress/wound/kill your target in an attack. Now here is the thing rabble and warrior levels can NEVER kill a hero and rabble can NEVER kill a stalwart. They can suppress or wound them but only other hero and stalwart figures can kill hero figures.

This is supposed to represent cinematic battles or as previously stated the "Stormtrooper Effect" where Stormtroopers are Warriors and have pinpoint accuracy against Jawas or Ewoks but can't hit Hans standing in a hallway.
Sounds like a great job but where did you say we had to go?

Malcadon's picture
Malcadon
December 4, 2013 - 8:34am
rattraveller wrote:
Since we are off topic here goes.

Go ahead, I seldom stay on-topics. Tongue out

rattraveller wrote:
Recently I got the game Voyages Extraodinaires Victorian adventure gaming rules by Wessex Games

It is a Steampunk Victorian age miniature skirmish game. One feature of the game is that all figures are rated in one of five levels Hero/Stalwart/Warrior/Rabble/Beast.

Now you cross reference the attacker level vs the defender level to see if you either miss/suppress/wound/kill your target in an attack. Now here is the thing rabble and warrior levels can NEVER kill a hero and rabble can NEVER kill a stalwart. They can suppress or wound them but only other hero and stalwart figures can kill hero figures.

This is supposed to represent cinematic battles or as previously stated the "Stormtrooper Effect" where Stormtroopers are Warriors and have pinpoint accuracy against Jawas or Ewoks but can't hit Hans standing in a hallway.

Sound neat. Four basic combat effects, with five character types. The latter reminds me of parts of the Chainmail system. I understand the combat effects, but what defines the character levels? I mean, what separates a Stalwart form a Hero, and Rabble from Warriors?

rattraveller's picture
rattraveller
December 4, 2013 - 8:40pm

The game is very cinematic. You do not just say you take 100 points and I'll take 100 points and we'll bash it out. Recommended a referree designs a scenario and it is played out. Each figure has a type which should be used when considering what actions they should take.

Heroes have lots of wounds and special abilities while Rabble kinda just mass and try to survive while taking out the other sides rabble or warriors or just wounding the heroes to the point they can not longer act and must retreat. Makes for interesting strategy.

As a practical example, instead of shooting it out and losing the prison why didn't Darryl just tell everyone to aim at the Governor if things went South? Cause that ain't good drama. A HERO needed to stab him and then not kill him so another HERO could shoot him in the head. That's good drama.

Here is one of the scenarios from the book.

PROFESSOR PETERSON AND THE SALT MARSHES OF SYRTRIS MAJOR

1900 (year of our Lord)

- Professor Peterson, the most noted xeno-archaeologist in the Empire, is leading an aerial expedition on Mars to recover the fabled Mask of Zult-Kal-Mek. Over the salt marshes of Syrtis Major disaster strikes as the expedition’s aeronef crashes. As Peterson organises the survivors for their trek out of the marshland, a shot from a Martian Jezzail rings out...

Terrain:

crashed aeronef is in north-west corner of board. Table is covered in small and meadium sized “islands” of stable ground randomly placed, Rest of board is marsh.

The Peterson Expedition:

this party comprises of Professor Peterson (Paelontologist/Archeologist) armed with a revolver, Sergeant Atkins (Grizzled European Sergeant) armed with a breech loading rifle, Xantham (Aurorean Martian) armed with Martian Electro Rifle,

Frobisher and Wosley (Colonial Volunteers) armed with breech loading rifles, Doctor Phillips (Mad Scientist) armed with a Patented Electricity Gun and Jenkins (spirited Servant) armed with a revolver and baggage.

Syrtian Martians:

the Martians comprise of a warband of twelve Syrtian Martians armed with Martian Jezzails and swords. The Martians enter from the south.

Aim:

the Peterson Expedition must escape across the board (exiting east side) with as many survivors as possible. The Syrtian Martians have just risen in “Red War” (a holy war) against the humans on Mars and want to kill all members of the expedition.

Special Rules:

any human attempting to move in the areas of salt-marsh must roll on a D6 before moving. On the score of a 6 they become mired and must roll a 6 to escape.

Rolling to escape counts as one action. Mired characters can fire their weapons with no loss of effect, but suffer a -2 modifier in melee combat. The Martians (Aurorean or Syrtian) are unaffected by the marsh.

Sounds like a great job but where did you say we had to go?

ChrisDonovan's picture
ChrisDonovan
May 26, 2016 - 7:17pm
Very quick point (and yes, I know I'm necroing the frak out of this thread) about stormies: everyyone forgets that on the death star they weren't trying to kill them.  They were putting up a show to make it look tough.  They failed by the way, Leia saw right through the act.

Now, for why I necroed:  I always had a soft spot for the 70s "lounge suit" type uniforms in The Black Hole.  Which actually started back in the 60s with POTA.



and would show up the next year in Martian Chronicles


Shadow Shack's picture
Shadow Shack
May 26, 2016 - 8:48pm
ChrisDonovan wrote:
Very quick point (and yes, I know I'm necroing the frak out of this thread) about stormies: everyyone forgets that on the death star they weren't trying to kill them.  They were putting up a show to make it look tough.

Meanwhile on Tattooine, Hoth, Bespin, & Endor they still showed the same degree in skill when it came to incredibly accurate misses. Except for the one guy who tripped over a root and accidentally winged Leia at the bunker entrance.
Foot in mouth

Clone troopers on the other hand actually were accurate shots, conflicting with clone-brother Boba Fett's inability to shoot straight...granted Boba didn't receive the growth acceleration and training that the Kaminoan Clones did (according to the officially dispelled by Disney "extended universe" he received his training from Mandalorian Warriors who utilize the same armor he inherited from Jango, further suggesting Jango himself was Mandalorian...alas those great stories have been officially dismissed).
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
May 27, 2016 - 4:07am
@ ChrisDonovan: POTA?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

ChrisDonovan's picture
ChrisDonovan
May 27, 2016 - 6:07am
Planet of the Apes

JCab747's picture
JCab747
May 28, 2016 - 9:18am
I would say the pj look for  sci fi uniforms goes back a little earlier. Such as in Forbidden Planet.
Leslie Nielsen: A Tribute.
Joe Cabadas

jedion357's picture
jedion357
February 15, 2017 - 6:31am
A little necromancer posting here but this site did a really thorough survey of all the weird (and sexy) costumes from the original Star Trek. And I'm now of the opinion that the crotch tassels fad really should be resurrected.


http://io9.gizmodo.com/5969957/weirdest-and-sexiest-costumes-from-the-original-star-trek/
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
Tchklinxa
February 21, 2017 - 6:00pm
70s scifi
 "Never fire a laser at a mirror."