Possible Star Frontiers mini-convention

AncientClikk's picture
January 17, 2008 - 11:19am
I am thinking of holding a mini-convention for Star Frontiers on Feb. 16 in Garden City (suburb of Detroit), Michigan under the auspices of my local convention organization.

I'd like to get a feel of how many of you might be close enough to make teh trip and/or GM (I will be running a game myself)....



Anonymous's picture
w00t (not verified)
January 17, 2008 - 11:33am
w00t and cleancutrogue can make it. :-D

we were going to hold a convention called "w00t-c0n" in FEB as well, but'e due to circumstances and resources were going to move it later in the year.

a few others are in Indiana that might be able to come, let's see if they pipe in.

AncientClikk's picture
January 17, 2008 - 1:59pm
I wonder if one of you is the fellow I met at a Metro Detroit Gamers convention. IIRC he was in Toledo and is a huge SF fan.

Wow - that makes 3 players thus far. I was going to do Bugs in the System, but decided instead to do a rewrite of a rather awful Judges Guild product for Traveller, which I hope to make super-fun. It has a map perfect for Star Frontiers (other than the decks not being aligned perpendicular to the axis) with chit-sized grids.

I'm still deciding on my house rules and skill systems. I know for sure I am dropping all the pre-reqs for Spacers...I always hated those. I'll probably just use the skills from AD and KH and skip the combo skills from 25th Anniversary edition...I want to keep it quick and light and get some new players.

Look forward to seeing you there...I'll make an official posting most likely this weekend.

Doc Fishbone's picture
Doc Fishbone
January 17, 2008 - 4:26pm
I'm in!
Mess with the fish....you get the bone!!!

beowulf's picture
January 17, 2008 - 5:19pm
Just give me the space-time coordinates and I'll try to be there, but I can't be certain about it at this point.

Anonymous's picture
w00t (not verified)
January 17, 2008 - 6:37pm
beowulf wrote:
Just give me the space-time coordinates and I'll try to be there, but I can't be certain about it at this point.

this space.
you are here.


ya...it didn't make sense when I typed it either. Tongue out

CleanCutRogue's picture
January 17, 2008 - 7:52pm
I'll come too!  Sounds fun!
3. We wear sungoggles during the day. Not because the sun affects our vision, but when you're cool like us the sun shines all the time.

-top 11 reasons to be a Yazirian, ShadowShack

AncientClikk's picture
January 18, 2008 - 5:56am
Wow - Holy Yazirian temple priestesses! I had no idea so many rabid fans were so close. You all make 5, plus a couple local guys from the hobby shop we are holding it in.

Man, I'd better get writing this weekend. A canned adventure will just not do...and Doom of the Singing Star is a little LARGER than I had planned for. Just exploring the dang ship would take 6-7 sessions for a gaming group, and I want to focus on some hot atomic blaster bloodbath fun!

Stay tuned. I'll post the 'official' announcement soon.

Anonymous's picture
w00t (not verified)
January 18, 2008 - 6:59am

Perhaps post what rules will be used including 'canon' and how you want us to generate characters, what level of skillz.... so when we arriving, pizza is ordered and character sheets are whipped out of our knapsacks.

I wonder if Batman ever said "Holy Yazirian Priestess Robin"? Money mouth
  Foot in mouth

AncientClikk's picture
January 18, 2008 - 7:11am

Star Frontiers Mini-Convention by Metro Detroit Gamers!
Saturday, February 16, 2008


  • One-Day Event at Pandemonium Gaming Center, Garden City, Michigan. Cost is $3 per person. This pays for use of table space at the Center.
  • An event by Metro Detroit Gamers, the Motor City’s 32-year-old game convention society!
  • Event will run from 1 to 10 p.m.
  • Sign-up now to participate. Once four persons are signed up, the con is on! Sign up by sending an e-mail to chipjamieson@yahoo.com
  • Character creation information will be provided on sign-up.
  • Drinks & snacks will be provided (within reason). Please feel free to bring a dish to share.
  • If you are old Star Frontiers fan (the game was originally published in the 1980s), or have never even heard of this wonderfully quick, fun, wild science-fiction system, sign up today for a lot of fun!
  • This is a roleplaying game of science fiction adventure. If you have never tried a roleplaying game, now is your chance! The easiest way to think of it is improvisational theatre mixed with boardgaming. You take on the role of a character in a story of interstellar danger and drama. Sign up today to learn more.
  • If you would like to join in running a Star Frontiers event as a Gamemaster, please e-mail John at chipjamieson@yahoo.com. If we get enough players, we will need more GMs!


