![]() May 29, 2012 - 4:51am | Long jump to plot 15 or more LY and intervening dust & gas cloud?
Realisticly a dust cloud really shouldn't be much of an obstacle.
Perhaps the difficulty with this one is more perception then reality. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() May 31, 2012 - 12:18am | I think it all depends on how it is being traveled to... as a general question, there is both a lot, and nothing at all. Physically there is little but dust to rip up a ship over time, and it can do just that if the trip takes long enough or the ship travels fast enough, and the dust is thick or sizable enough, ...but most Sci Fi interstellar traversal propositions use some physical space side step engine, and this causes many more complications... such as the mass shadow of an object, or the gravity wave ripples in the quantum foam around every star and planet, exotic radiation effects around a nebula... all these no-see-em terrain features can cause real navigation problems for an FTL Drive. Oh humans!! ![]() ~ anymoose, somewhere on the net... so... if you square a square it becomes a cube... if you square a cube does it become an octoid? |
![]() May 31, 2012 - 7:12am | One thing is radiation. On of the biggest issues with a manned mission to Mars right now it the radiation exposure. The Earth's magnetic field protects us from a lot of harm full cosmic ray radiation (atomic nuclei stripped of their electrons and the electrons themselves). Likewise the solar wind protects us from a lot of interstellar cosmic rays as well. So unless you have short travel times, your exposure will be high. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
![]() May 31, 2012 - 7:54am | I was thinking in terms of the game because we dont really consider radiation in game. I actually need this for the In Search of Saragasso adventure so i think i'll make it a dim star at 15 or so LY from their nearest system with a charted jump route with the possibility of a nebula in-between. That makes it some what in-accessible and explain why its not really been explored before. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() May 31, 2012 - 8:17am | In game the only obstacles really are distance, not taking the supplies you need to get there and back, and a random bad luck failure of a ship system. A large distance makes the jump risky since there is no charted route. Having the wrong/not enough supplies makes the experience at the other end a problem. Beyond that, nothing really comes to mind in game to make it difficult. The ships are self sufficent, and protect their occupants, jump travel is well understood, etc. Another thing might be someone trying to keep you from going. If someone is trying to "hide" the system and keep people out, they could have ships stationed along the jump route in the originating system. Then whenever ships headed out on that vector to the star the departing ships would get waylaid as then headed out. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
![]() June 1, 2012 - 9:16pm | Star Frontiers assumes that Nebula, Rouge Extra-stellar Bodies... really large concentrations of mass of any size (including "dust" of significant density to be visible to the naked eye)... and again even radiation... there is not a big deal made about radiation, but there is the effects of radiation in various subtleties, not the least of which is the standard protection from radiation that is built into habitats and equipment... the Xygag emits some kind of radiation, and it blocks both communications and travel. Oh humans!! ![]() ~ anymoose, somewhere on the net... so... if you square a square it becomes a cube... if you square a cube does it become an octoid? |
June 1, 2012 - 9:25pm | Could you have a nebula at a distance from the star. Say surrounding it but not within several AU from contacting it? Then the star would be hidden within the "cloud". Is there any evidence of asteroid belts in anything but a planer orbit? Could it be possible to have broken planetary debris surrounding the star in a way to prevent direct straight travel to the star? |
![]() June 2, 2012 - 1:40am | 1. yes... but, that would not exactly hide it... diffuse the spectrum and illuminate the nebula from within... more likely to make it more visible, and interesting to look at. 2. yes... asteroids orbit at all kinds of angles, and spin off through the void between stars, common enough 3. so basically some kind of "Oort Cloud" only tighter in... with fewer large planets and more dwarfs... I would say; yes, this is theoretically plausible... but it would hardly block or diffuse more light than a nebula. 4. While it may be easy to skip a few steps, or even do a rush job and miss a few planets... of say; Mars or smaller size... there is no real orientation by which to say "here be the disk-plane of this star, and we are looking for this many bodies..." until they are all counted, the mass of the star's wobble is accounted for, and the median is found of all the orbital inclinations... so a real survey would not skip potentials above or below an elliptic, or stop counting with a significant missing mass "out there", without being intentionally lazy... but it could happen. 5. This works... if you don't mind loosing a few billion species of some dinosaurs. severe damage to the planet, a moderate catastrophe to any ecosystem, and the bare beginnings of a slow, very drastic, and very lasting, severe climate shift will follow. 6. I put nothing past the capability of the Tetrarch... (or the even the ocasional Sathar for that matter!!!) Cloaking Screens on a Planetary Scale? Oh humans!! ![]() ~ anymoose, somewhere on the net... so... if you square a square it becomes a cube... if you square a cube does it become an octoid? |
![]() June 2, 2012 - 7:16am | Well karxan stars are born in nebula so i guess you could have a star in a nebula you 're just not likely to really have planets yet i guess. I do like the idea of a dangerous system with lots of junk floating around too. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
![]() June 3, 2012 - 9:04am | http://www.youtube.com/watch?v=e9DgPWBdT7A http://www.youtube.com/watch?v=zKE4Bt8ylhM Oh humans!! ![]() ~ anymoose, somewhere on the net... so... if you square a square it becomes a cube... if you square a cube does it become an octoid? |