Loose of Control Table (help)

Anonymous's picture
Anonymous
September 9, 2010 - 8:08pm
Final version.

d10

Result
1 Vehicle slides to the left (or right), RS check +10% to maintain the slide and correct the vehicle. Failed check and the vehicle spins 1d10 times before coming to a halt. If the vehicle is airborne the vehicle looses 1d10 x100 meters of altitude instead of coming to a halt. If the vehicle would crash make a RS check +10% to avoid the crash and land.
2 The vehicle starts to roll whether it is a ground, hover or air vehicle. Roll 1d10, even the vehicle rights itself, odd the vehicle is upside down; a successful RS check will right the vehicle automatically. This is a problem for ground and fixed hover vehicles, unless the vehicle is righted, it cannot move.
3 Vehicle catches on fire and will continue to burn until put out. After 1d10 turns, the fire will reach the passenger compartment and crew will have to bail or burn.
4 Vehicle flips over and over out of control. As the vehicle flips side panels are ripped off from smacking the ground or by a gust of air. If the vehicle is airborne it is forced to land. Either case the vehicle may catch on fire.
5 Vehicle flips on its roof and skids 5m for every 10kph before coming to a stop. Roll damage. If the vehicle is airborne it is forced to land. Make a RS check, if successful reduce the damage to 1/2
6 Vehicle's steering mechanism malfunctions. Each turn roll 1d10; 1-4: vehicle turns sharply left, 5-8: vehicle turns sharply right, 9-0: vehicle spins out of control. Passengers not in a seat belt are thrown from the vehicle. Make a RS check, failure results in the vehicle rolling 1d10 times until it stops. If aerial vehicle, make a RS check to right-up the vehicle, for each failure loose 1d10x200 meters of altitude.
7 The vehicle starts slipping to the left/right. Make a RS check to maintain control. Failure and the vehicle spins 1d10 times and stops (aerial vehicles must land).
8 Vehicle catches air gust from under the chassis and starts to revolve. Failure and the vehicle crashes into an object causing 10d10 damage to vehicle and 2d10 damage to each passenger.
9 Wheel, fan, jet, wing comes loose causing the vehicle to whirl uncontrollably. Make an RS check to safely stop the vehicle (or land). Roll damage. If damage was already rolled each passenger takes 4d10 damage instead.
0 Vehicle jaunts and lurches violently and threatens to break apart and does. Vehicle breaks up in 1d10 pieces. Passenger can make a RS check half damage and they are thrown from the vehicle.
Comments:

Captain Rags's picture
Captain Rags
September 9, 2010 - 9:08pm
6 Vehicle's power systems shut down/short out completely. Ground vehicles coast losing 10 kph/turn until stopping. If the vehicle is airborne, it must glide down to the surface if it has wings, or otherwise tumble to the surface and crash.
7 Vehicle's steering mechanism malfunctions/vehicle out of control. (roll 1d10/turn) Result 1-3: vehicle turns 45 degrees Left, 4-7: vehicle continues straight ahead, 8-0: vehicle turns 45 degrees right. 

My SF website izz: http://ragnarr.webs.com


Georgie's picture
Georgie
September 9, 2010 - 9:08pm
Operator discovers that the vehicle was made by Toyota. It accelerates at its maximum rate until powered off or taken out of gear.
The weak can never forgive. Forgiveness is the attribute of the strong.    * Attributed to Mahatma Gandhi

Georgie's picture
Georgie
September 9, 2010 - 9:10pm
Brakes fail. Deceleration rate is 10% of normal.
The weak can never forgive. Forgiveness is the attribute of the strong.    * Attributed to Mahatma Gandhi

Anonymous's picture
w00t (not verified)
September 9, 2010 - 9:31pm
@Georgie Laughing
@Captain Rags - I like 7, 6 (IMO) is more for the Vehicle Damage Table which I didn't post. 
View the rough draft here, Vehicle Modifications for Alpha Dawn



Captain Rags's picture
Captain Rags
September 9, 2010 - 9:46pm
Hmm...okay, hows about #6: Driver (Pilot) drops lit cigar on lap. RS check to maintain vehicle control; DEX check to continue to drive (fly) while simutaneously patting out the sparks and trying to find the #@!^*# thing. The vehicle may catch on fire (interior fire). Cool

My SF website izz: http://ragnarr.webs.com


Anonymous's picture
w00t (not verified)
September 9, 2010 - 9:53pm
Hannibal would never do that! 
It's funny, as I work on this article, especially the "Upgrades using the Tech Skill" I can't help but think of the A-Team. How they always found a junk yard to convert civi vehicles. 

Cool

Captain Rags's picture
Captain Rags
September 9, 2010 - 10:26pm
lol...yeah, I wondered the same thing. Then again, we're talking a show where everyone's firing M16's, clip after clip, and everyone (and I do mean everyone) misses. Lots & lots of crashes through, and I think you're doing a fine job on the chart. I'll try to think up some more plausible possibilities that don't involve smoking products. Promise.Wink 

Oh wait...Dukes of Hazzard! I gotta check the reruns for crash ideas.

My SF website izz: http://ragnarr.webs.com


Anonymous's picture
w00t (not verified)
September 11, 2010 - 3:07pm
Final version posted. This table is used if instructed to by the Vehicle Damage Table.

Captain Rags's picture
Captain Rags
September 11, 2010 - 6:59pm
Good job wOOt! Never got too far with reseaching Dukes of Hazzard reruns for crash ideas anyway. Couldn't concentrate on anything else other than Daisey Duke! Foot in mouth

My SF website izz: http://ragnarr.webs.com


Anonymous's picture
w00t (not verified)
September 12, 2010 - 7:58am
Doesn't she cause the crashes? heh.