Shadow Shack October 28, 2007 - 10:38am | We might have discussed this in the past elsewhere --- but I'll reprint what I offered inthe past concerning what craft that Spacefleet personnel can expect to command according to rank: Lieutenants: Not in command of any fighting vessels, although eligilble to co-pilot/pilot Assault Scouts. Lieutenants in my campaign would probably be placed in command of support vessels, such as freighters, supply ships, troop transports, medical ships, couriers, etc. Can take XO jobs on Assault Scouts though. In wartime a Lieutenant could be given command of an Assault Scout, or perhaps as a squadron leader for a pack of fighters. Again, with a larger abundance (not as vast as the selection of Junior grades mind you), command isn't something many will see but they are certainly eligble for it. Lieutenants also start recieving more responsibilities in their fields (engineering, astrogator, etc...spend more time under the chief performing duties while the chief supervises/evaluates). Many Lieutenants also start recieving chief titles, such as chief engineer or astrogator aboard smaller craft, as training for future command positions. Fleet Lieutenants: Can be given command of smaller fighting craft such as Assault Scouts and Minelayers, occassionally Frigates...the latter more in times of need/emergency but can serve as XO on any such vessels in peacetime. The Fleet Lieutenant grade is where the "gene pool" starts thinning out, most (if not all) will have assumed a command or at least an XO position before being promoted to Commander. Commander: Definitely in charge of the smaller "capital ships" such as Frigates and Destroyers. In war they could be granted command of Light Cruisers, and during peacetime may serve as an XO on a cruiser. Space Commander: Light Cruisers and smaller Assault Carriers. In times of war, larger carriers and perhaps Heavy Cruisers. In times of peace, they can serve as XO on such vessels. Commodore: Larger Carriers and Heavy Cruisers, in times of war they could be given XO positions on battleships. During peacetime, Commodores up for promotion can be given XO jobs on Battleships. Note that both cases (war or peace) can simultaneously be applied... Rear Admiral: minimum rank for command of Battleships but most serve as XO on such vessels. Admiral: typical rank for battleship commanders, in war a Rear Admiral would assume command while the Admiral coordinates the fleet or strike force that accompanies his ship. Fleet Admiral: UPF Fortresses...coordinates all fleet and/or strike force activities. |
Imperial Lord October 29, 2007 - 5:38pm | There is much more to it than that... Stay tuned! |
Imperial Lord November 10, 2007 - 11:16am | UPF Ranks
– Officer: RANK SHIP
COMMAND Midshipman Jr. Lieutenant Lieutenant Fighter Fleet Lieutenant Assault
Scout Lieutenant Commander Assault
Scout * Commander Frigate Space Commander Destroyer Captain Light
Cruiser Commodore Heavy
Cruiser/Assault Carrier/Transport Rear Admiral Battleship Vice Admiral Task
Force Admiral Task
Force Star Admiral Supreme
Military Council ** Fleet Admiral Supreme
Military Council * Normally Lt. Commanders
serve as first officers for Frigates and Destroyers but sometimes command
Assault Scouts **
Star Admirals will sometimes command groups of Task Forces Enlisted: Crewman Crewman 1st Class Lance Corporal Corporal Sergeant Staff Sergeant Space Sergeant Master Sergeant Star Sergeant The
UPF used to have Specialists and Warrant Officers, but they were viewed as
confusing when working with the other militaries of the Frontier. The new, simplified Commissioned and
Non-Commissioned Federation Ranks are much more efficient. Their roles and responsibilities are not
solely determined by their rank, but rather by their Command. COMMANDS RECRUITING Recruiting
Command is tasked with the maintenance of personnel levels within the UPF. They are the lifeblood of the UPF. They are the first line of defense against
infiltration, incompetence and insanity among recruits. They also, on a positive note, are the first
to seek the truly outstanding candidates
that the UPF attracts. Recruiting
Command does its best to identify these individuals, and advise their superiors
of their talent. Recruiting Command also
has a robust Marketing Department, which seeks to portray the life of
cameraderie and adventure that a UPF career can bring. Seeing that the compensation and prestige is
high, Recruiting Command has an important but relatively easy time. Recruiting Command is headed by a Rear
Admiral with two Commodores assisting. SECURITY Security
