The Bandito Project

Welcome to the Bandito Chronicles

The first step is working with your players on creating characters and learning the skill sets that they choose. I chose to use the Alpha Dawn Expanded character creation on page 4.  From there, they will be hired on as interns as repo-men for the Brixton Corporation - and so begin their journey....

Welcome interns, to Bestway Recovery - a Brixton Corporation subsidiary. 

( As you look at the signage on the building you see Bestway Recovery & other services - apparenty the '& other services' was scrawled in there by someone. )

Bestway Recovery's mission is to collect assets that are missing or overdue.  As the corporate recovery agents of the city of New BrixtonTM, owned and operated by the Brixton Corporation, your duty is to retrieve these assets in a timely manner. We will supply you with the job brief and tools that you need to be succesful.

For any further assistance please refer to the Brixton Corporation Human Resources Orientation Kit - or speak to your general Manager. Ray Campos. 


 

01 Chronicle 1: The New Brixton Campaign

Chronical 1 Overview

Background:

Adventure starts on the planet Pale in the year 116 F.Y.

The story begins with the players being hired on as interns for a recovery and repossession service called Bestway Recovery which is a subsidiary of the Brixton Corporation.

Starting on the icy planet Pale, in the roving mining juggernaut city of New Brixton, the characters will encounter layers upon layers of intertwining adventures.  What was once thought a long gone threat, now has been resurfaced through a secretive shadow group that manipulates the world around them.


Nemesis Boss Hierarchy

Zerom

Graylo Demorgal
Cygnus Borman “Smiles” (independent business man)
Cryzak Ch’tock   (Drop point Warehouse Mgr)

Krrk (link)

Low Fi Spinner Gang


Hurfl Grulog
O.N.F.
Thrax Plastar
Hamish Blastworthy
Brook Oberhausen

 


Target Boss for Chronical 1:

Graylo Demergol


Missions in Order

Official: Bestway Recovery Jobs
Unofficial: & Other Services

  1. Mission 01 (Official): recovery from warehouse  (Combat mechanics)

  2. Mission 02 (Official): recovery from Low Fi gang  (Vehicle mechanics)

  3. Mission 03 (Unofficial): investigation of lost explorers (site of stolen artifact)   (Planet exploration mechanics)

  4. Mission 04 (Official): Delinquency  (Robot mechanics)

  5. Mission 05 (Official): Track Bait Car (introductory to plot characters) (Grenade/explosive mechanics)

  6. Side Job (Designer): The Designer asked them to find ProtoZortium - (Jetcopter / Cave mechanics)

  7. Mission 06 (Official): Kidnap and Start of Sathar War (Spaceship combat mechanics)

  8. Mission 10.1 (Mechanic-Conditional): Mechanic Missing Bots

  9. Mission 07 (Official): Missing Jet Copter. Introduction to a crashed spacecraft the players can try to rebuild.

  10. Mission 08 (Official): Recover bots. Another Hook for the Nora Blue (downed spacecraft the players can rebuild)

  11. Mission 10.2 (Official): Tornadium Run (Zero gravity combat mechanics)

  12. Mission 10.3 (Official): Stolen Trucks, Operation Bit Delete Phase 3

  13. Jail Time

  14. Breakout

Game Ideas:

Operation Bit Delete

Phases

  1. Acquire Robots

  2. Acquire enough Tornadium explosives to blow the 4 drill mechanical housings

  3. Acquire Vehicles & Begin Operation


Concept: Framed!

The party gets framed for 3 or 4 things by ?????  [Lackey: Detective Cryohal]

  1. Destruction / Murder of an Exploration Team (mission 3)

  2. Theft of an artifact  (mission 3) labeled as pirates

  3. Operation Bit Delete: Sabotage of the Drill foundation  

    1. 4 cars stolen, all having tracking devices, we have a computer to track 

    2. On the way to the first car, have another car blow up a drill - and have dispatch announce there are bombs on board, and to stop the cars at all costs.

    3. Robot Suicide Drivers

    4. No time for police, we will notify them, but right now it's up to you!

    5. Det. Cryohal - “perfect crime, using the cover of being repo-men to do crimes in already marked stolen vehicles.”

    6. NFF will deny this.

Outlaws 

Ray Campos breaks them out of jail and put them up in a Safe House


But the party has to lay low for a bit and be criminals in the underworld.


The Demorgal Deposition

Remove Graylo Demorgal from office and out of the picture

  • Removal of other Chop shops and tying Graylo to the underdealings

  • Sabotaging his emissary work with nefarious players

  • Disrupting the flow of assets he acquires for Zerom


The Brexit Exit

Ray Campos Helps Party Escape New Brixton

  • Has connections with  N.F.F. 


Generic Idea List


  1. Need to Transport some goods  (Smuggling)

  2. Message Delivery - customer gets angry targets 1 of player characters to send message home

  3. Bounty Hunter Missions

  4. A Package was lost outside of the City, and they must survive the Frozen Lands

  5. Help from the nomads

    1. Explorer goes missing

    2. In a cave

    3. Journey through underground tunnel

    4. Beasties attack

  6. Abandoned town with infected

  7. Tunnel Boring Machine (Tech L1 can operate)  drill into caverns with underground monsters - goal is to search for potential veins of ore or to reach some stranded assets

  8. Rich Elitist has heard of the party's reputation, and want to hire the party to do things

    1. Recover an artifact from someone or something

    2. Seeks a skillset from one of the party members, but has nefarious ideas

    3. Possible Boons: New hardware, Information and Data, a vehicle, a new set of jet gliders


FLASHBACK IDEAS

A chance to go back into history and create one off characters.

  • Knight Hawks 2nd Sathar War board game

  • Ray Campos storyline




02 Chronicle 1: Job Briefs & Adventures

Game Mechanics Focus Areas

Mission 1: Combat mechanics, basic skill mechanics
Mission 2: Ground vehicle mechanics
Mission 3: World map mechanics
Mission 4: Robot mechanics
Mission 5: Grenade and throwables mechanics
Mission 6: Knight Hawks basic rules mechanics
Mission 7: Flying vehicles mechanics

Mission 01: Ground Cycle Retrieval

Job Brief

Objective:

To retrieve 2 ground cycles

Bounty: 

200CR / per cycle retrieval 


Bonus: Find out what they are up to and get proof. (500CR)


Total Possible: 900CR among employees + daily wages

Story

The cycles were on loan to a courier subsidiary from the Brixton Company and are now past overdue. The corporation would like their assets back. 


They were loaned out to:

  • Jerry McCormick

  • Mathias Needlemeyer


These 2 individuals worked at a courier service (another subsidiary of Brixton Corp) that used these bikes for a job, but the bikes were never returned and reported lost. 


The tracking device on the bikes were terminated, but a city scan of the bikes determined where the bikes were located, and witnesses said that they saw Mr. Needlemeyer riding on one of the bikes. The Brixton Corporation thinks that the 2 individuals are not straight with them, and are lying to the corporation. The corporation believes there is something more going on.

Intel

Sources Say:

  • It's in a warehouse in the 1st level of the Village. (We have the address)

Weapons Loadout

The Brixton Corporation will lend:

  • 1 - Sonic Stunner 

  • 2 - ElectroStunner (locked on Stun)

  • 1 - Electric Sword

  • 2 - Stun Sticks

  • 4 (20 SEU Clips)

  • 3 - Civilian Skein Suits with the Brixton Logos on them.

  • Transportation waiver to the location


Environment

Map(s): Small Wharehouse Map

Outside

Front Door

The doors have interfaces on them to plug in


There is a front door here with Level 1 Locks on them and L1 Security


There are 2 garage doors which are locked, and can only be opened from the inside..


A Security Guard Patrols the front walking  back and forth


1

Dralasite (Security Guard)

Melee Attack:Nightstick: 40% 

Ranged: Electrostunner (35+R)

PB: 0-5 | 0

Short:  11-15  | -10

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

PSA: Military

Beam Weapons 1 (25 + 10%)

Melee Weapon 1 (25 + 10%)


Electrostunner

NightStick (2d10, +5)

Has a key card to building



Form Change

Perception 05%


Back Door / Alley


Door has  Level 1 Locks on them and L1 Security


At back door / alley, roll for a random encounter


Random Encounter Table

0-20

Street Criminal tries to rob them  (A and B)

21-40

3 - 20 SEU Clips -  INT to find

41-60

Police Beat officer walks on patrol  (C)

61-80

Nothing Occurs

81-100

Camera Detects them and People inside warehouse all move into warehouse to ready ambush




A

Dralasite (Thug) Pongo

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Red Sash

(Red Stretch Gang) - minor gang

Form Change

Perception 05%



B

Dralasite (Thug) Chongo

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

Red Sash

(Red Stretch Gang)

Form Change

Perception 05%



C

Dralasite (Police)

Melee Attack:Nightstick: 40% 

Ranged: Electrostunner (35+R)

PB: 0-5 | 0

Short:  11-15  | -10

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

PSA: Military

Beam Weapons 1 (25 + 10%)

Melee Weapon 1 (25 + 10%)


Electrostunner

NightStick (2d10, +5)

 

Form Change

Perception 05%


Warehouse

There are 3 Lockers here


The Crates contain large machinery, nuts, bolts, Cogs, etc


There is a Computer in here that Controls all the garage doors L1 Security (Password)


Stairway going up.


If they saw the front garage doors, they noticed that these garage doors look different.


4

Yazarian - Zlerb

Melee: Sunstick (40%) 20SEU/2

Ranged: SonicStunner (35% + R) 20SEU/2

Walk

10m

Run

30m

 

Current Stamina

3

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

35/35

50/50

50/50

45/45

2

4

  

PSA: Military

Beam weapon 1 (25 +10%)

Melee weapon 1 (25 +10%)


Stunstick (3d10 or stun,+5, 20seu/2)

Sonic Stunner (Stun) Range Table

2,2,2





Gliding, Battlerage (05%), Night Vision





Loot Table

00-10

Gas Mask*

11-20

Flashlight*

21-30

91 hood ornament of a Hover Car

31-50

Coveralls

51-70

Compass

71-90

Sun Goggles*

91-00

10 Packets of Food




Garage

2 Bikes are located here covered in tarps


L1 Computer Terminal L1 Security controls doors and building security




Office

Computer 1:

Level 1

Security Level 1


[BONUS PROOF] In the Computer: there will be a list of vehicles with original serial numbers mapped to fake ones.  The 2 bikes are on there and yet to be processed. The names Jerry and Mathias are on the documents.


There are 3 searchable Lockers



Loot Table

00-10

Skein Suit (Civilian)*

11-20

Spare Medkit*

21-30

All Weather Blanket

31-50

Coveralls

51-70

10 - Vitasalt Pills

71-90

Vrusk cologne that smells of wet grass

91-00

4 - 20 SEU Powerclip*




2

Human Jerry McCormick

Melee Attack: Brass Knuckles: 23%  

Walk

10m

Run

30m

 

Current Stamina

45

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

45/45

45/45

45/45

45/45

3

5

  

PSA: Technical

Beam Weapons (23 + 10%)


Brass Knuckles (1d10,+0)

  

3

Human Mathias

Melee Attack: Chair: 8%  

Bottle/Mug: 28%  

Chain: 18%

Walk

10m

Run

30m

 

Current Stamina

45

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

45/45

45/45

45/45

45/45

3

5

  

PSA: Technical

Beam Weapon (33%)


Chair (1d10,-15)

4 Bottle/Mug (1d5, +5)

Chain (1d10, -5)

  



XP Rewards

1 - 3XP for 2 bikes

1 - 3XP for bonus


Mission 02: Skimmer Retrieval

Job Brief

Objective:

To retrieve a Skimmer [ Identification BRX:SA:763 ]

Bounty: 

6,000CR Vehicle retrieval  (10% Cut)


Total Possible: 600CR among employees + daily wages

Story

A Skimmer was reported stolen while one of our administrator’s was in a meeting.

Intel

  • Tracking tag checked in area of Foundry Level 2: “LIttle Fromeltar” a Dralasite neighborhood

  • Little Fromeltar is located in the Starboard Sector

  • No skeinsuits will be supplied- they may attract unwanted attention

Weapons Loadout

The Brixton Corporation will lend:


  • 3 - ElectroStunner NO TERMINATIONS

  • 3 (20 SEU Clips)

  • Administrative Vehicle Key Card

  • Transportation waiver to the location





Environment

Little Fromeltar

XP: 1

On a roll of 20% roll for random chance encounter, and then roll for encounter.

