The Bandito Project

Welcome to the Bandito Chronicles

The first step is working with your players on creating characters and learning the skill sets that they choose. I chose to use the Alpha Dawn Expanded character creation on page 4.  From there, they will be hired on as interns as repo-men for the Brixton Corporation - and so begin their journey....

Welcome interns, to Bestway Recovery - a Brixton Corporation subsidiary. 

( As you look at the signage on the building you see Bestway Recovery & other services - apparenty the '& other services' was scrawled in there by someone. )

Bestway Recovery's mission is to collect assets that are missing or overdue.  As the corporate recovery agents of the city of New BrixtonTM, owned and operated by the Brixton Corporation, your duty is to retrieve these assets in a timely manner. We will supply you with the job brief and tools that you need to be succesful.

For any further assistance please refer to the Brixton Corporation Human Resources Orientation Kit - or speak to your general Manager. Ray Campos. 


 

01 Chronicle 1: The New Brixton Campaign

Chronical 1

Target Boss: Graylo Demergol


Nemesis Hierarchy

  • Zerom

    • Graylo Demorgal

      • Cygnus Borman “Smiles” (independent business man)

        • Cryzak Ch’tock   (Drop point Warehouse Mgr)

          • Krrk (link)

          • Low Fi Spinner Gang

    • Hurfl Grulog

      • O.N.F.

        • Thrax Plastar

          • Hamish Blastworthy

            • Brook Oberhausen


Timeline

  1. Official: recovery from warehouse  (Combat mechanics)

  2. Official: recovery from Low Fi gang  (Vehicle mechanics)

  3. Unofficial: investigation of lost explorers (site of stolen artifact)   (Planet exploration mechanics)

  4. Official: Delinquency  (Robot mechanics)

  5. Official: Track Bait Car (introductory to plot characters) (Grenade/explosive mechanics)

  6. Official: Kidnap and Start of Sathar War (Spaceship combat mechanics)

  7. Side Job: The Designer asked them to find ProtoZortium - (Jetcopter / Cave mechanics)

  8. Side Job: Mechanic Missing Bots

  9. Official: Tornadium Run (Zero gravity combat mechanics)

  10. Official: Stolen Trucks, Operation Bit Delete Phase 3

  11. Jail Time

  12. Breakout

Game Ideas:


Operation Bit Delete

Phases

  1. Acquire Robots

  2. Acquire enough Tornadium explosives to blow the 4 drill mechanical housings

  3. Acquire Vehicles & Begin Operation


Concept: Framed!

The party gets framed for 3 or 4 things by ?????  [Lackey: Detective Cryohal]

  1. Destruction / Murder of an Exploration Team (mission 3)

  2. Theft of an artifact  (mission 3) labeled as pirates

  3. Operation Bit Delete: Sabotage of the Drill foundation  

    1. 4 cars stolen, all having tracking devices, we have a computer to track 

    2. On the way to the first car, have another car blow up a drill - and have dispatch announce there are bombs on board, and to stop the cars at all costs.

    3. Robot Suicide Drivers

    4. No time for police, we will notify them, but right now it's up to you!

    5. Det. Cryohal - “perfect crime, using the cover of being repo-men to do crimes in already marked stolen vehicles.”

    6. NFF will deny this.

Outlaws 

Ray Campos breaks them out of jail and put them up in a Safe House


But the party has to lay low for a bit and be criminals in the underworld.


    The Demorgal Deposition

    Remove Graylo Demorgal from office and out of the picture

    • Removal of other Chop shops and tying Graylo to the underdealings

    • Sabotaging his emissary work with nefarious players

    • Disrupting the flow of assets he acquires for Zerom


    The Brexit Exit

    Ray Campos Helps Party Escape New Brixton

    • Has connections with  N.F.F. 



    Generic Idea List


    1. Need to Transport some goods  (Smuggling)

    2. Message Delivery - customer gets angry targets 1 of player characters to send message home

    3. Bounty Hunter Missions

    4. A Package was lost outside of the City, and they must survive the Frozen Lands

    5. Help from the nomads

      1. Explorer goes missing

      2. In a cave

      3. Journey through underground tunnel

      4. Beasties attack

    6. Abandoned town with infected

    7. Tunnel Boring Machine (Tech L1 can operate)  drill into caverns with underground monsters - goal is to search for potential veins of ore or to reach some stranded assets

    8. Rich Elitist has heard of the party's reputation, and want to hire the party to do things

      1. Recover an artifact from someone or something

      2. Seeks a skillset from one of the party members, but has nefarious ideas

      3. Possible Boons: New hardware, Information and Data, a vehicle, a new set of jet gliders


    FLASHBACK IDEAS

    A chance to go back into history and create one off characters.

    • Knight Hawks 2nd Sathar War board game

    • Ray Campos storyline




    02 Chronicle 1: Job Briefs & Adventures

    Game Mechanics Focus Areas

    Mission 1: Combat mechanics, basic skill mechanics
    Mission 2: Ground vehicle mechanics
    Mission 3: World map mechanics
    Mission 4: Robot mechanics
    Mission 5: Grenade and throwables mechanics
    Mission 6: Knight Hawks basic rules mechanics
    Mission 7: Flying vehicles mechanics

    Mission 01: Ground Cycle Retrieval

    Job Brief

    Objective:

    To retrieve 2 ground cycles

    Bounty: 

    200CR / per cycle retrieval 


    Bonus: Find out what they are up to and get proof. (500CR)


    Total Possible: 900CR among employees + daily wages

    Story

    The cycles were on loan to a courier subsidiary from the Brixton Company and are now past overdue. The corporation would like their assets back. 


    They were loaned out to:

    • Jerry McCormick

    • Mathias Needlemeyer


    These 2 individuals worked at a courier service (another subsidiary of Brixton Corp) that used these bikes for a job, but the bikes were never returned and reported lost. 


    The tracking device on the bikes were terminated, but a city scan of the bikes determined where the bikes were located, and witnesses said that they saw Mr. Needlemeyer riding on one of the bikes. The Brixton Corporation thinks that the 2 individuals are not straight with them, and are lying to the corporation. The corporation believes there is something more going on.

    Intel

    Sources Say:

    • It's in a warehouse in the 1st level of the Village. (We have the address)

    Weapons Loadout

    The Brixton Corporation will lend:

    • 1 - Sonic Stunner 

    • 2 - ElectroStunner (locked on Stun)

    • 1 - Electric Sword

    • 2 - Stun Sticks

    • 4 (20 SEU Clips)

    • 3 - Civilian Skein Suits with the Brixton Logos on them.

    • Transportation waiver to the location


    Environment

    Outside

    Front Door

    The doors have interfaces on them to plug in


    There is a front door here with Level 1 Locks on them and L1 Security


    There are 2 garage doors which are locked, and can only be opened from the inside..