Main Event (others to be added if GMs register)

Broken Arrow
Min/Maximum Players: 4/8
Difficulty: Easy, will teach
Duration: 8 to 10 hours
Your mixed crew of SpaceFleet flight officers and StarLaw agents are called to a nearby military base, for a mission that could change the balance of power in the Frontier!
<!--[if !supportLineBreakNewLine]-->



Corvus's picture
January 18, 2008 - 4:54pm
I will be with you in spirit.  I wish I could be there in body, but there are several insurmountable obstacles.  I wish you the best of luck, and somebody be sure to take pictures!
If you wish to make an apple pie from scratch, you must first invent the universe. -- Carl Sagan

beowulf's picture
January 18, 2008 - 5:51pm
Is Detroit Metropolitan Airport the best place to go if you are flying in?  That looks close to Garden City on a map.

TheWebtroll's picture
January 18, 2008 - 7:46pm
Wow... I wont be there, but you guys need to take lots of photos and post them here. And share the stories too...
The Webtroll
~Living UNDER the Information Super Highway

Anonymous's picture
w00t (not verified)
January 18, 2008 - 9:25pm
beowulf wrote:
Is Detroit Metropolitan Airport the best place to go if you are flying in? That looks close to Garden City on a map.

Correct. DTW
Anyone of us can pick you up if need be.

AncientClikk's picture
January 18, 2008 - 10:00pm
Holy crap..you're willing to FLY in, Beowulf? Good to know someone is making a decent living in this economy! As Woot said, if you're willing to do that, we can give you a lift.

In that case, we'd better nail a date (and I'd better get writing!)...if some of you cannot do that Saturday, but are close enough to make it...let me know ASAP. Otherwise the date is set (my wife said so...)

Again - please e-mail me at chipjamieson@yahoo.com to confim confim...and I will send you the character generation specs. Quick note: Houserule is Spacers don't have pre-reqs from KH - just make a spacer if you want...a good Navigator will be useful.

I tend to run a mixture of high adventure blaster action and Traveller-like serious plotlines...just so you know.

AncientClikk's picture
January 23, 2008 - 10:41am
OK - need you guys to sign up by sending an e-mail to me! I need a head count for the store.

Will's picture
January 24, 2008 - 10:37am
Clikk, love to, but Garden City's a looong way from Wagoner, Oklahoma, and my annual two weeks' of vacation have already been spoken for.

Am looking forward to seeing all the highlights in the forums.

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."

—Judith and Garfield Reeves-Stephens, Federation

AncientClikk's picture
January 24, 2008 - 11:07am
OK - no one except Woot has e-mailed me. So forget the e-mail confirmation.

Show up on Feb. 16 and we'll play. I am also posting a release this weekend on RPG sites ...

Thus far I have: Woot, Clean-Cut Rogue, Doc Fishbone (maybe), Beowulf (maybe), 1 or 2 local guys. I will post char gen and house rules this weekend (hopefully).


AncientClikk's picture
January 28, 2008 - 6:29am
OK - for all you convention attendees...bring something to drink, $3 for table fee to the hobby center, a dish of food to pass, dice and character. Here are the character gen rules...

OK – Welcome to the Star Frontiers Min-Convention hosted by Metro Detroit Gamers. I appreciate your participation!

Character Generation

Character generation is pretty much open. We will be using some rules from the 25th Anniversary Edition draft now at www.starfrontiers.us. I will also be encouraging, allowing some new ideas from the pages of the Star Frontiersman magazine, as detailed below.

Rules for Star Frontiers are available here: www.starfrontiersman.com. You are encouraged to download both the Alpha Dawn and Knight Hawks rules. If you are playing a person with starship skills, you will need the Knight Hawks rules (but see House Rules below). In addition, please download the Star Frontiersman collection volume 1-6.

Attribute Rolling: Please use an on-line dice roller (there is one at the Wizards of the Coast site) that tracks rolled values…you must bring a screenshot/printout of your attribute rolls.

