Gamma Dawn

OnceFarOff's picture
March 13, 2013 - 7:57pm
Hey all, been a bit since I posted over here. Between the holidays and a 3 week family vacation I've been on a bit of a break from RPG world. Thought I'd share about a game I started with my kiddos using the Gamma Dawn rules. 

We had a major Star Frontiers campaign just wrap up before Christmas, where the kiddos were a part of the victorious UPF in their triumph over the Sathar in SW 2. When the next campaign kicks off, it will be a few years later, new NPCs and new challenges. So for a 'one off' I told the kids we'd try Gamma Dawn. What they don't know, is that at the culmination of the adventure, they will discover that they are actually in the same frontier that the main SF campaign we just wrapped is, on one of the plague worlds. 

In fact, the SF campaign 2.0 will in part deal with the impact of the discovery of the planet and the mad race by corps and the Malthar Synidicate to gain tech from the planet. 

So for character generation, I allowed the kids to go with a character concept and pick some mutations rather than randomly rolling. That said, I limited them to physical mutations so they wouldn't be massive cyber warfare invisible ninjas or something like that. My younger son elected to go for a big mutated animal kind of like a lion, so massive claws, dumb as a rock, really fast and strong. My older son went for a more sniper type so went with different vision related mutations. All really interesting things, but nothing so powerful as to make the game boring. I did this in part because I'll allow them at some point to be rescued and be run in the frontier as "henchmen" of their main characters. 

So I designed a little area with some small city states (The Free Towns) where they will be adventuring, and began with the characters defending their town from a danger on the road just outside. From there, it will lead to a keep on the borderlands kind of dungeon crawl where they get paid to clear out some caves in a rift near one of the towns. The end game will be to discover a bunker left over from before the war with a guy in cryo from that era. Not only will he be able to get them off the planet, but will also provide some backstory to the tetrarchs, as his people were at one point one of their 'pet' races. 

So we're kind of in the first part now, but rather than do a traditional Gamma World hot zones everywhere kind of scenario, I elected to go with a civilization that is rebuilding over time, with cities coming together, certain mutants stabilizing into new species, and the people trying to expand civilization into the borderlands. The general tech level in the towns is a little more steampunk with revolvers, steam engines, etc. It's kind of a fun change of pace. 

jedion357's picture
March 16, 2013 - 6:13am
RE: Gamma World some one posted a response on the Gamma World yahoo group that they got from WotC when then asked if WotC would be releasing the PDFs of the old Gamma World modules same as the B/X and 1st Ed Ad&D materials for purchase on the web.

The answer boiled down to there were no plans to do this at this time but that the person responding to the inquery would pass the request on the people concerned with this effort. There was some chatter of a petition but frankly if there is repeated inqueries for Gamma World material from individuals I think the continual drip of constant emails would get them moving in that direction.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
March 16, 2013 - 6:22am

Never wanting to assume anything especially about WoTC but since Gamma World was the only product brought back with the 4th Edition besides D&D you would think they should know there is interest in the game and bringing it out.

Sounds like a great job but where did you say we had to go?

Ascent's picture
March 16, 2013 - 11:23am
D20 Future covered Gamma World, Metamorphosis Alpha, Star Frontiers and Alternity/Star*Drive... Badly. (Alternity/Star*Drive got the best coverage.)
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rattraveller's picture
March 16, 2013 - 11:58am

Yes they did but only as part of the total or more like took the material and threw it in to fill up the books. Gamma World and two supplements along with a series of booster cards was released for 4th Edition. Maybe they will then consider releasing the older modules as pdfs through drivethrurpg.

Sounds like a great job but where did you say we had to go?

Karxan's picture
March 18, 2013 - 9:49pm
Some of the gamma World modules were on drivethrurpg before. I purchased Legion of gold PDF from them 6 years ago I think. It is no longer available, because WoTC asked them to remove it. If they actuall do their own pdf's, maybe they will be OK. The one I purchased is just a very good scan.