Inigo Montoya March 8, 2010 - 7:12pm | I remember my table top games (D&D mostly), and I am sure you have run across them too; Players who wanted to be the bad guys. Have you guys ever run a game for “evil” PCs? I apparently have a criminal mind. I hear news stories about crimes and I think, “Now if I was going to do that, I would have done……” (Or is it, “Damn. I wish I had thought of that!) I like shows like Oceans 11 and The Bank Job. I think a game like that would develop best if the players sat around and brain stormed what they were thinking and approached a GM. This is a little backwards, because the GM would be doing most of the ‘reacting’ in a game scenario like this. What put me on to this was the news story about the guys in |
jedion357 March 8, 2010 - 10:56pm | 1. I had a player going into Volturnus who told me he only plays evil so during character creation I pulled him asside and told him a NPC approached him with a proposition that he collect copies of all the mission records for them and offered 10,000 Cr for this He jumped at it then lost interest when he had not outlet for his evil desires and sabotaged the group from continuing at the end of the first module. If you're going to let in an evil PC I suggest giving opportunities for evil activity. 2. an Oceans 11 style job could be done with working up tons of info on the facility and security. A. orginial floor plans must be obtained at the hall of records or the architects office. but theres been changes and they will need to look into that or run afoul of that- could lead to a investigation by facility prior to the hiest. or a computer records check looking for building permits then tract down the contracter's records (break in and steal them) B. Security systems could be researched, models of robots could be purchased identical to those used and then taken apart and analyzed for angles to use on the hiest C. personel record and be acquired D. curve balls turn up like due to how the security system is set up the Pcs discover that they will have to cut city power to the facility. E. equipment will need to be purchased and if it is on Clarion then there are some fairly restrictive gun onwership laws (SFKH-0) in play so that can be an adventure. F. Finally a steam punk game I once read suggested for running a Captain Nemo/ 20,000 leagues campaign that the captian should be an NPC for a variety of reason. All of the above would work best with a Charlie's angels type voice on the telephone giving direction to them not micromanaged control just direction and if they PCs screw the pooch totally, well then they cant really lead star law back to "Charlie" and you can move to a jail break adventure. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
Inigo Montoya March 9, 2010 - 1:46pm | It must be my greedy nature, because that all seems very appealing to me. |
GrimJim March 19, 2010 - 6:52pm | The existence of evil is as much a fact as the existence of good, in fact the two terms define each other. As a player, I had to learn the hard way that you cannot implicitly trust the other players in the game. Because of one person's warped agenda, my character was eliminated from play. At that time I lost my desire to continue with rpgs. Perhaps it was one of the weaknesses of the game that it did not allow for "evil" in the common sense. Game masters can, and in my opinion should make their own rules; after all they are the "masters" and if they are good at what they do the rogue players should either be disciplined or given the option to find another game. In my opinion, the object of the game is to have fun, if that object is encumbered by one person's selfish desire to serve some obscure or warped agenda; then it is the game master's obligation to locate or derive a solution. I'd piss on a sparkplug if i thought it would help. |