Races Allowed: Any race (include the new ones from Star Frontiersman are allowed, with the exception of Mechanons and enemy species).

Please feel free to use “Fleshing Out Your Character”, Star Frontiersman #3, “Cinematic Martial Arts” from SF #4, “Robotic PCs” from SF #6. You may also use Edges & Flaws from the Remastered Alpha Dawn book.

PSA, Background, Profession: Any PSA is allowed, but all characters in this game are active duty members of either SpaceFleet, LandFleet or StarLaw. Please bear this in mind. Since we have starship positions to fill, I need at least 1 or 2 persons to make a pilot and engineer. The engineer will be especially crucial. Also, skill in gunnery will be very handy.

Another hint is someone with skills in detective work and law (perfect for a Ranger).

All will be enlisted, except for one player who volunteers to be a Lieutenant. (I would suggest the player should personally be a good speaker or leader…). I will allow ONE, and only one Mentalist PC.

Since the characters are experience, please provide for 30 XP in addition to the starting amounts. I will, however, frown on skills over level 4.

Equipment: Personal equipment worth no more than 1,000 credits and 100 kg is allowed. You each have a field-issue spacesuit (equivalent to skeinsuit armor) with 5 suit patches. (Vrusk and Osakar, of course, do not have the same style uniforms), Chronocom, Military ID, and a microfiber towel.

SpaceFleet: Neat, trim dark blue Naval uniform skeinsuit with rank insignia (for ground ops), laser pistol + 1 clip, chronocom, Naval ID.

StarLaw: Gridsuit, dirty and rumpled clothing (humans usually wear a tan duster coat/cloak), wide-brim hat, StarLaw badge, one handgun of choice, 5 zip-cuffs.

LandFleet: Dark brown LandFleet duty uniform skeinsuit, blastpistol & 1 clip (see Star Frontiersman issue 1), vibroknife + 1 clip, uniform helmet (integrated visor, commlink, IR vision, rebreather).


Just for kicks, we will be using the Individualized Skills option from 25th Anniversary rules. Although a bit more figidity, I wanted to kick the tires on this optional system as it provides a lot more customization at the expense of more paperwork. Normally, I prefer simple rules, but in this case we’ll give it a spin as the adventure I have planned is a bit more on the hard sci-fi side.

Ex. Lets created T’cchal Bensholuu, an Osakar SpaceFleet astrogator. S/he chooses the following:
PSA: Spacer*
Occupation: SpaceFleet astrogator

For the first 10 skill points, T’ccahal chooses the following (noted how I have arranged in cascade format):

Comps: Access & Operate 1 (100%)
    Comps: Display Info 1 (90%)
    Comp: Repair 1 (50%) – costs 1 pts, pre Acce & Oper
Science: Physics 1 (60%)
    Science: Astrophysics 1 (60%)
        Astro: Find Location 1 (60%)
            Astro: Chart New Routes 1 (60%)
                Astro: Plot Jumps 1 (100%)**
                    Astro: Risk Jump 2 (20%)


That pretty much cements the character down in hir profession. Now for the flavor skills (now most of these will cost more, as they don’t fall under the Spacer PSA). S/he has 10 points to spend, thusly:

Comp: Repair 1 (50%) – costs 1 pts, pre Acce & Oper
Eng: Damage Control 1 (special) – cost 1 point
Natural: Survival [Space] 1 (50%) – 2 pts
Commo: Operate 1 (50%) -2 pts
Behavior: Persuasion 1 (20%) – 2 pts
Weapons: Beam 1 (1/2 Dex+10%) -2 pts



That’s just the beginning skills for our character, fresh out of the Academy. Since this event allows for more XP, more skills may be added… My NPCS will be using the simpler system.

* Note – in my house rules the Spacer PSA does not have the ridiculous requirements as per Knight Hawks. The pre-reqs listed are all Level 1. Why a gunner would need Level 6 (!) in hand-held beam weapons before they can fire a ship’s cannon is beyond me.

** House rule: jumps take 10 minutes per light year to plot, not hours! So a 3 ly jump during a repair phase in combat is possible.

