rattraveller September 7, 2010 - 8:54pm | Looking over the races of Star Frontiers I found one of the most important (to me anyway) was also one of the least covered. I am speaking of the only know allies of the Sathar, the Zuraqqor. Since they are in the shortest module with one of the shortest race write ups I felt some expansion was due to them. To do this, I took the basic write up and then applied what it said and comparisons to the other races to come up with the following. Of course I ran into a problem immediately as even this short commentary on them was filled with contradictions. So I will go through my process and how I arrived at my conclusions. PLEASE comment on them and let's see if we can improve this forgotten race of the Frontier. We are given stats and skills for the eight Zuraqqor involved in the attack on Starship Omicron. Great, somewhere to start. Looking at these we quickly notice that for a group of warriors they are very weak and very technically skilled. Also worrying is the statements that Zuraqqor are born into orders which determine their stats and warriors have the second highest STR/STA only after workers. If this is true then we are dealing with the weakest race ever if there warriors only have 30s in STR/STA. But wait it also states warriors fight while technicians provide support. Another statement of the write up is that only the warriors can carry weapons except in defense. But all the attacking Zuraqqor have the same stats and are all armed, so these must all be warriors. Then revelation hit me. The write up went on to say how the technicians have slowly taken control of Zuraqqor society and rival groups of technicians will try to put up figurehead kings and queens. Any faction so divided and Machiavellian would of course ignore any rules or restrictions they felt stood in the way of their goals. Politicians to the rescue! The attackers here are a group of technicians who have convinced their ally, the Sathar, to assist them in secretly attacking the Starship Omicron. In all likelihood to secure the deadly spores which kill Zuraqqor the fastest. Probably intending to use it against some of their rival technician groups and also giving it to the Sathar to use for their own diabolical purposes. Using the base stats for technicians I worked up the Zuraqqor race write up. Hope you like it. Physical Appearance and Structure The Zuraqqor are a race of bipedal (two arms and two legs) insects. They have large bug-like eyes, two antennae and small wings. They appear smaller then they are because their knees bend the opposite way of most races and their necks extend horizontally from broad hunched over shoulders. Zuraqqor have skin but it is more of a flexible and porous chitin. Coloring is also determined by the order they belong to. Also because of the shift in the light spectrum they can see (covered under Senses) the Zuraqqor appear a different color to themselves (and Vrusk) then to those races whose sight is similar to humans. Worker Red Grey (solid) Warrior Black Black with striations of dark blue Technician Blue Blue with splotches of violet King Black Glowing purple with bands of violet Queen Black Glowing violet with bands of purple Zuraqqor senses of are very similar to Vrusk with one exception. The Zuraqqor have very large eyes which allow them to see in a 270 degree arc. This means they can see all around them except for what is directly behind them. Zuraqqor have mandibles for eating but speak with a larynx similar to Humans and Yazirians. This allows them to learn those languages easily and have an ability to speak Vrusk languages with a little training. Zuraqqor live in vast communal buildings called Hives. Each Hive houses 100,000 or more. Their planets are divided into Hive Districts each containing several Hives. Kings and Queens who are not Hive leaders take on other leadership roles as preparation to becoming Hive leaders. Kings serve as military officers in both their army and navy. Queens work as supervisors and managers on many different levels both in labor and political fields. Zuraqqor in the same order act the same. Workers only wish to serve their Hive and Queens. Warriors only wish to protect their Hive and serve their Kings. Kings and Queens only wish to lead and provide