Random Encounter Table

0-20

Meet Joobs & Stretch  New Ally - has some information

Info: Knows of the Low Fi Spinner Gang and where they hang out at the Tectonic Drill Bit


Drinks “Scrogg”

21-40

Street Hawker:  3 - 20 SEU Clips for Sale  50% off  (Bobo Scribbs)

41-60

Street Hawker talks your ear off - Dorbo Jarvis (Dralasite) Has information

Sells wristbands, fake jewelry, knock off low end communicators

Info: Knows of bad guys a the Tectonic Drill Bit

61-80

Thug Ambush (XP +1)  (F-A & F-B)

81-100

Street urchins try to pickpocket you ( Roll Ref vs. Player  whoever has the lowest wins)




F-A

Dralasite (Thug) Groon

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

 

Form Change

Perception 05%


F-B

Dralasite (Thug) Moooph

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

 

Form Change

Perception 05%




The Tectonic Drill Bit - Parking lot


Parking lot with a mix of vehicles in there. You can hear the slow low thump of the bass from the club. Neon signs in the window emit light in the shape of musical noise. No one is in the parking lot.  


The Skimmer with the ID BRX:SA:763  is located there.


Supplied Administrative Key should bypass the door locks and ignition


During time of entering skimmer:

Dralasites come out of the bar and hop on hover bikes to chase.


Hovercycle Team A

Stolen Skimmer Driver (Will Jump On Hover Bike B)






1

Dralasite (Thug) Gloob

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Low-fi Spinner

Form Change

Perception 05%


2

Dralasite (Thug) Fap-Gonga

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

Low-fi Spinner

Form Change

Perception 05%



A

Hovercycle

 

Stop Speed / Cruise

100 kph (175m/t)  / 80 kph (150m/t)

 

Accl/Dece/TS/Turn

100/40/175/90   meters per turn

 

Passengers

2

 

Cargo Limit

.5 Cubic Meters




Hovercycle Team C

3

Dralasite (Thug) Grubblet

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

Low-fi Spinner

Form Change

Perception 05%



B

Hovercycle

 

Stop Speed / Cruise

100 kph (175m/t)  / 80 kph (150m/t)

 

Accl/Dece/TS/Turn

100/40/175/90   meters per turn

 

Passengers

2

 

Cargo Limit

.5 Cubic Meters




E

Stolen Skimmer

 

Stop Speed / Cruise

150 kph (250m/t)  / 60 kph (100m/t)

 

Accl/Dece/TS/Turn

80/40/250/70   meters per turn

 

Passengers

6

 

Cargo Limit

100kg 1 cubic meters





Roadblock & Chase

XP: 1-2


There is a car blocking the Up entrance to the upper levels. 


They will give chase.




Ground Car Team C

1

Dralasite (Thug) Brogon

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Low-fi Spinner

Form Change

Perception 05%



2

Dralasite (Thug) Draboo

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

Low-fi Spinner

Form Change

Perception 05%



D1

Ground Car

 

Stop Speed / Cruise

100kph (160m/t)  / 60 kph (100m/t)

 

Accl/Dece/TS/Turn

60/40/175/80   meters per turn

 

Passengers

6

 

Cargo Limit

150kg 1 cubic meters


XP Rewards

Vehicle Retrieval: 3

Searching Fromeltar: 1

(random) Ambush: 1

Chase: 1-2

Roadblock: 1-2






Mission 03: Mystery of the Exploratory Unit EMA-340

Mission Brief

An Under the Table Job

Trudy:

Ray wants to see you in his office. Follow me…

[Trudy leads the way and opens the back office door. She walks in and says: ]

“Here ya go boss” 

[ She waits till everyone is in, leaves and closes the door.]

Ray:

“I gotta job for you Reco’s . And since you've been doing so well so far, I figured you might be up to the task.  We need to find a missing Explorer.” 


Explorers were sent to an area [Brixton Sector Mu-8] to test the ores mineral content of the planet - but they never came back


But here's the catch…

Request comes from the Science Division. A friend of a friend asked Ray Campos for this favor

Because Brixton B.O.D. did not want to spend money on it. This is funded through “creative means” by the science friend. So this is strictly under the table.


Objective

Find out what happened to Unit EMA-340, and retrieve any data if possible.


Will be undercover as a Support Unit S-340 to back up the EMA-340 team.


Estimated 3-5 days


Find out what happened:  300CR

If any Data: 300CR (not to be disclosed)

Payload:

Ray will then show them to the back garage. Where an Explorer will be parked.



Explorer vehicle  50km/hour   400km a day = 8 hours of travel (4 hexes)

  • 1 Sonic Disruptor w/ Pack

  • 2 Laser Rifles w/ Clip & Scope

  • 3 Laser Pistols w/ Belt

  • 3 Electrostunners w/ Clip

  • Med Kit

  • 10 Days Emergency Rations

  • 3 Civilian Skein Suits with the Science Decals

  • 5 Extra Clips

  • 5 Doze Grenades

  • Built-in RadioPhone (1000km range)

  • 2 - Type 3 para batteries 2000km range


Required paperwork [ Falsified ] - Routine Maintenance

En Route

Random Event  (Roll for 35% chance per 100km, only one event per day)

  1. Another wreck  + creature ambush  (1-3XP)  2 packs of 15 army rats. E.E. Explorer wrecked ( 1 loot table Item)

  2. Find a stash, abandoned camp / Cave (3 crates - loot table) (1XP)

  3. Nothing Happens

  4. Cry for help from another Unit + Defend (1-3XP)

  5. Nomad local tribe from the Frost Lander (Good ally, not terrorists)  + Gain Ally  (1XP)

    1. Luze Shiplander

  6. Nothing Happens

  7. Cold Snap, Roll your stamina, if you fail, you get 1d10 damage

  8. White out, lose a day

  9. Nothing Happens

  10. Vehicle breaks down losing ½ day + creature ambush  (1-3XP) Roll Vehicle Breakdown table pg.15




Loot Table


01-05

500g of Tornadium D-19*

06-10

5 Doze Grenades*

11-15

10 Staydose*

16-20

10 Stimdose*

21-25

10 Biocort

26-30

Rope

31-35

Rusty crampons

36-40

Extra bedding

41-45

Steel rods

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

6 folding chairs

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Carrot and 2 pieces of coal for a snowman

76-80

Finely polished rocks

81-85

Box of Dralasite adult magazines

86-90

Instruction manual to the Drilling Core Machine

91-95

Yazirian fine tooth comb

96-00

Ball Bearings

*can only get once


The Massacre at Narrow’s Knife

1-3XP

When they get there.. Roll Intuition to see some craft fly off in the distance.


Destroyed Explorer vehicle - Intuition Check: appears to be looted.  


CLUE:  A partial Data Computer inside Explorer that can show that:

  1. Rich Mineral Deposit Report

  2. “Found an **``^**8 artifact” 

  3. Some notes: “URG666T! Must re*&$rt to *9&^%$W## Cokjhasdfand”.


############################################################

##  0 ##

##  1 DIG NOTES ON HOLE MU-7.523.223.1 ##

##  2 Rich stibium mineral deposits located 5-157m ##

##  3 Found **``^**8 artifact ##

##  4 URG666T! Must re*&$rt to *9&^%$W## Cokjhasdfand. ##

##  5 ##

############################################################


Alien vehicle - Completely destroyed -  Repairing Skill using Technical shows that it was self destructed


5 Dead Bodies of Explorers  (1 Spy from the Echelon Enterprises - used by S.M.)

  • Blaster wounds

  • Also partially eaten

  • Intuition Check:  The items on all bodies look looted.  There was another party (bounty hunter) that took all, but left in haste


Missed Key Items on Mole:

Items that showed that they worked for Echelon Enterprises. 40% chance of finding

  • 1 Echelon Enterprise standard issue compass

  • Note with signed initial “Remember, this is important Trent, immediately contact me thru [**BLOOD SPLATTER] our usual communications if an[**Blood Splatter**]ything comes up -S.K”.  




Remember this is important Trent, notify me immediately through our usual communications if anything comes up - R.A.



 A Bloody mound of Flesh

  • Mostly eaten but its a worm

  • Bloody mound of flesh was destroyed beyond recognition. Medical Diagnosis to determine that it was a Sathar.


Backstory [ Not Known to Player ]:

Trent, The Echelon Enterprise mole alerted his E.E. employee contact, who was his direct manager, Rifta Alsagi, who was directed by an agent of the S.M. “Zerom”/A.Abernathy), about a prime spot for ore excavation based on findings of the explorers and a relic being found. The ore sample showed high potential for profits. A Sathar Artifact was also found.


The Sathar got word from S.M. and sent a Sathar agent to kill the whole team (including the mole) and retrieve the artifact.


As the Sathar was going through the findings, it was attacked by 2 Ice Felkai’s. A clean up crew with bounty hunter Dol’tred was hired to clean up any mess. Dol’tred retrieved the artifact, and destroyed the alien vehicle along with any data that would lead them back to S.M. or E.E. In a rush due to the party arriving, Dol’tred could not fully destroy all evidence.


Dol’tred did miss an item - a compass with ‘property of Echelon Enterprises’ engraved in it. A note from R.A.  


Meanwhile S.M. Agent swayed the B.O.D not to support a recovery team and planted the idea to hire under the table to frame them and shift blame. So in future can label the players as pirates and murderers.



A

Ice Felkai

 

Type

Carnivore

 

Size

Medium

 

Weight

20kg

 

Length

2m

 

Speed

Fast, 76-105m/turn

Average 90m/turn

 

IM / RS

6 / 55

 

STAMINA

65


17

 

Attack

75

 

Damage

Tails whip:  1dx10  x 2  (roll twice to hit)

Claws:  2d10

Bite:  3d10


B

Ice Felkai

 

Type

Carnivore

 

Size

Medium

 

Weight

20kg

 

Length

2m

 

Speed

Fast, 76-105m/turn

Average 90m/turn

 

IM / RS

6 / 55

 

STAMINA

65

65

 

Attack

75

 

Damage

Tails whip:  1dx10  x 2  (roll twice to hit)

Claws:  2d10

Bite:  3d10




Mission 04: Delinquency

Job Brief

Objective:

To deliver a Notice of Delinquency for 3 Ground Transports (shipping vehicles)

Bounty: 

Standard daily wage for delivery

 

Brixton Corporation has a policy to deliver a Notice of Delinquency for borrowers who fail to return or re-new their Loan and Security Agreement for Brixton assets. The borrower on the agreement is 1.) Roma Noyaz of the subsidiary ”Speedy Logistics, LLC


Please serve the Notice of Delinquency ro Mr. Noyaz and report the reason for infraction.

Intel

  • Roma is a Male Yazirian

  • Location is at Speedy Logistics - The Village Level 2

Weapons Loadout

The Brixton Corporation will lend:


  • 3 - ElectroStunner

  • 6 (20 SEU Clips)

  • Notice of Delinquency

  • Transportation waiver to the location




Plot

A combat robot was deployed to a logistics company by the terrorist group Order of the New Frontier.  The robot murdered the employees (3) and secured the assets. If anyone were to attempt to retrieve the assets, the robot would attack them - trying to take out as many corporate employees and disrupt the movement of goods.


Not S.M. sponsored.

Environment

Speedy Logistics Warehouse


The doors are unlocked


2 dead Yazirians, 1 dead human


As soon as people are in the building, the robot locks the doors.



1

Combat Robot (Level 3)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

84

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each


Laser Pistol 

Beltpack 50 SEU (35/50)

26


Needle Pistol 

1 clips (7/10)




Albedo Suit (20/100)


Gauss Screen w/ Power supply (4 SEU)


1


Tracks for movement


“Die corporate scum!”

1 parabattery


Security Lock


Mission: To eliminate all entities in the vicinity of the acquired assets


Functions:

Attack/Defense

Computer Link


Programming has a signature of the O.N.F.






XP Rewards

Destroy Robot: 2

Robot Hack: 3


Mission 05: Interception

Job Brief

Objective:

Track the bait car and retrieve any assets found.

Bounty: 

Any vehicle you retrieve will receive the bounty (no bounty on bait car)

 

The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.) All the IB can do is loan out a bait vehicle with a tracking device.


The job is to follow that vehicle and track where it is headed and see where it goes. Retrieve any possible assets.

Intel

  • We think the Low Fi Spinners once again may be involved.