    A Security Guard Patrols the front walking  back and forth


    1

    Dralasite (Security Guard)

    Melee Attack:Nightstick: 40% 

    Ranged: Electrostunner (35+R)

    PB: 0-5 | 0

    Short:  11-15  | -10

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    PSA: Military

    Beam Weapons 1 (25 + 10%)

    Melee Weapon 1 (25 + 10%)


    Electrostunner

    NightStick (2d10, +5)

    Has a key card to building



    Form Change

    Perception 05%


    Back Door / Alley


    Door has  Level 1 Locks on them and L1 Security


    At back door / alley, roll for a random encounter


    Random Encounter Table

    0-20

    Street Criminal tries to rob them  (A and B)

    21-40

    3 - 20 SEU Clips -  INT to find

    41-60

    Police Beat officer walks on patrol  (C)

    61-80

    Nothing Occurs

    81-100

    Camera Detects them and People inside warehouse all move into warehouse to ready ambush




    A

    Dralasite (Thug) Pongo

    Melee Attack: Vibro Knife: 30% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Vibro Knife (2d10,+5) 20EU/1

    Red Sash

    (Red Stretch Gang) - minor gang

    Form Change

    Perception 05%



    B

    Dralasite (Thug) Chongo

    Melee Attack: Club: 20% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Club (1d10,-5) 

    Red Sash

    (Red Stretch Gang)

    Form Change

    Perception 05%



    C

    Dralasite (Police)

    Melee Attack:Nightstick: 40% 

    Ranged: Electrostunner (35+R)

    PB: 0-5 | 0

    Short:  11-15  | -10

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    PSA: Military

    Beam Weapons 1 (25 + 10%)

    Melee Weapon 1 (25 + 10%)


    Electrostunner

    NightStick (2d10, +5)

     

    Form Change

    Perception 05%


    Warehouse

    There are 3 Lockers here


    The Crates contain large machinery, nuts, bolts, Cogs, etc


    There is a Computer in here that Controls all the garage doors L1 Security (Password)


    Stairway going up.


    If they saw the front garage doors, they noticed that these garage doors look different.


    4

    Yazarian - Zlerb

    Melee: Sunstick (40%) 20SEU/2

    Ranged: SonicStunner (35% + R) 20SEU/2

    Walk

    10m

    Run

    30m

     

    Current Stamina

    3

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    35/35

    50/50

    50/50

    45/45

    2

    4

      

    PSA: Military

    Beam weapon 1 (25 +10%)

    Melee weapon 1 (25 +10%)


    Stunstick (3d10 or stun,+5, 20seu/2)

    Sonic Stunner (Stun) Range Table

    2,2,2





    Gliding, Battlerage (05%), Night Vision





    Loot Table

    00-10

    Gas Mask*

    11-20

    Flashlight*

    21-30

    91 hood ornament of a Hover Car

    31-50

    Coveralls

    51-70

    Compass

    71-90

    Sun Goggles*

    91-00

    10 Packets of Food




    Garage

    2 Bikes are located here covered in tarps


    L1 Computer Terminal L1 Security controls doors and building security




    Office

    Computer 1:

    Level 1

    Security Level 1


    [BONUS PROOF] In the Computer: there will be a list of vehicles with original serial numbers mapped to fake ones.  The 2 bikes are on there and yet to be processed. The names Jerry and Mathias are on the documents.


    There are 3 searchable Lockers



    Loot Table

    00-10

    Skein Suit (Civilian)*

    11-20

    Spare Medkit*

    21-30

    All Weather Blanket

    31-50

    Coveralls

    51-70

    10 - Vitasalt Pills

    71-90

    Vrusk cologne that smells of wet grass

    91-00

    4 - 20 SEU Powerclip*




    2

    Human Jerry McCormick

    Melee Attack: Brass Knuckles: 23%  

    Walk

    10m

    Run

    30m

     

    Current Stamina

    45

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    45/45

    45/45

    45/45

    45/45

    3

    5

      

    PSA: Technical

    Beam Weapons (23 + 10%)


    Brass Knuckles (1d10,+0)

      

    3

    Human Mathias

    Melee Attack: Chair: 8%  

    Bottle/Mug: 28%  

    Chain: 18%

    Walk

    10m

    Run

    30m

     

    Current Stamina

    45

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    45/45

    45/45

    45/45

    45/45

    3

    5

      

    PSA: Technical

    Beam Weapon (33%)


    Chair (1d10,-15)

    4 Bottle/Mug (1d5, +5)

    Chain (1d10, -5)

      



    XP Rewards

    1 - 3XP for 2 bikes

    1 - 3XP for bonus


    Mission 02: Skimmer Retrieval

    Job Brief

    Objective:

    To retrieve a Skimmer [ Identification BRX:SA:763 ]

    Bounty: 

    6,000CR Vehicle retrieval  (10% Cut)


    Total Possible: 600CR among employees + daily wages

    Story

    A Skimmer was reported stolen while one of our administrator’s was in a meeting.

    Intel

    • Tracking tag checked in area of Foundry Level 2: “LIttle Fromeltar” a Dralasite neighborhood

    • Little Fromeltar is located in the Starboard Sector

    • No skeinsuits will be supplied- they may attract unwanted attention

    Weapons Loadout

    The Brixton Corporation will lend:


    • 3 - ElectroStunner NO TERMINATIONS

    • 3 (20 SEU Clips)

    • Administrative Vehicle Key Card

    • Transportation waiver to the location





    Environment

    Little Fromeltar

    XP: 1

    On a roll of 20% roll for random chance encounter, and then roll for encounter.

    Random Encounter Table

    0-20

    Meet Joobs & Stretch  New Ally - has some information

    Info: Knows of the Low Fi Spinner Gang and where they hang out at the Tectonic Drill Bit


    Drinks “Scrogg”

    21-40

    Street Hawker:  3 - 20 SEU Clips for Sale  50% off  (Bobo Scribbs)

    41-60

    Street Hawker talks your ear off - Dorbo Jarvis (Dralasite) Has information

    Sells wristbands, fake jewelry, knock off low end communicators

    Info: Knows of bad guys a the Tectonic Drill Bit

    61-80

    Thug Ambush (XP +1)  (F-A & F-B)

    81-100

    Street urchins try to pickpocket you ( Roll Ref vs. Player  whoever has the lowest wins)




    F-A

    Dralasite (Thug) Groon

    Melee Attack: Vibro Knife: 30% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Vibro Knife (2d10,+5) 20EU/1

     

    Form Change

    Perception 05%


    F-B

    Dralasite (Thug) Moooph

    Melee Attack: Club: 20% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Club (1d10,-5) 

     

    Form Change

    Perception 05%




    The Tectonic Drill Bit - Parking lot


    Parking lot with a mix of vehicles in there. You can hear the slow low thump of the bass from the club. Neon signs in the window emit light in the shape of musical noise. No one is in the parking lot.  


    The Skimmer with the ID BRX:SA:763  is located there.


    Supplied Administrative Key should bypass the door locks and ignition


    During time of entering skimmer:

    Dralasites come out of the bar and hop on hover bikes to chase.


    Hovercycle Team A

    Stolen Skimmer Driver (Will Jump On Hover Bike B)






    1

    Dralasite (Thug) Gloob

    Melee Attack: Vibro Knife: 30% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Vibro Knife (2d10,+5) 20EU/1

    Low-fi Spinner

    Form Change

    Perception 05%


    2

    Dralasite (Thug) Fap-Gonga

    Melee Attack: Club: 20% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Club (1d10,-5) 

    Low-fi Spinner

    Form Change

    Perception 05%



    A

    Hovercycle

     

    Stop Speed / Cruise

    100 kph (175m/t)  / 80 kph (150m/t)

     

    Accl/Dece/TS/Turn

    100/40/175/90   meters per turn

     

    Passengers

    2

     

    Cargo Limit

    .5 Cubic Meters




    Hovercycle Team C

    3

    Dralasite (Thug) Grubblet

    Melee Attack: Club: 20% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Club (1d10,-5) 

    Low-fi Spinner

    Form Change

    Perception 05%



    B

    Hovercycle

     

    Stop Speed / Cruise

    100 kph (175m/t)  / 80 kph (150m/t)

     

    Accl/Dece/TS/Turn

    100/40/175/90   meters per turn

     

    Passengers

    2

     

    Cargo Limit

    .5 Cubic Meters




    E

    Stolen Skimmer

     

    Stop Speed / Cruise

    150 kph (250m/t)  / 60 kph (100m/t)

     

    Accl/Dece/TS/Turn

    80/40/250/70   meters per turn

     

    Passengers

    6

     

    Cargo Limit

    100kg 1 cubic meters





    Roadblock & Chase

    XP: 1-2


    There is a car blocking the Up entrance to the upper levels. 


