jedion357 October 6, 2019 - 5:03pm | I've been going to school for testing for the CDL license and a significant portion of the testing is Pre trip check of the tractor trailer. Inspecting or checking for safety equipment, steering, braking, engine components, paper work, structural issues on the trailer, lights, wheels, drive train, fifth wheel, fuel and batteries and more. Rumor has it that the State of NH is twice as anal about testing as the state of Maine. And I know that some drivers will tell you they havent done a pre trip since they tested for their CDL so its not 100% mandatory but can be a good idea. So the question is, "Should there be a pre-flight for KHs ships?" Note I'm in essence comparing KHs ships to Commercial vehicles in the real world and I suppose that is not a bad comparison? The purpose is of course to catch safety issue and head off a maintenance issue before you head out on the trip. So if we create a pre-flight rule then it would be a dice roll that checks for a maintenance issue and allow it to be fixed before the flight. Once that is done the rule can state that the flight will go off without a problem and or no chance of hyper ignite for atomic drives? rapid dust off ignoring a pre flight will increase chances of a problem or item braking on this flight? for scale a good commercial trucks pre trip should take 30 minutes, the training school is teaching us to do it in 10 minutes for the test which is really about showing you can do a pre trip not actually being tested on doing one right. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
jedion357 October 6, 2019 - 5:06pm | Or is there a pre flight already in the rules that I have forgotten about? I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
JCab747 October 6, 2019 - 6:09pm | To answer your first post on this topic, Yes. Much like smoking the jump, a rush to takeoff could lead to disaster. Regarding your question on whether or not there are already pre-existing rules in the game regarding a pre-flight check, none that I know of. Joe Cabadas |
jedion357 October 6, 2019 - 6:16pm | So i'm thinking 10 minutes per hull size with a maximum limit of 1.5 hours? to perform a pre flight I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |
KRingway October 7, 2019 - 2:08am | Or instead there's simply a button that fires up everything and gets you ready to roll in the least amount of time. Various jet aircraft over the years have similar systems, especially those involved with rapid response. |
Shadow Shack October 7, 2019 - 3:44am | The only canon rule I am aware of is regarding to planetary take-offs, detailed on p.31 of the KH Campaign Manual (essentially d10 minutes per HS). I see no reason why (if you toss out the optional gravity rule) you couldn't use the same rule for space station/orbital take-offs as well. There is also a rule on the same page regarding shortened pre-flight checks/dust-offs. |
jedion357 October 7, 2019 - 4:18am | I think normally the characters just do a lot of stuff that is "off camera" and that pre flight checks are one of those things Ie a player can say we do the requisite pre flight check and no further comment is required. However, in a "get to the chopper" situation or a "its time to get out of Dodge" situation a pre flight check might be skipped. Nothing might happen or the referee might simply roll and let the dice lay where they may. Referee may also want to delay the PCs at a location for a reason and simple pretend to dice and announce during your pre fight check you discovered a problem: the stablization regulator for all the manuever thruster is fried and must be replaced... without it your MR rating is 1 or 0- each Kh turn you may attempt to use a point of MR but must make a successful skill check to do so otherwise no Smart players will stop and fix it. I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers! |