for their people and Hives. Specialization-Zuraqqor may only choose skills from their order’s PSA until they reach skill level 4 in one skill. They can only take a total of 2 skills outside their order’s PSA and those can only be raised to skill level 2. Thanks to their specialization they start with one skill at level 2 and one at level 1. Zuraqqor are unwelcome in the Frontier. They cannot be player characters unless the Referee is running a Bizarro campaign. Zuraqqor are cunning and dangerous. Any encounter with them should be reported immediately. If escape is impossible, citizens should attack immediately, attempting to capture a live Zuraqqor for study, if possible. When Zuraqqor are encountered with Sather, citizens should either attempt to escape or attack to kill, as the Zuraqqor are known to be allies of the Sathar. Worker Warrior Technician King Queen Average Mass 100 kg 90 kg 50 kg 50 kg 50 kg Average Lifespan 60 yr 60 yr 100 yr 120 yr 120 yr Reproduction Sterile Sterile heterosexual heterosexual/Sterile/ovoviviparous Body Temp 38 C 38 C 38 C 38 C 38 C Initial PSA BioSocial Military Technological Military BioSocial MOVEMENT Walking 10 m 10 m 10 m 10 m 10 m Running 15 m 15 m 30 m 30 m 30 m Hourly 6 km 5 km 3 km 3 km 3 km AVERAGE STATS STR/STA 70/70 60/60 30/30 30/30 30/30 DEX/RS 50/50 70/70 60/60 60/60 60/60 INT/LOG 25/25 30/30 35/35 35/35 35/35 PER/LDR 20/20 25/25 30/30 45/45 45/45 IM 6 7 6 6 6 PS 4 3 2 2 2 RW 25 35 30 30 30 MW 35 35 30 30 30 Sounds like a great job but where did you say we had to go? |
Imperial Lord October 11, 2010 - 8:24am | The Memnhe were enslaved too. They just had collaborators and such. By the time the PCs arrive in system, the enslavement is "in process" and not yet complete. |
jacobsar October 11, 2010 - 9:34am | I have always thought that the Sather themselves are just pawns...or at least started out that way. Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men. Edwin Louis Cole |
w00t (not verified) October 11, 2010 - 10:53am | @jacobsar - Wow that is a cool idea. The sathar had masters at one time warping them into their current form. Maybe Clan Y found the truth and is trying to undo the Ancients curse on them. @Captain Rags - Neat idea. I'm going to add that to my Ghost Station post. Is it possible to watch that episode of B5 online? @Imperial Lord - I wonder if a write up is necessary that list the steps the sathar use to enslave another race. |
Rum Rogue October 11, 2010 - 4:37pm | Phase 1: Steel all the underpants. Phase 3: Profit. Time flies when your having rum. Im a government employee, I dont goof-off. I constructively abuse my time. |
jacobsar October 11, 2010 - 5:11pm | @jacobsar - Wow that is a cool idea. The sathar had masters at one time warping them into their current form. Maybe Clan Y found the truth and is trying to undo the Ancients curse on them. Yes and the same former masters affected the development of the Z in the same way. BugHunters is a great resource. I have borrowed heavily from it. I also borowed from Gamma World. I have Earth located at the Gamma plague system. Basicly the last kicks of the dieing Ancients war spawned the blue plague. It took some re-writing of the timeline, but it is so condradictery any way I thought I couldn't do worse. Reasonable men adapt to the world around them; unreasonable men make the world adapt to them. The world is changed by unreasonable men. Edwin Louis Cole |
w00t (not verified) October 11, 2010 - 6:04pm | @Rum, oh boy. @jacobsar - we have a timeline submission starting from pre-federation up to PF 0. I believe the author is working on another submissions from PF 0 to present. Consider submitting your ideas, ppl may not totally agree with your timeline but its good for seed ideas. :-) |
Captain Rags October 11, 2010 - 8:32pm | wOOt wrote: [Neat idea. I'm going to add that to my Ghost Station post. Is it possible to watch that episode of B5 online?] Not sure if that episode of B5 is on line or not. I "think" the episode was during the first season. I shall check my stash of stylin' B5 dvds, which I keep between my stylin' Firefly series and my stylin' Space 1999 series (strike the stylin' part on the latter, most of those episodes make me suffer like I was still married to my unstylin' ex-wife). My SF website izz: http://ragnarr.webs.com |