Weapons Loadout

The Brixton Corporation will lend:


  • 4 Civilian Skeinsuits

  • 4 - ElectroStunner

  • 8 (20 SEU Clips)

  • Tracking Computer (Range of 100 meters radius)


===============================================


  • Bestway Recovery Company Vehicle ( Ground Car )

    • Ray managed to get a junker. It's nothing pretty to look at, but it works and it's better than nothing


Plot

  1. The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.)

  2. No Capital Police available - their resources were diverted elsewhere. Its up to the Repo Business

  3. The IB has put in a hidden tracking device on a bait vehicle.

  4. The job is to follow that vehicle track where it is headed and see where it goes.

  5. Retrieve any possible assets.


If successful, this catches the eye of Zerom.

Timeline:

Let the team take the company car and do a little shopping if they want. 


Stores are plentiful in the city of New Brixton.


During their exploration, Over the comms a message comes in:

..and the bait car had just been reported stolen. 


[ In the Evening ]

Tectonic Drill Bit

  • Low-Fi Spinners(Hurg,Draboo) steal the bait vehicle, start at the Tectonic Drill Bit

Empty Lot

  • Meetup with link,  Krrrk Krrk (vrusk) in an empty lot

  • Krrrk Krrk hands off the credits and trade 200CR

  • Krrk Krrk optional mission to divulge information

City Map

  • Krrrk Krrk Drives around the block twice initiating cloak device

  • The tracking beacon goes dark in mid destination

  • Krrk Krrk has a device that can cloak the tracking device.

    • Its tech no one has seen before

    • If taken to a shop and someone can identify the hardware can be traced to a Programmer in a bad part of town.

    • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)

Warehouse

  • Krrrk Krrk goes to an unnamed warehouse (just owned by Brixton Co.)

  • Warehouse has 4-vehicles which is slated to go to a warehouse in an Frostlander City

  • NFF intercept 3 Vehicles and get away to a transport, launch attack at warehouse led by Magra Zuum & 3 others

  • Any surviving thugs “Smiles won't be happy, he will be coming for you.”

  • Smiles”(Cygnus)  is gonna be mad

  • Detective Cryohal will show up because of explosions


Krrrk Krrk (Optional Mission)


Some thugs from the chopshop have stolen Krrrk’s disabled son’s  (Krrrk Aphix) exoskeleton that helps him move. The thugs are using this as leverage to use him as a Link and to extort his services for the Exoskeleton returned. 


He was in the wrong place at the wrong time, to get him here. (was caught off guard while visiting the Designer to help his son with an exoskeleton)


Those things are expensive and if you can retrieve it he will bargain for information. They are charging him 5 times the original cost. 10,000 CR with interest!


Eventually leads to a warehouse thugs Apartment. 3 thugs in generic apt.  


Unit 208


Evidence can also show some vital information about the Chop Shop

  • Reference to “Smiles” is mentioned

  • Warehouse address mentioned

  • Reference to Cryzak Ch’tock

  • Cloaking Device can be found

  • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)


3 Items from Loot Table


If accomplished. Krrrk has wanted to move off city or off planet. As soon as he gets the exoskeleton.


1. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Brass knuckles


2. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

2 Axes


3. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Spear



Loot Table


01-05

laser site  +5% Weapon Ranged modifier*

06-10

1 Laser Pistol*

11-15

Beltpack*

16-20

2 - Yazirian HyperJuice (Narcotic:) Increases Rage +10% can stack up to 3, beyond 1d10 damage*

21-25

10 Biocort

26-30

Rope

31-35

Playing Cards of Pin Up Vrusks

36-40

Extra bedding

41-45

Box of Crackle Pops (1 ration)

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

1 Button down shirt

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Painting of a Yazirian riding a Dralasite

76-80

Painting of a nude female human

81-85

Box of Dralasite adult magazines

86-90

Dralasite Musk Scent

91-95

Yazirian fine tooth comb

96-00

Half Eaten Prenglarian Burrito

*can only get once

Environment

Tectonic DrillBit


Empty Lot 

Krrrk Krrk (Vrusk)  one of Smiles Links

Hurg & Draboo (lo-fi gang)



A

Krrrk Krrk (Link) Vrusk

Melee Attack: Vibro Knife: 30% 

Walk

15m

Run

35m

 

Current Stamina

40

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

40/40

50/50

45/45

45/45

2

5

  
 

Cloaking Module

Comprehension 15%

Ambidexterity




B

Dralasite (Thug) Hurg

Melee Attack: Vibro Knife: 30% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Vibro Knife (2d10,+5) 20EU/1

 

Form Change

Perception 05%



C

Dralasite (Thug) Draboo

Melee Attack: Club: 20% 

Walk

5m

Run

20m

 

Current Stamina

50

 

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

50/50

40/40

45/45

45/45

3

4

  

Club (1d10,-5) 

 

Form Change

Perception 05%



Warehouse 1

Warehouse is 2 stories. Windows on upper floors. Fire escape top floors


The Foundry Level 3


Drop Point Warehouse Manager: Cryzak Ch’tock  (vrusk)


4 Mechanics / 5 Thugs  / Cryzak

1 combat robot (in charging station), 

1 service robot (cataloging vehicle numbers in their database for trade manifests)


1. Cryzak Ch’tock  (vrusk)

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

Cryzak attempts to get away


2. Mechanic (human, F)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

chain


3. Mechanic (dralasite, Neutral)  -

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Club/crowbar


4. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Axe


5. Mechanic (vrusk, M)  - 

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

chain


6. Mechanic (dralasite, M)  - 

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

club


7. Thug (human, M)  - 

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Brass knuckles / club


8. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

2 Axes


9. Thug (yazirian, M)  - 

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Spear


10. Thug (dralasite, M)  - 

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Axe



ROBOT

Security Robot (Level 2)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each







Gauss Screen 


Parabattery Type 1 (230/500 SEU)


In its charging station



Radio




Mission: Stop all unauthorized personnel from entering the building


Functions:

  1. authorized = Whitelisted by Crysak

  2. Say Warning

  3. Restrain

  4. Call Cryzak


Robot Programs:

Security Lock

Restrain

Self Defense




ROBOT

Service Robot (Level 3)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

 

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each






Parabattery Type 1 (200/500 SEU)



Scanner

Mission: To catalog vehicle registration numbers and information to send them to a computer to create the shipping manifest and invoice.


Functions:

  1. Document registration numbers/vehicle info

  2. Upload data to computer


Robot Programs:

Security Lock

Computer Link

Self Defense







Inside there are 5 Assets

  • 2 Ground Cycles

  • 1 Hover Cycles

  • Hover Car

  • (new) bait Car




Computer terminal will tell where the assets will be going:

FrostPort 76



PLOT TWIST:

Magra Zuum has infiltrated this warehouse. Sniper hidden in the loft. Magra planted bombs on doors and around supplies as a diversion and waits to take out combat robot.  Smoke grenade to hide. Sniper Needles thugs.


Magra and 2 others  will only be able to steal 3 vehicles.  Race those vehicles through the exploded doors and to their refitted assault shuttle where they can immediately depart.



C. Magra Zuum, Female Yazirian

A soldier in Drohn’s command.

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 65

65 / 60

55 / 55

60 / 60

3

5

PSA: Military

  • Beam Weapon           (Level 1)

  • Gyrojet Weapon         (Level 2)

  • Demolitions           (Level 7)

  • Computer            (Level 2)

  • Projectile Weapons (Level 3)

  • Environmental (Level 2)

  • Thrown Weapons (Level 7)

  • Battle Rage 25%

  • Gliding

  • Night Vision

  • Anti-shock Implant

Laser Pistol

Gyrojet Rifle

Smoke Grenade

Dose Grenade

Frag Grenade

Tangler Grenade

Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

Detonator


Military Skein Suit



Magras Team:

(in getaway shuttle) Shaky, Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


B. Brady, Sniper (human, F)  - environment 7 | Beam 4 | Projectile 4

STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55

Needle rifle - sleep


A. Doc, Medic (dralasite, Neutral)  - technician 3 | medical 7 | Beam 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun


D. Laslo, Tech (human, M)  - robotic 5 | computer 5 | martial arts 2 | Beam 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun


Explosions will send Detective Cryohal into it



Detective Chester Cryohal, Human

Brixton Corporate Police, Investigator

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

50 / 50

45 / 45

55 / 55

55 / 55

3

5

PSA: Military

  • Beam Weapon           (Level 2)

  • Projectile Weapons    (Level 3)

  • Psycho-Social            (Level 1)

  • Slightly Corrupt

  • Eager to pin things on people

  • Can be bought off

 










XP Rewards





201

202

203

204

205

210

209

208

207

206





Mission 06: Ambushed & the Drunk's Tale

Ambush

Hidden Plot

Cygnus was pressured to do something about the interruption of his goods. Someone from the top (Graylo Demorgol)  wants him to deal with it.


In order to send a message, He arranges an ambush to kidnap one of the teammates. (person with the lowest STA)


He has a lower person set it up like Cryzak, to send out his thugs

Environment

In the Streets of New Brixton

2 lookouts of Thugs 

1 Hover Transport  (2 Drivers,  1 in the cargo hold)


The 2 lookouts will Subdue one character and move him/her into the transport

Immediately take off.


  • Tangler Grenade

  • Needler to pass out


2 thugs push the player into transport and then close the door and leave

Blindfold, bind, and gag 


Drive to the Hidden Location (Empty Storage Facility)


Lucky “Old Gray” Deemus came by to  free the rest of the party, to offer a drink and a story - and possibly a lead.


GOTO “THE DRUNKS TALE”

Empty Storage Facility

The Character Player will be blindfolded, gagged, bound, and in a chair.


Waking up, comm is taken off

Upon removal of blindfold the character will see:

It is dimly lit, except the light in face method


If INT save 70%

What looks like an empty storage facility. There are no windows, a loft. 


Some thugs there that were from Cyrzaks warehouse if passes INT check. 20%


There are:

  • 1 interogater

  • 1 puncher

  • 3 thugs onlooking


Punching ensues


“Boss says you're disrupting his operation and he wants you and your team to stop.


He wants you to not take any more vehicle repo jobs or else bad things may happen, beyond just us beating you to a pulp.” you are just a message.


Beat to pulp, knock out, and then throw the body out of the car on the 1st level Foundry.


XP Rewards

1 XP if you get a good description of the Culprits.


1XP Bonus, for anything else.


The Drunk’s Tale:

Start of the 2nd Sathar War - The Doliin Bay

80FY  (36 Years ago from 116FY)


Gruff 135 year old Yazirian Granger “Old Yazzi” Deemus

“Call me Deemus”


Blackened out goggle lense from missing an eye.


“It was way back in the Federation Year of 80. I was in my youth at the spry age of 99,  manning a console on the Dolin Bay…”

Setup

 

Refer to Knight Hawks Basic Rules Scenerio 1

Story

FRIGATE IS DOCKED AT STATION

A pair of UPF Ships - the frigate Z'Gata, commanded by a man named Beril Gamache,  accompanied by the assault scout Stiletto - have been dispatched to guard the small space station Doliin Bay,  and its mining colony on the planet Kenzah' Kit which is on the very edge of the Frontier.


In the second week of Commander Gamaches routine duty, the Doliin Bay Space Station’s powerful sensors detect a pair of ships entering the system from the Void. As they streak closer, the computer sketches the sleek outlines of a Sathar heavy cruiser and its destroyer escort. 


The Space Station's alarm rang out  “RED ALERT, RED ALERT, THE SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT! FRIGATE Z’GATA AND ASSAULT SCOUT STILETTO - PREPARE FOR ASSAULT AND EVACUATION!”


The UPF crews, facing a far stronger enemy, realize they must flee, but they cannot leave the Doliin Bay garrison defenseless against the invaders!


You will have to evacuate the Doliin Bay Space Station


Unknown to the UPF defenders, the attacking ships represent only one prong of a huge attack against colonized planets along the edge of the Frontier. 


The attackers' mission is simple: destroy any UPF starships encountered and wipe out any

colonies in the area.




In this scenario, the Sathar player is Player A and moves first.

The UPF player is Player Band moves second.



Evacuating Doliin Bay. The Z'Gata must spend three complete

game turns docked at Doliin Bay in order for the station's crew

to get aboard. These three turns need not be consecutive; the

ship can leave the station after one turn and return later for

two more turns to rescue the station crew.


After Doliin Bay has been evacuated, the station's weapons

cannot be used.


Victory Conditions. If the UPF player evacuates Doliin Bay

and flies the Z'Gata off the map, the UPF has won this battle.

Any other result is a Sathar victory.


