umungus April 24, 2008 - 11:42am | Whew! At least I got to scare an alien rabbit thingy...... |
umungus April 24, 2008 - 1:07pm | The Characters: Zari- race: Yazarian Cok Ting Gok- race: Vrusk Skaleet- race: Boonshee At least I got to scare an alien rabbit thingy...... |
umungus April 24, 2008 - 1:08pm | Adventure: Volkus Part 1 Volkus System: At least I got to scare an alien rabbit thingy...... |
umungus April 24, 2008 - 1:09pm | Part 2 The Derelict Ship: The team zips into pressure suits and make their way to the alien ship. After a simple investigation a lever is found by the hatch. Without any pretense the hatch slides open. In the ship there is no gravity or light. The companions rely on magnetic boots to manuever through the ship. In the first oversized corridor they find two figures floating. There are two 7 feet tall skinny ape like creatures. They are frozen and are holding pipes and broken glass, assumed as improvised weapons. The team finds several crew cabins with no one inside. Near the center of the ship they find what seems to be a control room. There are two control consoles. on all the walls in the round room there are scribbles and calculations. Skaleet pans his chronocom around the room and transmitts the feed to The Beast. The scienists on board study the images for some time. Chadra, Zeerk and the group conclude that there no computers and the crew had to do all navigational computations by hand. The writing is similar to the dig site on Destiny colony. So, Chadra is able to do a rough translation. One conspicuous lever says, "power o fthe sun.... feet on the ground." The group is hesitant to throw the lever and leave it for now. Further investigation of the ship leads them to a large gallery. It has tall windows along one wall. These give a perfect view of Volkus. There are comfortable lounges and several high power telescopes along the windows. The companions take the opportunity to study the surface of the planet. They spend several hours looking at the frozen topography. It all seems covered in ice. Then a small objectis seen. No, at this distance it must be massive. A spiring metallic structure. The only thing on the planet that isn't covered in ice. The companions agree that they will go their first to investigate. They search the rest of the ship. Frequently finding the frozen ape like monsters. The team finds a hatch that will not open. They try to force it and it seems blocked from the inside. Ting uses his tech tool kit to dismantle the door. Not an easy task on an alien ship. After about an hour they gain entry. It appears to be a seperate control room. Much smaller than the other one. There are two frozen ape like creatures. Much smaller than the other. They don't have fangs and claws like the others eaither. They discover that they both have fatal laser wounds. The one seems self inflicted. The team concludes that these must have been the pilots. The crew was turned into monsters from th estrange power of the shards. These two killed themselves rather that be attacked by their mutated comrades. They companions decide to push all of the dead and debris out the air lock. Then they try to figure how to fly the ship. With the help of the two scientists Ting gets a rudamentary idea of how to fly the ship. The ominous lever is thrown. Gravity and power are restored. Chadra and Zeerk report that the Beast's sensors detect a radiation surge from the red star. The team is ready for the defense beam to do it's work. Instead a much less intense beam directs at the ship. It appears to be some sort of drected solar power. The companions get the shards from The Beast. They gather all needed gear. Guns, armor. etc. They also bring their android companion 'Gorilla'. A heavily modified recreation 'bot. He has proven indispensible in several other adventures. Cok Ting Gok sets the autopilot to manuever out of the debris field and wait. Then rondevous at this point when activated again. Schafer uses his portable holo computer to interface with the ships autopilot. The scientists stay aboard The Beast. They will keep in chronocom contact to assist the adventurers. when everything is ready, Ting carefully pilots the alien ship to planet Volkus. At least I got to scare an alien rabbit thingy...... |