Command has a myriad of responsibilities, primarily focused on the defense of
UPF information, personnel, installation, and equipment assets. As such, they work closely with all Commands
to ensure thorough investigation and fast response times should an issue
arise. Security Command personnel are
everything from plain-clothes undercover Agent, to code-breaker / hacker, to
uniformed, armored infantry to help other Commands secure their assets. Security command personnel are among the most
vetted of any personnel of the UPF. They
are commanded by an Admiral, with a staff of 5 Commodores, and 3 lower
Admirals. When the Admiral of Security
Command gets involved with something personally other than routine management,
it is a very serious issue for the UPF. ROBOT Robot
Command deals primarily with the development, deployment, repair and recovery
of the UPF’s thousands of Robots. They
will, if necessary, also assist Computer Command in their duties. Robot Command personnel are frequently former
or future Computer Command personnel, so the two Commands are closely linked
through personal connections. They are
led by a Rear Admiral with 2 Commodores assisting. TRAINING Training
Command deals with all internal educational situations for the UPF. As a result, they one of the few Commands
that works with every single other Command.
Hundreds of hours of holo-lectures are recorded every year by Training
Command on topics as wide ranging as Botany, Theoretical Physics, and Explosive
Ordnance Disposal. Training Command
staff are all experienced instructors in their fields, and get an additional
bonus to their pay to attract the highest quality management and staff. Training Command also has the most civilians
in their ranks – many members of Training Command are instructors on rotation
from civilian universities, adjuncting or on permanent UPF faculties. UPF schools have become among the most
respected and admired educational institutions in the Known Galaxy. 1 Rear Admiral is assisted by 4 Commodores in
Training Command. EXPLORATION This
Command is the smallest in the UPF. It
specializes in exploring sensitive areas of the Galaxy. While the megacorps dominate the exploration
initiatives around the Frontier, these are primarily economically
motivated. The UPF maintains this
Command to investigate planets which may have contact with the Sathar. Exploration Command also contains a Search
and Rescue component. Exploration
Command is led by 1 Commodore. MEDICAL Medical
Command deals with the physical and mental well-being of all UPF
personnel. Their doctors, specialists,
technicians and facilities are widely regarded as the finest in the
Galaxy. An Admiral heads Medical
Command, assisted by a staff of two lower Admirals and six Commodores. COMPUTER Computer
Command deals with all of the myriad computer systems used by the UPF. They develop, upgrade, maintain and repair
all computer-related equipment. There
are close ties between Computer and Robot Command, as many personnel transfer
from one to the other. They are led by a
Rear Admiral with 2 Commodores assisting. INSTALLATION This
Command operates all Federation fixed facilities, including the Armed Stations,
Fortified Stations, and Fortresses. They
work closely with Construction Command in the proper planning of these
bases. They are familiar with all of the
energy management and life support systems used by the UPF. They are also well versed in security
procedures. Most are combat-ready. This vital command is led by an Admiral with
3 lower Admirals and 6 Commodores. ADMINISTRATION This
large Command is responsible for all record keeping within the UPF. They
serve the Admiralty in a most critical function: the presentation of the
yearly United Planetary Federation budget to the Planetary Senate. Admin Command staff assists the Supreme
Commander and the Supreme Military Council Admirals for days to prepare for
testimony before the Senate. Admin
Command also keeps track of the monumental amount of data that is collected on
the hundreds of thousands of UPF personnel serving all over the Known Galaxy. This command is led by a Vice Admiral and a
Rear Admiral with 5 Commodores on staff. MAINTENANCE This
Command deals with the various comfort and efficiency needs of the UPF. They have a wide variety of skills and are
used to bolster the technical and labor needs of other Commands. Maintenance Command techs are regularly
called up when other tech personnel are wounded, killed, or leave the
service. They provide additional depth
and technical support for key operations.