House Rules

  1. Variable armor. I have never liked the way Star Frontiers handled armor, but also dislike a static number to represent the damage soak. Thus, all armor soak will be based on a 1d10 x 10% to indicate how much damage is absorbed. This rule does not apply to armor such as Spacesuit Armor, Combat Armor, Polyplate and Powered Armor (which basically have a set role to completely negate incoming damage).
    1. Example: Greeko is wearing a skiensuit and is abushed by a thug who sprays him with a burst from an autopistol doing 30 points damage. The player rolls 1d10x10% and gets a 5 for 50%...Greeko only suffers 15 damage.
  2. Reduced pre-reqs for Spacer skills. All pre-regs for Spacer skills are Level 1. The old rules were silly.
  3. Anyone can drive a ground vehicle or skimmer at ½ Dex +20% - the majority of people don’t have specific driving skills and it does not take a skill of 90% to drive to work each day (unless you live in Detroit).
  4. Gravitics…the Frontier has within the last 15 years discovered and harnessed artificial gravity. However, it is very limited (the field can only extend for several meters) and very expensive (thus government/military starships only). The gravitic tech is not powerful enough to server as reactionless thrusters, nor can it produce inertial dampeners (thus crew must be strapped down during space maneuvers). [What this really does is allow me to use all the cool deckplans I have with ships assuming there is gravitic floor plates.]
  5. Void Engines: void travel is done via complex Void Engines built into the drive of a ship.
  6. Astrogation: astrogation times are now 10 minutes per light year, not 10 hours. It is typical for an astrogator to immediately plot an emergency jump route upon arriving in a system. Thereafter, they have the leisure of plotting a jump to an actual destination.
  7. All ships can land on planets – they do NOT use main drives, but rather chemical thrusters (a la D20 Future). Recent articles in Star Frontiersman have ion propulsion ships moving above ADF1. This is illogical and will not be used. Atomic engines are gaseous-fission drives, also known as “nuclear lightbulbs.”
So what’ll it be?

Please post on this forum to give me idea of who you will play – including some background story (military history would be great) and personality. You have all been on a week-long system patrol at the far edge of the Prenglar system in a picket ship known as UPF-PR-02 (aka ‘Princess 2’). This is a *very* cramped HS 3 ship housing 8 crew and equipped with a powerful sensor/comms suite. The damn thing is so cramped that the crew hot bunks in net beds suspended on the ceilings and eats packaged rations.

Corvus's picture
January 27, 2008 - 10:39pm
I'll be very curious to see if anyone builds a character using one of the Alternity species conversions.  I haven't seen how they work in play, yet.
If you wish to make an apple pie from scratch, you must first invent the universe. -- Carl Sagan

Anonymous's picture
w00t (not verified)
January 28, 2008 - 8:13am

Please post links to the 25th project area you want us to use skills with.
(I couldn't find "Individual Skills")

Dice Roller

Will's picture
January 28, 2008 - 8:42am
"Princess 2?!"

Skippered by one of those damn Longknifes, no doubt.... :D

"You're everything that's base in humanity," Cochrane continued. "Drawing up strict, senseless rules for the sole reason of putting you at the top and excluding anyone you say doesn't belong or fit in, for no other reason than just because you say so."

—Judith and Garfield Reeves-Stephens, Federation

Kevin's picture
January 30, 2008 - 6:41pm
I'm jealous... live in-person Star Frontiers.

AncientClikk's picture
February 5, 2008 - 1:12pm
Hey folks...perhaps the complicated skill system is too much...would you all prefer to use the standard AD and KH skills (I will still drop the KH skill pre-reqs because I think they are silly)...and of course, if someone wants to play a Mentalist (you MUST message me ahead of time about this...)

Let me know what you all want to do...

Anonymous's picture
w00t (not verified)
February 6, 2008 - 6:06pm
AncientClikk wrote:
Hey folks...perhaps the complicated skill system is too much...would you all prefer to use the standard AD and KH skills (I will still drop the KH skill pre-reqs because I think they are silly)

Only that AER is complicated and does not seem to fit well with your CON (old players and new players). It *could* fit if you had the time to explain percisley what your looking for. Also you need to explain what your saying about dropping the KH pre-req skills. Do we just pick any skill we want?

I would prefer AD/KH and choice articles in the Star Frontiersman you mentioned.
I plan on playing one of the new races presented with cinematic martial arts.

AncientClikk's picture
February 11, 2008 - 7:05am

Sorry folks - the mico-convention is cancelled due to lack of participation! We'll try again someday.