Updated tech for the game

Oghma's picture
March 29, 2009 - 5:50pm
Part of the attraction for Star Frontiers for a lot of people is the 1980's version of future tech that it plays with.  That's cool and I can definitely see the attraction.  Is there a spot, either a project, or another thread, where folks are discussing modernizing the science, not just explaining the science of the core rules, but expanding or modifying it to take into account things like the internet, genetic science, biological computers, un-manned fighters, or other things that have been developed since the game was first imagined?

Ascent's picture
March 29, 2009 - 6:35pm
That is taking place at the FrontierSpace project. Some here at starfrontiers.us don't seem to take well to people updating the game.
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Anonymous's picture
w00t (not verified)
March 30, 2009 - 8:02am
As Ascent said their is a small group contributing ideas at the FS project site. There are bits a pieces all over this site but no concentrated effort. I created the Alpha Dawn Expanded project to explain tech used in SF but that project overlaps with others and prob should be combined.

You best best is to start threads in the Game Talk forum. :-)

Oghma's picture
March 30, 2009 - 1:54pm
Cool thanks!  I hate to create duplicate threads when the info is already out there.

Sargonarhes's picture
March 30, 2009 - 3:47pm
Is that thread still going on there? I haven't been able to sign in there. I seen no problem with updating SF tech, after all we got some real tech today that's more advance than SF's tech.
In every age, in every place, the deeds of men remain the same.

Oghma's picture
March 31, 2009 - 4:16pm

There are lots of things that can be incorporated into the campaign without messing with the actual rules at all.  The internet and GPS would be good examples.  Gene therapy and cloning of body parts would probably fit nicely into the med skills.

Other things would require some tweeking, like a more advanced concept of computers, or integratoin of cloud computing might mean tweaking to the way computer skills are interpereted. 

Mostly I just thought it would be a fun discussion and I wanted to see how others were doing it.

jedion357's picture
March 31, 2009 - 11:03pm
I've assumed that the Frontier saw the same or at least some of the same developements- in on-line games I've played I've posted comments like: I check the data nets for the latest new on X. If a GM doesn't like it he can say so or he should have stated before hand that none of this stuff is here. I only assume really basic stuff like the internet and GPS and such but something like a fussion grenade, no matter how cool that would be, I wait for the GM to explicitly state that it exist.

That sounds arrogant but to a certain degree we all cooporate to create a story and I figure that a
GM should have to state the obvious like most people can go to the computer for basic information.

I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Sargonarhes's picture
April 6, 2009 - 6:52pm
Well, if you've read the classic sci-fi series of Lensman you'll notice that computers are hardly mentioned. They take of other devices which one can only assume are the same thing we know today as a computer of some kind. So if we leave it to the GM, it's their game and they have the final say.

But myself, I can't see a reason not to allow the SF universe have tech better than ours within reason. I'm still not going to allow a chronocom act as a cell phone to make a call to the other side of the frontier, that's what subspace radios are for. I would allow for PC's to use their chronocom to call a subspace radio to call arcoss the frontier, got to make a complication in there some where.
In every age, in every place, the deeds of men remain the same.