    They will give chase.




    Ground Car Team C

    1

    Dralasite (Thug) Brogon

    Melee Attack: Vibro Knife: 30% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Vibro Knife (2d10,+5) 20EU/1

    Low-fi Spinner

    Form Change

    Perception 05%



    2

    Dralasite (Thug) Draboo

    Melee Attack: Vibro Knife: 30% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Vibro Knife (2d10,+5) 20EU/1

    Low-fi Spinner

    Form Change

    Perception 05%



    D1

    Ground Car

     

    Stop Speed / Cruise

    100kph (160m/t)  / 60 kph (100m/t)

     

    Accl/Dece/TS/Turn

    60/40/175/80   meters per turn

     

    Passengers

    6

     

    Cargo Limit

    150kg 1 cubic meters


    XP Rewards

    Vehicle Retrieval: 3

    Searching Fromeltar: 1

    (random) Ambush: 1

    Chase: 1-2

    Roadblock: 1-2






    Mission 03: Mystery of the Exploratory Unit EMA-340

    Mission Brief

    An Under the Table Job

    Trudy:

    Ray wants to see you in his office. Follow me…

    [Trudy leads the way and opens the back office door. She walks in and says: ]

    “Here ya go boss” 

    [ She waits till everyone is in, leaves and closes the door.]

    Ray:

    “I gotta job for you Reco’s . And since you've been doing so well so far, I figured you might be up to the task.  We need to find a missing Explorer.” 


    Explorers were sent to an area [Brixton Sector Mu-8] to test the ores mineral content of the planet - but they never came back


    But here's the catch…

    Request comes from the Science Division. A friend of a friend asked Ray Campos for this favor

    Because Brixton B.O.D. did not want to spend money on it. This is funded through “creative means” by the science friend. So this is strictly under the table.


    Objective

    Find out what happened to Unit EMA-340, and retrieve any data if possible.


    Will be undercover as a Support Unit S-340 to back up the EMA-340 team.


    Estimated 3-5 days


    Find out what happened:  300CR

    If any Data: 300CR (not to be disclosed)

    Payload:

    Ray will then show them to the back garage. Where an Explorer will be parked.



    Explorer vehicle  50km/hour   400km a day = 8 hours of travel (4 hexes)

    • 1 Sonic Disruptor w/ Pack

    • 2 Laser Rifles w/ Clip & Scope

    • 3 Laser Pistols w/ Belt

    • 3 Electrostunners w/ Clip

    • Med Kit

    • 10 Days Emergency Rations

    • 3 Civilian Skein Suits with the Science Decals

    • 5 Extra Clips

    • 5 Doze Grenades

    • Built-in RadioPhone (1000km range)

    • 2 - Type 3 para batteries 2000km range


    Required paperwork [ Falsified ] - Routine Maintenance

    En Route

    Random Event  (Roll for 35% chance per 100km, only one event per day)

    1. Another wreck  + creature ambush  (1-3XP)  2 packs of 15 army rats. E.E. Explorer wrecked ( 1 loot table Item)

    2. Find a stash, abandoned camp / Cave (3 crates - loot table) (1XP)

    3. Nothing Happens

    4. Cry for help from another Unit + Defend (1-3XP)

    5. Nomad local tribe from the Frost Lander (Good ally, not terrorists)  + Gain Ally  (1XP)

      1. Luze Shiplander

    6. Nothing Happens

    7. Cold Snap, Roll your stamina, if you fail, you get 1d10 damage

    8. White out, lose a day

    9. Nothing Happens

    10. Vehicle breaks down losing ½ day + creature ambush  (1-3XP) Roll Vehicle Breakdown table pg.15




    Loot Table


    01-05

    500g of Tornadium D-19*

    06-10

    5 Doze Grenades*

    11-15

    10 Staydose*

    16-20

    10 Stimdose*

    21-25

    10 Biocort

    26-30

    Rope

    31-35

    Rusty crampons

    36-40

    Extra bedding

    41-45

    Steel rods

    46-50

    Ruined Battery

    51-55

    Assorted Plastic Cutlery

    56-60

    6 folding chairs

    61-65

    Tin Cooking pans

    66-70

    Bag of feathers for down replacement

    71-75

    Carrot and 2 pieces of coal for a snowman

    76-80

    Finely polished rocks

    81-85

    Box of Dralasite adult magazines

    86-90

    Instruction manual to the Drilling Core Machine

    91-95

    Yazirian fine tooth comb

    96-00

    Ball Bearings

    *can only get once


    The Massacre at Narrow’s Knife

    1-3XP

    When they get there.. Roll Intuition to see some craft fly off in the distance.


    Destroyed Explorer vehicle - Intuition Check: appears to be looted.  


    CLUE:  A partial Data Computer inside Explorer that can show that:

    1. Rich Mineral Deposit Report

    2. “Found an **``^**8 artifact” 

    3. Some notes: “URG666T! Must re*&$rt to *9&^%$W## Cokjhasdfand”.


    ############################################################

    ##  0 ##

    ##  1 DIG NOTES ON HOLE MU-7.523.223.1 ##

    ##  2 Rich stibium mineral deposits located 5-157m ##

    ##  3 Found **``^**8 artifact ##

    ##  4 URG666T! Must re*&$rt to *9&^%$W## Cokjhasdfand. ##

    ##  5 ##

    ############################################################


    Alien vehicle - Completely destroyed -  Repairing Skill using Technical shows that it was self destructed


    5 Dead Bodies of Explorers  (1 Spy from the Echelon Enterprises - used by S.M.)

    • Blaster wounds

    • Also partially eaten

    • Intuition Check:  The items on all bodies look looted.  There was another party (bounty hunter) that took all, but left in haste


    Missed Key Items on Mole:

    Items that showed that they worked for Echelon Enterprises. 40% chance of finding

    • 1 Echelon Enterprise standard issue compass

    • Note with signed initial “Remember, this is important Trent, immediately contact me thru [**BLOOD SPLATTER] our usual communications if an[**Blood Splatter**]ything comes up -S.K”.  




    Remember this is important Trent, notify me immediately through our usual communications if anything comes up - R.A.



     A Bloody mound of Flesh

    • Mostly eaten but its a worm

    • Bloody mound of flesh was destroyed beyond recognition. Medical Diagnosis to determine that it was a Sathar.


    Backstory [ Not Known to Player ]:

    Trent, The Echelon Enterprise mole alerted his E.E. employee contact, who was his direct manager, Rifta Alsagi, who was directed by an agent of the S.M. “Zerom”/A.Abernathy), about a prime spot for ore excavation based on findings of the explorers and a relic being found. The ore sample showed high potential for profits. A Sathar Artifact was also found.


    The Sathar got word from S.M. and sent a Sathar agent to kill the whole team (including the mole) and retrieve the artifact.


