Secret Jump Routes

jedion357's picture
jedion357
May 30, 2010 - 5:52am
You Know they're there but they dont show on the map

I was contemplating writing a spiffy little article on the missing jump routes that are not on the map but have to be there. But then I thought, "With the convoluted ammount of game material out there I better start a thread  and get everyone's contributions lest I miss one- (how does that guy shadow always find something I miss, he must have tri-vidographic memory)

To tee the discussion up:

1. Rhianna (From Mission to Alcazzar) you can refference this map to see the system:
http://starfrontiers.us/node/4141

I'm guessing that the jump route would be from Gruna Garu not Araks lest you bounce through the near by plague system. Thats presuming there is a reason for a jump route to be direct without intervening stars

2. The Ebony Eyes system from Dragon Magazine 88
The article says its located half way between Dramune and Kaken-Kar

It was a miss jump so the point of origin could be anywhere around it.

3. Plague systems (Here's the can of worms)
First off the systems should have names because people would remember those names in the setting and continue to use them, if people live there they should have jump routes
On one hand we could say that they are there for every GM to do a little bit of creating yet no one is suppose to be able to visit the planets so why bother.

I'm of a mind to ignore them altogether and just designate 5 of the established systems as those that were quarrentined until the vaccine was produced.
A. if these system have vital populations then we need to add the jump routes to the map and I doubt that we'll get much concensus on adding 5 jump routes and changing the map
B. While I like creating and writing new stuff for the setting I'm loathe to do so with these 5 systems- I like the fact that we sort of have a base line of material to refer to as it allows people to refer to it and everyone knows whats being talked about. doing anything beyond the Greek letter designations will complicate this. So my preference is to say that White Light, Prengular and etc were the quarrentined systems till the vaccine was produced. It actually adds more story then takes it away.

NOn the less if we leave the plague systems in there are at least 5 missing jump routes.

All of the above could be explained as classified though Rhianna wont continue to make much sense in that reguard after a suitable period of time.

4. Secrets of the Pirates
No doubt pirates have miss jumped and discovered stuff. No doubt they keep it to themselves.
having a few secret routes known to pirates might be of worth

5. Then there are the Sathar jump routes
these obviously terminate in the systems the board game says they do (the difficulties of command and control over that expanse of space is mind boggling even with sub space radios)
They also have a jump route into Ebony Eyes system as well.

They also have to have a jump route/ start circle for the Rim systems as well since they have plagued the Rim for decades

6. Starmist

7. Mechano

8. Waller Nexus and Liberty system
form the Beyond the Frontier KH modules

I miss anything?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
May 30, 2010 - 6:13am
Just remembered something:

The Saurians - they came from somewhere

And the much beloved Sessu (kindler, gentler, friendlier sathar) they come from somewhere.

but detailling these routes means establishing points of origin.


I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Ellzii's picture
Ellzii
May 30, 2010 - 8:35am

#1 I agree with you on Rhianna. Even if there was a route through Beta, it would be deleted from common navigation computers after the plague. Some older computers might still have a set of jump parameters through Beta, but who would want to use them.

#2 I don't think it would be difficult to add another dot to the map to mark the black holes. Since the UPF send a ship there every year they would probably head off from Kizk-Kar, Possibly from Fromeltar but the first choice is the more likely one due to that is the system that is mentioned. You would slide to close to Devco if you went from Dramune, and the multiple Dramune wars (Timeline Zeb's Guide) I would be hesitant to use that as a starting point.

#3 Given the standard of using the closest systems for jump points I would think we are closer to 11 than 5 when factoring the plague systems in. See if my thinking holds here.
Alpha to Prenglar, Alpha to Timeon
Beta to Araks, Beta to Gruna Garu
Gamma to White Light, Gamma to Timeon
Delta to Timeon, Delta to Prenglar, Delta to White Light
Epsilon to K'aken-Kar, Eplsilon to K'tsa-kar

#4 I'd imagine if you had every pirates computer you could build a map to every star system in a 10 light year radius. It's alot easier to evade pursuit if you go somewhere the UPF hasn't been. I think after 10 LY the numbers would get staggering for anyone outside the suicidal pirate.

#5 Looking at the Frontier Deployment Map you have to assume they found a couple holes in the Xagyg Dust Nebula to get to Fromeltar and Kizk-Kar. They probably came through Solar Major to get to K'tsa-Kar. Prenglar is the interesting one, you almost have to assume they came from the south of the map there. Maybe from what is now Alpha or Pan Gal. My thoughts on that is Gruna Garu and Timeon are just as easy to reach anything else brings them from inside the Frontier and I have a hard time swallowing that. The Zebulon route would have to bring them through Rim Space.

