jedion357 March 6, 2011 - 5:56pm | Just a random list of ideas 1. I'm guessing that fan written hit location and or ablative damage rules that people have promoted to me aught to be used. add a little bit of realism but also a little bit more lethality too 2. not 100% sure PSAs are the way to go 3. need to sit down with the boot hill list of weapons and work out a AD style conversion of it. adding all sorts of options to the projectile weapons table. Bows, knives, and spears will convert easily. 4. a nice re-write of the resolution rules to compile a nice document for download. 5. photos and artwork- I've got some nicely painted minis of cow boys and I'll have to produce some photos for diagrams to illustrate points in the rules sections 6. campaign and senario section- likely can rip off movies and the old Boot Hill modules- think I have an old Polygon issue with a Boot Hill scenario in it. 7. possibly some Wild Wild West/ steam punk additions for those interested in that or do a suppliment for that Debating whether to make it a skirmish wargame instead of an RPG- this means that you only need about 6 or so scenarios and the skill system can be very rudimentary. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
thespiritcoyote March 31, 2011 - 8:58am | I don't have a Boot hill handy, but IIRC the damage numbers were all rather low since the hits that can be recived were rather static and not connected to a level of experiance? Oh humans!! We discover a galactic community filled with multiple species of aliens, and the first thing we think about is "how can we have sex with them?". ~ anymoose, somewhere on the net... so... if you square a square it becomes a cube... if you square a cube does it become an octoid? |