They are led by 6 Commodores. COMMUNICATIONS This
Command serves several different functions.
First of all, it is responsible for the relay of data (messages) between
various UPF entities all over the Known Galaxy.
When not busy with this vital role, they also assist Intelligence
Command in the interception and decryption of all suspicious or hostile
messages. Their techs rove around the
galaxy operating and repairing highly sophisticated communications
technology. They are led by a Vice
Admiral and 2 Rear Admirals, and 6 Commodores. LOGISTICS This
Command is concerned with the replenishment of UPF personnel in regards to all
consumables. Energy, food, ammunition,
fuel, equipment – whatever supplies are required for a Federation mission – it
is all provided for, as best as possible.
The complex task of moving these mission-vital materials is a full-time
job for Logistics Command. Personnel
from this Command, similar to Training Command, have the privilege of working
for every other Command in the UPF. It
is led by an Admiral, with 5 lower Admirals and 10 Commodores. RESEARCH This
small Command performs the science functions of the UPF. Since the most advanced research takes place
at public Federation Universities - such as the elite UTILITY
CRAFT These
personnel are responsible for all craft smaller than Hull Size 1, or use
chemical drives, or never leave a system.
All non-combat aircar, jetcopter and intraplantary units fall under
Utility Craft Command. They also pilot
the Assault Shuttles launched from the UPF’s Assault Transports, to put troops
on the ground of planets anywhere in the Known Galaxy - by the thousands, if
need be. They are led by 12 Commodores. PLANETARY
DEFENSE FORCES These
are the ground combat specialists of the UPF.
These elite warriors are the finest soldiers in the Galaxy. The vast majority are already experienced
soldiers on their home planets when they join, though not all have combat
experience. Thousands
of credits go to paying, equipping, training, motivating, and sustaining each
one of these troops. The Planetary Defense
Forces are the fastest growing part of the UPF, as the UPF wants to be prepared
to invade Sathar homeworlds with ground troops, should that be viewed as
necessary. Planetary Defense Force
Command units will also support local planetary militaries under attack by the
Sathar, and are normally used as shock troops when working in coordination with
local defenders. All combat vehicles,
such as the myriad combat variants of the Explorer, are held in this
Command. All combat aircar, jetcopter
and intraplantary units fall under Planetary Forces Command. At
this time, this is the easiest way to join the UPF. It is also the easiest way to get killed in
the UPF, as mass ground battles with the Sathar, when they do occur, inflict massive casualties on this Command. The Sathar have demonstrated a preference for
tactical nuclear weapons in ground combat situations, especially if an
engagement is going against them. An
Admiral with a staff of four lower Admirals and ten Commodores command the
various units of the Planetary Forces Command.
The
Command, is separated into Army Groups containing at least 3 Armies, Armies
containing at least three Corps, and Corps containing at least 3 divisions. Each division has about 12,000 troops. Mechanized Infantry and Armor are the two
main combat arms, backed by an impressive array of artillery, missiles, and
atmospheric/orbital combat craft. It is
expected that the number of Admirals and Commodores will increase as this
Command expands. Lack
of interstellar transport is a major problem for projection of this force, as
the UPF does not have the transport capacity for anything more than a Corps. As a result, the Planetary Forces are reliant
on the expansion of the SpaceFleet for more (and bigger) Assault Transport
ships. This Command has lobbied for
expansion under fierce resistance from the Planetary Senate and the certain
members of the Admiralty. The
other problem for this Command is political.
Some believe that the Sathar worlds should be nuked from orbit and
utterly obliterated, without regards to other life on the Sathar homeworlds or
a desire to attain any Sathar technology.
