Catalog of Sathar military equipment

jedion357's picture
jedion357
January 16, 2012 - 5:28pm
SF-1 Volturnus Planet of Mystery
Artifact: radio telescope, transmitter and automated laser defense

Cybo slugs- flame thrower tech Quickdeath Slavebots- radio controlled by a disembodied sathar brain
Sathar attack robot: (MV: Slow, IM/RS: 7/70, STA: 200, DM: 4d10)

SF-2 Star Spawn of Volturnus
“A large sathar army…..numbering 30,000 plus robots and other weapons”

“Attack on the Mechanon Force”
“a strange new automatic cannon” with ground and air attack capability
Warbots (machine gurns)
Combat robots (lasers)
cybots –slave bots? (gyrojet rifles)
Automatic cannon – 24d10 robot brain,
Sathar gun crew- laser rifle

The Edestakai Meet their Gods
Slitherer & quickdeaths
Sathar- laser rifles

Cybo Death for the Eorna
Cybo dragon – laser and flame thrower tech
Sathar- laser rifles

Charge of the Ul-Mor
Sathar- laser rifles

Sathar Patrol table (random encounters)
Gyrojet weapons, laser weapons, sonic disrupters, combat robot with machine gun.

Sathar miniatures from the box set:
 mortar tube, radio equipment.

Referee screen: Assault on Starship Omicron
Sathar use military skien suit, Albedo screen, laser rifle 20 SEU clip, frag grenade, belt pack.
Client Species: Zuraqqor
Zuraqqor use military skien suit, autorifle
Rogue Robot- zuraqqor design that takes control of and reprograms enemy robots (does this outside of combat or in between encounters) looks exactly like a std. robot of any sort from the Frontier
Cybodragon –flame thrower tech and laser tech
Quickdeath- bio construct

SF-3 Sundown on Starmist
Holographic projector
S.A.S.E. robot Sonic stunner, rocket launcher, electric defense screen
Agents from the core four
SAM rocket or Surface to Space rocket
Slitherer
Hover car
S.A.S.I. robot Automatic pistols and
implanted explosives 3d10 upon death, Sonic disrupter, and needler, Recoilless rifle
Gasmask- reserved for leaders

Bio-constructs:
Clinging violets
Fingerllies
Creepspine- made from a corrupted common animal in the frontier- uses paralysis poison
Grapal vine
Froggs
Lilly-Po
Sail snails
Tick tock tree
Weeping Wallows
Squirreletts

NOTE1: I did not catalog any sathar tech from the Beyond the Frontier series as that campaign would be latter in time than the SW1 and my purpose is to identify common themes in equipment and try to establish a base line on what the sathar carried during SW1.

NOTE2: The sathar artifact and everything in it represents 900 years old technology for the sathar though they must have serviced it during that time and it could have recieved upgrades.

NOTE3: Starmist sees the use of agents from the UPF and new items could also represent stolen tech being added to the sathar's arsenal.

NOTE4: there is the ares or polyhedron article about sathar Von Neuman machines- an automated factory that turns out robotic tanks or combat robots (have to review that) the point is that there is no date on the material and that tech can be present at the beginning of SW1 (In fact I like the idea of the sathar landing 1-2 factories on Laco and Pale and the Royal Guard and Ground Fleet being forced to take on formations of hovertanks- that said I'd like the hover tank design to look similar to the war tank in Starmist either as a suggestion of prior contact with the klikk or perhaps as coincidence-leave that up to individual GMs)
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

JCab747's picture
JCab747
March 6, 2019 - 9:30am
jedion357 wrote:
This is supposed to move? I thought is was basically and anti air/ artillery gun.
 

Yes, it is supposed to be able to move.

The automatic cannon may not move and fire in the same
turn. The Sathar crew must be present to fire the
automatic cannon. The crewmen are slightly exposed, and
should be treated as a hard cover target. The crewmen
are also armed with laser rifles with one full clip each.

Joe Cabadas

JCab747's picture
JCab747
March 6, 2019 - 9:41am
Now, the module doesn't give movement statistics, nor is there anything to tow the gun away, so I'm assuming it is a self-propelled gun. Maybe I'll knock my proposed movement rate for it down.

I cleaned up the picture (didn't have it in the remastered copy of the module that I have so thanks for posting).


Joe Cabadas

JCab747's picture
JCab747
March 6, 2019 - 3:43pm
Here are some revised stats:

“Wormwood” SAU-1

Type: Self-Propelled Artillery Unit

Size: 1

Protection Level: 2

SP/STA: 60/120

Crew: 2

Movement: Hover

Top/Cruise Speeds: 40 meters per turn/20 meters per turn (24 kph/12kph)

Turn Speed: 20 meters per turn

Accel./Decel.: 20/20 meters per turn

Weapon: Sathar Small Automatic Cannon

Range: PB 150/S 300/M6 00/L 1km/E 2km

ROF: 1

Attack: 70

Damage: 24d10.

Blast Radius: 4/6 meters

Ammunition: 40 shells

Defense: Inertia

Nicknamed the “Wormwood” by UPF intelligence services, the SAU-1 was first encountered by Frontier forces during the exploration of Volturnus. Apparently it is an infantry support/anti-aircraft weapon that is mounted on a lightweight, hover platform.

It can pivot in place to alter its fire and can change position, but is often towed onto the battlefield. The cannon cannot move and fire during the same turn.

Equipped with a sophisticated fire control system, its base chance to hit is 70. With its automatic shell loading system, it can fire one shell per turn at either aerial or ground based targets. The shell will cause damage to targets within the primary blast radius. Characters in adjacent squares must make a Stamina check or be stunned for 1-10 turns; robots are never stunned.

