What are the bases that need to be covered in a colony plan?

jedion357's picture
jedion357
February 12, 2011 - 6:18pm
What are the major considerations in putting together a colony expedition.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

Anonymous's picture
w00t (not verified)
February 12, 2011 - 9:22pm
Are you defining the expedition as "We are going to x system in order to determine if there is a location we can colonize". Or are you assuming a location has been plotted, it's just a matter of setting up the plan to colonize.

There should be different tiers of colonization;
  1. habitable world
  2. semi-habitable world (slight toxins for example, mag mahr)
  3. inhospitable - building a completely sealed system (colonizing the moon for instance)

Ellzii's picture
Ellzii
February 13, 2011 - 12:03pm

He has to assume the location is plotted and possible to colonize. Otherwise he is looking at an expedition mission. Other than that I agree with w00t. I covered a habitable and terraformable world in another thread. I have not dealt with the totally inhospitable, because it will completely depend upon why you are there in the first place. A science lab that you want out in the middle of nowhere will be very different from a mining setup, and a prison complex would be completely different from the previous two with totally different set up and concerns.

-LZ


jedion357's picture
jedion357
February 15, 2011 - 9:47pm
It would be very very unusal that a colony would launch out without knowing where they are going.

so there would have to be a plotted system

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

iggy's picture
iggy
February 15, 2011 - 11:03pm
I agree.  Finding and plotting systems is for the small exploration ships that jump into the unknown and may never come back.  However, finding a system that can support life or is full of mineral wealth can end you exploration career in blissful wealth pretty quick.  Or you and your competitor could die with your secret in deep space only to be found years later and have your ships astrogation logs scrubbed for clues to find Xanadu.
-iggy

Deryn_Rys's picture
Deryn_Rys
February 15, 2011 - 11:17pm
Of course if the future colonists were the sole survivors of some Extinction Level Event they might not be so lucky in having a course in mind. Metamorphosis Alpha (the Precursor to Gamma world) dealt with a huge colony ship that was lost in space and in my opinion was the source of that movie  Pandorium.
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Anonymous's picture
w00t (not verified)
February 16, 2011 - 9:18pm
Step 1 - Motivation
Step 2 - Exploration
Step 3 - Mobilization

Karxan's picture
Karxan
February 2, 2012 - 11:44pm
A colony should be somewhat self sufficient.They should be able to provide their own food source and limited mineral source. A viable colony should not have to rely on transport routes to be successful. If I was a mega corp I would want to ship the least amount of support to the colony on a regular basis for essentials. Now equipment and luxury items would be a good import for the colony and exporting raw materials, artifacts, or scientific research at the begining. So I think a consideration that should be made is vaibility/ self sufficiency.

Anonymous's picture
w00t (not verified)
February 7, 2012 - 7:07am
Karxan wrote:
A colony should be somewhat self sufficient.They should be able to provide their own food source and limited mineral source. A viable colony should not have to rely on transport routes to be successful. If I was a mega corp I would want to ship the least amount of support to the colony on a regular basis for essentials. Now equipment and luxury items would be a good import for the colony and exporting raw materials, artifacts, or scientific research at the begining. So I think a consideration that should be made is vaibility/ self sufficiency.

Good point.
Lots of ideas in this post when to get players involved in the colonization process.
:-)

Karxan's picture
Karxan
February 7, 2012 - 10:12pm
I think that the best place to insert pcs into a colonization plot line would be at the startup on the ground. They could be a part of the central group incharge of building it up. This would be more of a political and roll playing adventure. They could be security and have to defend against some external alien threat, or deal with an internal political threat. Just a few ideas.

jedion357's picture
jedion357
February 8, 2012 - 9:40am
Karxan wrote:
I think that the best place to insert pcs into a colonization plot line would be at the startup on the ground. They could be a part of the central group incharge of building it up. This would be more of a political and roll playing adventure. They could be security and have to defend against some external alien threat, or deal with an internal political threat. Just a few ideas.


Alpha Centari the computer game did this, the ship suffers a break down and factions emerge and the crew has to bail out and jettison cargo as the ship will continue out of the system. It was a way of setting up Alpha Centari in the same way as Civilization the game was set up, especially since it was inspired by Civilization in that at the end of the game the winner was the civilization that built and launched a colony ship to Alpha Centari.

GURPS produced a setting book based on Alpha Centari the computer game, very detailed. I found a copy on scribd.com. game could go into politics and diplomacy as well as warfare or exploration.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Karxan's picture
Karxan
February 8, 2012 - 6:31pm
I loved Alpha Centari. I bought the sequel which wasn't as good last summer. Found it in a half price books store. I never thought about it being turned into an RPG.

TerlObar's picture
TerlObar
February 8, 2012 - 7:02pm
I loved that game as well.  In fact, it's sitting right here on the shelf behind me.  I'm sorely tempted to dust if off and see if I can get it running.  Should probably work on stuff for the Con through.
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Karxan's picture
Karxan
February 8, 2012 - 7:08pm
Mine is sitting in my StarCraft II case or I left it in my wife's laptop. She doesn'y use the drive very often and I was using it to play in the living room. Hmm, I will have to look for it when I get home from work. 

jedion357's picture
jedion357
February 9, 2012 - 6:01am
I really have to give Steve Jackson games credit on their setting books, as I've downloaded two of them off scribd. Com now and they are really well down. Ancient Greece and Alpha Centari, both are well worth your time to download and based off what I saw inthose I would jump at an opportunity to pick up any other setting book at a discount sale or eBay.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!