Some even question the existence of this Command at all, as it is viewed
as a tool of possible direct intervention into the affairs of a Member Planet
of the UPF and unnecessary in the war against the Sathar. As a result, the pace of growth in this
Command is slowing, but most Frontier citizens support its growth, if only to
support them if invaded by the Sathar. CONSTRUCTION While
Installation Command is responsible for operating fixed UPF facilities,
Construction Command is tasked with building them. Often from very primitive environments and
conditions, and sometimes under fire, Construction Command works to create
bases for UPF operations. Some are
permanent, such as the Space Station program, and some bases are
temporary. Construction Command works
closely with other Commands such as Installation, Computer and Robot to make
sure that all of the required structures are provided. Construction Command is led by a Rear Admiral
and four Commodores. LEGAL Legal
Command deals with any required challenges to UPF activities by the Federation
civilian authorities or member planets.
They ensure that UPF personnel obey all laws, but also ensures due
process of justice should an accusation come to light. UPF personnel accused of wrongdoing can expect
a vigorous defense provided for them by Legal Command. A court of justice, with a reputation for
being rather strict with its punishment exists to pursue members of the UPF who
violate local or interstellar law. Legal
Command also maintains a robust Public Relations operation. This Command also deals with the mountains of
paperwork associated with the UPF’s dealings with the Planetary Senate, and the
wills and other legal documents of UPF personnel. Legal Command is led by a Vice Admiral, with
two Rear Admirals assisting. 6
Commodores also serve in Legal Command. INTELLIGENCE
COMMAND This
secretive Command serves many functions, some of which are unknown to any
except the Supreme Command, and certain Planetary Senators. Intelligence Command focuses on the gathering
of enemy intelligence, but will also assist other Commands (such as Security)
in defensive measures to protect Federation communications. They also maintain a small, but highly elite
team designed to investigate, detect, and capture/kill Sathar Agents within the
UPF. Intelligence projects and missions
are clouded in secrecy. Its Command
structure is unknown, but is believed to have at least 1 full Admiral and a
large number of senior officers. SPACEFLEET SpaceFleet
Command is the most important and prestigious of all. UPF careers are made and unmade in the
SpaceFleet. For every single slot for
ship crews, there are thousands of applicants from around the Galaxy. Each ship actually has three crews – 1 active
duty and 2 reserve. The active duty crew
mans the ship for 60% of the year, and the reserve crews operate the ship for
20% of the time each. This gives vital
rest to the active duty crew and maintains readiness for the other crews,
should the SpaceFleet expand, or if the active duty crew is killed in battle. These reserve crews are normally the stepping-stones
to entering the Fleet under active duty.
The
SpaceFleet is the only Command where it is not necessary to rotate; (see below)
thus an officer can rise completely through the ranks without ever leaving. In fact, SpaceFleet officers are promoted
more rapidly than officers from any other command. SpaceFleet
personnel are frequently treated as “rock stars” wherever they go. Frontier citizens understand that these brave
beings put their lives on the line every day, and are suitably appreciative. All other Commands both admire and are
jealous of the quality organization that is the SpaceFleet. Most of the Admirals on the Joint Services Group
and the Supreme Military Council are from the SpaceFleet. While this practice has come under criticism
by some in the Federation Planetary Senate, it is widely regarded as
maintaining the focus on the most important role of the UPF – protecting the
Known Galaxy from the Sathar. Recruiting
Command personnel keep a running total of the number of applicants received for
each position on a UPF ship, (without giving away any vital intelligence, of
course.) These applications run into the
thousands. While some of the Admiralty
think that this is a tacky marketing method, none doubt its effectiveness. CAREERS
AS UPF OFFICERS New
UPF officers go through extensive training, depending on their Command that
they select, subject to the requirements of the UPF. Nearly 100% of all officers get at least one of
their three Command options that they select upon graduation from the Each
officer tours a Command for 3-5 years, depending on the needs of the UPF at
