Anonymous November 21, 2008 - 6:14pm | Refer to: Weapons (Knight Hawks). What is the base % to hit for these weapons? (include the % chance for each defense as well) None RH PS ES SS MS ICM |
Gilbert November 22, 2008 - 11:21am | Look under the second sather war. I believe it is in there for the war. |
w00t (not verified) November 22, 2008 - 4:29pm | Look at the document - there user created weapons (or from Dragon Mag). |
Will November 23, 2008 - 10:51am | It looks to me like SS was using the ½DEX or STR+10%/skill level to hit rules from AD for these weapons as well...it would make sense, as I believe his starship rules were homebrewed from the AD rules before he found Knight Hawks. "You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so." —Judith and Garfield Reeves-Stephens, Federation |
w00t (not verified) November 23, 2008 - 8:03pm | It looks to me like SS was using the ½DEX or STR+10%/skill level to hit rules from AD for these weapons as well...it would make sense, as I believe his starship rules were homebrewed from the AD rules before he found Knight Hawks. How did the makers of KH come up with the % to-hit for each weapon? Someone please tell me!!! :-) RB's have 40% chance accross the board while a AR has 60%. There are more RB's in a round than a single AR so it would seem to me the RB's would have a better chance to hit. Maybe in addition to a higher % to hit with a RB the attacker would also roll to see how many rockets hit the intended target. On another note - I was thinking about KH to hit %'s. I believe each wepon should have a 100% chance to hit and each modifier would reduce the chance. Like range, speed, HS of defending ship, evading fire and so on. Not sure if it's feasable but I'd like to look into it more. |