jedion357 August 15, 2011 - 3:19pm | Ok the Dragon article "Flying boats...." was published and "Going for a Swim" will hit in 18 Also in issue 18 will be some material on two planets that have lots of water. So I thought a vehicles entry on some sailing ships/boats would be a good compliment. That said, I dont know jack squat about sail boats. I was hoping there were some members that could work up some sats and or rules on some fairly simple craft: A small 4-5 person craft, a cat or trimaran and a sloop. so that a referee could grab it out of the SFman and use it in an adventure. Any sailors out there? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Rollo August 15, 2011 - 6:02pm | Well, I'm no sailor either - sorry. However, I have compiled a comprehensive list of all the watercraft that I have found stats for regarding Star Frontiers. Don't know if this will help at all, but I figure it can't really hurt. There is one vehicle listed below that I made up, the Personal Watersled. You'll notice that power armor is mentioned in my personal watersled description - that is because I have significantly altered the power armor(s) as presented in SFMan and this vehicle can be added to power armor if so desired in my SF universe. Of course, if that is not acceptible to whomever reads this simply delete that bit about power armor - if it does interest you and you'd like to see what I've done, let me know and I'll post or e-mail the specifics. Otherwise I believe that all the vehicles listed below have been gleened from multiple sources. I have descriptions all compiled together as well if those are needed, but for the sake of space I figured I'd not do that unless someone actually needed them. Most of you will probaly notice that a couple categories have been omitted from the chart below (m/turn and accl/decel). The reason for this was that not all the sources had those listings and I frankly haven't gotten around to filling in the blanks yet - so for now I'm just omitting them and will figure that information out at a later date if I should ever have a need to do so. Vehicle/Vehicle Type: Cost (CR) Top KPH Cruise KPH Pas. Cargo Limit Amphibian Air Car 55,000 875 400 4 750kg, 2m3 Amphibian Air Transport 125,000 700 250 4 9500kg, 40m3 Amphibian Jetcopter 45,000 325 50 4 350kg, 5m3 Bathyxplorer 50,000 25 15 2 100kg, 2m3 Cargo Ship 36000 50 23 15 20,000ton, 300m3 Lifeboat, Motorized 1,500 100 50 6 -- Lifeboat, Sail 700 15 10 6 -- Manta Mini-Sub 10,000 35 20 2 50kg, 1m3 Minisub 50,000 100 60 4 300kg, 3m3 Submerged -- 85 45 -- -- Motorboat 6,000 120 80 6 200kg, 1m3 w/Sail -- 15 10 6 200kg, 1m3 Passenger Ship 200,000 95 55 20 7500kg, 8m3 Passenger Sub 20,000 90 50 20 5000kg, 5m3 Submerged -- 70 40 -- -- Personal Watersled 500 10 05 1 -- Powerboat 6500 100 50 6 250kg, 6m3 Sub 28000 50 25 10 8,000kg, 25m3 Transport Ship 200,000 95 55 10 72500kg, 24m3 Transport Sub 20,000 90 50 6 50000kg, 18m3 Submerged -- 70 40 -- -- Yacht 75,000 100 60 10 10000kg, 35m3 Personal Watersled: This is a single-person underwater form of conveyance which is not enclosed, leaving the user exposed to the fluid environment. It can transport one person (or a person wearing power armor) through the water (surface or underwater) at a top speed of 10kph, cruise speed of 5kph. The rider simply lies on top of the board, grasps the handles and is propelled forward by twin power fans. It takes two (one for each motor) 20SEU power clips to power (or can be plugged into a power backpack or beltpack) and consumes 2SEU’s per hour. Weighs 5kg. I don't have to outrun that nasty beast my friend...I just have to outrun you! |
Captain Rags August 17, 2011 - 8:59pm | SAILING The speed of a sailboat depends on many factors, including, but not limited to wind speed, water conditions, and hull drag. Obviously the more wind, the faster the boat will go, however, each boat has what is called a "hull speed", the absolute maximum speed the boat will travel. The rougher the seas, the more the boat will bounce, and as a result, will be slowed. Also, a smooth hull will go faster than one with a lot of sea junk stuck to it. Catamarans and Trimarans accelerate to top speed faster than monohulls of the same length because they spread their weight and have less drag. The trade off is that monohulls make better headway when heading into the wind (tacking) than either catamarans and trimarans.
Wind Speed As the force of the wind will affect a sailboat's speed, one simple way to determine its effect is to use a system of windspeed multipliers to a sailboat's hull speed. WINDSPEED/HULLSPEED MULTIPLIER* 00 - 09 mph / unable to sail 10 - 20 mph / hullspeed x 1.0 21 - 25 mph / hullspeed x 1.5 26 - 30 mph / hullspeed x 2.0 31 - XX mph / unable to sail WIND DIRECTION (1d10) 1&2 = North 3 = Northeast 4 = Northwest 5 = East 6 = West 7 = South 8 = Southeast 9&0 = Southwest *A sailboat moving against the wind direction (tacking) moves at half normal speed. My SF website izz: http://ragnarr.webs.com |
jedion357 August 18, 2011 - 4:27am | Thanks Capt Raggs that's exactly the kind of information I was hoping for. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) August 19, 2011 - 7:14pm | http://www.youtube.com/watch?v=VcNLuH1XWfI When the course is laid and the anchor's weighed A sailor's blood begins racing With our hearts unbound and our flag unfurled We're under way and off to see the world! w00t! |
w00t (not verified) August 19, 2011 - 7:20pm | Do'knots Captain Rags, he's right on the money! :-) Hey, do'knots it man. To knot, or knot to knot. That is the question. Two knots walk in the bar... one says, "I see you got frayed ends mate." The other replies, "I'm a frayed knot man." Yazirian anti-hair knot = Norelco Speedrazor TZZ.A from Issue 9. |
Captain Rags August 19, 2011 - 10:02pm | Ask knot what the Frontier can do for you, ask what you can do...um...for uh... Don Knots? Dunkin Doeknots? Knotstradamus? My SF website izz: http://ragnarr.webs.com |
TerlObar August 22, 2011 - 3:57pm | You might try talking to Art Eaton on starfrontiers.org. As a former Navy sailor and contractor, he could probably give you any information you need. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |