rattraveller February 14, 2012 - 6:43pm | Another discussion lead to the idea for these so here is a work up for them tell me what you think so they can be submitted to the mag. Tech and Robcom Gloves. Both of these gauntlets are usually worn on the dominant hand but they restrict the the dexterity (any roll involving dex is made at one half dex) of the wearer. The gauntlets are a combination of manual and robotic driven tools used in situations where carrying a tool box is not convenient such as in vacuum atmosphere or when speed is needed such as repairs under fire. The Tech Gauntlet has: index finger---powered adjustable socket and open-end wrenches 5mm to 5cm middle finger---electrosnips ring finger---electrodriver pinkie finger---spray lubricant with 10 charges on back of the hand---detachable magnegrips when a fist is made a hammer pad is created on the bottom of the gauntlet The Robcom Gauntlet has: index finger---Lasoldering iron with 1 dm of solder middle finger---electrosnips and needle-nose pliers ring finger---electrodriver and sonic scalpel pinkie finger---air/dust blower with 20 charges on back of the hand---5 magnetic bypass clips stored and miniature flashlight on flexrod and calipers forearm extension has oscilloscope and multimeter with 1 m long leads For medical personnel the hands are kept free but bracelets similar to Spiderman's webshooter are used. Med Bracelets have: Bracelet A has 20 applications each of spray disinfectant and spray bandage Bracelet B has an air autoinjecter and storage for 10 doses of 5 different medications Sounds like a great job but where did you say we had to go? |
w00t (not verified) February 14, 2012 - 8:59pm | They should restrict the DEX of anything to do with the hand. It shouldn't effect things like dodging a grenade. |
TerlObar February 14, 2012 - 9:14pm | Dodging grenades is RS, not dex anyway. At least for me, if it involves using the whole body, I typically go with RS and use DEX for finer manipulation actions just like rattraveller described. But that's just my take. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |
Malcadon February 14, 2012 - 11:17pm | This reminds me of the Datagloves (and other specialized gloves) in Heavy Gear. They really push SF-styled Bodycoms byond the belt, with Nintendo Power Glove styled computers, shoulder-mounted Tech Rigs, and other electronic devices held across the body. The Tech Glove idea is neat, but I would have most of the tools clustered on the index finger - secondary tools on the middle - with controls on the ring finger to switch tools with the thumb (tools slide forward when selected). The tools work by moving the finger just right. By the way, I can totally see someone using micro-forceps (ideally with one on both index fingers, and a video-feed from a stationary camera to a HUD set) for fine-work repairs. |
w00t (not verified) February 15, 2012 - 7:35pm | Agree Terl, too may game system in my head. "reaction speed avoidance roll" is a mouthful. |
Malcadon February 15, 2012 - 9:16pm | Personally, I would have the gloves impose a flat penalty (like -10% or something) to any tasks involving manual dexterity outside what the gloves are made for, instead of an all-around half-Dex penalty. |
jedion357 February 16, 2012 - 5:10am |
This sounds about right to me. Personally, I would have the gloves impose a flat penalty (like -10% or something) to any tasks involving manual dexterity outside what the gloves are made for, instead of an all-around half-Dex penalty. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
rattraveller February 16, 2012 - 8:31am | So I am guessing you are all Flat Tax enthusiasts. The idea behind the 1/2 penalty was so those with high Dex would not just slip one on and keep firing away inbetween putting lug nuts back on. A -10% penalty would not really bother a PC with a 70 or 80 Dex. It also gives those on the low end a break since there isn't much further they could go. Kinda like wearing those giant Sumo wrestling suits. Doesn't really matter what your Dex is your going down in those things. On the reverse side never mentioned benefits in game terms. Should using the gloves reduce the time it takes to make a repair/heal or give a bonus to performing the actions? Any other ideas. Also think about where they would keep the spare parts and bits that come in the tool kits. Sounds like a great job but where did you say we had to go? |
jedion357 February 16, 2012 - 11:33am | If 10% is too low make it 15%; but the whole rule system is "flat tax" modifiers and amassing a DEX should have its rewards. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) February 21, 2012 - 11:08am | IMO, you should give a few options in the article. Referee's have different styles so giving options is Best Practices(TM). Since I run so many off-the-cuff games I rely on the old -10/+10 ad-hoc rule. /note to self Which... is something I want to remember for the Frontiersman, a summary table at the end of articles. note to self/ |
jedion357 February 21, 2012 - 3:08pm | Med gloves: built in field that generates a sterile field within x # of centimeters of each glove- ideal for fails surgery and reduces chance of infection by 5%. Also would give the medic a 5% bonus for curing infection. Sonic or laser hair remover. Plus a "hook" on the back of a knuckle with a blade on the inner curve of the hook for the purpose f hooking a skien suite at the neck and slicing it open all the way to the ankle. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
rattraveller February 26, 2012 - 10:35am | Thanks for the input article delivered to SFman soon. Sounds like a great job but where did you say we had to go? |
w00t (not verified) February 29, 2012 - 7:36pm | rattraveller, if you see a glove online send me the pic or URL and I'll draw one for your submission. |