jedion357 April 6, 2012 - 6:32pm | I'm no astronomer so I but Terl Obar a lot and when he's not available I go to dire press tools and hit the random system generator till it gives me values I'm looking for then I copy the information. I was looking for stats on a K2 star to match the Athor system and camp up with a stat for a K2 star: Luminosity: 1.20 x 1026 W (0.31 x sol) Athor is a Yazirian colony and that low luminosity jumped out at me as we all know yazirians have an issue with bright sunlight. Would this luminosity be low enough for yazirians to fore go sungoggles while on Yast? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
TerlObar April 6, 2012 - 7:28pm | Probably. In addition to being dimmer, it is also much redder and easier on their eyes. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
jedion357 April 6, 2012 - 8:31pm | I figured that but thought I should ask the question publicly in case I had missed something. Wonder which stars in the Frontier require yazirians to wear sun goggles? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
bossmoss December 18, 2013 - 2:11am | I have always played that Yazirians must wear their sungoggles in systems with stars that are yellow, white, blue or green. They do not need their goggles when the star is red or orange. On a related note, humans who have spent their entire lives on worlds around red stars would have a problem with white stars too. I play that Vrusk & Dralasite eyes have no problem with different light conditions. |
Abub December 18, 2013 - 2:23pm | Dral's being color blind you would think they are unaffected as you say Boss. ----------------------------------------------- |
rattraveller December 21, 2013 - 7:27pm | Atmospheric conditions might apply too. Venus has extremely heavy cloud cover while Mars almost none. The visors on their spacesuits would polarize to assist but if the two planets had breathable atmospheres then visors would be needed on Mars. Sounds like a great job but where did you say we had to go? |
jedion357 December 22, 2013 - 4:55pm | Great point Rat T. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
AtomikDyce January 8, 2014 - 11:14am | I must confess, I've almost fully disregarded this racial trait for Yazirians in game play. I used the old "Tech Sunglasses that Automatically Adjust to the Lighting" rule! |
Blankbeard January 20, 2014 - 1:35pm | I know a K star is dimmer than our star but wouldn't its habitable zone be correspondingly closer and thus the inverse square law means that overall solar energy received would be similar? So it's a dimmer star but you're closer to it and it should be about as bright as the sun on a habitable planet. Depending on just where it is you'd have some variation but probably not more than +/- 50% and usually less than that. At least that's how it seems to me. |
jedion357 January 20, 2014 - 1:40pm | this assumes that brightness equals heat, if it does than I'd say yes. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Blankbeard January 20, 2014 - 9:45pm | Yeah, I think most habitable planets are going to be bright but that shouldn't stop anyone from making one that's dim. There's a huge variation in brightness due to weather, latitude, and surroundings that can all be worked in. I wonder if you could treat Yazirians as having flash sensitivity, so that one in bright light is ok (but still would like sungoggles) but a sudden change in brightness leaves them blind for a longer period than other races. Maybe a flashbang grenade would blind most races for 1d5 rounds but a Yazirian for twice as long. |