The crew members include two driver/gunners, who are partially visible and receive hard cover if they are fired upon. These Sathar are typically armed with a laser rifle each with 1 power clip. They may or may not have additional armor or weapons.
Joe Cabadas

jedion357's picture
jedion357
March 7, 2019 - 5:29am
Ok, fine. but what does the helmet do for the crew? just ear protection, part of skein suit, has com channels, HUD for targeting the gun?

Edit:

In gun stats there is a listing of size and protection level- these are add on stats that many readers wont know the source of .
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
March 7, 2019 - 9:06am
jedion357 wrote:
Ok, fine. but what does the helmet do for the crew? just ear protection, part of skein suit, has com channels, HUD for targeting the gun?

Edit:

In gun stats there is a listing of size and protection level- these are add on stats that many readers wont know the source of .
 

Hmm...

Yes, this is more of a gun. It doesn't need protection levels.

The helmet would probably provide HUD for targeting, ear protection, and com channels.

the crew probably should be wearing skeinsuts of some sort. 
Joe Cabadas

JCab747's picture
JCab747
March 7, 2019 - 7:22pm

Typical Gun Crew Statistics:

STR/STA: 40/40, DEX/RS: 40/40, INT/LOG 40/40, PER/LDR: 40/50

IM: 4, PS: +2, RW: 20, Melee: 20

Typical Gun Crew Skills: Laser 2, Melee 2, Thrown Weapons 1, Artillery 2.

Defense Suit: A 40-point inertia suit (acts like a skeinsuit)

Defense Screen: None

Melee Weapons: 1 short sword

Thrown Weapons: 2 grenades

Ranged Weapons: 1 laser rifle with 1 powerclip

Equipment: Sathar targeting helmet, which provides a heads-up display (HUD) for targeting, ear protection, and a 5 kilometer chronocom. Without the helmet, the Sathar would have a -30 percent penalty to-hit with the cannon.

Joe Cabadas

JCab747's picture
JCab747
March 14, 2019 - 12:27pm

“Cottonwood” SMAU-2, SMAU-3, SMAU-4

Type: Self-Propelled Artillery Unit

Size: 2

Damage Modifier: 0

SP/STA: 75/150

Crew: 2

SMAU-2H Movement: Hover

SMAU-3W Movement: Wheeled

SMAU-4T Movement: Tracked

Top/CruiseSpeeds: 50 meters per turn/25 meters per turn

TurnSpeed: 25 meters per turn

Accel./Decel.: 25/25 meters per turn

Weapon: Sathar Medium Automatic Cannon

Range: PB 300 m/S 600 m/M 1,200 m/L 2 km/E 3 km

ROF: 1

Attack: 70

Damage: 30d10

Blast Radius: 5/10 meters

Ammunition: 30 shells

Defense: Inertia

The “Cottonwood” is a light-duty infantry support/anti-aircraft weapon that is a step-up from the Wormwood artillery unit. It comes in three varieties including a hover unit (the SMAU-2H), a wheeled unit (SMAU-3W), or the tracked unit (SMAU-4T).

The Sathar apparently like to keep their artillery units light and fairly mobile. They can be towed into place by another vehicle, but can move around the battlefieldon their own. 

The unit cannot move and fire during the same turn, but can pivot 360-degrees and still fire.

Equipped with a sophisticated fire control system, its base chance to hit is 70. With its automatic shell loading system, it can fire one shell per turn at either aerial or ground based targets. The shell will cause damage to targets within the primary blast radius. Characters in secondary blast radius must make a Stamina check or be stunned for 1-10 turns; robots are never stunned.

The crew members include two driver/gunners, who are partially visible and receive hard cover if they are fired upon. It has a level 3 security lock that must be overcome to operate.

“Slaughterwood” SLAU-5H, SLAU-6W, SLAU-7T

Type: Self-Propelled Artillery Unit

Size: 2

Damage Modifier: 0

SP/STA: 90/180

Crew: 2

SLAU-5H Movement: Hover

SLAU-6W Movement: Wheeled

SLAU-7T Movement: Tracked

Top/CruiseSpeeds: 50 meters per turn/25 meters per turn

TurnSpeed: 25 meters per turn

Accel./Decel.:25/25 meters per turn

Weapon: Sathar Large Automatic Cannon

Range: PB 600 m/S 1,200 m/M 2.5 km/L 6 km/E 12 km

ROF: 1

Attack: 70

Damage: 30d10 x 10

Blast Radius: 5/10 meters

Ammunition: 20 shells

Defense: Inertia

With the firepower and range that makes it better than the Frontier’s large cannons, the Slaughterwood is a deadly infantry support/anti-aircraft artillery unit. It comes in three varieties including a hover unit (the SLAU-5H), a wheeled unit (SLAU-6W), or the tracked unit (SLAU-7T)

Like its smaller cousins, the Slaughterwood is usually towed into place by another vehicle, but can move around the battlefield on its own. The unit cannot move and fire during the same turn, but they can pivot 360-degrees and still fire.

Its base chance tohit is 70. With its automatic shell loading system, it can fire one shell per turn at either aerial or ground based targets. The shell will cause damage to targets within the primary blast radius. Characters in the secondary blast radius must make a Stamina check or be stunned for 1-10 turns; robots are never stunned.

The crew members include two driver/gunners, who are partially visible and receive hard cover if they are fired upon. It has a level 3 security lock that must be overcome to operate.

Joe Cabadas