Here's the shocking part of my theory on Sathar routes though. I believe each faction/tribe of Sathar have their own routes. Look at the battles of SW1 and the Day of the Juggernaut which you have to assume came from two other tribes when you read through their tactics.

#6 I would pick a route from Screen Fron just to avoid dealing with telling Godco where I am going and what I am doing.

#7 I would assume during their exodus they used the unexplored system SE of Capella and then made the hop to Mechan. Since that time it would be foolish for them to not set up a route to Screen Fron and possibly Capella for when they need to travel.

#8 The route leaves from Theseus and travels through Padda (FS11) Waller Nexus or Mahg Mar (FS 24) and ends at Liberty (FS 30) from Map 3 of Face of the Enemy.


TerlObar's picture
TerlObar
May 30, 2010 - 2:17pm
And you have to remember that the jump routes for the SSW game redate Zeb's guide and the Rim.  The route through Zebulon didn't go through the Rim since the rim didn't exist then Foot in mouth.  A long time ago, before I ever possessed a copy of Zeb's Guide I worked out a "Greater Frontier" Map that was 6x the size of the current Frontier for a campaign I was developing.  It included Sathar homeworlds and an extensive network of Sathar known jump routes that included the ones used by the SSW game.  I'd have to dig it out to tell you which system it was exactly, but as suggested I had a round coming up from the south to get to Prenglar.

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Shadow Shack's picture
Shadow Shack
June 12, 2010 - 2:58pm

TerlObar wrote:
The route through Zebulon didn't go through the Rim since the rim didn't exist then Foot in mouth



That Zebulon to Rim route simply tears me up with laughter. I mean when you read the explanation of a jump, which lasts a few seconds inthe void...somehow the navigator must, while completely incapacitated by void sickness mind you, make a course correction mid-jump to change direction from "northwest" to "southwest" to safely arrive at the destination. Innocent


Just another epic failure that is otherwise known as Zebulon's Guide to Frontier Space.

I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Ellzii's picture
Ellzii
June 15, 2010 - 11:52pm
I straightened the line. Makes my life alot simpler.

Shadow Shack's picture
Shadow Shack
June 16, 2010 - 2:31am
I don't permit travel through the nebulae, so the "straight line" route works fine for me too. As rendered, it bends within a finger of the Xagyg Dust Cloud...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

dmoffett's picture
dmoffett
July 6, 2010 - 11:12am
I keep looking at the Map in Zebulons guide. To figure out what you guys are talking about with this Zebulon to the Rim Jump route. Zebulon goes to Capella. Capella to Osak. There you go. If you are Talking about Sathar War 2, Remember that that material was written b4 Zebs guide came to create all that confusion. I discount most of Zebs Guide anyway. Anything found in that book, In my opinion is HIGHLY questionable.

#5 Why worry about a gas cloud a lot of the Transit lines already go through gas clouds on  Zebs map anyway. Unless of course it states in the text that you cant. I have not found such a statement though. Obviously you can Jump through them. Remember Void space is not realspace. And who really thinks a bunch of hydrogen or helium is going to stop my ship. Secondly, even if you can't see the star because of the dust, you could triangulate the systems position via subspace radio contact. On Top of all that Whats was the big idea adding all those gas clouds onto the map I pretty much ignore them. You can risk jump anywhere you want anyway.

#2 Ebony Eyes, its a binary black hole sytem. the Map shows a binary system in about the right location. So I just use that one.
The bombing starts in five minutes.

Shadow Shack's picture
Shadow Shack
July 6, 2010 - 12:19pm
Quote:
I keep looking at the Map in Zebulons guide. To figure out what you guys are talking about with this Zebulon to the Rim Jump route. Zebulon goes to Capella.


That one, it's the only route that's not a straight line...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Malcadon's picture
Malcadon
July 9, 2010 - 12:32am
jedion357: "3. Plague systems (Here's the can of worms)"

How about this, the so-called "Quarantines" was just a cover-up for a the sort of clean-up operation that would keep the world uninhabitable for quit awhile!

TerlObar: "A long time ago, before I ever possessed a copy of Zeb's Guide I worked out a "Greater Frontier" Map that was 6x the size of the current Frontier for a campaign I was developing. It included Sathar homeworlds and an extensive network of Sathar known jump routes that included the ones used by the SSW game."

I remember finding a map like that online years ago. Without a working printer, I had to draw it out by hand. I have been interested in finding out the details of these new systems for sometime now, but I could not find much info about it. So we are on the same page, does your map includes an Omega Federation and a Ghaua Coalition?