    As the Sathar was going through the findings, it was attacked by 2 Ice Felkai’s. A clean up crew with bounty hunter Dol’tred was hired to clean up any mess. Dol’tred retrieved the artifact, and destroyed the alien vehicle along with any data that would lead them back to S.M. or E.E. In a rush due to the party arriving, Dol’tred could not fully destroy all evidence.


    Dol’tred did miss an item - a compass with ‘property of Echelon Enterprises’ engraved in it. A note from R.A.  


    Meanwhile S.M. Agent swayed the B.O.D not to support a recovery team and planted the idea to hire under the table to frame them and shift blame. So in future can label the players as pirates and murderers.



    A

    Ice Felkai

     

    Type

    Carnivore

     

    Size

    Medium

     

    Weight

    20kg

     

    Length

    2m

     

    Speed

    Fast, 76-105m/turn

    Average 90m/turn

     

    IM / RS

    6 / 55

     

    STAMINA

    65


    17

     

    Attack

    75

     

    Damage

    Tails whip:  1dx10  x 2  (roll twice to hit)

    Claws:  2d10

    Bite:  3d10


    B

    Ice Felkai

     

    Type

    Carnivore

     

    Size

    Medium

     

    Weight

    20kg

     

    Length

    2m

     

    Speed

    Fast, 76-105m/turn

    Average 90m/turn

     

    IM / RS

    6 / 55

     

    STAMINA

    65

    65

     

    Attack

    75

     

    Damage

    Tails whip:  1dx10  x 2  (roll twice to hit)

    Claws:  2d10

    Bite:  3d10




    Mission 04: Delinquency

    Job Brief

    Objective:

    To deliver a Notice of Delinquency for 3 Ground Transports (shipping vehicles)

    Bounty: 

    Standard daily wage for delivery

     

    Brixton Corporation has a policy to deliver a Notice of Delinquency for borrowers who fail to return or re-new their Loan and Security Agreement for Brixton assets. The borrower on the agreement is 1.) Roma Noyaz of the subsidiary ”Speedy Logistics, LLC


    Please serve the Notice of Delinquency ro Mr. Noyaz and report the reason for infraction.

    Intel

    • Roma is a Male Yazirian

    • Location is at Speedy Logistics - The Village Level 2

    Weapons Loadout

    The Brixton Corporation will lend:


    • 3 - ElectroStunner

    • 6 (20 SEU Clips)

    • Notice of Delinquency

    • Transportation waiver to the location




    Plot

    A combat robot was deployed to a logistics company by the terrorist group Order of the New Frontier.  The robot murdered the employees (3) and secured the assets. If anyone were to attempt to retrieve the assets, the robot would attack them - trying to take out as many corporate employees and disrupt the movement of goods.


    Not S.M. sponsored.

    Environment

    Speedy Logistics Warehouse


    The doors are unlocked


    2 dead Yazirians, 1 dead human


    As soon as people are in the building, the robot locks the doors.



    1

    Combat Robot (Level 3)

    R/M Attack:  30% + 30 = 60%

    Walk

    10m

    Run

    120m

     

    Current Stamina

    84

     

    STA

        

    IM

      

    100

        

    6

      

    2 arms 2d10 damage each


    Laser Pistol 

    Beltpack 50 SEU (35/50)

    26


    Needle Pistol 

    1 clips (7/10)




    Albedo Suit (20/100)


    Gauss Screen w/ Power supply (4 SEU)


    1


    Tracks for movement


    “Die corporate scum!”

    1 parabattery


    Security Lock


    Mission: To eliminate all entities in the vicinity of the acquired assets


    Functions:

    Attack/Defense

    Computer Link


    Programming has a signature of the O.N.F.






    XP Rewards

    Destroy Robot: 2

    Robot Hack: 3


    Mission 05: Interception

    Job Brief

    Objective:

    Track the bait car and retrieve any assets found.

    Bounty: 

    Any vehicle you retrieve will receive the bounty (no bounty on bait car)

     

    The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.) All the IB can do is loan out a bait vehicle with a tracking device.


    The job is to follow that vehicle and track where it is headed and see where it goes. Retrieve any possible assets.

    Intel

    • We think the Low Fi Spinners once again may be involved.

    Weapons Loadout

    The Brixton Corporation will lend:


    • 4 Civilian Skeinsuits

    • 4 - ElectroStunner

    • 8 (20 SEU Clips)

    • Tracking Computer (Range of 100 meters radius)


    ===============================================


    • Bestway Recovery Company Vehicle ( Ground Car )

      • Ray managed to get a junker. It's nothing pretty to look at, but it works and it's better than nothing


    Plot

    1. The Assets Administration has noticed that there has been an increase in asset theft, so they enlisted the help of the Investigation Bureau (I.B.)

    2. No Capital Police available - their resources were diverted elsewhere. Its up to the Repo Business

    3. The IB has put in a hidden tracking device on a bait vehicle.

    4. The job is to follow that vehicle track where it is headed and see where it goes.

    5. Retrieve any possible assets.


    If successful, this catches the eye of Zerom.

    Timeline:

    Let the team take the company car and do a little shopping if they want. 


    Stores are plentiful in the city of New Brixton.


    During their exploration, Over the comms a message comes in:

    ..and the bait car had just been reported stolen. 


    [ In the Evening ]

    Tectonic Drill Bit

    • Low-Fi Spinners(Hurg,Draboo) steal the bait vehicle, start at the Tectonic Drill Bit

    Empty Lot

    • Meetup with link,  Krrrk Krrk (vrusk) in an empty lot

    • Krrrk Krrk hands off the credits and trade 200CR

    • Krrk Krrk optional mission to divulge information

    City Map

    • Krrrk Krrk Drives around the block twice initiating cloak device

    • The tracking beacon goes dark in mid destination

    • Krrk Krrk has a device that can cloak the tracking device.

      • Its tech no one has seen before

      • If taken to a shop and someone can identify the hardware can be traced to a Programmer in a bad part of town.

      • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)

    Warehouse

    • Krrrk Krrk goes to an unnamed warehouse (just owned by Brixton Co.)

    • Warehouse has 4-vehicles which is slated to go to a warehouse in an Frostlander City

    • NFF intercept 3 Vehicles and get away to a transport, launch attack at warehouse led by Magra Zuum & 3 others

    • Any surviving thugs “Smiles won't be happy, he will be coming for you.”

    • Smiles”(Cygnus)  is gonna be mad

    • Detective Cryohal will show up because of explosions


    Krrrk Krrk (Optional Mission)


    Some thugs from the chopshop have stolen Krrrk’s disabled son’s  (Krrrk Aphix) exoskeleton that helps him move. The thugs are using this as leverage to use him as a Link and to extort his services for the Exoskeleton returned. 


    He was in the wrong place at the wrong time, to get him here. (was caught off guard while visiting the Designer to help his son with an exoskeleton)


    Those things are expensive and if you can retrieve it he will bargain for information. They are charging him 5 times the original cost. 10,000 CR with interest!


    Eventually leads to a warehouse thugs Apartment. 3 thugs in generic apt.  


    Unit 208


    Evidence can also show some vital information about the Chop Shop

    • Reference to “Smiles” is mentioned

    • Warehouse address mentioned

    • Reference to Cryzak Ch’tock

    • Cloaking Device can be found

    • Zu “The Designer” or The Shèjì shi”  Shen can be referenced  (phonetically) Zjee Tu Shi)


    3 Items from Loot Table


    If accomplished. Krrrk has wanted to move off city or off planet. As soon as he gets the exoskeleton.