that time. Sometimes a tour will go
beyond 5 years, but this is rare. During
wartime, tours are frequently shorter than 3 years. In any case, after the tour is over, the
officer must switch Commands, sometimes with a delay waiting for a spot to
open. Usually the officer can pick his
preferred new Command, which is called an Option Transfer. Some
(the JSG tries to keep it to 10-20% or less) other transfers are Required
Transfers, where the officer has no choice as to the new Command. Required Transfers can happen at any time,
even if the officer in question has just started at an Option Command. Usually this is done to make good a personnel
shortage in one Command or another. New
arrivals receive specialized training and are quickly mentored by other senior
officers in that Command to fulfill their duties in their new roles as soon as
possible. The only exception to this
rule is in SpaceFleet Command. It is
possible for a UPF officer to spend his entire career in the SpaceFleet. In
any other Command aside from SpaceFleet, the highest rank one can realistically
attain is Commodore. There are some officers
in the non-Spacefleet Commands that use all of their Optional Transfers rotations
in the same Command. After a period of
time, usually twenty years, the officer (usually a full Commander at this
point, or higher) will not be transferred.
He is tracked at the Command to become one of its Commodores, and possibly one of the Admirals of that
command, if there is one. No further
Command transfers are permitted – including to the SpaceFleet. The chance of reaching the Supreme Military
Council or the Joint Services Group is very low. The officer becomes a senior specialist
manager at that Command. These
officers are referred to by SpaceFleet officers as “lifers”. Sometimes the “lifers” are looked at as not
having much ambition, since they are so dedicated to one Command. Nevertheless, these Commodores are highly regarded
experts in their Command specialty, and are respected by all of the UPF. Most non-SpaceFleet officer careers end at
Commodore. Some Commodores will serve
for many years waiting for a single Rear Admiral slot, which, more often than
not, is snatched up by some hotshot from SpaceFleet. UPF
Officers create teams as needed, stitching together resources from the various
Commands to accomplish missions.
Seniority structures are rapidly determined by the Joint Services Group (JSG)
and are obeyed without discussion or hesitation. If practicable, the Joint Services Group will
solicit opinions from the various Commands as to the hierarchy for a particular
task or facility. However, the JSG is
more than capable of determining a command structure within seconds, should the
need arise. Officers
of equal rank are always equal, regardless of time served or any other
consideration. When two officers of
equal rank have an issue, the decision is made by the chain of command –
normally stopping at a Commodore, if the issue even gets that far. Every mission, facility and procedure has its
own structure and chain of command, and Federation officers are expected to
help manage the leadership process for the senior levels. In the larger facilities, these chains can
get complex and confusing but that is part of the challenge of the Redundancy
Policy. Sometimes
there is some Command rivalry. Certain
Commands compete with others for resources and respect. This can result in resistance to the mandates
of the chain of command, but some dissent, particularly in peacetime, is
tolerated. Process improvement is welcome,
and the UPF is somewhat unusual as a military organization in regards to its
upward feedback – particularly among the officer corps. The UPF takes great care that honest input
given by junior officers does not adversely affect their careers. This process is yet another of recent UPF
reforms. As a result, the senior
leadership has a good picture of how their strategies and policies are being
implemented, and make adjustments accordingly. REDUNDANCY The
UPF is not a Corporation, and this is reflected by the redundancy of personnel,
technology, processes, and equipment.
The key concept is to be able to sustain battle damage and casualties
while still accomplishing the mission. As
a result, the UPF can appear “bloated” as an organization. For example, the average UPF robot has 3.6
technicians available to work on it in any given ship or facility. However, this is not waste, it is depth. This is an expensive policy in all areas, but
is viewed as the most important to ensure mission success. A
recent proof of the Redundancy policy was during an outbreak of a new strain of
Blue Plague at a Federation base at Hargut.
