AZ_GAMER September 8, 2012 - 12:22pm | Zeb's Guide: Equipment, Races, and Background from Zebulon's guide are welcome but the new game mechanic introduced in Zeb's Guide will not be used here. In other words D100 only no column shift color code. |
AZ_GAMER September 15, 2012 - 10:39pm | House Rule: Expedient And Random Space Fleet Rank Generation For Colonial Space Fleet Player Characters Entering The Game. This is optional, and if players would like to use the SFKH rule for Space Fleet Academy graduates found on Pg. 91 of the remastered rule book then you are welcome to generate a character beginning at the entry level rank of academy graduate. Pay, however, will be the same as listed on this chart for volunteers serving on the William Logan.
Colonial Space Fleet Academy Graduates Will Have Accumulated A Total Of 25 experience points for the four years of service spent in the academy. All Colonial Officers will start with a base 25 xp plus the additional xp bonus found in the chart above for rank advancements. The xp bonus listed above is a one time only bonus and does not represent cumulative award. |
AZ_GAMER September 8, 2012 - 12:52pm | House Rule: When your character is tasked with action to be resolved by dice roll please post your actual dice role in your in your game thread posting. For example: (Morgan roles a 56 on his medical skill check), You can use the dice roller located here on the thread or roll the bones on your own dice at home. Everyone is on the honor system with your dice rolls so if you fudge them the only person you may be cheating out of an interesting experience would be yourself. As all experienced gamers know, a failled action doesn't always mean disaster sometimes it opens the door for expanding the story in a totally new direction. If your skill check is automatic success just state it in the post as (Automatic Success). |
AZ_GAMER September 8, 2012 - 1:37pm | House Rule: Please Use Italics when posting out-of-character remarks on the Game Post forum. |
AZ_GAMER September 8, 2012 - 1:47pm | Here Are The Standard Rules For Reference If You Don't Have Them Star Frontiers Alpha Dawn Remastered: http://dwdstudios.com/node/18?viewtype=downloads Star Frontiers Knight Hawks Remastered: http://dwdstudios.com/node/20?viewtype=downloads Star Frontiers Zeb's Guide Remastered: http://dwdstudios.com/node/22?viewtype=downloads Please Remember As Previously Stated, Zeb's Guide Game Mechanic Are Not Used Here. |
AZ_GAMER September 10, 2012 - 6:40pm | Participation |
AZ_GAMER September 10, 2012 - 7:09pm | House Rules: Titan Rising Technology There are obviously some difference between the Star Frontiers Alpha Dawn or Knight Hawks and the Titan Rising Universe. But, if you are not familliar with my earlier writings, you maybe suprised to know that Titan Rising began it's life as a Star Frontiers campaign. When it became evident at the later years of the 80's that SF was no longer in production, my long time SF gaming group decided to take a new story based on our own real solar system and spin it into a new campaign setting. Now the 3D models you see featued in my art and comics didnt exist at that time but I carefully chose those models in my art which best represented the essence of what was potrayed in the story. The technology is also a little more advanced then it was in the Frontier of the 1980's. Here is a quick run down of some of the house ruled technology that is present in the Titan Rising Universe that you may see referenced in this PBP game. 1. Artificial Gravity - While gravity generators are expensive, they can be found on most starships in service of the space faring races. 2. Hyperspace - while this theoretical spacial phenom' has not been proven it pretty much behaves a lot like the void. Im my theory hyperspace is just a little deeper layer of the phenom' known as the void in SFKH. 3. Hyperspace Gates (or Void Gates) - These are mechanical devices used to stabilize and connect two jump points in space. This essentially creates a pre-determined express lane that greatly reduces travel time as lengthy jump calculations are not needed unless you want a back up. 4. Disruptors: essentially these are particle beam weapons similar in nature to the Disruptor Cannon in SFKH but available in different sizes and varieties. 5. Polymetal: A superstrong metallic alloy reinforced with syntheic composite materials which makes it durable, heat resistent, impact resistent, and light weight. 6. Fusion Energy: Cheap, powerful, plentiful and much cleaner then it's fision sibbling. 7. Transversable wormhole travel: I don't use this much in TR but it does exist and is considered dangerous, tricky, and very unpredictable. 8. Horizontal To Axis Ship Design. Perpendicular to thrust axis ship designs can be found throughout the TR universe and are commonly used by spacers who cannot afford the expense of a gravity generator or choose not to use them. 9. Force Fields: While SFKH briefly used a similar technology in its "Screens" it never addressed the idea of force fields directly and left this upto the individual players. In the TR Universe there are two kinds of force fields: repulsor fields and capacitor shields. They cannot be used at the same time as they would cancel each other out. Capacitor shields soak in energy and replusor fields push it away or redirect it. Capicitor shields are much more powerful defenses then repulsors but they are also trickier to use and more expensive. Repulsor shields are fairly common type of force field that is used to repell or redirect incoming energy or force that could cause harm to the ship. |
AZ_GAMER September 29, 2012 - 10:09am | House Rule: Logic Checks Normally logic checks are rolled by the referee in secret. However for the purpose of the PBP game players will roll their own logic checks and post results when requested. If a secret roll is needed that will only be information that a single player would know then that roll will be conducted via PM at the ref's instructions. |
AZ_GAMER October 8, 2012 - 11:55pm | Participation (Updated) The new trial post schedule is as follows: Two Posts Per Week All players need to have their posts in twice a week by Sunday night and Wednesday Night New Narratives, Ref Action Resolutions, and New Actions will be posted by the Ref on Mondays and Thursdays. |