Space 1999

jedion357's picture
jedion357
May 11, 2011 - 1:31pm
Just checked out 12 episodes from the public library of this old show

What is really cool about it is the look of the show is great, even and despite it being made in 1975.

I love the look of the moon base and moon landscape, the Eagles, the orange snow suits cum vacuum suit, and the sets. It has a really cool Star Frontiers feel

Whats sad is that you can describe it as Star Frontiers meats the worst storyline ideas from Star Trek, and the majority of the aliens they didn't even bother with the Fore head of the week syndrom of star Trek.

of course the moon wandering from star system to star system after being blown out of Earth orbit by nukes on September 13, 1999 is a bit much

So far I've only viewed 4 episodes and there wasn't much in the story lines that I thought could be borrowed, It seems to be more of in the vien of classic sci-fi where the point was to preach on a subject using sci-fi to gain it greater acceptance.

Still I rather love the look of the show if only I could find an episode with a good story line and no god like aliens.

Oh yeah and they seem to have an awful lot of nuclear devices for a non military science outpost on the moon.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

thespiritcoyote's picture
thespiritcoyote
May 24, 2011 - 5:58am
both those are sweet...
 though the moon base seems to be lacking a lot of detail... seems the one on the show had much more than that... almost looks like a low-rez high-orbit satellite image of the pre-operational construction phase there...
Oh humans!! Innocent We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?".
~ anymoose, somewhere on the net...

so...
if you square a square it becomes a cube...
if you square a cube does it become an octoid?

Anonymous's picture
w00t (not verified)
May 24, 2011 - 9:23am
The image is from a camera (you can see cloth in the background) of a kit you can put together. Comes in a large box, I found one on ebay for $20. Firestorm Armada is sold in my local gaming store, in the states.

rattraveller's picture
rattraveller
May 25, 2011 - 2:46pm
Yes the original model kit and the new stuff work well in trying to figure out what a base on a barren planet would actually look like.
Sounds like a great job but where did you say we had to go?

Jaxon's picture
Jaxon
November 25, 2013 - 5:47pm
Capt. Raggs "Your right, but I never got the impression from anything I read in Alpha Dawn, Knight Hawks or Zeb's Guide that the four races (generally speaking) did not almost always work well together."

Well for my guys it's not that simple. You do have (or I do) seperate groups:

Yazirain
Family of One (Araks, Scree Fron & Gruna Garu)
Independents (Athor)
all others (mixed race planets - nonclan and usually looked down on)

Dralasite
Inner Reach (they are combative - pirates, and that is not the norm for their race)
all others

Humans
Theseus (first colony)
White Light (royalists or avid freedom fighters)
Bug Haters (Madderly's Star & Tristkar)
all others

Vrusk
Company Men (look at Kizk-Kar & K'aken-Kar - democratic Syndicracy or Ken'zah Inc. In K'Tsa-Kar it is KUT Conglomerate.)
all others (mixed race worlds)

Most players just choose a mixed planet - they are in it for the fun. A few choose a specific planet and I inform them of their background and they now have a view to play or merits/flaws....something like an alignment or view. One ot two even pick a specific planet for a specific view. They want something different and/or to throw the other players off...

Bob is a Vrusk Tech PSA from Cassadine (K'Arl)
Sarah is a Yazirian woman Security PSA from Gran Quivera (Bawl Yan)
James is a Dralasite (Neutral) Comp PSA from Cassadine (Doobie)...Doobie? like the elf?
and Pete is a Human Medic from Trikstar (Jimmy)

(Jimmy) "Yes, I'll patch everyone up...but the bug. Sorry, I didn't study insects in college, Bub! You are on your own!"
Everyone rolls their eyes.

Now K'Arl tries to win over Jimmy and show him that he is not that bad. Some times they may need to work together or the group pressures them too, It makes for great character plots.

Bottom line - the Frontier is not so happy. There are different racial groups and radicals but, it's up to the PCs if they want to play them. I just expose them to it. (K'Arl goes to purchase tickets to White Light and comes back empty handed. "Someone else needs to go. The guy there is from Kdikit and won't sell tickets to bugs.")


bossmoss's picture
bossmoss
November 27, 2013 - 9:06pm
Regarding the original post about Space: 1999, I have always used Eagles in my Star Frontiers game as generic system ships that can be used for just about anything (science, medical, cargo, passenger transport, etc.).  Who needs to make up anything else, when the Eagle fits the bill perfectly?

As to whether or not the Frontier is gritty & mean or happy & squeaky-clean, I have to agree with Jaxon & others - a lot of that information is actually provided for us in the books & modules, although not all of it is immediately obvious.  I remember when I first read about Tristkar in the module.  I was shocked that there were so many Vrusk-haters.  I thought everyone got along!  In reality, everyone "getting along" simply means that there have been no wars between any of the Frontier species (Sathar excluded).  Of course, over time, my players have affected these things - for example, after the Volturnus modules, I was all set to gradually build up to the Mechanon revolt, but the players derailed that plot before it even got started.  They made friends with the Mechanons, and stayed in contact with them, and even spoke very eloquently before the UPF council about including them as a full member species.  They used Frontier tri-vid to win over the public, and made some excellent rolls.  They petitioned for the Mechanons to be given their own colonies on planets nobody else could use.  When the Blue Plague hit later, the Mechanons remembered all of this, and assisted the Frontier as much as they could, because they themselves were the only species immune to the plague.  Afterwards, when the Frontier was recovering, the new UPF President (the previous one died of the plague) gave the Mechanons with a special recognition award.  So, the Mechanon revolt never happened!  You never know what the players are going to do, and how it will affect your well-thought out plans...

Jaxon's picture
Jaxon
November 27, 2013 - 11:05pm
That i SOOOO true. In AD&D I had a group that would kill the key person for the adventure or they would go off in a tangent in the middle of the game. Nothing goes as planned.