Since Maintenance Command was housed outside the buildings at the base
that had the contagion, they were able to suit up and go into the As
a result of a Redundancy in equipment and skills, thousands of lives were
saved. After the initial deaths of over
400 UPF personnel at the base, not a single life was lost once Maintenance
Command teams were able to ensure that the computers were running and working
to resolve the situation. Medical and
Research Command assets, while billions of kilometers away on distant facilities,
were able to fully leverage their expertise, days before their Emergency
Response teams even arrived in system.
Their input was critical in ensuring that the Blue Plague did not spread
to the local civilian population. The
Hargut Incident was, and is, viewed as a triumph for the deep skill sets that
the UPF inculcates in its members through the Redundancy policy. It is also viewed as a model for Emergency
Response. Independent computer analysis
has revealed that some megacorps and plantetary governments faced with a
similar crisis would have lost more lives.
As a result, many new plans, procedures and improvements have been
established by these entities using the UPF as a model. TEMPORARY
RANKING Along
the lines of the Redundancy Policy is the Temporary Ranking System. This is a system of temporary promotion for
emergency situations. For example, if a
UPF Frigate crash-lands on a planet and the Boarding Party Commander (rated as
a Lieutenant) is the ranking surviving
officer, he will be promoted to Temporary Commander, the minimum rank to
command a Frigate. All courtesies and
pay apply to the new Commander, but upon return to regular conditions, the
Temporary Commander is returned to Lieutenant.
The time served counts towards his promotion to his next rank (in this
example, Fleet Lieutenant.) “Temp” rank
does result in an increase in pay while in effect, and this money is retained
by the officer when his normal rank and pay grade are restored. ENLISTED
PERSONNEL While
UPF officers are of very high caliber, there have been some problems among the
Enlisted ranks. However, these difficulties
occurred when the Federation was in its infancy, and Enlisted pay and benefits
were poor, especially when compared with the civilian sector. As a result, many reforms have been enacted
by the UPF involving increases in pay, more choice in Command rotations, better
benefits (especially for family units) and educational opportunities. In
the beginning of the UPF, the Enlisted Ranks seemed to comprise Spacers that
the other organizations (mega-corps and science expeditions, etc) had rejected.
The conditions and low recruting standards led to poor organizations,
low morale, criminal behavior and even a few mutinies. But that was all before the recent
reforms. Now the situation has been
largely reversed and UPF Enlisted positions, especially in the SpaceFleet, are
highly prized. Enlisted personnel have
the benefit of shorter tours (2 years normally) and it is usually easy for an
Enlisted “billet” (i.e. position) to be
renewed. Their pay is lower than that of
officers, but is in line, if not better, than the pay of an equivalent position
in the private sector. Advancement
in rank can also be somewhat faster than officers. Enlisted personnel that do change Commands
usually get their first choices more than officers, since there are usually
more Enlisted billets available. Command
transfers are almost all accompanied by rigorous education and training which
is now prized in the civilian sector.
Many companies actively recruit UPF senior Sergeant ranks, as they have
extensive skills in managing small groups and building teams. THE
ADMIRALTY This
organization is both shadowy and majestic at the same time. All UPF Admirals are highly experienced,
educated, and respected officers. Only
the very best are considered for the Admiralty.
Each Admiral has a custom banner and baton with his own personal
insignia. These insignia are carried
everywhere the Admiral goes. Admirals
have whole staffs that work for them: an Adjutant, an Aide-de-Camp and a
Subaltern. Adjutants are mid-level
officers. The Adjutant is the executive
officer of the Admiral and sometimes his second-in-command. His job is to assist the Admiral directly in
all decision making and command responsibilities. The Aide-de-Camp (or “ADC”) is a junior
officer that handles the Admiral’s schedule and other administrative
duties. The Subaltern is a senior
enlisted man who assists the ADC and Adjutant, but also will serve as a liaison
to the Admiral when issues that may be unique to the Enlisted Ranks are
concerned. They are often consulted to
ensure that orders given by the Admiral are not too complicated and are easy
for all to understand. Admirals
have certain universal command and leadership talents that enable them to
tackle any situation. They are highly
trained managers who know how to take charge, set up a command structure, delegate
appropriately, and accomplish the mission.
