A new character concept for military operations in RPG

jedion357's picture
jedion357
January 4, 2013 - 6:08pm
I think the chain of command is a witch with a Bee for running a classic rpg campaign involving military operations. New thought: each player has a squad of thinly made characters with perhaps a more fully fleshed out squad leader. Anyone can get killed and if they do the player picks a new squad leader. When i say thinly fleshed out I mean the character sheet holds the whole squad on one sheet of paper. If you need some role play encounters you just use the squad leader or even just use one of the squad characters. The game at the table top would play out like a skirmish level wargame for simplicity and fast play. In PBP it would play out with each squad having a thread where they work toward the individual squad's objective. In a pick your path book it would play out as resource management to not lose everyone in the squad before finishing the book. One player might be running a jet copter and crew while another a squad of grunts. No player is really giving orders to another and they are still working cooperatively. Squad exp given based on how well each squad reached their obective (pretty much like wargame victory conditions).
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
January 4, 2013 - 6:13pm
GASLIGHT did this starting with simple skirmish level to company level wargame rules then added mass battle rules that let you port your heros back and forth between the two then they added rpg rules that again let you port heroes back and forth. However now they released the hard bound rules compendium that lost some of the charm and simplicity of the three little rule books. I found it a bit confusing. Still the original incarnation of GASLIGHT was great stuff.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
January 4, 2013 - 6:19pm
Tables for random events and happening would be the rule here and calling for artillery would be a die roll so you dont know if you'll get it. A skill roll for ploting the target -rollingand badly could bring it on top of you. Roll for med evac to show up call for extraction etc. Combat is brutally simple like in a wargame. Going to ground and using cover, hull down in vehicles will be crucial to survival. A referee can also have planned events and happenings.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
January 4, 2013 - 6:20pm

I would just like to mention that this was exactly what you found in the back of the Squad Leader rulebook for their campaign game.

Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
January 4, 2013 - 6:26pm
rattraveller wrote:

I would just like to mention that this was exactly what you found in the back of the Squad Leader rulebook for their campaign game.

I wasn't real happy with the Mercy Mission adventure conceptulizing it as a classic rpg adventure.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
January 7, 2013 - 4:40am
Squads would be pre-gens with stat block provided by referee, player makes his character according to char gen guidelines and gets to promote one character in the squad in rank (pvt to corp.) and rename and or nick name in fact nick names/call signs for the whole squad can be the job of the player to assign.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
January 7, 2013 - 4:41am
This situation might be a better fit for exploring the sathar hypnotism ability as its not the PC but one of the squad that gets suborned.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!