END OF GAME 



“What this group did not realize was that the attacking ships represented only one prong of a huge attack against colonized planets along the edge of the Frontier. 


The Second Sathar War had begun!”



Possible Rewards


IDEA

However much damage their team receives, take a percentage and give that percentage damage to the kidnapped player.


UPF VICTORY

The Storyteller at the bar served with this guy who was a survivor from the Battle of Doliin Bay


“I knew a guy on the Dolin Bay, a real prick! His name was Lt. Eli Bor’man, anyhow, I guess being a prick runs in the family - because he got this son named Cygnus, see - the  type of guy with a reptilian smile. - well, I have been told that if you ever need things to be ‘cleaned’ so to speak, he is the guy to talk to.”


  • Information about Cygnus.  Lieutenant Eli Bor’Man (Cygnus Father)

  • Like father like son, they both deal in shady deals, even during the war Eli was the person to turn something that was shit into something useful

    • Had friends in places that could help

    • Cygnus learned a lot from his dad.

  • Kidnapping doesn't sounds like a thing Cygnus would do, but I have seen those transports around - thems are his

  • But Cygnus also can be useful


UPF LOSS

Some of those miners' families that died during that Battle of Doliin now reside here. The families never quite recovered - some of the kids took to becoming thugs. That Transport that took your friend, had a miners symbol guild on it.


  • That truck looked like a mining transport 

  • They may have taken your friend somewhere in  Foundry’s 1st level

  • Sorry thats all I have



 

NOT USED

Allow users to place UPF ships either docked or at least 6 hexes away from Space Station


IF FRIGATE SHIP IS AWAY FROM BASE

Accompanied by a Stiletto class assault scout ship. the UPF

Frigate Z'Gata cruised toward the orbiting station Doliin Bay.

The ship's commander, Beril Gamache, was nervous. Doliin

Bay, and its mining colony on the planet Kenzah' Kit. were on

the very edge of the Frontier. Reports of unfamiliar ships had

been trickling in from this area for the last few months.


Suddenly, the frigate's sensors lit up; long range detectors

reported two ships emerging from the Void inside the system.

Immediately, the commander ordered all hands to their stations.


Over the comms immediately, came “RED ALERT, RED ALERT FRIGATE Z’GATA, OUR SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT!”


The UPF crews, facing a far stronger enemy, realize they must flee,

but they cannot leave the Doliin Bay garrison defenseless

against the invaders!


You will have to evacuate the Doliin Bay Space Station



Mission 07: The Stranded Jetcopter

The Stranded Jetcopter

Job Brief

Objective:

Missing Jet Copter

Bounty: 

4,000 CR

 

A mining scout unit lost contact

Intel

  • Last tracked in ‘Sector Rho-09’

Weapons Loadout

The Brixton Corporation will lend:


Explorer vehicle  [Unit R-33]  

50km/hour   400km a day = 8 hours of travel (4 hexes)

  • 1 Sonic Disruptor w/ Pack

  • 2 Laser Rifles w/ Clip & Scope

  • 3 Laser Pistols w/ Belt

  • 3 Electrostunners w/ Clip

  • Med Kit

  • 10 Days Emergency Rations

  • 3 Civilian Skein Suits with the Science Decals

  • 5 Extra Clips

  • 5 Doze Grenades

  • Built-in RadioPhone (1000km range)

  • 3 Type 3 Parabatteries

Required paperwork - Search & Recovery





Link to Public Job Brief:







Plot

A mining scout team of 2 were scouting in a jetcopter out in the frostlands.

Pirates attacked and the scouts took evasive action and piloted into a cave - losing the pirates. Due to them in the cavern, they lost radio contact. While navigating the cavern, they damaged the jetcopter and had to soft crash land.


The pirates lost them, but are still in the area.


The last tracking was in Sector Rho-09



Environment

The Frost Land

Random Events


Random Event  (Roll for 35% chance per day)


  1. Another wreck  + creature ambush  (1-3XP)  2 packs of 15 army rats. E.E. Explorer wrecked ( 1 loot table Item)

  2. Find a stash, abandoned camp / Cave (3 crates - loot table) (1XP)

  3. Nothing Happens

  4. Herd of Omnivores

  5. Nomad local tribe from the Frost Lander (Good ally, not terrorists)  + Gain Ally  (1XP)

  6. Nothing Happens

  7. Cold Snap, Roll your stamina, if you fail, you get 1d10 damage

  8. White out, lose a day

  9. Nothing Happens

  10. Vehicle breaks down losing ½ day + creature ambush  (1-3XP) Roll Vehicle Breakdown table pg.15



Loot Table

01-05

500g of Tornadium D-19*

06-10

5 Doze Grenades*

11-15

10 Staydose*

16-20

10 Stimdose*

21-25

10 Biocort

26-30

Rope

31-35

Rusty crampons

36-40

Extra bedding

41-45

Steel rods

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

6 folding chairs

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Carrot and 2 pieces of coal for a snowman

76-80

Finely polished rocks

81-85

Box of Dralasite adult magazines

86-90

Instruction manual to the Drilling Core Machine

91-95

Yazirian fine tooth comb

96-00

Ball Bearings

*can only get once

The Nora Blue

Roughly ‘Sector Pi-10’


They see a crashed abandoned ship


At the Mouth the Cavern (exp 3)

Roving Pirates


Jet Copter (3)


2 ground cycles (1)


Pirates will run if health below 20

Pirates will run if out of ammo


Or if the Leader is killed or runs.


Pirate Leader Human (Jetcopter)

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Ax

Automate Rifle (10 rounds)

Projectile L2, Melee L1


Dralasite (jetcopter)

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Automatic Pistol (10 rounds)

2 dose grenades

2 frag grenades

Melee L1, Explosives L1



Human (JetCopter Pilot)

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Gyrojet Pistol (10 rounds)

Whip

Melee L1, Projectile L1


Yazirian (Motorcycle)

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Gyrojet Rifle (10 rounds)

Spear

Melee L1, Projectile L1


Human (Motorcycle )

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Automate Rifle (10 rounds)

Chain

Melee L1, Projectile L1



All

Melee L1, Projectile L1


Cavern  (exp 3)

The Jetcopter was damaged, but can be fixed by a person with Technical Skills.


Roll 1d10 to determine the amount of time it will take to repair. Felkais will attack during the repair


2 Ice Felkais are blocking them in





A

Ice Felkai

 

Type

Carnivore

 

Size

Medium

 

Weight

20kg

 

Length

2m

 

Speed

Fast, 76-105m/turn

Average 90m/turn

 

IM / RS

6 / 55

 

STAMINA

65


17

 

Attack

75

 

Damage

Tails whip:  1dx10  x 2  (roll twice to hit)

Claws:  2d10

Bite:  3d10



XP Rewards

 

Mission 08: Shuttle Assistance

Mission 8: “Shuttle Assistance”

Job Brief

Objective:

Retrieval:  4 Service Bots

Pay: 

 
 

A cargo shuttle [ BCS-237 ] was delivering bots to New Brixton but then had a technical failure. The shuttle crashed out in the Frostland.

Intel

  • Brixton Sector Xi-7

Weapons Loadout

The Brixton Corporation will lend:


Explorer vehicle  [Unit R-33]  

50km/hour   400km a day = 8 hours of travel (4 hexes)

  • 1 Sonic Disruptor w/ Pack

  • 2 Laser Rifles w/ Clip & Scope

  • 4 Laser Pistols w/ Belt

  • 4 Electrostunners w/ Clip

  • Med Kit

  • 10 Days Emergency Rations

  • 4 Civilian Skein Suits Search & Recovery Emblems

  • 5 Extra Clips

  • 5 Doze Grenades

  • Built-in RadioPhone (1000km range)








Plot

  1. On delivery from a Cargo Freighter in orbit, the shuttle BCS-237 was struck by something and caused a technical malfunction. The Shuttle crashed in sector Xi-7.

  2. The crew were alive, but are waiting for the Shuttle Hauler for repairs

  3. Brixton Corporation could not wait, so they sent a recovery team to recover their assets.

  4. They spot the crew and downed shuttle, and can also radio to  them for coordinates.

  5. They could pick up the Bots and be on their way home.



Hook to the Nora Blue mission


Environment

Random Marauder Encounter


Crash Site




XP Rewards


Mission 10: Operation Bit Delete

Background:

“Zerom” put out an order for the S.M. to frame the Repomen since they were meddling with the shipments and artifacts.  A lower S.M. operative who works for E.E. ( Dralasite Hurf’l Grulog) contracted the ONF to attack and hijack 4 trucks, plant bombs and destry the drilling cores.  Which would set back Brixton Corporation. He would use the O.N.F. to execute the plan while making it look like NFF Leaving artifacts of NFF for the repo men to find and pinning the repo man for that crime.  O.N.F. will leave an anonymous phone call to the police.


Zerom, unknown


Hurf’l Grulog, Dralasite, E.E.

Operation Bit Delete Mastermind


Thrax Plastar, Vrusk, O.N.F. Operative

Plan Execution


Hamish Blastworthy, Human, O.N.F. Pirate


Phases

  1. Acquire Robots

  2. Acquire enough Tornadium explosives to blow the 6 drill mechanical housings

  3. Acquire Vehicles & Begin Operation


Phase I: The Brain Bot

Hurf’l Grulog hired Thrax Plaster of the Order of the New Frontier (O.N.F.) to initiate  “Operation Bit Delete”


Acquiring the robots was the first phase of Operation Bit Delete.


Thrax had a group of his O.N.F. Terrorists hijack the shipping container, knowing there were robots in that container through their information resources. They knew it was a black market deal and the robots were prime materials that could be used in their operation.



The team attacked the shipping container killing the crew and stole the goods. Unknowingly the  Pilot (Razz Yadinski) survived and was in critical condition. They stole the robots and headed to Brixton.


Thrax had to explain to Hamish that they had to wipe the robots, reprogram them, and then store them until the time was right.  


One of the pirates (Hamish Blastworthy)  had a connection to an upper echelon society person (Brook Oberhausen) who knew how to deal with under the table  things like this. (she knew of “The Designer” - who would be able to wipe the robots and insert the operations data disks.)


Hamish gives Brook the data disks that had a secured lock on it, to install on the bots. The data disks are the commands for Operation Bit Delete.


Brook has her team take it to The Designer for the bots to be reprogrammed, paying a heavy price. It was a BIG favor she had to pay back for Hamish.


After programming them, the designer copies those disks, but the copies have corrupted data.


When the robots were ready, Brook had her team pick up the robots - and stashed them at a warehouse, on the 3rd level of the Village, for the ONF connection to later pick up.


And from there, they would start Operation Bit Delete.



Phase II: Tornadium D-19 Run

A Shuttle, departing from the orbiting space freighter , carrying cargo with mining supplies. Crime has been high lately and The Brixton Corporation would like shipment to arrive safely and securely.



REFEREE NOTE

( a substantial amount of Tornadium D-19 is bound for New Brixton- if the players check the computer )

2000KG of Tornadium at 100k CR




Bestway Recovery was hired to make sure the cargo makes it safely to Brixton. 


There is a problem though, the shipment was purchased from the Pan Galactic Corporation. The Streel Corporation does not look too kindly on this and will try to eliminate the competition in any way possible. 

As soon as the shuttle enters the atmosphere:


The Streel Corporation will fly up to shuttle looking like they will detain and capture - but instead Pirate Vessels hired by the O.N.F. will attack and try to board.  This works in Streel Corps favor and they will leave letting the Pirates deal with them.


“Shuttle BX-023, you are carrying contraband not permitted in the Pale atmosphere. Return to your Star Freighter, or be ready to be boarded.”


[Enter O.N.F. Pirates]


“Shuttle BX-023, since you are dealing with our competitor, you lose the protection of the Streel Corporation Pale Security Guard. GodSpeed.”


And the Streel Corp takes off.


O.N.F. Pirates will attack and try to board to Hijack the Cargo Shuttle


Begin Struggle.



Pirates Board and do a diversion tactic of trying to take over the bridge, while releasing the cargo to steal the cargo.


