jedion357 June 10, 2011 - 2:03pm | just doing a little bit of internet research looking for unknown SF content out there Independent magazines Cryptych Magazine Vol 1.3 (themed issue - science fiction) page 66 has a review of Knight Hawks game Different Worlds magazine had reviews of Alpha Dawn and Knight Hawks in issues #29, #40 repectively found nothing in White Wolf but only consulted a partial index The Space Gamer (by SJgames) Feb. 1983 has a review of Star Frontiers (looks like Space Gamer routinely had stuff for Traveller) I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jacobsar June 10, 2011 - 8:01pm | Not Indy,but .. the polyhedron mags with SF content are 9-22,27, and 31. Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men. Edwin Louis Cole |
jedion357 June 11, 2011 - 3:44am | Not Indy,but .. the polyhedron mags with SF content are 9-22,27, and 31. anything goes- I was thinking that if there is stuff out there that it should be brought together in an archive and be available for peeps. But it seems that the indies did little more than review the system. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jacobsar June 19, 2011 - 6:38pm | There may be stuff that is not SF specific but is still usable. Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men. Edwin Louis Cole |
thespiritcoyote June 21, 2011 - 11:59pm | I have found lots of that... in all kinds of magazines... my long love affair popular science and mechanics... I am positive there were references to Star Frontiers in Shadis, more than just one partial review of a retro-classic... but I don't have my collection anymore... and it may be that I just used most of the Sci-Fi hook line and sinkers in my SF games... many of those were very generic... even the Sci-Fi non-genre was often usable to some degree... As far as things that are worth pilfering from other sources, then Alternity and D20 Future Articles, Dungeon and Dragon, as well as a few others, have been doing some retro-stylized Sci-fi themes in the last decade or so... the retro-sci-fi popularity peaked in the late 90's several movies were released since, so new stuff is definitely out there now too... Oh humans!! We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?". ~ anymoose, somewhere on the net... so... if you square a square it becomes a cube... if you square a cube does it become an octoid? |
Shadow Shack July 10, 2011 - 3:06am | As far as things that are worth pilfering from other sources, then Alternity and D20 Future Articles, Dungeon and Dragon... Of noteworthy mention --- I made KotB (as in module B2 - Keep on the Borderlands, my all time fave adventure) renditions of the Keep for both Star Frontiers and Top Secret. The former was an ancient structure poised near the Mechanon Mounds that the Eorna once used and was retrofitted by Star Law to keep an eye on the Mechs, the latter was a "SPECTRE" type organization. Appropriate weaponry replaced the catapults and ballistae and the inner baileys had landing platforms for shuttles/copters I even whipped up a rendition for my friend's Traveller game he hosted, but we never used it. Give me an RPG system/campaign and I'll figure out a way to incorporate KotB into it. |
thespiritcoyote July 23, 2011 - 4:10am | Nice!!!! I know KotB well, thought about moving it into a RIFTS game but never did... think I may have glanced at it once for star-wars... did expand the module into a full region in a Homegrown D&D Campaign tho', made a lovely little borderland parish-barony, once I added a couple few small communities and about 400years of history... That all works, as a tie in to the settings respectively... of course you must know my mind is begging for a spoiler... ( what about the other map? ) but I wouldn't want to spoil the adventure for anyone who doesn't know it... (amazingly there are some people who don't know it...) Oh humans!! We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?". ~ anymoose, somewhere on the net... so... if you square a square it becomes a cube... if you square a cube does it become an octoid? |
Deryn_Rys July 23, 2011 - 8:02am | I also gutted the Keep on the Borderlands and converted it into a mini campaign for my Sword & Sorcery (URS) rules. The conversion and expansion ended up taking up two volume the initial one being over 250 pages, and it's sequel running maybe 180 or so pages. Of course it fit nicely as a follow up to an Adventure I wrote/converted called the Terror of South-Moor and eventually I'll have a third part which should complete the mini campaign. I Also have tentatively begun work on creating a Star Frontier's mini campaign using the Keep on the Borderlands in some way shape or form, though I don't think anyone will recognize it as such after I'm done. I think B2 has always been one of the best modules TSR put out. "Hey guys I wonder what this does"-Famous last words "Hey guys, I think it's friendly." -Famous last words "You go on ahead, I'll catch up." -Famous last words "Did you here that?" -Famous last words |
Shadow Shack July 26, 2011 - 3:32pm | Suffice it to say, the Caves of Chaos were something else for each game. For SF, it was the Mounds of the Mechanons. But the Keep itself was pretty much intact for each setting, lightly modified for each setting. As for the D&D setting, I merely expanded it into a multi-level map based on the single page rendition in the module: http://dndshack.20m.com/keep.html |