    1. Thug (human, M)  - 

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    Brass knuckles


    2. Thug (yazirian, M)  - 

    STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

    2 Axes


    3. Thug (yazirian, M)  - 

    STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

    Spear



    Loot Table


    01-05

    laser site  +5% Weapon Ranged modifier*

    06-10

    1 Laser Pistol*

    11-15

    Beltpack*

    16-20

    2 - Yazirian HyperJuice (Narcotic:) Increases Rage +10% can stack up to 3, beyond 1d10 damage*

    21-25

    10 Biocort

    26-30

    Rope

    31-35

    Playing Cards of Pin Up Vrusks

    36-40

    Extra bedding

    41-45

    Box of Crackle Pops (1 ration)

    46-50

    Ruined Battery

    51-55

    Assorted Plastic Cutlery

    56-60

    1 Button down shirt

    61-65

    Tin Cooking pans

    66-70

    Bag of feathers for down replacement

    71-75

    Painting of a Yazirian riding a Dralasite

    76-80

    Painting of a nude female human

    81-85

    Box of Dralasite adult magazines

    86-90

    Dralasite Musk Scent

    91-95

    Yazirian fine tooth comb

    96-00

    Half Eaten Prenglarian Burrito

    *can only get once

    Environment

    Tectonic DrillBit


    Empty Lot 

    Krrrk Krrk (Vrusk)  one of Smiles Links

    Hurg & Draboo (lo-fi gang)



    A

    Krrrk Krrk (Link) Vrusk

    Melee Attack: Vibro Knife: 30% 

    Walk

    15m

    Run

    35m

     

    Current Stamina

    40

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    40/40

    50/50

    45/45

    45/45

    2

    5

      
     

    Cloaking Module

    Comprehension 15%

    Ambidexterity




    B

    Dralasite (Thug) Hurg

    Melee Attack: Vibro Knife: 30% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Vibro Knife (2d10,+5) 20EU/1

     

    Form Change

    Perception 05%



    C

    Dralasite (Thug) Draboo

    Melee Attack: Club: 20% 

    Walk

    5m

    Run

    20m

     

    Current Stamina

    50

     

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    50/50

    40/40

    45/45

    45/45

    3

    4

      

    Club (1d10,-5) 

     

    Form Change

    Perception 05%



    Warehouse 1

    Warehouse is 2 stories. Windows on upper floors. Fire escape top floors


    The Foundry Level 3


    Drop Point Warehouse Manager: Cryzak Ch’tock  (vrusk)


    4 Mechanics / 5 Thugs  / Cryzak

    1 combat robot (in charging station), 

    1 service robot (cataloging vehicle numbers in their database for trade manifests)


    1. Cryzak Ch’tock  (vrusk)

    STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

    Cryzak attempts to get away


    2. Mechanic (human, F)  - 

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    chain


    3. Mechanic (dralasite, Neutral)  -

    STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

    Club/crowbar


    4. Thug (human, M)  - 

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    Axe


    5. Mechanic (vrusk, M)  - 

    STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

    chain


    6. Mechanic (dralasite, M)  - 

    STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

    club


    7. Thug (human, M)  - 

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    Brass knuckles / club


    8. Thug (yazirian, M)  - 

    STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

    2 Axes


    9. Thug (yazirian, M)  - 

    STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

    Spear


    10. Thug (dralasite, M)  - 

    STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

    Axe



    ROBOT

    Security Robot (Level 2)

    R/M Attack:  30% + 30 = 60%

    Walk

    10m

    Run

    120m

     

    Current Stamina

    100

     

    STA

        

    IM

      

    100

        

    6

      

    2 arms 2d10 damage each







    Gauss Screen 


    Parabattery Type 1 (230/500 SEU)


    In its charging station



    Radio




    Mission: Stop all unauthorized personnel from entering the building


    Functions:

    1. authorized = Whitelisted by Crysak

    2. Say Warning

    3. Restrain

    4. Call Cryzak


    Robot Programs:

    Security Lock

    Restrain

    Self Defense




    ROBOT

    Service Robot (Level 3)

    R/M Attack:  30% + 30 = 60%

    Walk

    10m

    Run

    120m

     

    Current Stamina

    100

     

    STA

        

    IM

      

    100

        

    6

      

    2 arms 2d10 damage each






    Parabattery Type 1 (200/500 SEU)



    Scanner

    Mission: To catalog vehicle registration numbers and information to send them to a computer to create the shipping manifest and invoice.


    Functions:

    1. Document registration numbers/vehicle info

    2. Upload data to computer


    Robot Programs:

    Security Lock

    Computer Link

    Self Defense







    Inside there are 5 Assets

    • 2 Ground Cycles

    • 1 Hover Cycles

    • Hover Car

    • (new) bait Car




    Computer terminal will tell where the assets will be going:

    FrostPort 76



    PLOT TWIST:

    Magra Zuum has infiltrated this warehouse. Sniper hidden in the loft. Magra planted bombs on doors and around supplies as a diversion and waits to take out combat robot.  Smoke grenade to hide. Sniper Needles thugs.


    Magra and 2 others  will only be able to steal 3 vehicles.  Race those vehicles through the exploded doors and to their refitted assault shuttle where they can immediately depart.



    C. Magra Zuum, Female Yazirian

    A soldier in Drohn’s command.

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    40 / 65

    65 / 60

    55 / 55

    60 / 60

    3

    5

    PSA: Military

    • Beam Weapon           (Level 1)

    • Gyrojet Weapon         (Level 2)

    • Demolitions           (Level 7)

    • Computer            (Level 2)

    • Projectile Weapons (Level 3)

    • Environmental (Level 2)

    • Thrown Weapons (Level 7)

    • Battle Rage 25%

    • Gliding

    • Night Vision

    • Anti-shock Implant

    Laser Pistol

    Gyrojet Rifle

    Smoke Grenade

    Dose Grenade

    Frag Grenade

    Tangler Grenade

    Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

    Detonator


    Military Skein Suit



    Magras Team:

    (in getaway shuttle) Shaky, Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


    B. Brady, Sniper (human, F)  - environment 7 | Beam 4 | Projectile 4

    STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55

    Needle rifle - sleep


    A. Doc, Medic (dralasite, Neutral)  - technician 3 | medical 7 | Beam 3

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

    Sonic stunner - stun


    D. Laslo, Tech (human, M)  - robotic 5 | computer 5 | martial arts 2 | Beam 3

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

    Sonic stunner - stun


    Explosions will send Detective Cryohal into it



    Detective Chester Cryohal, Human

    Brixton Corporate Police, Investigator

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    50 / 50

    45 / 45

    55 / 55

    55 / 55

    3

    5

    PSA: Military

    • Beam Weapon           (Level 2)

    • Projectile Weapons    (Level 3)

    • Psycho-Social            (Level 1)

    • Slightly Corrupt

    • Eager to pin things on people

    • Can be bought off

     










    XP Rewards





    201

    202

    203

    204

    205

    210

    209

    208

    207

    206





    Mission 06: Ambushed & the Drunk's Tale

    Ambush

    Hidden Plot

    Cygnus was pressured to do something about the interruption of his goods. Someone from the top (Graylo Demorgol)  wants him to deal with it.


    In order to send a message, He arranges an ambush to kidnap one of the teammates. (person with the lowest STA)


    He has a lower person set it up like Cryzak, to send out his thugs

    Environment

    In the Streets of New Brixton

    2 lookouts of Thugs 

    1 Hover Transport  (2 Drivers,  1 in the cargo hold)


    The 2 lookouts will Subdue one character and move him/her into the transport

    Immediately take off.


