Twilight 2000 ala Star Frontiers

jedion357's picture
jedion357
September 4, 2009 - 6:40pm
Hey, who remembers Twilight 2000 from back in the day? I never owned the rules or a module but thought the concept was cool. Group of american soldiers caught deep behind enemy lines in poland after WW3 and they have to get to the Baltic to try to find a way home. theres been nukes and stuff and its kind of like Gamma world without all the mutations.

I was just thinking up Star Frontiers stuff while driving to and back from Maine today:
A Twilight 2000 inspired campaign/Adventure during the 1st or 2nd Sathar War- the PCs are troops/Land Fleet/ or militia who are trapped behind enemy lines on a planet that the Sathar have done a major landing on. In fact the sathar may even control the system and pockets of resistence are still holding out on the planet subject to orbital bombardment if they reveal themselves to have tanks.

Most cities are in ruin think gamma world
1000s of sathar monsters have been released across the planet.
High likely hood of sathar agents in this setting
lots of desparate fighting and scrounging
Civilians to rescue
Must find a subspace radio to contact the outside
orbital bombardment to avoid
and tons of worm arse to kick
Lock and load baby!

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
September 4, 2009 - 6:52pm
oooooh the more I think about this the more I come up with:

Assault scout down: assault scout crash lands to avoid total destruction its crew are trapped in the center of a ruined city and hordes of sathar and quickdeaths are moving in. Can the PCs get to them in time to save them?

This might work for a Alpha section of the adventure: the PC's are sent out from a pocket of resistence in a jetcopter that drops them a several hundred meters from the crash site. The copter can be shot down after or it just cant come back for another reason. The PCs must negotiate the ruins, avoiding the sheared off atomic drives which are leaking dangerous levels of radiation plus sathar troops and monsters. The flight crew have some weapons but some of them are walking wounded too.

The PCs would have to be armed for bear and able to out right blow away several groups of sathar but time isn't on their side as more and more show up.

If the PCs can get out of this situation as they hoof it back to their command center its nuked from orbit (Torps are nuclear armed according to their description) now what do they do?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Anonymous's picture
w00t (not verified)
September 4, 2009 - 8:19pm
The PC's are dropped behind a suspected Sathar outpost to find out why the sathar are interested in ancient ruins. Each PC is equipped with a holofield that mimics an armed sathar warrior. Unknown to the PC's the field's were installed by a sathar agent!

As they get past the first two guard posts and enter the center of the ruined city their fields collapse!! Fortunately they are hidden within the city...but now what?

Rum Rogue's picture
Rum Rogue
September 4, 2009 - 9:09pm
The Sathar encounter tables at the end of the Volturnos can be used for ideas for Sathar patrols
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

umungus's picture
umungus
September 7, 2009 - 6:09am
Cool ideas guys...
We played a lot of TW 2000 back in the day.

At least I got to scare an alien rabbit thingy......


Oghma's picture
Oghma
September 8, 2009 - 2:49pm
Why involve the Sathar at all?

In the aftermath of a huge battle between Streel and PGC, a large section of the planet is left ruined and lawless.  They have to survive or maybe even thrive while they try to get off world, or set themselves as crime bosses, or their own little city/oasis in the chaos.

jedion357's picture
jedion357
September 8, 2009 - 8:43pm
Oghma wrote:
Why involve the Sathar at all?


well you can expect a little mercy from a member of the core 4 races working as a mercenary but with the sathar, they have no give, no mercy, no compromise. Its kill or be killed. Plus they're an enemy that dont just want to kill you but they'd also like to get inside your head and screw with you. They're unremitting evil. Like the Borg but better than the Borg as the Borg were one note wonders, "You will be assimilated."
The sathar go full bore to smash yo arse but when that doesn't work the change tracks and use a softer touch and try to subvert yo arse. It really makes them more interesting.

Edit: plus I really believe in upping the stakes on the PCs and take things to the next level. When I right an adventure I ask my self ok how can we ratchet the pressure up and make the stakes even higher.  Corporate goons wont wipe out a whole population as its bad for business (they always need laborers), Corporate goons aint gonna subvert your brain and enslave you but the sathar will. if you can take the stakes to the next level with corporate goons good but I doubt they can match the evil of something like the sathar IMO.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Oghma's picture
Oghma
September 9, 2009 - 5:40pm
Those are all good points jedi.  I guess I wasn't really questioning why to use the Sathar, but suggesting that there is another path.  I could have said, "You don't even have to use the Sathar."  That would have been more true to my meaning.

I think the corporate model is a little more true to T2k gaming world.  If you are in the middle of a bunch of Sathar it's more like Aliens (an adventure string that I will try some day) or Terminator/Matrix type of environment.  You can hide, and work with the local populace, but you can't come out in the open and be a crime lord or set up your own city state.  In T2k there was no law.  You made your own.  It was the wild west with tanks and a couple of helo's if you were really good.  If in Sathar occupied space, they are the law. That's why I suggested the chaotic aftermath of a megacorp war.

I don't think either approach is better as they all sound like awesome adventure ideas.  I just wanted to expand on the theme here and offer another potential direction.

jedion357's picture
jedion357
September 9, 2009 - 8:49pm
@ Oghma ahh I see.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

AZ_GAMER's picture
AZ_GAMER
September 16, 2009 - 8:51pm
Well you could incorporate the Sathar this way. The adventurers either are shot down and land on a Sathar occupied world or are the Survivors of a Massive Sathar attack and occupation. For their own devices the Sathar have decided not wipe out all the survivors yet, to study them, to experiment with them. To find better ways to kill and control the humans, drals, vrusk, and yaz. Deliberately allow some to go, and watch them, see what they do, how they react to different situations. Maybe drop a cybodragon or other sathar attack monster in on a suvivor population, how resourcesful can they be. Or maybe take a page from BSG's occupation of new caprica by the cylons. There are a lot of resources that could inspire a Sathar T2k campaign. I agree that a terminator salvation, matrix, or aliens themes would be the feel of such a campaign.

Gargoyle2k7's picture
Gargoyle2k7
September 17, 2009 - 3:03pm
Its interesting you bring up Twilight 2K; I use a lot of (Traveller) 2300 AD, which is set about 300 years after the events of T2K for much of human prehistory in the Frontier.  In my version of the pre-Frontier years, the humans came from elsewhere, fleeing a great war back on Earth...
Long live the Frontier!