Max_Writer October 12, 2010 - 12:11pm | I remember reading about the Zuraqqor in Dragon Magazine. Here is the picture that always stuck in my head: http://www.f4fbbs.com/StarFrontiers/rules/Dragon/Zuraqqor.gif Thought it was excellent. I don't know if a link to the actual article has been posted yet or not so here it is: http://www.f4fbbs.com/StarFrontiers/rules/Dragon/_zuraqq.htm Call of Cthulhu RPG Journals: http://www.yog-sothoth.com/blogs/2951 Other journals: http://forum.abyssalgaming.com/blog/7-maxs-blog/ http://www.penandpapergames.com/forums/blog.php/8662 |
adamm October 13, 2010 - 8:51am | I know I'm late to the party. The Sathar's interplanetary politics seems like "Shoot first, never ask questions". So I too was surprised to find that they would have an ally. Since the Sathar seem to be experts and genetic engineering. One possible explanation could be that the Sathar created the Z's to be an inexhaustible source of warriors. Cooperation with the Sathar could be genetically coded into their personalities the same way warrior/worker/queen behavior is. Thus, the Z's could be thinking the Sathar are their friends and allies, and the Sathar chuckle to themselves whenever they send their willing slaves into battle. The competetive behavior and independent thinking of the technicians could be an unwanted anomaly or perhaps a built in way to keep the Z's under control. The idea being that if they are busy worrying about each other's ambitions they're less likely to team up and turn against the Sathar. |
jedion357 October 22, 2010 - 6:45pm | OR... the real truth about the sathar is that a mis jumped ship that bounces through a black hole hurls the crew and passengers back in time, way back. They discover the proto sathar and attempt to influence evolution to prevent their rise as the villians of the future Frontier. However.... one of the scientists on the team is an undiscovered sathar agent, another is an incompetent hack, others dont have the clout to call the shots. In the end their tinkering leads to the creation of the modern sathar. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Imperial Lord October 25, 2010 - 9:32am |
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jedion357 October 26, 2010 - 8:36pm |
Zuraquor techs defect to the Frontier seeking help against the genocide being perpetrated on them by the sathar. Space Fleet has dispatched a scout ship and a crack team to investigate. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Captain Rags October 27, 2010 - 11:20pm | Nice adventure set-up Jedion. Although...(scratching chin slowly) what if the twist is that it IS a set-up...for the PCs. "Yeah, we want to defect to the frontier. Send over a team of yer best guys in a lone ship!" My SF website izz: http://ragnarr.webs.com |
Imperial Lord October 30, 2010 - 12:54am | Another cool adventure idea... Jedion strikes again! |
jedion357 November 6, 2010 - 5:56pm | In light of the ever popular sathar tactic of agents and infiltrators it seems very likely they would allow a group of defector liberally salted with plants I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Tchklinxa December 27, 2015 - 12:09pm | I am inclined to see the Zuraqqor, Antecs, Formians, & Thri-kreen races as close relatives maybe even the same species in the end. Not sure but it could be interesting. In poking about on the TSR smart incestoid races these 3 races have a lot in common. I am sort of just collecting info at this point... what might do is create unique colony worlds that help explain the differences... I am mulling over an ancient bug empire idea, now gone but isolated some adaption and genetic drift would occur... then if the races started trading again? Who knows... Just spit balling ideas... Giant Hive ships is an interesting idea. "Never fire a laser at a mirror." |
rattraveller January 1, 2016 - 9:10pm | Wait are you suggesting one government is using another for their own purposes? Who ever heard of such a thing? Sounds like a great job but where did you say we had to go? |
jedion357 January 2, 2016 - 8:06am | Now appearing HHO (Home Holo Office) Z Empire. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Tchklinxa January 2, 2016 - 11:03am | LOL yes "Never fire a laser at a mirror." |