    • Tangler Grenade

    • Needler to pass out


    2 thugs push the player into transport and then close the door and leave

    Blindfold, bind, and gag 


    Drive to the Hidden Location (Empty Storage Facility)


    Lucky “Old Gray” Deemus came by to  free the rest of the party, to offer a drink and a story - and possibly a lead.


    GOTO “THE DRUNKS TALE”

    Empty Storage Facility

    The Character Player will be blindfolded, gagged, bound, and in a chair.


    Waking up, comm is taken off

    Upon removal of blindfold the character will see:

    It is dimly lit, except the light in face method


    If INT save 70%

    What looks like an empty storage facility. There are no windows, a loft. 


    Some thugs there that were from Cyrzaks warehouse if passes INT check. 20%


    There are:

    • 1 interogater

    • 1 puncher

    • 3 thugs onlooking


    Punching ensues


    “Boss says you're disrupting his operation and he wants you and your team to stop.


    He wants you to not take any more vehicle repo jobs or else bad things may happen, beyond just us beating you to a pulp.” you are just a message.


    Beat to pulp, knock out, and then throw the body out of the car on the 1st level Foundry.


    XP Rewards

    1 XP if you get a good description of the Culprits.


    1XP Bonus, for anything else.


    The Drunk’s Tale:

    Start of the 2nd Sathar War - The Doliin Bay

    80FY  (36 Years ago from 116FY)


    Gruff 135 year old Yazirian Granger “Old Yazzi” Deemus

    “Call me Deemus”


    Blackened out goggle lense from missing an eye.


    “It was way back in the Federation Year of 80. I was in my youth at the spry age of 99,  manning a console on the Dolin Bay…”

    Setup

     

    Refer to Knight Hawks Basic Rules Scenerio 1

    Story

    FRIGATE IS DOCKED AT STATION

    A pair of UPF Ships - the frigate Z'Gata, commanded by a man named Beril Gamache,  accompanied by the assault scout Stiletto - have been dispatched to guard the small space station Doliin Bay,  and its mining colony on the planet Kenzah' Kit which is on the very edge of the Frontier.


    In the second week of Commander Gamaches routine duty, the Doliin Bay Space Station’s powerful sensors detect a pair of ships entering the system from the Void. As they streak closer, the computer sketches the sleek outlines of a Sathar heavy cruiser and its destroyer escort. 


    The Space Station's alarm rang out  “RED ALERT, RED ALERT, THE SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT! FRIGATE Z’GATA AND ASSAULT SCOUT STILETTO - PREPARE FOR ASSAULT AND EVACUATION!”


    The UPF crews, facing a far stronger enemy, realize they must flee, but they cannot leave the Doliin Bay garrison defenseless against the invaders!


    You will have to evacuate the Doliin Bay Space Station


    Unknown to the UPF defenders, the attacking ships represent only one prong of a huge attack against colonized planets along the edge of the Frontier. 


    The attackers' mission is simple: destroy any UPF starships encountered and wipe out any

    colonies in the area.




    In this scenario, the Sathar player is Player A and moves first.

    The UPF player is Player Band moves second.



    Evacuating Doliin Bay. The Z'Gata must spend three complete

    game turns docked at Doliin Bay in order for the station's crew

    to get aboard. These three turns need not be consecutive; the

    ship can leave the station after one turn and return later for

    two more turns to rescue the station crew.


    After Doliin Bay has been evacuated, the station's weapons

    cannot be used.


    Victory Conditions. If the UPF player evacuates Doliin Bay

    and flies the Z'Gata off the map, the UPF has won this battle.

    Any other result is a Sathar victory.


    END OF GAME 



    “What this group did not realize was that the attacking ships represented only one prong of a huge attack against colonized planets along the edge of the Frontier. 


    The Second Sathar War had begun!”



    Possible Rewards


    IDEA

    However much damage their team receives, take a percentage and give that percentage damage to the kidnapped player.


    UPF VICTORY

    The Storyteller at the bar served with this guy who was a survivor from the Battle of Doliin Bay


    “I knew a guy on the Dolin Bay, a real prick! His name was Lt. Eli Bor’man, anyhow, I guess being a prick runs in the family - because he got this son named Cygnus, see - the  type of guy with a reptilian smile. - well, I have been told that if you ever need things to be ‘cleaned’ so to speak, he is the guy to talk to.”


    • Information about Cygnus.  Lieutenant Eli Bor’Man (Cygnus Father)

    • Like father like son, they both deal in shady deals, even during the war Eli was the person to turn something that was shit into something useful

      • Had friends in places that could help

      • Cygnus learned a lot from his dad.

    • Kidnapping doesn't sounds like a thing Cygnus would do, but I have seen those transports around - thems are his

    • But Cygnus also can be useful


    UPF LOSS

    Some of those miners' families that died during that Battle of Doliin now reside here. The families never quite recovered - some of the kids took to becoming thugs. That Transport that took your friend, had a miners symbol guild on it.


    • That truck looked like a mining transport 

    • They may have taken your friend somewhere in  Foundry’s 1st level

    • Sorry thats all I have



     

    NOT USED

    Allow users to place UPF ships either docked or at least 6 hexes away from Space Station


    IF FRIGATE SHIP IS AWAY FROM BASE

    Accompanied by a Stiletto class assault scout ship. the UPF

    Frigate Z'Gata cruised toward the orbiting station Doliin Bay.

    The ship's commander, Beril Gamache, was nervous. Doliin

    Bay, and its mining colony on the planet Kenzah' Kit. were on

    the very edge of the Frontier. Reports of unfamiliar ships had

    been trickling in from this area for the last few months.


    Suddenly, the frigate's sensors lit up; long range detectors

    reported two ships emerging from the Void inside the system.

    Immediately, the commander ordered all hands to their stations.


    Over the comms immediately, came “RED ALERT, RED ALERT FRIGATE Z’GATA, OUR SPACE STATION SENSOR DETECTED A PAIR OF SHIPS ENTERING THE SYSTEM FROM THE VOID.  THEY APPEAR TO BE A SATHAR HEAVY CRUISER AND ITS DESTROYER ESCORT!”


    The UPF crews, facing a far stronger enemy, realize they must flee,

    but they cannot leave the Doliin Bay garrison defenseless

    against the invaders!


    You will have to evacuate the Doliin Bay Space Station



    Mission 07: The Stranded Jetcopter

    The Stranded Jetcopter

    Job Brief

    Objective:

    Missing Jet Copter

    Bounty: 

    4,000 CR

     

    A mining scout unit lost contact

    Intel

    • Last tracked in ‘Sector Rho-09’

    Weapons Loadout

    The Brixton Corporation will lend:


    Explorer vehicle  [Unit R-33]  

    50km/hour   400km a day = 8 hours of travel (4 hexes)

    • 1 Sonic Disruptor w/ Pack

    • 2 Laser Rifles w/ Clip & Scope

    • 3 Laser Pistols w/ Belt

    • 3 Electrostunners w/ Clip

    • Med Kit

    • 10 Days Emergency Rations

    • 3 Civilian Skein Suits with the Science Decals

    • 5 Extra Clips

    • 5 Doze Grenades

    • Built-in RadioPhone (1000km range)

    • 3 Type 3 Parabatteries

    Required paperwork - Search & Recovery





    Link to Public Job Brief:







    Plot

    A mining scout team of 2 were scouting in a jetcopter out in the frostlands.