TerlObar's picture
TerlObar
July 9, 2010 - 6:42am
No, mine was purely of my own creation and never published.  I'd have to root around and find it although I think I know right where it is (I only have rolled up map tubes in one place in my house Smile).  I remember finding one on-line as well (and probably have a copy on disk somewhere).  It's probably the same one you're thinking of.  I'll have to hunt around for it as well.
Ad Astra Per Ardua!
My blog - Expanding Frontier
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Shadow Shack's picture
Shadow Shack
July 9, 2010 - 2:59pm
I had penned eight more maps that connect to the original AD map myself back in my youth, with the AD map centered in the total of nine. I have since reduced that to four, one to the "east" with the Zuraqqor worlds along with two new alien race worlds, one "north" that expands beyond the Rim, one to the "west" dominated by pirates, and one "northeast" as the Sathar homeworlds.
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

dmoffett's picture
dmoffett
July 15, 2010 - 8:11pm
Shadow Shack wrote:
Quote:
I keep looking at the Map in Zebulons guide. To figure out what you guys are talking about with this Zebulon to the Rim Jump route. Zebulon goes to Capella.


That one, it's the only route that's not a straight line...


Ok, I just got a look at the OLD Zebulon Guide. I have not looked at it in quite a while. Have been using the new Version. In the new version the line is straight. I like the new version because you can use the word finder feature in Adobe Acrobat. Can't do that with scanned documents very easily. I dont own any Hard Copies of any of the books anymore.

Here are a few other differences:

Rhianna System: in The new Zebulon's Guide It is listed on the chart but not shown on the map.
In the Old Guide it is shown, but in the wrong spot according to the module wich places it "in the vast reach of space between Cassidine, White Light and Timeon" (From Mission to Alcazzar Page 6 Beta .4  section) But, they put System Delta there; and moved Rhianna to below and to the left of Gruna Garu.
Just one more reason to Ignore the plague systems if you ask me.

The New Guide shows a Bend in the transit line Between Gruna Garu and Prenglar the old one does not.

The New Guide does not show Outpost #1 on the map. oh well.

If your players need to go to any system without a transit line to it they can just do an un-charted jump
then the route is charted for them, at least in 1 direction. If I was worried about The old Zebs guide that is what I would do to make it straight.


The bombing starts in five minutes.

dmoffett's picture
dmoffett
July 18, 2010 - 9:26pm
Back to the original topic. I dont think the GM should show the players if he has marked any secret jump routes. Otherwise they are no longer secret. The Players should be using a differnt map than the GM. The map the players use would have all the common knowledge on it. But anything not known by the players should be kept by the GM on a different map. Of course anything that is secret can be told to the players via roleplaying.
The bombing starts in five minutes.

jedion357's picture
jedion357
July 20, 2010 - 8:58pm
dmoffett wrote:
Back to the original topic. I dont think the GM should show the players if he has marked any secret jump routes. Otherwise they are no longer secret. The Players should be using a differnt map than the GM. The map the players use would have all the common knowledge on it. But anything not known by the players should be kept by the GM on a different map. Of course anything that is secret can be told to the players via roleplaying.


absolutely- oportunity there for a Long John Silver character who knows the route to Treasure Planet.
If the Players are currious you just have to drop hints via NPCs and they should be off and looking for the jump route.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Shadow Shack's picture
Shadow Shack
July 21, 2010 - 2:11pm
Oh, you definitely use two maps...one for GM reference and one that the players use. I made copies of the AD map and hand it to each group of players once they have a ship. It's up to them to fill in any blanks...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

jedion357's picture
jedion357
July 30, 2010 - 3:22pm
New discovery:

Reading in KHs it said that Admiral Maorgain assembled his fleet at Cassidine after the sathar attacked Truane's STar. There is no jump route between the two. It said that Prengular was covered by people at Dixons Star who would warn him if the worms moved that way.

This is suppose to be a bit of Morgaine's shrewdness as the worm went direct from Truane's Star to Cassidine. It suggested that Morgaine anticipated that an unknown enemy could posess a jump rout he didn't know about and it explicitly tells us that the worms do have this route.

I suggest that for games latter in the setting the route aught to be pencilled in as it makes lots of sense and would have been charted.

Thinking about the sathar attack on Truane's Star we could assume that it came thru Zebulon since the worms have at least one route to that system and since they have a history with that system.

We could also assume that they reached Zebulon from the direction of the Rim since they've a long history of afflicting the Rim systems.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!