Ensue a Spacecraft Battle.  The Pirates will run after the cargo is jettisoned


00:00 Pirates arrive

05:00 Pirates dock ship

10:00 Pirate Group A take Make their way through Bridge

10:00 - 15:00 Distract the Players while Group B hack into a computer and open the cargo hold

15:00 - 15:15 jettison the tornadium







Team A

Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Laser pistol 

50 SEU

Space Suit With Armor


Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Laser pistol 

50 SEU

Space Suit With Armor



Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Laser pistol 

50 SEU

Space Suit


Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Laser pistol 

50 SEU

Space Suit



Team B

Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Laser pistol 

50 SEU

Space Suit


Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Laser pistol 

50 SEU

Space Suit


Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Laser pistol 

50 SEU


Space Suit


Phase III: Trucks & Suckers

Plot

6 Trucks have gone rogue. Tracking devices were tampered with. When the report came in, only one truck was tampered with


Timeline

  1. Call for one truck comes in. last seen at a destination

  2. Hunt for the truck

  3. Find the truck, find explosives

  4. After they capture the truck find the Suicide Robot using a Holo-Screen with projection of on of the Player Characters.

  5. There is a briefcase in the vehicle with some documents with Players Character Names ( a setup of a frame job)

  6. Find some remnants of NFF paraphernalia / documents referring to party . Insignia possibly. Was planted by the O.N.F.  Possibly there is a watermark within the Suicide Robot that ties back to the O.N.F. hurfl grulog hired them

  7. If they check the back, there are explosives

  8. Get a communication from headquarters - 5 more trucks with tracking devices are tampered with

  9. Before they can find the other trucks they explode and destroy 3 drill sites

  10. The team is arrested.

    1. Chester “That's a great cover up”

    2. Checks the briefcase and finds damning evidence that it is the Players characters

    3. Take them in for questioning

    4. Jail time?


Background:

“Zerom” put out an order for the S.M. to frame the Repomen since they were meddling with the shipments and artifacts.  A lower S.M. operative who works for E.E. ( Dralasite Hurf’l Grulog) orchestrated the attack to hijack 4 trucks, plant bombs and destroy the drilling cores.  Which would set back Brixton Corporation. He would use the O.N.F. to execute the plan while making it look like NFF Leaving artifacts of NFF for the repo men to find and pinning the repo man for that crime.  O.N.F. will leave an anonymous phone call to the police.


Thrax Plastar, Vrusk  (ONF operative who masterminded the mission)

Side Adventures

a place for side quests

The Designer's Jobs

A place for side quests

The Hunt for ProtoZortium

ProtoZortium

In Ehud Gat's Lilith: Operation Genesis, ProtoZortium was an alloy of metal that was partially grafted onto biological matters (proteins, possibly). The matter was 20 times more resilient than steel or biotungsten and could partially deflect beam weapons (such as lasers). being quasi-alive, dents and holes would regenerate over time. The super-metal was used for armors of ships and the likes but could also be laced into the bones of a human subject to form a bond that makes the bones nearly indestructible.

https://list.fandom.com/wiki/List_of_fictional_super_metals



Used for a new cybernetics project.


To find a metal in the Frostlands

It's in a subterranean ice catacomb, but hard to get to and there are many obstacles.



Roll 1d10 for amount of Hours to Mining



Every hour roll percentile for random encounters.



Crag within the “Morgon’th X Crater”


Points of Interest

1 abandoned camp site

2 Storage Crates

3 Remains of Dralasite



4 Storage Crates

5 Ore Deposit ( ProtoZortium )

Lootable Campsite

6 Ore Deposit ( ProtoZortium )


7 Wypong Camp

8 Ore Deposit ( ProtoZortium )

Encounters

A 10 Flitters

B 2 Felkais

C 1 Dropper


D 10 Flitters

E 1 Pale Cave Bear


F 5 Frost Wypong


Random Event

1

Insect swarm

2

20 Rat Like omnivores

3

Black Ooze

4

Falling Ice/rocks

5

Mysterious Noise


Level 1


Level A



Level B




Outdoor Loot Table


01-05

500g of Tornadium D-19*

06-10

5 Doze Grenades*

11-15

10 Staydose*

16-20

10 Stimdose*

21-25

10 Biocort

26-30

Rope

31-35

Rusty crampons

36-40

Extra bedding

41-45

Steel rods

46-50

Ruined Battery

51-55

Assorted Plastic Cutlery

56-60

6 folding chairs

61-65

Tin Cooking pans

66-70

Bag of feathers for down replacement

71-75

Carrot and 2 pieces of coal for a snowman

76-80

Finely polished rocks

81-85

Box of Dralasite adult magazines

86-90

Instruction manual to the Drilling Core Machine

91-95

Yazirian fine tooth comb

96-00

Ball Bearings

*can only get once


The Mechanic's Missions

a place for side quests

01 The Demorgal Disposition

Cygnus wants Graylo off his back. Graylo has been increasingly getting more dangerous due to all the repos that Bestway Recovery has been taking.


Cygnus needs help in removing Graylo from the picture.


Ways to remove:


Lower his standing in the elite

Have him appear inept

Lose trust amongst his peers



Graylo is heavily guarded and is hard to get to. Basically an untouchable until his renown comes down.


Ways to Bring down Graylo


  • Take down other  chop shop services that Graylo was using

    • Competition is messing with Cygnus deals

  • Take out a warehouse that Graylo stages the stolen assets before they are shipped out.

    • Cygnus will go half with the stolen assets, and is sure that there are a few items in there that are on the repossession list. Some even unlisted.

  • Somehow tie Graylo to shady dealings to bring down his renown in the public eye.

    • Sabotage a lucrative deal that Graylo is doing



Graylo will fight back and have things done to the Players. Items 


02 “Where are my bots!

A Cygnus Bor`Man Mission

Cygnus had a blackmarket order for a robot team to help him “clean” vehicles at his chop shops. But the ordered robot team went missing. Last he heard it was slated to show up at a warehouse, but they never showed up. 


He called the shipping warehouse, but all they say that it was never recieved and been marked as “Lost” - “Damn warehouse jockeys, don't know anything. They just said to refer to the insurance claims - and all they know is that it is “Vehicle Parts''


He wants the team to find and retrieve his robots,and find out anything about who may have taken them.


I need a favor, you know, a favor for a favor? Something that can prove your trust. 


I had a shipment of bots that went missing recently. I called the shipping agency and they just told me they were lost. “Lost” pshh - Damn warehouse jockeys, don't know anything. They just said to refer to the insurance claims.


I need your help in finding those robots and figuring out what happened to them.


But here is the thing,  they only knew that it was “Vehicle Parts''. I had to label them that way for… errrr, let's just say certain reasons.


—-------------------------------------

[ If asked about the Insurance Agency ]


Yeah, I contacted them. They are investigating it - and who knows how long that bureaucratic bullshit takes. I've seen claims like this drop through the cracks all the time. They won't bat an eyelash due to the fact it's just, to their eyes, “vehicle parts”. Probably just cut me a small settlement and be done with it.

—-------------------------------------


I don't care how you do it, I just want to know what happened to them, that is all.






Facts:

Missing Several Robots  (9)

  • 1 robot brain

    • Programmed with hack codes to change vehicle information

  • 4 service Robots

    • Equipped with Brixton proprietary tools to work on Brixton owned assets

  • 4 security Robots

Leads:

Shipping Warehouse

  • The shipping warehouse  will not speak to outsiders.

  • The shipping warehouse just wrote it off as an insurance claim - saying that the insurance policy will deal with it. 

  • Computer Hack | Social Methods: Manifest shows the shuttle name and the pilot.


Insurance Company

  • Marked as “Lost” 

  • A claim has been filed 

  • Investigation is ongoing


Public Information

  • Via the News and research: The Hijacking was off city. The ruins of the container are still there.

  • Pilot is still alive, but in the hospital.


“The Designer”

  • may know something of a new shipment of robots coming in that he had to re-programming.

  • A group of people on behalf of a rich client came to me with robots and wanted me to reprogram these bots on the sly. But the existing programs on these things were black market. Discretion is my thing. 

  • I copied some of the disks but they were mostly corrupted

    • Op~~///89tion Bit ^D\\..**le##e

    • Driving programs


Pilot

  • “They kept calling me ‘Corporate Scum’ - before they took everything!”

  • Knew The Pirate Shuttle was ONF (Markings on it).

  • “The ship's recorder may have captured something. Its protocol to turn on the recorder”


Investigation of the Crash Site

  • ONF Graffiti shows the symbol (Lightning Bolt with Molecule Swoops

  • Ship Recorder recorded Audio of the hijackers

    • Would hear a “Thrax” talking to a “Hamish”

    • Would hear that they need to get it to the leased warehouse Thrax got.

    • Hamish mentions, “I got a person who may be able to help.” 

Thrax cuts in, “Person? What person?” 

Hamish replies, “Brook”

“Brook? Brook who?”

“... Oberhausen, Brook Oberhausen. She owes me a favor”

“Can you trust….” [ BREAK TO STATIC ]


Brook Oberhausen Interrogation

  • She is oblivious to the project

  • Hamish was an old boyfriend of hers. She hated working for him, but had to repay a BIG favor to him. She is now done with him.

  • She knows the Designer

  • She knows the warehouse the goods were dropped off at


Rewards:

Services of “Cleaning” things.

Of course at a price. Can be haggled down.

This is just to trust you with my services. And I may have new job opportunities for you as well. 


 


 


Operation Bit Delete


Phases

  1. Acquire Robots

  2. Acquire enough Tornadium explosives to blow the 4 drill mechanical housings

  3. Acquire Vehicles & Begin Operation


“Operation Bit Delete - Phase 1”   

(Mastermind: Dralasite Hurf’l Grulog, E.E.


Hurf’l Grulog hired Thrax Plaster of the Order of the New Frontier (O.N.F.) to initiate  “Operation Bit Delete”


Acquiring the robots was the first phase of Operation Bit Delete.


Thrax had a group of his O.N.F. Terrorists hijack the shipping container, knowing there were robots in that container through their information resources. They knew it was a black market deal and the robots were prime materials that could be used in their operation.



The team attacked the shipping container killing the crew and stole the goods. Unknowingly the  Pilot (Razz Yadinski) survived and was in critical condition. They stole the robots and headed to Brixton.


Thrax had to explain to Hamish that they had to wipe the robots, reprogram them, and then store them until the time was right.  


One of the pirates (Hamish Blastworthy)  had a connection to an upper echelon society person (Brook Oberhausen) who knew how to deal with under the table  things like this. (she knew of “The Designer” - who would be able to wipe the robots and insert the operations data disks.)


Hamish gives Brook the data disks that had a secured lock on it, to install on the bots. The data disks are the commands for Operation Bit Delete.


Brook has her team take it to The Designer for the bots to be reprogrammed, paying a heavy price. It was a BIG favor she had to pay back for Hamish.


After programming them, the designer copies those disks, but the copies have corrupted data.


When the robots were ready, Brook had her team pick up the robots - and stashed them at a warehouse, on the 3rd level of the Village, for the ONF connection to later pick up.


And from there, they would start Operation Bit Delete.



The Nora Blue

Crashed Exploration Ship

“JG - The Nora Blue”

https://drive.google.com/file/d/1nXVm7oMgeu30-mZr_lY9_malFgYQHMgH/view?usp=sharing


Page 16


Owner:

Captain Crosby Nash

Home System:

Cassadine (Ruperts Hole)

Captain Aboard:

Crosby Nash


Type:

Retro-fitted Exploration Ship

Built / Age:

66 F.Y. (50yo)

Hull Size: 

3 

Length/Diameter: 

50m / 8m

Hatches:

1

Engines Mounts:

2


Type of Engines:

Class A 

Chemical Drive (50000 CR)

Chemical Drive (50000 CR)

Last Overhaul:

109 F.Y.

# of Engines:

2

Last Maintenance: 

108 F.Y.

Fuel Carried:



 


 

750 CR to Fill Tank

1500 CR to lift off from Planet


ADF

1

DCR

29

MR

1

Hull Points

15


Cost 

550,000 CR

Monthly Payment

n/a


Crew

Crew

Role

Salary

   






Life Support Capacity 

Main

3 - 6 occupants

Back-up

3 - 6 occupants


Passenger Accommodations

4 Journey Class  4000 CR

Storage Class


Electronics

 

Computer: L4

 
 

Security Device

 
 

Lock L3, Sound Sensitive (L3)

 
 

Computer Equipment

 
 

Computer Control panel 100 CR

 
 

Computer Programs

 
 

Drive Program Chemical L1 / 3fp )

Life Support - Main  (5kg / 2fp)

Life Support  - Backup (5kg / 2fp)

Damage Control ( L1 / 1fp )

Starship Astrogation (L4 / 24fp

Laser Battery (L1 / 4fp)

Rocket Battery (L2 / 6 )

 

Weapons

 

Laser Battery 3000 CR

Assault Rocket Launcher 5000 CR

Defenses

 

Reflective Hull 1500 CR



Other Equipment

 

Videocom Radio 1000 CR

Subspace Radio 20000 CR

Intercom  90 CR  ( 50 + 10  + 10 + 10+ 10 )

Radar   10000 CR

6 Portholes  300 CR  (50CR each)

6 Camera Set  25000 CR

Skin Sensors 3000 CR

White Noise Broadcaster   80000 CR

2 Escape Pods 60000 CR

1 Freight Arm 3000 CR  (manual no computer program)







“JG - The Nora Blue”  (Crashed)


Crashed 109 F.Y (7 years ago) During the Corporate Wars.   Was part of a now defunct Corporation - Jimenez Galactic.  Was shot down by mercenaries hired by Star Law to curb the Corporate Wars. This was a victim of such action




  1. Upon the way, the recovery team will encounter the Nora Blue, a retro-fitted exploration ship, that had crashed there years ago. Since then a pack of beasts took shelter in the hull. Roughly ‘Sector Nu 8’

    1. Skeletal remains

    2. The Nora Blue technical Spec sheet

  2. The Team could potentially use this hull for a future spacecraft.

  3. 35% Chance of running into Marauders



Owner:

??????

