Anonymous March 19, 2012 - 4:53pm | In another thread I talked about creating character backgrounds on the fly. Jedion wrote an article about the Art of Writing Fluff in Issue #15, earlier today I whipped up a new adventure and needed to find a way to introduce the characters. I couldn't think of anything so I started by writing backgrounds for each NPC and realized how well they would work for PC's. Basically the NPC backgrounds can be "reasons why your character is here today." Area: Vast Wasteland Descriptor: soot-covered Objective: Desertion (flee) Obstacle: Against the Clock (time limit) Background The player-characters are in the middle of a vast soot-covered wasteland caused by an erupting volcano. To survive they must flee, racing against the oncoming lava. The only escape is a space elevator to the west. NPC's
There is enough information seeds for the Player or Referee to start developing a story/background on-the-fly. Kinda reminds me of All That Glitters where Brian created a reason for us to want to take security positions with a corp leaving off-planet. I'm sure he gave it some thought but if felt like on-the-fly-here-you-go-life-sucks-and-here's-some-quick-creds. |