umungus September 23, 2008 - 12:34pm | Hi, I am starting a thread dedicated to the Battle suit rules I submitted to issue 9. I would like to expand on the rules. So, I would like to get feedback and answer questions about the rules. Please let me know what you would like to see expanded on. At least I got to scare an alien rabbit thingy...... |
w00t (not verified) October 8, 2008 - 11:08am | I have not been able to read the full Issue - but - scanning it I loved the pics. I'll post stuff here after a read through. |
umungus October 8, 2008 - 12:59pm | Thanks W00t! Yeh, let me know what you think of the rules when you get a chance. At least I got to scare an alien rabbit thingy...... |
w00t (not verified) November 20, 2008 - 11:12am | I'll post stuff here after a read through. Give me a beeeeep. "Believe it or not, I'm walking on air. I never thought I could feel so free, free FREE! Flying away on a wing and a prayer, Who could it be? Believe it or not, it's just meeeeeee33333!" ahem. |
w00t (not verified) November 23, 2008 - 9:57pm | My first run through the article - comments and questions. Pg 1. - Stats: -20 to DEX and RS, would an experienced pilot be able to off set some of this penalty? - Would a vrusk suffer from hits to their antennae area? Pg 2. - What is the range of the HUDs 3D and tactical display? Can it receive a satellite feed to enhance? Pg 3. - The article appears to read that you must remain still to fire missiles or mortar's for one turn. And you get a +15. Can a character fire missiles without the targeting computer? Can a suit be modified so that there are tiny explosions that rip the hull apart enough to let a character free himself? (In the case that there is no power) Does the following AD rule apply to using heavy weapons with the suits? Heavy lasers, sonic devastators, recoilless rifles, grenade mortars and rocket launchers are heavy weapons. When a character fires a heavy weapon, he must subtract 1 from his skill level with that type of weapon. A character with no training for that weapon has a -10 penalty. The "armor stamina points" is a great idea. I can see this used for vehicles as well. A vehicle could have HP - hull points (some use SP - structural points) with an armor layer on top called, as you so notably wrote, armor stamina points. Great article. It's great how we can be inspired by the zine to incorporate it into our games, ideas and articles. The battle suit sheet are a work of art. |
umungus December 15, 2008 - 12:29pm | Hey Woot, Just saw your post. I'll try to answer your questions. My first run through the article - comments and questions. Pg 1. - Stats: -20 to DEX and RS, would an experienced pilot be able to off set some of this penalty? A- I meant this to represent the inherent bulkiness of the armor. A character could boost up his Dex with experience points to offset the -20. Maybe have a specific skill for using a battle suit. This would probably make the most sense. Realistically a character would have to be trained and practiced in using a suit. I didn't want to open that can of worms yet. - Would a vrusk suffer from hits to their antennae area? A- It makes sense that the entennae would be vulnerable. It just seemed like a complication to worry about a specific part. It is built into the battle suit critical hits, to lose sensor systems. This would represent the entennae being hit. Pg 2. - What is the range of the HUDs 3D and tactical display? Can it receive a satellite feed to enhance? A- Generally the HUD display is line of site. The idea is there are dozens of rudundent fiber optic ports all around the suit that gives the pilot a rotatable 360 degree view. With magnification and infra- red filters. A Tech can use interface skill to link with an orbiting ship or a satallite, to get a real time view. Or if there are maps available of a region they can also be interfaced with the HUD. Another battle suit can transfer images and targetting information to a suit that is out of site (not out of range) of the target, for indirect fire support. A pilot can also use a snooper drone (future SFman issue) to map an area; or for targetting. Pg 3. - The article appears to read that you must remain still to fire missiles or mortar's for one turn. And you get a +15. Can a character fire missiles without the targeting computer? A-You can fire without aiming. You just don't get the +15% and you cannot fire multiple rockets or grenades. Can a suit be modified so that there are tiny explosions that rip the hull apart enough to let a character free himself? (In the case that there is no power) A- I meant the hatch to be mechanical. So, the pilot can escape in case power is lost. Does the following AD rule apply to using heavy weapons with the suits? Heavy lasers, sonic devastators, recoilless rifles, grenade mortars and rocket launchers are heavy weapons. When a character fires a heavy weapon, he must subtract 1 from his skill level with that type of weapon. A character with no training for that weapon has a -10 penalty. A-That is a good question. The idea is that the suit and targetting computer helps the character weild and aim the weapon. So, firing a machine gun would use the character's normal projectile skill with no heavy weapon penalty. Of course this is up to referee discretion. The "armor stamina points" is a great idea. I can see this used for vehicles as well. A vehicle could have HP - hull points (some use SP - structural points) with an armor layer on top called, as you so notably wrote, armor stamina points. Great article. It's great how we can be inspired by the zine to incorporate it into our games, ideas and articles. The battle suit sheet are a work of art. Thanks for the feedback..... At least I got to scare an alien rabbit thingy...... |
TerlObar December 15, 2008 - 2:54pm | Umungus, can we use this Q&A thread as an entry in our new Frontier Feedback section of the magazine. I think it would fit in perfectly in what we are trying to do. Ad Astra Per Ardua! My blog - Expanding Frontier Webmaster - The Star Frontiers Network & this site Founding Editor - The Frontier Explorer Magazine Managing Editor - The Star Frontiersman Magazine |