Malcadon September 27, 2013 - 6:51pm | Attack Vector: Tactical is a tactical ship-to-ship combat wargame that emphasizes realism. While not easy for most people to get into, they tried to make it simple as reasonably possible. Much of the physics have been accounted for in the rules, with side notes to explain them. The rules deal with momentum-based movement, vectors and orientation, beam- and seeker-based weapons, power-usage and waste heat, resource-management, etc. The spaceship sheets are fairly dense, but well-organized. There is a flat dome (marked into 30° angles in all directions) at the center of the sheets that the player use to mark the shit's position in a hex, which also give a good PoV of other enemy ships. This is a unique feature to the game. I wish I could say more, but I'm still reading the rules (and making my head hurt, but I'm not into rules this thick). If Star Trek Battles is a game that you can understand, this game would be up your ally! You can find more here and here, with downloads. |
jedion357 September 28, 2013 - 4:23am | I played the crap out of first edition Star Fleet Battles as a kid, even read and mastered the tactical manual that was put out. In my 40's my wargaming clud was looking for something new and I picked up a latter edition (5th I think) of SFB. and a bunch of miniatures. Tried to read the rules and game up. I've been interested in Attack Vector since its the game that Saganami Island Simulator (Honor Harrington setting) is based on. Might have to revisit that. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |