Description:
Suggested corrections and updates to the Yazian section of Sector 2
As written
...gray to Iight tan. (light started with a captial I, hard to tell with this font)
With corrections
...gray to light tan.
Senses As written
Yazirians' senses of hearing, smell and taste are equivalent to a human's.
Senses With corrections
Yazirians' senses of hearing, smell, and taste are equivalent to a human's.
As written
They usually wear dark goggles when they must work in sunlight. In bright light, Yazirians without dark goggles must subtract 15 from both their Dexterity and Reaction speed scores.
Suggested Corrections
Yazarians usually wear dark protective goggles or contact lenses when working in daylight or brightly lit interior spaces. Yazarians working in bright conditions without protective eye gear must subtract 15 from both their Dexterity and Reaction Speed scores.
Speech As written
Their own language is a combination of Human-type sounds and snarls and growls.
Speech With Corrections
Their own language is a combination of Human like sounds interspersed with yips, snarls, grunts, and growls.
Motivations for Adventure As written
A Yazirian travels in the circles where their Darzuhn may be found and will take on any quest to overtake their life-enemy or that brings them closer to their goal. Yazirians that refuse to take a Darzuhn will find their thirst for adventure overwhelming and find mundane life intolerable.
Motivations for Adventure Suggested corrections
Yazirians tend to gravitate towards places where their Darzuhn may be found and will take on jobs or quests that bring them closer to their goal of overtaking or destroying their life-enemy. Yazirians that refuse to take a Darzuhn grow to find mundane life intolerable, and will be overwhelmed by wanderlust and a thirst for adventure.
Adds to the pool of names as an homage to Plant of the Apes movies 1968 - 2001
Zira, Zaius, Urko, Ursus, Aldo, Thade, Sandar, Ari, Nado, Attar