Home System:

??????

Captain Aboard:

??????


Type:

Retro-fitted Exploration Ship

Built / Age:

????

Hull Size: 

3 

Length/Diameter: 

50m / 8m

Hatches:

1

Engines Mounts:

2


Type of Engines:

Class A 

Chemical Drive (50000 CR)

Chemical Drive (50000 CR)

[DAMAGED]

Last Overhaul:

????

# of Engines:

2

Last Maintenance: 

????

Fuel Carried:

[EMPTY]


 


 

750 CR to Fill Tank

1500 CR to lift off from Planet


ADF

1

DCR

29

MR

1

Hull Points

4/15


Cost 

??????

Monthly Payment

n/a


Crew

Crew

Role

Salary

   


Life Support Capacity 

Main

3 - 6 occupants [DAMAGED]

Back-up

3 - 6 occupants  [DAMAGED]


Passenger Accommodations

4 Journey Class  4000 CR [DAMAGED]

Storage Class [DAMAGED]


Electronics

 

Computer: L4 [DESTROYED]

 
 

Security Device [DESTROYED]

 
 

Lock L3, Sound Sensitive (L3)

 
 

Computer Equipment 

 
 

Computer Control panel 100 CR [DESTROYED]

 
 

Computer Programs

 
 

Drive Program Chemical L1 / 3fp )

Life Support - Main  (5kg / 2fp)

Life Support  - Backup (5kg / 2fp)  [CORRUPTED]

Damage Control ( L1 / 1fp )

Starship Astrogation (L4 / 24fp [CORRUPTED]

Laser Battery (L1 / 4fp)

Rocket Battery (L2 / 6 ) [CORRUPTED]

 

Weapons

 

Laser Battery 3000 CR

Assault Rocket Launcher 5000 CR

Defenses

 

Reflective Hull 1500 CR [DESTROYED]



Other Equipment

 

Videocom Radio 1000 CR [DESTROYED]

Subspace Radio 20000 CR [DESTROYED]

Intercom  90 CR  ( 50 + 10  + 10 + 10+ 10 )  [1 DESTROYED]

Radar   10000 CR  [PARTIALLY DESTROYED]

6 Portholes  300 CR  (50CR each)  [3 DESTROYED]

6 Camera Set  25000 CR [2 DESTROYED]

Skin Sensors 3000 CR

White Noise Broadcaster   80000 CR  [DESTROYED]

2 Escape Pods 60000 CR [DESTROYED]

1 Freight Arm 3000 CR  (manual no computer program) [DESTROYED]




03 Chronicle 2: The Frostlands Campaign

Frostlander Missions

Mercenary Work/Jobs for the F.E.L.F.


F.E.L.F. smuggles them out of the system


Possible ways off of Pale

  • Pirates C.M.S.25

  • Enough money for junker



Robot Revolution!

  • Warbot (1) and a platoon of Combat Robots (16)



  1. Piracy

    1. Hijacking food transports from the port  (C.M.S.25 ?)

04 Planet Pale Brief

Planet Pale


Solar System

Truane’s Star

Planet

Pale

Government

Nation of Truane’s Star

Defense

Truane's Star National Defense Force 

Racial Makeup:

Mixed Planet. No dominant race.

Population:

11 million; A few large cities and several smaller cities under 100,000.

Gravity:

.9 G

Moons:

3

Satellites: 

Fortress Pale.

Length of Day:

55 hours

Climate:

Cold with seasons defined only by the movement of polar ice over its equatorial oceans.

Exports

Stibium Plates

Biotungsten Robotic Parts


Pale is one of the planets in orbit around Truane's Star, the other is New Pale.


Space Stations

Fortress Pale

Strike Force Nova Fleet shares this


Class III Ship Construction Center


Cities/Ports

Capital City

   Government:  Truane Star Nation

Strike Force Nova Base

SpacePort


Economy: Most of the economy is based on mining. The planet is rich in metals and fossil fuels. Industrial plants and factories serve as the main employers. The population is large enough where raw materials can be mined and processed for export.


Food on Pale is hard to come by due to the extreme weather conditions. Most of their food is exported from New Pale. Economy has been in recession and there has been a large population exit due to the war between Pale and New Pale. Since the conclusion of war (F.Y. 63), Pale has been climbing out of its recession.


Defense: The Truane's Star National Defense Force is a militia fleet sporting three Assault Scouts, and a Frigate in their national colors: black on gray.

Point True 

Government:  Truane Star Nation

Streel Corporation City

SpacePort

New Brixton™  

Mining Juggernaut owned by The Brixton Corporation

Current Location: Sector Nu-10

Echropolis 5

Mining Juggernaut owned by Echelon Enterprises

Current Location: Uknown

 

Frost Port 76

Government:  Indigenous (Frostlanders)

SpacePort

 



Natural Landmarks

  • Trrch’l Divide

  • Narrow’s Knife Ice Sheet

  • O’Briens Pass

  • The Great Collide

  • Salt Sea

  • Morgon’th X Crater




Map_Planet_Pale_01_0.jpg

05 New Brixton™ Brief

About

Founded 70 F.Y.

Owned by The Brixton Corporation.


New BrixtonTM is considered a Class II Mobile Mining Juggernaut City. The juggernaut seeks potential mining sites and sets its operation there.


The juggernaut has 6 enormous drill bits and a piping system that extends several stories deep, which can penetrate the planet’s crust depending on how many pipe casings it is equipped with.


The city is based on a capitalist arcology system.  There are 9 platforms each 3 stories tall that are layered on the bulky tank tracks that allow it to be mobile.


City Platforms

Avalon


Corpo-Town - Level 2

Corpo-Town - Level 1

The Village - Level 3

Establishments

  • Xylers Mech Shop

The Village - Level 2

 

Establishments

  • Zaggit’s Robotic Shop

  • The Rusty Servo (tavern) 

  • Bestway Recovery

  • Speedy Logistics

The Village - Level 1


The Foundry - Level 2

Neighborhoods

  • Little Fremaltar


Establishments

  • Tectonic Drill Bit (Nightclub)

  • The Old 69’er [ Tavern]

  • Zeezak'taz 'Zee'(Vrusk Commissary)

  • V'Roo's Gaming Parlor

  • Yoshi's Noodle House

  • Milo's Diner

  • Zorb's Novelties

  • Ulus Nick Nacks

  • Yazirian Clothing

  • Thrift Housewares

  • The Tool Emporium

  • Global Transport Office

  • Xan's Bail Bonds

  • Core Drilling Union CDU

  • Drill Bit Tools Storage

  • Nggt's Tool Repair SHop


The Foundry - Level 1

Establishments

  • Z2-SHI’s Trade Stand


Engine - Level 1


05 NPCs

NPCs

Generic

Named

Asher Abernathy

Bobo Scribbs

Brook Oberhausen

Dorbo Jarvis

Chester Cryohal

Cryzak Ch’tock

Cygnus Bor’man

Dol’tred Yangolzi

Drohn Flux

Fap-Gonga

Glebb Yorvin

Granger “Old Yazzi” Deemus

Graylo Demorgol

Hamish Blastworthy

Hurf’l Grulog

Joobs & Stretch

Krrrk Krrk

Magra Zuum

Magra’s Team - “The Mag Squad”

Ray Campos

Sandy Nitelight

Thrax Plastar

Trudy Shivers

Zu Shen

Robots

Service Robot

Security Robot

Combat Robot


TODO

Zarbatt Klagnitt [Deceased] 

Flickle Ores. LLC

Found at Speedy Logistics dead.

Generic


Human

STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

Brass knuckles/chain/club/crowbar


Yazirian

STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

Spear/axes


Dralasite

STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

Club/crowbar


Vrusk 

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

Chain




Named

Asher AbernathyAsher Abernathy (AKA. Zerom (sehr-rum), 0m), Human

Echelon Enterprises

Oversight Minister of the Procurement Policy Division


Bobo Scribbs

Bobo Scribbs (Dralasite) - Vendor/Street Hawker - sells SEU clips 130 cr

Brook Oberhausen

Brook Oberhausen, Female

Director of Events, Operations Division, Brixton Corporation

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

45 / 45

45 / 45

45 / 45

60 / 60

3

5

 

Residence:  High end flat in Corpo-town

 

Dorbo Jarvis

Dorbo Jarvis (Dralasite) - Vendor/Street Hawker


Chester Cryohal

Detective Chester Cryohal, Human

Brixton Corporate Police, Investigator

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

50 / 50

45 / 45

55 / 55

55 / 55

3

5

PSA: Military

  • Beam Weapon           (Level 4)

  • Projectile Weapons    (Level 4)

  • Psycho-Social            (Level 3)

  • Slightly Corrupt

  • Eager to pin things on people

  • Can be bought off

 

Cryzak Ch’tock

Cryzak Ch’tock  (vrusk)

STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5



Cygnus Bor’man 

Cygnus Bor’man, Human (aka “Smiles”) (43 yo), human

Owner and Manager of Xylers Mechanics

Salvator Xuereb - IMDb

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 50

45 / 45

55 / 55

50 / 45

3

5

  • Technician L6

  • Psycho-Social L6

  • Projectile Weapons L3

  • Melee Weapons L2

  • Beam Weapons L2

Residence:  

The Village Level 4

 


Dol’tred Yangolzi

Dol’tred Yangolzi (Yazirian Bounty Hunter)

Drohn Flux

Drohn Flux (Drawn Flux) Male Human

  • Was in the 2nd Sathar Wars with Strike Force Nova

  • Is a native to Pale and a Frostlander.  Realized how corrupt the corporations were and how they were destroying his home planet. So he joined the Rebellion.


Fap-Gonga

Fap-Gonga (Dralasite) - Sad Wife Story (Robotics lvl 3, Computer lvl 2, Technician lvl 1 )

str/sta 50/50  dex/rs 40/40 int/log 45/45 per/ldr 45/45  PS 3  IM 4

110CR per day for hire  (90CR as discounted price)

Glebb Yorvin

Glebb Yorvin, Dralasite

Leader of N.F.F.



Granger “Old Yazzi” Deemus

Granger “Old Yazzi” Deemus, Yazirian 135y.o.

Drinks at the The Rusty Servo (tavern) near Zaggits

Graylo Demorgol

Graylo Demorgol, Yazirian

Aristocrat, Emissary for the Intergalactic Relations Dept.

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

35 / 35

45 / 45

50 / 50

60 / 60

2

5

PSA: Military

  • Gyrojet                  (Level 3)

  • Beam Weapon      (Level 2)

  • Psycho Social       (Level 3)


Battle Rage:10%

  • On the side he does illegal operations

  • Has a client named Zerom he works for.

  • Procures Stolen vehicles for Zerom

  • Uses his clients for leverage in climbing the corporate ladder.

Gyrojet Pistol




Hamish Blastworthy

Hamish Blastworthy, Human Pirate, O.N.F.

  • Affiliated with Brook Oberhausen

Hurf’l Grulog

Hurf’l Grulog, Dralasite

Jr. Director of Core Drilling



Joobs & Stretch

Joobs, Dralasite

Street Urchin and prophetic lyricist


Stretch, Dralasite

Street Urchin and “busta’ move instigator”


Krrrk Krrk

Krrrk Krrk (Link) Vrusk

Melee Attack: Vibro Knife: 30% 

Walk

15m

Run

35m

 

Current Stamina

40

STR/STA

DEX/RS

INT/LOG

PER/LDR

PS

IM

  

40/40

50/50

45/45

45/45

2

5

  
  

Comprehension 15%

Ambidexterity



Magra Zuum

Magra Zuum, Female Yazirian

A soldier in Drohn’s command.

