Resource Expenditure in Star Frontiers

Drammattex's picture
October 13, 2011 - 5:14pm
Hey all. I'm brand new to the forum and site, and I'm absolutely loving everything I see here. 
I'm going through the Alpha Dawn rules and through The Star Frontiersman. Here's my question:

It seems as though several weapons offer options to deal additional damage by using up SEUs. Beam weapons, for instance. A character could do some devastating damage by turning that weapon way up and letting loose. Obviously this expends SEUs and characters will have to take a turn to reload when they use up a clip. Apart from the cost of equipment, are there any restrictions in place that keep characters from toting around essentially unlimited ammo and simply maxing out their damage on every shot? Since ammo is relatively light in Star Frontiers, it doesn't seem like it would weigh a character down too much. Is this more of a GM thing ("Hey, you can't carry that much ammo," "You've only been assigned x amount," etc,) or is there something I'm missing in the rules?

It seems like tracking that ammo is part of the game, knowing when to be conservative with it and knowing when you want to let loose.


Anonymous's picture
w00t (not verified)
January 5, 2012 - 7:18am
Here's a mock up card.

Location Card

Belaris's picture
January 5, 2012 - 6:11pm
I would love to make the silhouettes but there are tons out there. I mostly use a repurposed AD&D settup when I need one, or just write down where the important things are.  The card idea seems neat, but I prefer to save stuff like that for critical fails or plot advancements.  "As you step into the skimmer, a sniper gets one last shot... It skims just past your back and you feel it tug as it passes through your backpack" If they think to check the bag (or roll reaction test to see if someone else saw it), they'll find the x they needed fell out the hole in the bag.  Easy enough to fix if they see it, not if they roll out first.  Breaking into a military compound is hard the first time, now they know you're coming back Kiss

jedion357's picture
January 5, 2012 - 6:48pm
If using damage locations and tracking equipment locations then if the damage roll is even all damage is against the PC but if odd then 1/2 is against equipment in that location if any exist in that location. I'm sure a new hit location sheet or ablative damage sheet can be worked up that would allow for notations on equipment. If fact the back of the sheet can have boxes for backpack, belt poutch, duffle, etc. which would allow for the player to record the items stored there.

EDIT: if shot in the back and wearing a backpack then the GM can simply rule that all the damage goes against the back pack and the character makes a DEX check to prevent from being knocked on his face.

New equipment items: a hard sided foam lined case to protect equipment. the mechanic for its protection of equipment can be as simple as 25 STA  or similar to the mechanic for space suit armor: 90% against sonic 50% against balistic, immune to needlers, 25% against lasers.

The case would be ideal for storing explosives to protect them or a small computer or some other fragile item that is more about plot hook device; a Ming vase, the Maltese Falcon, etc.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

rattraveller's picture
January 5, 2012 - 8:19pm
So of you have WAAAAYYYY to much time on your hands. Love the card by the way.
Sounds like a great job but where did you say we had to go?

Anonymous's picture
w00t (not verified)
January 6, 2012 - 11:16am
rattraveller wrote:
So of you have WAAAAYYYY to much time on your hands. Love the card by the way.
If you are talking about me, well, I have been working on cards for my BareBones line of games, so I have a bit of experience. :-) This card took longer to find images than to make. 

I think I'll put on my SF list to make new ablative damage sheets and add gear boxes. Or maybe Chris Harper has time... I'll ask!

Inigo Montoya's picture
Inigo Montoya
January 10, 2012 - 6:47am
Lines not likely to be heard at your next gaming session: "OK, can you keep my TD-19 in your man bag for this next mission?"

Anonymous's picture
w00t (not verified)
January 10, 2012 - 12:12pm
Inigo Montoya wrote:
Lines not likely to be heard at your next gaming session: "OK, can you keep my TD-19 in your man bag for this next mission?"