    Pirates attacked and the scouts took evasive action and piloted into a cave - losing the pirates. Due to them in the cavern, they lost radio contact. While navigating the cavern, they damaged the jetcopter and had to soft crash land.


    The pirates lost them, but are still in the area.


    The last tracking was in Sector Rho-09



    Environment

    The Frost Land

    Random Events


    Random Event  (Roll for 35% chance per day)


    1. Another wreck  + creature ambush  (1-3XP)  2 packs of 15 army rats. E.E. Explorer wrecked ( 1 loot table Item)

    2. Find a stash, abandoned camp / Cave (3 crates - loot table) (1XP)

    3. Nothing Happens

    4. Herd of Omnivores

    5. Nomad local tribe from the Frost Lander (Good ally, not terrorists)  + Gain Ally  (1XP)

    6. Nothing Happens

    7. Cold Snap, Roll your stamina, if you fail, you get 1d10 damage

    8. White out, lose a day

    9. Nothing Happens

    10. Vehicle breaks down losing ½ day + creature ambush  (1-3XP) Roll Vehicle Breakdown table pg.15



    Loot Table

    01-05

    500g of Tornadium D-19*

    06-10

    5 Doze Grenades*

    11-15

    10 Staydose*

    16-20

    10 Stimdose*

    21-25

    10 Biocort

    26-30

    Rope

    31-35

    Rusty crampons

    36-40

    Extra bedding

    41-45

    Steel rods

    46-50

    Ruined Battery

    51-55

    Assorted Plastic Cutlery

    56-60

    6 folding chairs

    61-65

    Tin Cooking pans

    66-70

    Bag of feathers for down replacement

    71-75

    Carrot and 2 pieces of coal for a snowman

    76-80

    Finely polished rocks

    81-85

    Box of Dralasite adult magazines

    86-90

    Instruction manual to the Drilling Core Machine

    91-95

    Yazirian fine tooth comb

    96-00

    Ball Bearings

    *can only get once

    The Nora Blue

    Roughly ‘Sector Pi-10’


    They see a crashed abandoned ship


    At the Mouth the Cavern (exp 3)

    Roving Pirates


    Jet Copter (3)


    2 ground cycles (1)


    Pirates will run if health below 20

    Pirates will run if out of ammo


    Or if the Leader is killed or runs.


    Pirate Leader Human (Jetcopter)

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    Ax

    Automate Rifle (10 rounds)

    Projectile L2, Melee L1


    Dralasite (jetcopter)

    STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

    Automatic Pistol (10 rounds)

    2 dose grenades

    2 frag grenades

    Melee L1, Explosives L1



    Human (JetCopter Pilot)

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    Gyrojet Pistol (10 rounds)

    Whip

    Melee L1, Projectile L1


    Yazirian (Motorcycle)

    STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

    Gyrojet Rifle (10 rounds)

    Spear

    Melee L1, Projectile L1


    Human (Motorcycle )

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    Automate Rifle (10 rounds)

    Chain

    Melee L1, Projectile L1



    All

    Melee L1, Projectile L1


    Cavern  (exp 3)

    The Jetcopter was damaged, but can be fixed by a person with Technical Skills.


    Roll 1d10 to determine the amount of time it will take to repair. Felkais will attack during the repair


    2 Ice Felkais are blocking them in





    A

    Ice Felkai

     

    Type

    Carnivore

     

    Size

    Medium

     

    Weight

    20kg

     

    Length

    2m

     

    Speed

    Fast, 76-105m/turn

    Average 90m/turn

     

    IM / RS

    6 / 55

     

    STAMINA

    65


    17

     

    Attack

    75

     

    Damage

    Tails whip:  1dx10  x 2  (roll twice to hit)

    Claws:  2d10

    Bite:  3d10



    XP Rewards

     

    Mission 08: Shuttle Assistance

    Mission 8: “Shuttle Assistance”

    Job Brief

    Objective:

    Retrieval:  4 Service Bots

    Pay: 

     
     

    A cargo shuttle [ BCS-237 ] was delivering bots to New Brixton but then had a technical failure. The shuttle crashed out in the Frostland.

    Intel

    • Brixton Sector Xi-7

    Weapons Loadout

    The Brixton Corporation will lend:


    Explorer vehicle  [Unit R-33]  

    50km/hour   400km a day = 8 hours of travel (4 hexes)

    • 1 Sonic Disruptor w/ Pack

    • 2 Laser Rifles w/ Clip & Scope

    • 4 Laser Pistols w/ Belt

    • 4 Electrostunners w/ Clip

    • Med Kit

    • 10 Days Emergency Rations

    • 4 Civilian Skein Suits Search & Recovery Emblems

    • 5 Extra Clips

    • 5 Doze Grenades

    • Built-in RadioPhone (1000km range)








    Plot

    1. On delivery from a Cargo Freighter in orbit, the shuttle BCS-237 was struck by something and caused a technical malfunction. The Shuttle crashed in sector Xi-7.

    2. The crew were alive, but are waiting for the Shuttle Hauler for repairs

    3. Brixton Corporation could not wait, so they sent a recovery team to recover their assets.

    4. They spot the crew and downed shuttle, and can also radio to  them for coordinates.

    5. They could pick up the Bots and be on their way home.



    Hook to the Nora Blue mission


    Environment

    Random Marauder Encounter


    Crash Site




    XP Rewards


    Mission 10: Operation Bit Delete

    Background:

    “Zerom” put out an order for the S.M. to frame the Repomen since they were meddling with the shipments and artifacts.  A lower S.M. operative who works for E.E. ( Dralasite Hurf’l Grulog) contracted the ONF to attack and hijack 4 trucks, plant bombs and destry the drilling cores.  Which would set back Brixton Corporation. He would use the O.N.F. to execute the plan while making it look like NFF Leaving artifacts of NFF for the repo men to find and pinning the repo man for that crime.  O.N.F. will leave an anonymous phone call to the police.


    Zerom, unknown


    Hurf’l Grulog, Dralasite, E.E.

    Operation Bit Delete Mastermind


    Thrax Plastar, Vrusk, O.N.F. Operative

    Plan Execution


    Hamish Blastworthy, Human, O.N.F. Pirate


    Phases

    1. Acquire Robots

    2. Acquire enough Tornadium explosives to blow the 6 drill mechanical housings

    3. Acquire Vehicles & Begin Operation


    Phase I: The Brain Bot

    Hurf’l Grulog hired Thrax Plaster of the Order of the New Frontier (O.N.F.) to initiate  “Operation Bit Delete”


    Acquiring the robots was the first phase of Operation Bit Delete.


    Thrax had a group of his O.N.F. Terrorists hijack the shipping container, knowing there were robots in that container through their information resources. They knew it was a black market deal and the robots were prime materials that could be used in their operation.



    The team attacked the shipping container killing the crew and stole the goods. Unknowingly the  Pilot (Razz Yadinski) survived and was in critical condition. They stole the robots and headed to Brixton.


    Thrax had to explain to Hamish that they had to wipe the robots, reprogram them, and then store them until the time was right.  


    One of the pirates (Hamish Blastworthy)  had a connection to an upper echelon society person (Brook Oberhausen) who knew how to deal with under the table  things like this. (she knew of “The Designer” - who would be able to wipe the robots and insert the operations data disks.)


    Hamish gives Brook the data disks that had a secured lock on it, to install on the bots. The data disks are the commands for Operation Bit Delete.


    Brook has her team take it to The Designer for the bots to be reprogrammed, paying a heavy price. It was a BIG favor she had to pay back for Hamish.


