jedion357 January 16, 2012 - 5:28pm | SF-1 Volturnus Planet of Mystery
Artifact: radio telescope, transmitter and automated laser defense Cybo slugs- flame thrower tech Quickdeath Slavebots- radio controlled by a disembodied sathar brain Sathar attack robot: (MV: Slow, IM/RS: 7/70, STA: 200, DM: 4d10) SF-2 Star Spawn of Volturnus “A large sathar army…..numbering 30,000 plus robots and other weapons” “Attack on the Mechanon Force” “a strange new automatic cannon” with ground and air attack capability Warbots (machine gurns) Combat robots (lasers) cybots –slave bots? (gyrojet rifles) Automatic cannon – 24d10 robot brain, Sathar gun crew- laser rifle The Edestakai Meet their Gods Slitherer & quickdeaths Sathar- laser rifles Cybo Death for the Eorna Cybo dragon – laser and flame thrower tech Sathar- laser rifles Charge of the Ul-Mor Sathar- laser rifles Sathar Patrol table (random encounters) Gyrojet weapons, laser weapons, sonic disrupters, combat robot with machine gun. Sathar miniatures from the box set: mortar tube, radio equipment. Referee screen: Assault on Starship Omicron Sathar use military skien suit, Albedo screen, laser rifle 20 SEU clip, frag grenade, belt pack. Client Species: Zuraqqor Zuraqqor use military skien suit, autorifle Rogue Robot- zuraqqor design that takes control of and reprograms enemy robots (does this outside of combat or in between encounters) looks exactly like a std. robot of any sort from the Frontier Cybodragon –flame thrower tech and laser tech Quickdeath- bio construct SF-3 Sundown on Starmist Holographic projector S.A.S.E. robot Sonic stunner, rocket launcher, electric defense screen Agents from the core four SAM rocket or Surface to Space rocket Slitherer Hover car S.A.S.I. robot Automatic pistols and implanted explosives 3d10 upon death, Sonic disrupter, and needler, Recoilless rifle Gasmask- reserved for leaders Bio-constructs: Clinging violets Fingerllies Creepspine- made from a corrupted common animal in the frontier- uses paralysis poison Grapal vine Froggs Lilly-Po Sail snails Tick tock tree Weeping Wallows Squirreletts NOTE1: I did not catalog any sathar tech from the Beyond the Frontier series as that campaign would be latter in time than the SW1 and my purpose is to identify common themes in equipment and try to establish a base line on what the sathar carried during SW1. NOTE2: The sathar artifact and everything in it represents 900 years old technology for the sathar though they must have serviced it during that time and it could have recieved upgrades. NOTE3: Starmist sees the use of agents from the UPF and new items could also represent stolen tech being added to the sathar's arsenal. NOTE4: there is the ares or polyhedron article about sathar Von Neuman machines- an automated factory that turns out robotic tanks or combat robots (have to review that) the point is that there is no date on the material and that tech can be present at the beginning of SW1 (In fact I like the idea of the sathar landing 1-2 factories on Laco and Pale and the Royal Guard and Ground Fleet being forced to take on formations of hovertanks- that said I'd like the hover tank design to look similar to the war tank in Starmist either as a suggestion of prior contact with the klikk or perhaps as coincidence-leave that up to individual GMs) I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
JCab747 March 6, 2019 - 9:30am | This is supposed to move? I thought is was basically and anti air/ artillery gun. Yes, it is supposed to be able to move. The automatic cannon may not move and fire in the same turn. The Sathar crew must be present to fire the automatic cannon. The crewmen are slightly exposed, and should be treated as a hard cover target. The crewmen are also armed with laser rifles with one full clip each. Joe Cabadas |
JCab747 March 6, 2019 - 9:41am | Now, the module doesn't give movement statistics, nor is there anything to tow the gun away, so I'm assuming it is a self-propelled gun. Maybe I'll knock my proposed movement rate for it down. I cleaned up the picture (didn't have it in the remastered copy of the module that I have so thanks for posting). Joe Cabadas |
JCab747 March 6, 2019 - 3:43pm | Here are some revised stats: “Wormwood” SAU-1 Type: Self-Propelled Artillery Unit Size: 1 Protection Level: 2 SP/STA: 60/120 Crew: 2 Movement: Hover Top/Cruise Speeds: 40 meters per turn/20 meters per turn (24 kph/12kph) Turn Speed: 20 meters per turn Accel./Decel.: 20/20 meters per turn Weapon: Sathar Small Automatic Cannon Range: PB 150/S 300/M6 00/L 1km/E 2km ROF: 1 Attack: 70 Damage: 24d10. Blast Radius: 4/6 meters Ammunition: 40 shells Defense: Inertia Nicknamed the “Wormwood” by UPF intelligence services, the SAU-1 was first encountered by Frontier forces during the exploration of Volturnus. Apparently it is an infantry support/anti-aircraft weapon that is mounted on a lightweight, hover platform. It can pivot in place to alter its fire and can change position, but is often towed onto the battlefield. The cannon cannot move and fire during the same turn. Equipped with a sophisticated fire control system, its base chance to hit is 70. With its automatic shell loading system, it can fire one shell per turn at either aerial or ground based targets. The shell will cause damage to targets within the primary blast radius. Characters in adjacent squares must make a Stamina check or be stunned for 1-10 turns; robots are never stunned. The crew members include two driver/gunners, who are partially visible and receive hard cover if they are fired upon. These Sathar are typically armed with a laser rifle each with 1 power clip. They may or may not have additional armor or weapons.Joe Cabadas |
