Building a Space station

jedion357's picture
jedion357
June 2, 2009 - 11:16am
By the book we have 6 types of station with diameters of 200m to 1200m Circumferences are diameter X Pi (3.14)
The Advanced KH rules state HP are 20 to 200 which doesn't give a clean breakdown for 6 type sizes
The Advanced KH rules state max ICM are 4 to 24 which works out to 4 X the size type
The Advanced KH rules state 1 battery weapon/ 50 HP which would seem to preclude type 1 stations from being armed though this seems way too small a number of weapons for me on something 1200m in diameter and 3768m in circumference.

on the poster map the wideth of the station deck protrayed is 24 squares (I didn't check but I assume 2m/square) or 48m wideth for the deck. since a station is a ring this deck that is portrayed may not be the widest.

However, the stations diagram shows 17 full decks to the ring: 1 full deck for engineering, 9 for residence, and 7 for commercial. Since the poster map is for the sample KHs module we can assume that the SF station above Gollywog is what is portrayed.

If we assume that this station is a type 6 (logical for a Space Fortress) we have a handle on the number of decks per station size (I would call it 3/ station type so that a fortress would have 17-18 decks in the ring while a type 1 would have 3 decks to its ring. but this is all based on several assumptions.
a counter arguement could be that the SF station over Gollywog only has a Class 3 construction center so if it was a big type 6 wouldn't it have a more robust construction center? Not neccessarily- Gollywog's planetary economy is based on resource production and maybe it just doesn't have the industrial base for a bigger construction center.

Anyhow I like the 3 decks per stations size as it is some what managable. for gaming purposes.
Also going off the poster map form KHs I would also dedicate roughly 1/2 the decks to residence on any station as a rule of thumb.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
June 2, 2009 - 11:41am
Concerning hull points per station size the book states the ranges are 20 to 200 but this could be for civilian and military designed stations in the same category. and would explain the odd break down between 20 and 200 for 6 station sizes.

I was tempted to just say type 1: 20; type 2: 50; type 3: 80; type 4: 120; type 5: 150; type 6: 200

but if we make 20hp the base for civilian stations then their hull points would be simply 20 X type size for a max of 120 on a civilian designed station.

with 200 being the largest military designed station we also have a good break down for the math if you start with 50 and increment by 30 upto 200 for type 6:
Type 1: 50hp; type2: 80hp; type 3: 110hp; type 4: 140hp; type 5: 170hp and type 6: 200hp

as for star ship construction centers I would say class 1 requires a big station and but there is nothing that says a big station has to have a class 1 ( it could have any class)
I would recommend for station types 1&2 the maximum construction center class is type 3;
for station types 3&4 the maximun construction center class is type 2;
for station types 5&6 the maximun construction center class is type 1;

The book states 1-4 masking screens depending on size not sure what to do with this as it seems arbitrary and something the size of a type 6 station aught to be able to find plenty of space for more water storage to produce more screens though the amount a water needed for a screen for such a monster station is deffinetly more than that needed for a type 1.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
June 2, 2009 - 12:03pm
Mapping a station:

Using the 1/4 inch grid size of the poster maps from the AD and KHs boxed sets (as it matches the counters) The bottum decks space stations would be:

Type 1: 628m or 314 2m squares or 78.5 inches
Type 2: 1256m or 628 2m squares or 157 inches
Type 3: 1884m or 942 2m squares or 235.5 inches
Type 4: 2512m or 1256 2m squares or 314 inches
Type 5: 3140m or 1570 2m squares or 392.5 inches
Type 6: 3768m or 1884 2m squares or 471 inches

Clearly the a type 6 station would require 47-48 sheets of paper to map just the bottum deck.
while a type 1 would require 8 sheets of paper for just the bottum deck and very likely you could fit at least a second deck on that sheet of paper as the cross section of a type 1 station ring is likely to be about 30 meters (to accommodate 3 decks).

I think the best way to map stations will prove the ring diagram showing the number and type of decks with a few areas of interest actually mapped as a traditional deck plan.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Rum Rogue's picture
Rum Rogue
June 3, 2009 - 5:42am
jedion357 wrote:

The book states 1-4 masking screens depending on size not sure what to do with this as it seems arbitrary and something the size of a type 6 station aught to be able to find plenty of space for more water storage to produce more screens though the amount a water needed for a screen for such a monster station is deffinetly more than that needed for a type 1.


How about 1 masking screen per hull size for civillian, and 2 per HS military?
Time flies when your having rum.