They are also experienced soldiers fully capable of entering combat if
absolutely necessary. The
highest bodies in the UPF are the Supreme Military Council and the Joint
Services Group. The SMC is in overall
command of the UPF. The Supreme Military
Council is tasked with grand strategy, intelligence coordination and other
command roles within the UPF. Their
decisions are led by the Fleet Admiral, who is the Supreme Commander of the
UPF. This post is currently held by a
Vrusk, K’zzr Grilltk. Grilltk’s policies
and reforms have rejuvenated the UPF and its reputation. Fleet Admiral Grilltk has also been very
adept and persuading the civilian authorities, who control the purse strings of
the UPF, to increase certain taxes and raise personnel, equipment, and redundancy
standards. His reforms have been
universally well-received and almost all fully implemented. Another
important role of the Supreme Military Council is testifying before the
civilian authorities, since the UPF requires vast sums of Credits to operate
and controls very little of its own money.
Budget time is a very tense period for the SMC, and for the UPF as a
whole. Many days of preparation go into
the reports and testimony that the SMC must give to the civilian authorities. Many Star Admirals wish they were back
piloting shuttles at the Academy when faced with a grilling from some
disgruntled Senator. The
Supreme Military Council is selected from the Admirals in the Joint Services
Group and elsewhere. All must be
approved by the Planetary Senate. The
Joint Services Group, or JSG, is primarily a logistical and command / control body. They are responsible for the creation of
chains of command at all UPF facilities, stations and ships. They closely review all promotions,
particularly those of senior officer personnel.
For example, all aspiring Captains and Commodores must attend rigorous
review boards before the Joint Services Group.
The JSG also constantly reviews doctines, tactics, policies and
procedures, always looking to streamline, simplify, increase efficiency and
increase combat effectiveness. Civilians
also play an important role in the UPF.
Locals can be hired to do menial tasks, or even non-combat roles if UPF
personnel are lacking (this is rare).
Civilians are a common sight at the Research and Training Commands. The
Planetary Senate’s Auditing and Control Committee are particularly dreaded and
annoying presences in the UPF. They
investigate infractions on behalf of the Planetary Senate and report solely to
Senate authorities, watching for corruption.
Any whiff of impropriety in the UPF will bring down their hammer, and
not even the Fleet Admiral himself can order them around! Today,
UPF personnel represent the finest individuals in the Galaxy. Shortly after the First Sathar War, archaic
traditions from legacy military organizations, poor management, and budgeting
problems plagued the UPF and SpaceFleet.
Now, Frontier citizens are proud of their mighty United Planetary
Federation and its SpaceFleet. Billions
of credits, and millions of hours of work have turned this organization around
- into the envy of the Known Galaxy.
Even the megacorps, who used to scoff at the management practices of the
UPF, now look to the UPF for new ideas and techniques. Former UPF personnel are sought after by all
manner of Frontier business, scientific, and government institutions. The UPF is also a model of racial harmony –
attracting the best of all Four Races. They
can be somewhat elitist, but that is common among the elite! Supreme Commander:
Fleet Admiral Supreme Military Council:
8 Star Admirals Joint Services Chief : Star Admiral Joint Services Group: 8 Admirals |
CleanCutRogue November 8, 2007 - 6:59pm | Wow that's a long post :) 3. We wear sungoggles during the day. Not because the sun affects our
vision, but when you're cool like us the sun shines all the time. |
Corjay (not verified) November 24, 2007 - 8:58pm | Here's a list of ranks made for Star frontiers. It's been around for a while. http://www.starfrontiers.com/Solanus/index.htm |