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 65

65 / 60

55 / 55

60 / 60

3

5

PSA: Military

  • Beam Weapon           (Level 1)

  • Gyrojet Weapon         (Level 2)

  • Demolitions           (Level 7)

  • Computer            (Level 2)

  • Projectile Weapons (Level 3)

  • Environmental (Level 2)

  • Thrown Weapons (Level 7)

  • Battle Rage 25%

  • Gliding

  • Night Vision

  • Anti-shock Implant

Laser Pistol

Gyrojet Rifle

Smoke Grenade

Dose Grenade

Frag Grenade

Tangler Grenade

Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

Detonator


Military Skein Suit


Magra’s Team - “The Mag Squad”

“Shaky” Collins, Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3 | Beam 2

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


Brady Johnson, Sniper (human, F)  - Environment 7 | Beam 4 | Projectile 4

STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55

Needle rifle - sleep

[ wife of Laslo ]


“Doc” Hu’Bel, Medic (dralasite, Neutral)  - Technician 3 | medical 7 | Beam 3 | Psycho 2

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun


Laslo Korbochev, Tech (human, M)  - Robotics 5 | computer 5 | martial arts 2 | Beam 3

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

Sonic stunner - stun

[ husband to Brady ]


Ray Campos

Ray Campos (57 yo), human

General Manager of Bestway Recovery

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

50 / 50

45 / 45

55 / 55

55 / 55

3

5

PSA: Military

  • Beam Weapon           (Level 7)

  • Projectile Weapons    (Level 3)

  • Computer            (Level 1)

  • Technician (Level 1)

  • Demolitions (Level 8)

 

Calls his employees “Recos” (short fort Recovery Agents)


78 F.Y -  88 F.Y. 

Ray Campos was in the 2nd Sathar War under Strike Force Nova, where he met Drohn Flux. They were in a squad together. 


83 F.Y.
Ray and Drohn were stationed at the Strike Force Nova Pale outpost. Where they met the 16yo Trudy Shivers. She was a prodigy communications specialist that would direct Ray and Drohn’s missions. She sometimes played undercover parts.


86 F.Y.

Drohn, by this time, had left the Force to join the F.N.N.. for his native people.  Ray and Trudy would help Drohn out from time to time.


90 -117 F.Y.

At 30 y.o  employed by Brixton Corporation


Sandy Nitelight

Sandy Nitelight - Bartender at the Old 69er- Bee Hive and as old as the walls.


Thrax Plastar

Thrax Plastar, Vrusk Strategist, O.N.F.


Trudy Shivers

Trudy Shivers (49 yo), human

Secretary of Bestway Recovery

Ever wonder what Ghostbusters' Janine is hunting these days? | Boing Boing

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 40

50 / 50

55 / 55

45 / 45

3

5

PSA: Military

  • Beam Weapon           (Level 5)

  • Computer            (Level 7)

  • Psycho Social (Level 7)

  • Environmental (Level 2)

 

83 F.Y.
Ray and Drohn were stationed at the Strike Force Nova Pale outpost. Where they met the 16yo Trudy Shivers. She was a prodigy communications specialist that would direct Ray and Drohn’s missions. She sometimes played undercover parts.




Zu Shen 

Zu “The Designer” or The Shèjì shi”  Shen 

can be referenced  (phonetically) Zjee Tu Shi), Z2-SHI 

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 40

50 / 50

55 / 55

45 / 45

3

5

PSA: Military

  • Beam Weapon           (Level 5)

  • Computer            (Level 7)

  • Psycho Social (Level 7)

  • Enviro


  • nmental (Level 2)

 
 



Robots

Service Robot

Service Robot (Level 3)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each






Parabattery Type 1 (200/500 SEU)



Scanner

Mission: To catalog vehicle registration numbers and information to send them to a computer to create the shipping manifest and invoice.


Functions:

  1. Document registration numbers/vehicle info

  2. Upload data to computer


Robot Programs:

Security Lock

Computer Link

Self Defense


Security Robot

Security Robot (Level 2)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

100

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each







Gauss Screen 


Parabattery Type 1 (230/500 SEU)


In its charging station



Radio




Mission: Stop all unauthorized personnel from entering the building


Functions:

  1. authorized = Whitelisted by Crysak

  2. Say Warning

  3. Restrain

  4. Call Cryzak


Robot Programs:

Security Lock

Restrain

Self Defense


Combat Robot

Combat Robot (Level 3)

R/M Attack:  30% + 30 = 60%

Walk

10m

Run

120m

 

Current Stamina

84

STA

    

IM

  

100

    

6

  

2 arms 2d10 damage each


Laser Pistol 

Beltpack 50 SEU (35/50)

26


Needle Pistol 

1 clips (7/10)




Albedo Suit (20/100)


Gauss Screen w/ Power supply (4 SEU)


1


Tracks for movement


“Die corporate scum!”

1 parabattery


Security Lock


Mission: To eliminate all entities in the vicinity of the acquired assets


Functions:

Attack/Defense

Computer Link


Programming has a signature of the O.N.F.




06 Corporations, Groups, & Factions

Corporations

Brixton Corporation

Notable Key Players

Subsidiaries

Bestway Recovery

Xylar’s Mech Shop

Speedy Logistics, LLC

Echelon Enterprises

Notable Key Players

Shadow Organizations

Sathar Council

Ss-trathsss Cadre

The Stratus Ministry

The Bounty Hunters Syndicate

Terrorists Groups

Pale Conservation Society  (P.C.S.)

The EcoFrost Project

The Native Frostlander Front

Order of the New Frontier

Mission:

Notable Characters:

The Frontier Brotherhood

Contra-Muster Syndicate 25 (C.M.S.25)

Brixton City Crime Sector

Gangs



Corporations

Brixton Corporation


BRIXTON CORPORATION



Board of Directors:

Name

Race

Notes

Edmund Brixton Jr.

Human M

Grandson of Founder

Ith Ru'chi'tk

Vrusk F

 

Ishzog Jeg'Gil

Vrusk  M

Shadow Spy for Echelon Enterprises.  Never to be revealed

Steven Lazerus

Human M

 

Crrk’t Tchkkt’t

Vrusk M

CEO

Brogod Oogda

Dralasite

 


Executives

Name

Name

Race

Notes

CEO

Crrk’t Tchkkt’t

Vrusk M

 

Corporate Colors:  

Blue & Gold


Founded:

70 F.Y.  (46 years old as of 116 F.Y.)


Mission Statement: 

To explore, develop, build and operate a mining enterprise that produces essential commodities for the galactic community safely and efficiently.


Description:

Fairly young corporation with only one mining juggernaut located on the planet Pale.


Juggernaut City: 

New Brixton™ 



Exports:

  • Stibium Plates

  • Biotungsten Robotic Parts


Organizational Chart


Notable Key Players


Detective Chester Cryohal, Human

Brixton Corporate Police, Investigator

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

50 / 50

45 / 45

55 / 55

55 / 55

3

5

PSA: Military

  • Beam Weapon           (Level 2)

  • Projectile Weapons    (Level 3)

  • Psycho-Social            (Level 1)


 
  • Slightly Corrupt

  • Eager to pin things on people

  • Can be bought off



Graylo Demorgol, Yazirian

Aristocrat, Emissary for the Intergalactic Relations Dept.

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

35 / 35

45 / 45

50 / 50

60 / 60

2

5

PSA: Military

  • Gyrojet                  (Level 3)

  • Beam Weapon      (Level 2)

  • Psycho Social       (Level 3)


Battle Rage:10%

  •  

Gyrojet Pistol

  • On the side he does illegal operations

  • Has a client named Zerom he works for.

  • Procures Stolen vehicles for Zerom

  • Uses his clients for leverage in climbing the corporate ladder.






Subsidiaries

Bestway Recovery

Name

BESTWAY RECOVERY & Other Services

A BRIXTON CORPORATION SUBSIDIARY

Manager (NPC)

Ray Campos

Secretary (NPC)

Trudy Shivers  “Pronounced SHY-VERS”


Ray Campos (57 yo), human

General Manager

DEX / RS

INT / LOG

PER / LDR

PS

IM

45 / 45

55 / 55

55 / 55

3

5

PSA: Military

  • Beam Weapon           (Level 7)

  • Projectile Weapons    (Level 3)

  • Computer            (Level 1)

  • Technician (Level 1)

  • Demolitions (Level 8)

 

Calls his employees “Recos” (short fort Recovery Agents)


78 F.Y -  88 F.Y. 

Ray Campos was in the 2nd Sathar War under Strike Force Nova, where he met Drohn Flux. They were in a squad together. 


83 F.Y.
Ray and Drohn were stationed at the Strike Force Nova Pale outpost. Where they met the 16yo Trudy Shivers. She was a prodigy communications specialist that would direct Ray and Drohn’s missions. She sometimes played undercover parts.


86 F.Y.

Drohn, by this time, had left the Force to join the F.N.N.. for his native people.  Ray and Trudy would help Drohn out from time to time.


90 -117 F.Y.

 

At 30 y.o  employed by Brixton Corporation


 

Trudy Shivers (49 yo), human

Secretary

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 40

50 / 50

55 / 55

45 / 45

3

5

PSA: Military

  • Beam Weapon           (Level 2)

  • Computer            (Level 3)

  • Psycho Social (Level 3)

  • Environmental (Level 2)

 
 


Xyler’s Mech Shop


Name

Xyler’s Mech Shop

A BRIXTON CORPORATION SUBSIDIARY

Manager (NPC)

Cygnus Bor’man, human

  

Xyler’s Mech Shop is a Brixton subsidiary, but the manager, Cygnus Bor’man,  is an independent businessman who works with gangs who steal vehicles. He will pay a low price for them.


He uses this as a front for a Chop Shop located in another warehouse.


He has low level workers, sometimes bots, called “Links” who blend in the city and are used  as contacts for the gangs to communicate when they have merchandise to sell. Usually these Links have gangs drop off at random areas as to not to tie back to Xyler’s Mech Shop.


He has an order from a Graylo Demorgol (who works for his client “Zerom’) to deliver stolen vehicles to an unmarked Warehouse facility in a Frost Lander city a few 1000km away.


 Cygnus Bor’man, Human (aka “Smiles”)



Speedy Logistics, LLC


Name

Speedy Logistics LLC

A BRIXTON CORPORATION SUBSIDIARY

Manager (NPC)

Roma Noyaz, Yazirian (Deceased)

  

 



Echelon Enterprises


Board of Directors:

Name

Race

Notes

Elizabeth Petticott

Human F

 

Kriz’k Tchuck

Vrusk M

S.M.

Kares Noble

Yazirian M

S.M.

Rik’z Cli’ktz

Vrusk F

S.M.

Ngt’la Kkyrt

Vrusk M

 


Executives

Name

Name

Race

Notes

CEO

Salazar Gonzaga

Human M

S.M.



Methods

  • Corporate espionage

  • Competitive asset acquirement

  • Corporate sabotage

  • Intellectual property appropriation

  • Attrition


Notable Key Players


Asher Abernathy (AKA. Zerom (sehr-rum), 0m), Human

Oversight Minister of the Procurement Policy Division


The Procurement Policy Division (PPD) serves to optimize Echelon Acquisition outcomes in order to facilitate and maximize accomplishment of Echelon’s mission areas. PPD aspires to help buying activities optimize acquisition outcomes through comprehensive and innovative Customer Engagement, Compliance and Oversight. Procurement Policy Division is responsible for Echelon-wide procurement policy and regulations, including the Antiquities Acquisition Regulation, and promulgating career and training information for the Echelon Acquisition Workforce.


Projects:

  • [ Mission 3 ] Procuring the Sathar Artifact at the Massacre of Narrow’s Knife from Brixton. Bonus: Disruption of Brixton Operation was used as a cover.

