jedion357 February 9, 2012 - 9:35am | Some game systems have fate points or something similar that a player can spend for a bonus or chance to try something almost impossible. SF of course lacks this but what do we think about, as a house rule letting a player spend an unspent exp point, if he has one, to do this. Or even for a chance to re-roll and absolutely critical roll? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) February 9, 2012 - 1:49pm | You are talking about a resource pool which always grants a positive outcome. Luck, Hero, Cinema points are another method. And allows the Players to control the story/outcome in some cases. Another idea is to swap ability points for luck points. For instance: GM, "You begin to fall over the cliff to your doOM!" Player, "That's my favorite character, noooOOOO!" GM, "You can spend luck, it will cost you 10 pts from STA permanently as your body slaps against a tree growing out the face of the cliff." My personal favorite (as well as my players) is using a drama card deck or fortune deck. Each player draws three cards before the game session and holds them in their hand. They are specific events or bonus. |
rattraveller February 10, 2012 - 2:04am | Check out the Supernatural RPG. This is a key component of that game and actually fits in with the way the TV shows are sometimes shown like when things look there bleakest in walks the girl from scene 1 with a shotgun or if they have saved up enough points the Swedish Bikini Team armed with lamb's blood dipped knives and led by Chuck Norris. Sounds like a great job but where did you say we had to go? |