umungus April 24, 2008 - 1:10pm | Part 3 Planet Volkus: The ship eneters the atmosphere. Swirling storms and electrcal surges make it difficult to pilot the ship. They eventually find the large structure and fly around it. The massive structure is built of the same material as the shards. It is circular with five fin like spires that reach into the sky. The fins create a massive tube in their center. "It is a roulet wheel." Scaleet simply states. Schafer wonders where a Boonshee has seen a roulet wheel, but keeps it to himself. Between the spokes there are unidentified buildings. Ting sees what might be a landing pad and sets down. Zari does an analysis of the atmosphere. It has breathable air, but far to low pressure to breathe. They decide to wear air masks. The companions begin to investigate. The first thing they notice is a nearby city nearly burried in snow and ice. Everything seems long abandoned. The team goes to the edge of a huge shaft that penetrates the earth at the center of the spires. The shaft drops off beyond sight. The walls of the shaft are covered in a rectangular and sqaure patchwork relief. Barely enough to grap onto. They spotted a small orb hovering near the wall approx. 100 meters down. They team believes that the orb will fit into a circular notch on the shards. They decide to try and fit them to the orb. Schafer volunteers to climb down. Zari reasons that she should go, as she can glide if she falls. Schafer and Ting spot movement in the city's buildings. Through his gauss sniper rifle scope Skaleet sees more than 50 of the 7 foot fanged apes shambling toward them. Zari quickly takes the shards out of their protective boxes and ties them together. She begins her climb down the shaft. Skaleet, Ting, and Schafer take up defensive postions. Gorilla stands ready for possible hand to hand combat. When the creatures are within range, Skaleet takes careful aim and sends a fatal round into the leader of the horde. To everones amazement it also drops the one behind. Suddenly a hissing red beam sears through five of the things and finished with a concussive crack. Ting chukles, or a Vrusk approximation, and lowers a anti- vehicle laser from his shoulder. The weapon puts out as much energy as a laser rifle set at max. power. That was the weapon's last charge. Ting has been itching to use it. Skaleet fires another hyper sonic projectile and effeciently drops another one of the creatures. They are close enough now for Schafer to start a full auto volley of 10mm caseless from his pulse rifle. Skaleet joins with intermittent cracks from his gauss rifle. Ting unslings his laser rifle and starts his own deadly work. Below, Zari can hear the the battle heat up. She can feel the familiar adrenaline rush of her warrior race. She tries to calm herself for the task at hand. She has made it down half way. She loses her grip and falls. It take a moment to get her arms oustretched and glide. She swoops back to the wall and graps hold. She is now below the orb. She finds it easier to climb up. Schafer slams in another clip. Cok Ting Gok takes a moment too check his power pack and fumble through his gear wondering if a grenade would do the trick. Skaleet cooly takes aim and touches off another shot. The monsters are within 100 meters now. The team can see thier enraged faces. They all have lengths of rusty steel. They wave their clubs over their heads and bang them on the ground as they shuffle closer. Though there number is nearly halved they seem undaunted. Zari reaches the orb. She nearly loses one of the five shards when she unbundles them. She begins the difficult task of holding on and fitting the shards to the orb. Shafer exhausts another clip. He hears his chronocom, "what is going on down there?", a hologram of Chadra inquires, hovering over his left arm. "No time to talk." Skaleet sneers at the image. A few more shots from each of the combatants leaves the group of monsters at below half their original number. They start to break up their group and move back into the ruins. Zari puts the last shard into place. The orb and shards float awy from her an dfloat to the middle of the tube. They begin to rotate. Slowly at first, then faster. They start to eminate light. Still they go faster. Zari doesn't hesitate and starts to climb back up. The shards are now a howling, blinding light. The walls of the huge artifact begin to glow. On the surface, Scafers chonocom sprouts another hologram of Dr. Chadra. " The red star is eminating a huge radiation signature. I think it will lase soon!" She frantically yells. " "We calculate the trajectory to hit your location," she adds. "We better get out of here," Skaleet anounces. They run to the tube. By the time they get there Zari is nearly out. The whole structure is now glowing. They all sprint for the ship. No one has to wait for Gorilla. (He may be artificial but he's not stupid) The ship lifts off. When it is clear a huge beam baths the structure. Soon after, a huge blast comes out of the center spire of the structure. The blast carries a colosol projectile to the red sun. The team makes it back aboard The Beast. At least I got to scare an alien rabbit thingy...... |