  • [ Mission ??? ] Ordered a hijacking (Dol’tred Yangolzi) for a transport shuttle carrying a Sathar Artifact bound for The National Defense Force

  • Procurs stolen vehicles for Echelon Enterprises via a liaison (Yazirian known as Graylo Demorgol ) within the Brixon Corporation. Asher is simply known as “Zerom” to Graylo

    • [ Mission 1 ] Stolen Hover Bikes

    • [ Mission 2 ] Stolen Skimmer

  • [ Mission 6 ] Ordered the Brixton Drill Core Bombing


Agent of the Strathus Ministry 



Hurf’l Grulog, Dralasite

Jr. Director of Core Drilling


Projects:

  • [ Mission 6 ] Brixton Drill Core Bombing - used the O.N.F. to frame F.E.L.F


Agent of the Strathus Ministry



 


 


Shadow Organizations

Sathar Council

Ss-trathsss Cadre

Skin Markings

  

Sathar Goal:

  • Take over the universe

  • Take over the Planet Pale

  • Enslave others


Methods

  • Sowing chaos between Non Sathar business (e.g. Echelon vs. Brixton)

  • Pitting different politics against one another

  • Stealing secrets and assets

  • Accounting fraud to bankrupt economies

  • Human/Dralasite/Vrusk/Yazirian trafficking for slavery

  • Sathar recruitment/hypnosis of top scientists



The Stratus Ministry

An intergalactic shadow group of beings that worship and are run by the Ss-trathsss Cadre


Infiltrated into the Echelon Enterprises Board and CEO


Will hire Bounty Hunters to do the dirty work.


Methods

  • Whatever will benefit the Ss-trathss Cadre



 


 


The Bounty Hunters Syndicate


Dol’tred Yangolzi (Yazirian Bounty Hunter)



Terrorists Groups

Pale Conservation Society  (P.C.S.)

Category: Domestic Eco Terrorists / Ecological Preservation Group


The EcoFrost Project

To better the planet Pale by use of diplomacy and peaceful demonstrations. Work with corporations to lessen the impact on environmental destruction of the Planet Pale



The Native Frostlander Front

  • Formerly known as The Frostlander Eco-Liberation Front 

  • A break away from P.C.S.

  • Also known as  “The Effenelf” or “Effenelves")

  • Natives to the planet Pale. 

  • Nomadic group sick of industry mining their home.

  • Considered terrorists by the Galactic Corporations

  • The F.E.L.F. is considered extremist by other Frostlander Rebels


Leader:  Glebb Yorvin, Dralasite


Drohn Flux (Drawn Flux) Male Human

  • Was in the 2nd Sathar Wars with Strike Force Nova

  • Is a native to Pale and a Frostlander.  Realized how corrupt the corporations were and how they were destroying his home planet. So he joined the Rebellion.




Magra Zuum, Female Yazirian

A soldier in Drohn’s command.

STR / STA

DEX / RS

INT / LOG

PER / LDR

PS

IM

40 / 65

65 / 60

55 / 55

60 / 60

3

5

PSA: Military

  • Beam Weapon           (Level 1)

  • Gyrojet Weapon         (Level 2)

  • Demolitions           (Level 7)

  • Computer            (Level 2)

  • Projectile Weapons (Level 4)

  • Environmental (Level 2)

  • Thrown Weapons (Level 7)

  • +Rocket Weapons      (Level 2)

  • Battle Rage 25%

  • Gliding

  • Night Vision

Laser Pistol

Gyrojet Rifle

Smoke Grenade

Dose Grenade

Frag Grenade

Tangler Grenade

Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

Detonator

The Mag Squad


“Shaky” Collins

Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3 | +Piloting 2

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


Brady Johnson

Sniper (human, F)  - environment 7 | Beam 6 | Projectile 4 | +Energy Weapons 2

STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55


“Doc” Hu’Bel

Medic (dralasite, Neutral)  - technician 6 | medical 7 | Beam 3 | +Engineering 2

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45


Laslo Korbochev

Tech (human, M)  - robotic 5 | computer 6 | martial arts 2 | Beam 3 | +Astrogation 2

STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45




 



Order of the New Frontier

Category: Inter-Galactic Terrorists

Symbol:  Lightning Bolt 



The order was a breakaway group from the Free Frontiersmen Foundation (FFF)

Overtime, the shadow group, Stratus Ministry,  controlled the Order. 


The S.M.  would use the Order as a pawn to fight against its own Free Enterprise Corporations to sow chaos and use Collateral damage to take out other corporations.


Mission: 

  • To destroy corporations and the free market

  • install a facist galactic government


Notable Characters:

Thrax Plastar, Vrusk Strategist


  • [ Mission 6 ] Masterminded the Brixton Drilling Explosions and will frame the Repomen 


Hamish Blastworthy, Human Pirate

  • Affiliated with Brook Oberhausen





 



The Frontier Brotherhood

Husps


Racist group revival on New Pale


“The Husp Shall Rise Again!”



 



Contra-Muster Syndicate 25 (C.M.S.25)

Inter-Galactic Pirates


In the year 25p.f.  When the 1st Muster was called to battle Hatzck Naar's pirate fleet , a group of pirates joined forces to battle the 1st Muster.


Anti Government

Brixton City Crime Sector

Gangs


Red Stretch Gang

Size: Small

Primarily Dralasite

Petty Theft

Territorial

Traits: Wears a red sash

Territory: The Village Level 1 industrial district


The Low-fi Spinners

Size: Medium 

Mixed Race

Vehicle Theft

Illegal Substances

Illegal Street Racing

Traits:  Beanie caps and Headphones. Usually listening to Low fi beats.

Territory: Foundry Level 2 - Little Fromeltar

Hangout:  The Tectonic Drillbit


07 Bestiary

https://www.imore.com/monster-hunter-rise-list-confirmed-monsters-so-far



Generic Creatures

A - Z

Arctic Sabertooth

Dropper

Flitter

Frost Wypong

Glacier Terror

Khezu

Korrvarr

Pale Cave Bear

Snow Sloth

Somnacanth




 



Generic Creatures



A - Z


Arctic Sabertooth

Type:

Small Omnivore

Arctic Sabertooth Room Guardian by AnyaBoz on DeviantArt | Cute fantasy  creatures, Fantasy art dolls, Cute creatures

Number:

1-5

Move:

Fast

IM/RS:

6/60

Stamina:

20

Attack:

50

Damage:

Bite: 1d10

Special Attack:

Herd Mentality: +10% if another Sabertooth is within 1 meter

Special Defense:

Stealth in Snow

Native World:

Pale

 




Dropper

https://starfrontiers.fandom.com/wiki/Dropper_(creature)

Type:

Small Carnivore

Dropper.jpg

Number:

1

Move:

Very Slow

IM/RS:

+2/18

Stamina:

20

Attack:

80

Damage:

2d10 digestion

Special Attack:

Attract 2d10 droppers 1d10 turns

Special Defense:

Immune to projectile weapons,

doze grenades, ranged weapons

Native World:

Volturnus – caverns



Ice Felkai

Type

Medium Carnivore

Frostbeast | Final Fantasy Wiki | Fandom

Weight

20kg

Length

2m

Speed

Fast, 76-105m/turn

Average 90m/turn

IM / RS

6 / 55

STAMINA

65


Attack

75

Damage

Tails whip:  1dx10  x 2  (roll twice to hit)

Claws:  2d10

Bite:  3d10




Flitter

https://starfrontiers.fandom.com/wiki/Flitter

Type:

Small Carnivore

Flitter.jpg

Number:

10-100

Move:

Medium

IM/RS:

+7/70

Stamina:

10

Attack:

40

Damage:

2 bite

Special Attack:

Disease

Special Defense:

None

Native World:

Volturnus – caverns

Flitters are small winged mammals that enjoy dark places. They live in the caverns below the Burning Lands, eating insects, small mammals, and carrion. Flitters are generally passive, but loud noises, light, and smoke will cause them to attack.


Each flitter has a 50% chance of carrying a disease that will be transmitted to a bite victim. Eight hours after being bitten, the infected player will begin to suffer from a fever. This will soon be followed by the chills. The fever will continue for three days, during which time the player will be incapable of any action. If the victim is not treated with antibody plus during this time, he will die on the beginning of the fourth day. Even if the victim receives a dose of antibody plus, he must wait 24 hours before he feels healthy enough to do anything but rest.





Frost Wypong

https://starfrontiers.fandom.com/wiki/Wypong

Type:

Medium omnivore

Fullbody.jpg

Number:

20-30

Move:

Slow

IM/RS:

+5/50

Stamina:

20-100

Attack:

55

Damage:

2-10 (fists or thrown stones)

Special Attack:

n/a

Special Defense:

n/a

Native World:

Lossend — ??

The average stats for a Wypong are RW: 55, Move 45, PS 3, IM 7, RS 65, STA 65

Tools: Spear or Bow and 8 arrows (crude) or thrown rocks




Glacier Terror

Type:

Medium Carnivore

DeviantArt: More Like Glacier Terror by Davesrightmind | Creature concept  art, Mythical creatures, Alien creatures

Number:

1-3

Move:

Medium

IM/RS:

6/65

Stamina:

75

Attack:

75

Damage:

Bite: 3d10


Special Attack:

Grapple if roll 20 or less

Inflict 3d10 per turn

Special Defense:

Blind, but Tremor sense of 20 meters


Native World:

Pale

Distant species of the Khezu






Khezu

Type:

Large Omnivore

Number:

1-2

Move:

Medium

IM/RS:

+5/45

Stamina:

150

Attack:

60

Damage:

Bite: 4d10



Special Attack:

Defensive Touch (Melee)

Electrical Shock 1d5 Damage

2d10 minutes paralyzation 

Special Defense:

None

Blind, but Tremor Sense & Scent

Electricity

Native World:

Pale

The Khezu is one of the creepiest monsters this series has to offer. This disturbing Flying Wyvern made its first appearance in Monster Hunter 1 and has shown up in various games since then. It primarily hides in dark caves and only emerges to hunt for food. It has no eyes so it tracks its prey by sniffing their scent. To add to the creepy factor, Khezu is eerily silent while you fight it.


Once it's found its target, Khezu will attack by extending its rubbery neck out to swallow them whole. It also has the ability to generate electricity around its body to protect itself and spit out electrical discharges to paralyze its foes.




Korrvarr

https://starfrontiers.fandom.com/wiki/Korrvarr

Type:

Large Omnivore

Korrvarr.jpg

Number:

1-5

Move:

Slow

IM/RS:

+5/45

Stamina:

150

Attack:

50

Damage:

4d10 claw/bite

Special Attack:

None

Special Defense:

None

Native World:

Volturnus – caverns and ruins

 



Pale Cave Bear

https://starfrontiers.fandom.com/wiki/Volturnian_Cave_Bear

Type:

Large Omnivore

Volturnian Cave Bear.jpg

Number:

1-2

Move:

Medium

IM/RS:

+5/45

Stamina:

200

Attack:

60

Damage:

Claw: 4d10

Special Attack:

Hug for 2d10 per turn on a roll of 10 or less

Special Defense:

None

Native World:

 




Snow Sloth

Type:

Large Carnivore

Number:

1

Move:

Medium

IM/RS:

3/30

Stamina:

80

Attack:

70

Damage:

5d10

Special Attack:

Squeeze for 5d10 per turn on a roll of 20 or less

Special Defense:

Camouflage/silent movement 19

Native World:

 

The snow sloth is the only animal known to prowl the snow fields during Alcaz.zar's winter. Growing up to 5 meters long, the sloth resembles a huge weasel with coarse white hair and stocky legs. Although not a fast runner, the sloth can lope for days at a time across snow, supported by its huge padded feet.


If the snow sloth strikes a victim with an attack roll lower than 20, the victim is held and squeezed. Each successive round the character takes 5d10 points of damage automatically until killed, or until the character successfully breaks a wrestling hold.


The snow sloth lives primarily by eating hibernating lokukku. It finds a tree where a tribe is spending the winter, breaks through an air hole and slithers down for a feast. In their lethargic state, the lokkuku can rarely arouse themselves to fight, but if they do,the Snow Sloth is usually driven off.





Somnacanth

Type:

Large Omnivore

Number:

1-2

Move:

Fast

IM/RS:

+5/45

Stamina:

200

Attack:

60

Damage:

Claw: 3d10 

Special Attack:

Sleeping Powder Breath

STA Check

On Fail

Sleep: 1d10 Hours

Special Defense:

None

Dark Vision

Native World:

Pale

Somnacanth is a highly dangerous, serpentine Leviathan that is very territorial. It mostly travels at night and has been mistaken for a mermaid due to its silhouette cast against the moonlit sky. If you encounter this slippery customer, be careful because this monster can put you to sleep by breathing sleeping powder in your face.


Aside from a sleep-inducing breath attack, Somnacanth can also run circles around its prey with exceptional speed to slash at your blind spots with its sharp claws. After taking enough damage, Somnacanth will seek a clam to consume it, instantly healing its wounds.