jedion357 February 2, 2011 - 8:44am | I'm planning a module for the CRM that is pre- SW1 and particulary rooted in events in my timeline project but easily converted if you dont like that material. For that period I plan to dum down the AD equpipment list. heavy lazers only, sub space radio is under development, might also make a dumned down version of the chronocom call it a wrist com. only low level robots available (upto level 4). no air cars, Major thought: is that its easy to get out of communication without com satellites and relay towers. (looking to add complications to the adventure by leaving the PCs out of communication on what is suppose to be a settled world) Big questions for this thread; KHs hardware: With Assault scouts being post SW1 what is their main ride? Ideas for stats and capabilities. Most likely they'll have shuttles HS 1 for ferrying material orbit to surface. and a freighter. Should we include the Frigate Leo? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Shadow Shack February 2, 2011 - 11:12pm | Is this going to be a Historic Adventures project? Check out some of the fleshing out I've done there for my "Corporate Menace" adventure, which takes place 100 years before the UPF. An air car would still be doable, just probably not as fast as the current renditions and certainly more expensive (adjusted for inflation, wink-wink). |
AZ_GAMER February 5, 2011 - 2:33pm | I just posted a SW1 Era Frigate in my SFKH design project that might fit the build well. Its equiped with an atomic drive with a large shield disk between the command module and drive module. It could pretty easily be adapted for use just prior to SW1. |
AZ_GAMER February 5, 2011 - 7:29pm | Ion Drive Variant Of The Triad Class Frigate |
jedion357 August 19, 2011 - 5:20pm | Vehicle Weapons available during Mercy Mission taken from the Dragon "Tanks A Lot" article
I toned down damage and magazine capacity so that later weaponscan show improvements. one of the earliest Royal Guard vehicles was the: Marauder GEV APC Medium Armor (-16 to Vehcile Damage Table) Vehicle MG in turret Type III parabattery, Radio phone, Toxy Rad Gauge, IR camera system. Cost: 100,233cr* (note I knocked 10% off the cost) Top Speed: 100 kph or 175 m/t; Cruise Speed: 60 kph or 80 m/t; Accel/Decel 50/25; Crew 3 + 12 troopers I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 August 19, 2011 - 5:37pm | Command GEV Used by both RG and RM Light Armor (-4 to Vehicle Damage Table), dismountable hvy MG in turret, radiophone, toxyrad gauge, IR camera system, type II parabattery. Top Speed 120 kph or 200 m/t; Cruise speed 60 kph or 100 m/t; Accel/Decel 70/30; Crew 2 + 4 troopers Cost: 20,268cr* reduced price by 10% I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 August 19, 2011 - 6:30pm | "Big Guppy" Transport copter Light Armor (-8 to Vehicle Damage Table) IR cameras, Radar, type IV parabattery, Searchlight, 2 winch, 2 dismountable hvy MG (doors), 1 vehicle MG (forward), radiophone, pontoons Crew 4 + 10 troopers; Top Speed 300 kph; Cruise Speed 50 kph; Cost: 80,000cr Big Guppy is used by RM for search and Rescue and the Royal Guard for air cav. Optomized for Clarions environment. Royal Marine guppy's are gray with the RM crest on the side but RG guppys are painted in camo optomized for Clarion's environment. Raptor Gunship jetcopter Heavy Armor (-20 to Vehicle Weapons Table), IR cameras, Radar, type IV parabattery, radiophone, 1 Vehicle RR in belly turret, 2 weapon's pods each with 1 hvy MG and 1 light Guided Missile (all forward firing), IR jammer, 2 cyberlinks. Crew 2; Top Speed 340 kph; Cruise speed 80 kph, Cost 150,500cr Raptors are expensive and only a limited number were purchased, all are in the Royal Guard's order of battle. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 August 20, 2011 - 12:44am | RM and RG equipment list will look more like weapons of today with heavy emphasis on slug throwers; which technology was developed by humanity. The vrusk and dralasites building off each other have developed sonic and electric weapons to a high state of development at the time of first contact with humanity so the weapons on Kdikit available to the rebells will be slug thrower tech, sonic and electric teck but not everything on the AD list- electric sword but not sonic sword No screens available and no power belts or backpacks- all weapons running off power use clips. RM & RG equipment list Ship safe weapons: Electro stunner-only approved weapon for general use aboard ship;only powered by 20SEU clip (no port for power belt or backpack as they dont exist yet) Grenade launcher with smoke or flash bang Regular Issue weapons: Semi automatic pistol (SFman01) automatic rifle sniper rifle hvy MG Grenade Rifle mortar rocket launcher Frag, smoke, and flash bang grenade knife (+0 melee mod) 1d10 flak armor from SFman Weapons found on Kdikit Vrusk/dralasite tech Electro Stunner Sonic disrupter sonic stunner needler pistol needler rifle electric sword shock gloves stun stick rocket launcher Human tech semi and full autopistol automatic rifle semi automatic rifle vibro knife improvised explosives molotov cocktails Vehicles Available to the rebels: ground cycles ground pick up truck modified farm equipment ultralight aircraft and ultralight gyrocopter hover car, cycle, truck I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 August 20, 2011 - 3:04pm | RE: DEFENSES I think that there will be no screens or skien suits but instead I'll have to look up the flack armor that appeared in the SFman, the benefit of that item is that it could be used by all 4 races. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
w00t (not verified) August 30, 2011 - 7:12am | You could cut the damage of lasers, sonic, gauss in half representing technology that has not reached it's peak. Good idea about the flak jacket, however I would include skeinsuits, just dumb them down. Perhaps they absorb half damage and due to their bulk reduce DEX and/or STR by -5. |