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jedion357's picture
jedion357
June 3, 2009 - 9:37am
Rum Rogue wrote:
jedion357 wrote:

The book states 1-4 masking screens depending on size not sure what to do with this as it seems arbitrary and something the size of a type 6 station aught to be able to find plenty of space for more water storage to produce more screens though the amount a water needed for a screen for such a monster station is deffinetly more than that needed for a type 1.


How about 1 masking screen per hull size for civillian, and 2 per HS military?


this would bump the number up to 12 for military and 6 for civilian on  a size 6 station-
my thought on that is that as the station jumps in size then presumably you'd need even more water to make one screen. YET.. its pretty hard to guess how much water exactly it would take to make a masking screen anyway. Another issue here is that the reason military designs pack more armament over civies is due to classified military designs that allow for greater miniaturization over off the shelf civillian designs but since water just doesn't compress I would be against giving military designs more masking screens over civies.
I could roll with 1 screen/ station size- KISS rule.
Or equally I could go with grading the 4 masking screen rule starting with max of 1 for size 1 station and max of 4 for size 6 and break down the inbetween sizes as the GM sees fit. Or 1 MS for size 1&2 then just add 1 screen each increase in size till you reach 4 at size 6.- both of those follow the book but aren't as KISS as the above.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Rum Rogue's picture
Rum Rogue
June 3, 2009 - 10:24am
Ehh.. too much number crunching.  Just stick with 1 per HS.
Time flies when your having rum.

Im a government employee, I dont goof-off. I constructively abuse my time.

TerlObar's picture
TerlObar
June 3, 2009 - 6:30pm
One of the things I always considered in my ship construction (and I believe this was at least somewhat based on the comparison of AG ships and stations) was that each station size was equivilent to 10 HS for a ship.  Thus a size 1 station was roughly equivilent to a HS 10 ship, a size 2 station was equivilent to a HS 20 ship, etc.  Thus the HP for the stations would be 50, 100, ... up to 300 HP for a size 6 station.  The fortresses in the SSW game have 300 HP and I assumed they were a size 6 station.

Also, IIRC there is a comment in the rules about the starship construction centers (SCC) being 1 or more size 6 station hull strung together.  I always took a Type III SSC to be a 1-2 size 6 hulls, a Type 2 SCC to be 3-4 size 6 hulls and a Type I SCC to be 5+ size 6 hulls strung together.
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TerlObar's picture
TerlObar
June 3, 2009 - 6:41pm
For a related discussion, see the Space Wheels thread over on www.starfrontiers.org
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Shadow Shack's picture
Shadow Shack
December 17, 2009 - 7:45pm

I penned some space station stats a while back, not sure if I stuck it in the Wiki here or not but here it is:

Space Stations 
  

SizeRing/Hub DiameterElevator Spokes/LengthMax HS docking/total hulls*#Decks in Ring
  1       200/100             4/30             1-4 / 32          5  
  2       400/200             4/75            1-10 / 80         10
  3       600/300             6/100            1-14 / 112         15
  4       800/400             6/150            1-18 / 144         20
  5      1000/500             8/175            1-20 / 176         25
  6      1200/600             8/200            1-20 / 208         30


all measurements are in meters


* the first value represents what size craft may dock, the second represents how many total hulls may fit within the docking bay. For example, on a size 1 station any ship up to HS:4 may dock, and up to 8 such HS:4 craft may fit within assuming no other craft are present. If the station hosts a small militia comprised of two assault scouts and six fighters, that would occupy 12 hulls leaving 20 available, and those 12 hulls worth of docking space would always be reserved for the militia ships regardless of waiting traffic.

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Anonymous's picture
w00t (not verified)
December 17, 2009 - 8:32pm
Nice table SS.

Anyone want to guess all the types of rooms a station would have? Or at least break it down by deck.

Shadow Shack's picture
Shadow Shack
December 23, 2009 - 6:08pm
Hull points have always troubled me according to canon.

Somehow, a civilian class 1 station should have more hull points than the ships it can berth. 20HP just doesn't seem to cut it when it can contain 20HP craft in its hub. And 300 on a size 6 fortress also seems just a tad low, even though it is higher than any ship it can contain.

I would propose something along the lines of:

Civilian Stations: 40HP x station size
Armed Stations: 50HP x station size
Fortified Stations: 60HP x station size
Orbital Fortress: 75HP x station size

After all, just because they're easy to target, that shouldn't make them easy to destroy...
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

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