jedion357 March 7, 2019 - 5:29am | Ok, fine. but what does the helmet do for the crew? just ear protection, part of skein suit, has com channels, HUD for targeting the gun? Edit: In gun stats there is a listing of size and protection level- these are add on stats that many readers wont know the source of . I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
JCab747 March 7, 2019 - 9:06am | Ok, fine. but what does the helmet do for the crew? just ear protection, part of skein suit, has com channels, HUD for targeting the gun? Edit: In gun stats there is a listing of size and protection level- these are add on stats that many readers wont know the source of . Hmm... Yes, this is more of a gun. It doesn't need protection levels. The helmet would probably provide HUD for targeting, ear protection, and com channels. the crew probably should be wearing skeinsuts of some sort. Joe Cabadas |
JCab747 March 7, 2019 - 7:22pm | Typical Gun Crew Statistics: STR/STA: 40/40, DEX/RS: 40/40, INT/LOG 40/40, PER/LDR: 40/50 IM: 4, PS: +2, RW: 20, Melee: 20 Typical Gun Crew Skills: Laser 2, Melee 2, Thrown Weapons 1, Artillery 2. Defense Suit: A 40-point inertia suit (acts like a skeinsuit) Defense Screen: None Melee Weapons: 1 short sword Thrown Weapons: 2 grenades Ranged Weapons: 1 laser rifle with 1 powerclip Equipment: Sathar targeting helmet, which provides a heads-up display (HUD) for targeting, ear protection, and a 5 kilometer chronocom. Without the helmet, the Sathar would have a -30 percent penalty to-hit with the cannon. Joe Cabadas |
JCab747 March 14, 2019 - 12:27pm | “Cottonwood” SMAU-2, SMAU-3, SMAU-4 Type: Self-Propelled Artillery Unit Size: 2 Damage Modifier: 0 SP/STA: 75/150 Crew: 2 SMAU-2H Movement: Hover SMAU-3W Movement: Wheeled SMAU-4T Movement: Tracked Top/CruiseSpeeds: 50 meters per turn/25 meters per turn TurnSpeed: 25 meters per turn Accel./Decel.: 25/25 meters per turn Weapon: Sathar Medium Automatic Cannon Range: PB 300 m/S 600 m/M 1,200 m/L 2 km/E 3 km ROF: 1 Attack: 70 Damage: 30d10 Blast Radius: 5/10 meters Ammunition: 30 shells Defense: Inertia The “Cottonwood” is a light-duty infantry support/anti-aircraft weapon that is a step-up from the Wormwood artillery unit. It comes in three varieties including a hover unit (the SMAU-2H), a wheeled unit (SMAU-3W), or the tracked unit (SMAU-4T). The Sathar apparently like to keep their artillery units light and fairly mobile. They can be towed into place by another vehicle, but can move around the battlefieldon their own. The unit cannot move and fire during the same turn, but can pivot 360-degrees and still fire. Equipped with a sophisticated fire control system, its base chance to hit is 70. With its automatic shell loading system, it can fire one shell per turn at either aerial or ground based targets. The shell will cause damage to targets within the primary blast radius. Characters in secondary blast radius must make a Stamina check or be stunned for 1-10 turns; robots are never stunned. The crew members include two driver/gunners, who are partially visible and receive hard cover if they are fired upon. It has a level 3 security lock that must be overcome to operate. “Slaughterwood” SLAU-5H, SLAU-6W, SLAU-7T Type: Self-Propelled Artillery Unit Size: 2 Damage Modifier: 0 SP/STA: 90/180 Crew: 2 SLAU-5H Movement: Hover SLAU-6W Movement: Wheeled SLAU-7T Movement: Tracked Top/CruiseSpeeds: 50 meters per turn/25 meters per turn TurnSpeed: 25 meters per turn Accel./Decel.:25/25 meters per turn Weapon: Sathar Large Automatic Cannon Range: PB 600 m/S 1,200 m/M 2.5 km/L 6 km/E 12 km ROF: 1 Attack: 70 Damage: 30d10 x 10 Blast Radius: 5/10 meters Ammunition: 20 shells Defense: Inertia With the firepower and range that makes it better than the Frontier’s large cannons, the Slaughterwood is a deadly infantry support/anti-aircraft artillery unit. It comes in three varieties including a hover unit (the SLAU-5H), a wheeled unit (SLAU-6W), or the tracked unit (SLAU-7T) Like its smaller cousins, the Slaughterwood is usually towed into place by another vehicle, but can move around the battlefield on its own. The unit cannot move and fire during the same turn, but they can pivot 360-degrees and still fire. Its base chance tohit is 70. With its automatic shell loading system, it can fire one shell per turn at either aerial or ground based targets. The shell will cause damage to targets within the primary blast radius. Characters in the secondary blast radius must make a Stamina check or be stunned for 1-10 turns; robots are never stunned. The crew members include two driver/gunners, who are partially visible and receive hard cover if they are fired upon. It has a level 3 security lock that must be overcome to operate. Joe Cabadas |