Tech Gloves---Discussion before submission

rattraveller's picture
rattraveller
February 14, 2012 - 6:43pm
Another discussion lead to the idea for these so here is a work up for them tell me what you think so they can be submitted to the mag.

Tech and Robcom Gloves.
Both of these gauntlets are usually worn on the dominant hand but they restrict the the dexterity (any roll involving dex is made at one half dex) of the wearer. The gauntlets are a combination of manual and robotic driven tools used in situations where carrying a tool box is not convenient such as in vacuum atmosphere or when speed is needed such as repairs under fire.

The Tech Gauntlet has:
index finger---powered adjustable socket and open-end wrenches 5mm to 5cm
middle finger---electrosnips
ring finger---electrodriver
pinkie finger---spray lubricant with 10 charges
on back of the hand---detachable magnegrips
when a fist is made a hammer pad is created on the bottom of the gauntlet

The Robcom Gauntlet has:
index finger---Lasoldering iron with 1 dm of solder
middle finger---electrosnips and needle-nose pliers
ring finger---electrodriver and sonic scalpel
pinkie finger---air/dust blower with 20 charges
on back of the hand---5 magnetic bypass clips stored and miniature flashlight on flexrod and calipers
forearm extension has oscilloscope and multimeter with 1 m long leads

For medical personnel the hands are kept free but bracelets similar to Spiderman's webshooter are used.

Med Bracelets have:
Bracelet A has 20 applications each of spray disinfectant and spray bandage
Bracelet B has an air autoinjecter and storage for 10 doses of 5 different medications
Sounds like a great job but where did you say we had to go?
Comments:

Anonymous's picture
w00t (not verified)
February 14, 2012 - 8:59pm
They should restrict the DEX of anything to do with the hand. It shouldn't effect things like dodging a grenade.

TerlObar's picture
TerlObar
February 14, 2012 - 9:14pm
Dodging grenades is RS, not dex anyway.  At least for me, if it involves using the whole body, I typically go with RS and use DEX for finer manipulation actions just like rattraveller described.  But that's just my take.
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Malcadon's picture
Malcadon
February 14, 2012 - 11:17pm
This reminds me of the Datagloves (and other specialized gloves) in Heavy Gear. They really push SF-styled Bodycoms byond the belt, with Nintendo Power Glove styled computers, shoulder-mounted Tech Rigs, and other electronic devices held across the body.

The Tech Glove idea is neat, but I would have most of the tools clustered on the index finger - secondary tools on the middle - with controls on the ring finger to switch tools with the thumb (tools slide forward when selected). The tools work by moving the finger just right.

By the way, I can totally see someone using micro-forceps (ideally with one on both index fingers, and a video-feed from a stationary camera to a HUD set) for fine-work repairs.

Anonymous's picture
w00t (not verified)
February 15, 2012 - 7:35pm
Agree Terl, too may game system in my head. "reaction speed avoidance roll" is a mouthful. 

Malcadon's picture
Malcadon
February 15, 2012 - 9:16pm
Personally, I would have the gloves impose a flat penalty (like -10% or something) to any tasks involving manual dexterity outside what the gloves are made for, instead of an all-around half-Dex penalty.

jedion357's picture
jedion357
February 16, 2012 - 5:10am
Malcadon wrote:
Personally, I would have the gloves impose a flat penalty (like -10% or something) to any tasks involving manual dexterity outside what the gloves are made for, instead of an all-around half-Dex penalty.
This sounds about right to me.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
February 16, 2012 - 8:31am
So I am guessing you are all Flat Tax enthusiasts. The idea behind the 1/2 penalty was so those with high Dex would not just slip one on and keep firing away inbetween putting lug nuts back on. A -10% penalty would not really bother a PC with a 70 or 80 Dex. It also gives those on the low end a break since there isn't much further they could go. Kinda like wearing those giant Sumo wrestling suits. Doesn't really matter what your Dex is your going down in those things.

On the reverse side never mentioned benefits in game terms. Should using the gloves reduce the time it takes to make a repair/heal or give a bonus to performing the actions? Any other ideas.

Also think about where they would keep the spare parts and bits that come in the tool kits.
Sounds like a great job but where did you say we had to go?

jedion357's picture
jedion357
February 16, 2012 - 11:33am
If 10% is too low make it 15%; but the whole rule system is "flat tax" modifiers and amassing a DEX should have its rewards.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Anonymous's picture
w00t (not verified)
February 21, 2012 - 11:08am
IMO, you should give a few options in the article. Referee's have different styles so giving options is Best Practices(TM). Foot in mouth

Since I run so many off-the-cuff games I rely on the old -10/+10 ad-hoc rule. 

/note to self
Which... is something I want to remember for the Frontiersman, a summary table at the end of articles. 
note to self/

jedion357's picture
jedion357
February 21, 2012 - 3:08pm
Med gloves: built in field that generates a sterile field within x # of centimeters of each glove- ideal for fails surgery and reduces chance of infection by 5%. Also would give the medic a 5% bonus for curing infection. Sonic or laser hair remover. Plus a "hook" on the back of a knuckle with a blade on the inner curve of the hook for the purpose f hooking a skien suite at the neck and slicing it open all the way to the ankle.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
rattraveller
February 26, 2012 - 10:35am
Thanks for the input article delivered to SFman soon.
Sounds like a great job but where did you say we had to go?

Anonymous's picture
w00t (not verified)
February 29, 2012 - 7:36pm
rattraveller, if you see a glove online send me the pic or URL and I'll draw one for your submission. 

rattraveller's picture
rattraveller
February 29, 2012 - 10:42pm
will do
Sounds like a great job but where did you say we had to go?