    After programming them, the designer copies those disks, but the copies have corrupted data.


    When the robots were ready, Brook had her team pick up the robots - and stashed them at a warehouse, on the 3rd level of the Village, for the ONF connection to later pick up.


    And from there, they would start Operation Bit Delete.



    Phase II: Tornadium D-19 Run

    A Shuttle carrying cargo with a substantial amount of Tornadium D-19 is bound for New Brixton. Crime has been high lately and The Brixton Corporation would like shipment to arrive safely and securely.


    Bestway Recovery was hired to escort the cargo shuttle from the orbiting space freighter. There is a problem though, the shipment was purchased from the Pan Galactic Corporation. The Streel Corporation does not look too kindly on this and will try to eliminate the competition in any way possible. 

    As soon as the shuttle enters the atmosphere:


    The Streel Corporation will fly up to shuttle looking like they will detain and capture - but instead Pirate Vessels hired by the O.N.F. will attack and try to board.  This works in Streel Corps favor and they will leave letting the Pirates deal with them.


    “Shuttle BX-023, you are carrying contraband not permitted in the Pale atmosphere. Return to your Star Freighter, or be ready to be boarded.”


    [Enter O.N.F. Pirates]


    “Shuttle BX-023, since you are dealing with our competitor, you lose the protection of the Streel Corporation Pale Security Guard. GodSpeed.”


    And the Streel Corp Security leaves the trade space.


    O.N.F. Pirates will attack and try to board to Hijack the Cargo Shuttle


    Begin Struggle.


    Phase III: Trucks & Suckers

    4 Trucks have gone rogue. Tracking devices were tampered with. When the report came in, only one truck was tampered with


    Timeline

    1. Call for one truck comes in. last seen at a destination

    2. Hunt for the truck

    3. Find the truck, find explosives

    4. After they capture the truck find the Suicide Robot

    5. There is a briefcase in the vehicle with some documents with Players Character Names ( a setup of a frame job)

    6. Find some remnants of NFF paraphernalia . Insignia possibly. Was planted by the O.N.F.  Possibly there is a watermark within the Suicide Robot that ties back to the O.N.F. hurfl grulog hired them

    7. If they check the back, there are explosives

    8. Get a communication from headquarters - 3 more trucks with tracking devices are tampered with

    9. Before they can find the other trucks they explode and destroy 3 drill sites

    10. The team is arrested.

      1. Chester “That's a great cover up”

      2. Checks the briefcase and finds damning evidence that it is the Players characters

      3. Take them in for questioning

      4. Jail time?

    Side Adventures

    a place for side quests

    The Designer's Jobs

    A place for side quests

    The Hunt for ProtoZortium

    ProtoZortium

    In Ehud Gat's Lilith: Operation Genesis, ProtoZortium was an alloy of metal that was partially grafted onto biological matters (proteins, possibly). The matter was 20 times more resilient than steel or biotungsten and could partially deflect beam weapons (such as lasers). being quasi-alive, dents and holes would regenerate over time. The super-metal was used for armors of ships and the likes but could also be laced into the bones of a human subject to form a bond that makes the bones nearly indestructible.

    https://list.fandom.com/wiki/List_of_fictional_super_metals



    Used for a new cybernetics project.


    To find a metal in the Frostlands

    It's in a subterranean ice catacomb, but hard to get to and there are many obstacles.



    Roll 1d10 for amount of Hours to Mining



    Every hour roll percentile for random encounters.



    Crag within the “Morgon’th X Crater”


    Points of Interest

    1 abandoned camp site

    2 Storage Crates

    3 Remains of Dralasite



    4 Storage Crates

    5 Ore Deposit ( ProtoZortium )

    Lootable Campsite

    6 Ore Deposit ( ProtoZortium )


    7 Wypong Camp

    8 Ore Deposit ( ProtoZortium )

    Encounters

    A 10 Flitters

    B 2 Felkais

    C 1 Dropper


    D 10 Flitters

    E 1 Pale Cave Bear


    F 5 Frost Wypong


    Random Event

    1

    Insect swarm

    2

    20 Rat Like omnivores

    3

    Black Ooze

    4

    Falling Ice/rocks

    5

    Mysterious Noise


    Level 1


    Level A



    Level B




    Outdoor Loot Table


    01-05

    500g of Tornadium D-19*

    06-10

    5 Doze Grenades*

    11-15

    10 Staydose*

    16-20

    10 Stimdose*

    21-25

    10 Biocort

    26-30

    Rope

    31-35

    Rusty crampons

    36-40

    Extra bedding

    41-45

    Steel rods

    46-50

    Ruined Battery

    51-55

    Assorted Plastic Cutlery

    56-60

    6 folding chairs

    61-65

    Tin Cooking pans

    66-70

    Bag of feathers for down replacement

    71-75

    Carrot and 2 pieces of coal for a snowman

    76-80

    Finely polished rocks

    81-85

    Box of Dralasite adult magazines

    86-90

    Instruction manual to the Drilling Core Machine

    91-95

    Yazirian fine tooth comb

    96-00

    Ball Bearings

    *can only get once


    The Mechanic's Missions

    a place for side quests

    01 The Demorgal Disposition

    Cygnus wants Graylo off his back. Graylo has been increasingly getting more dangerous due to all the repos that Bestway Recovery has been taking.


    Cygnus needs help in removing Graylo from the picture.


    Ways to remove:


    Lower his standing in the elite

    Have him appear inept

    Lose trust amongst his peers



    Graylo is heavily guarded and is hard to get to. Basically an untouchable until his renown comes down.


    Ways to Bring down Graylo


    • Take down other  chop shop services that Graylo was using

      • Competition is messing with Cygnus deals

    • Take out a warehouse that Graylo stages the stolen assets before they are shipped out.

      • Cygnus will go half with the stolen assets, and is sure that there are a few items in there that are on the repossession list. Some even unlisted.

    • Somehow tie Graylo to shady dealings to bring down his renown in the public eye.

      • Sabotage a lucrative deal that Graylo is doing



    Graylo will fight back and have things done to the Players. Items 


    02 “Where are my bots!

    A Cygnus Bor`Man Mission

    Cygnus had a blackmarket order for a robot team to help him “clean” vehicles at his chop shops. But the ordered robot team went missing. Last he heard it was slated to show up at a warehouse, but they never showed up. 


    He called the shipping warehouse, but all they say that it was never recieved and been marked as “Lost” - “Damn warehouse jockeys, don't know anything. They just said to refer to the insurance claims - and all they know is that it is “Vehicle Parts''


    He wants the team to find and retrieve his robots,and find out anything about who may have taken them.


    I need a favor, you know, a favor for a favor? Something that can prove your trust. 


    I had a shipment of bots that went missing recently. I called the shipping agency and they just told me they were lost. “Lost” pshh - Damn warehouse jockeys, don't know anything. They just said to refer to the insurance claims.


    I need your help in finding those robots and figuring out what happened to them.


    But here is the thing,  they only knew that it was “Vehicle Parts''. I had to label them that way for… errrr, let's just say certain reasons.


    —-------------------------------------

    [ If asked about the Insurance Agency ]


    Yeah, I contacted them. They are investigating it - and who knows how long that bureaucratic bullshit takes. I've seen claims like this drop through the cracks all the time. They won't bat an eyelash due to the fact it's just, to their eyes, “vehicle parts”. Probably just cut me a small settlement and be done with it.

    —-------------------------------------


    I don't care how you do it, I just want to know what happened to them, that is all.






    Facts:

    Missing Several Robots  (9)

    • 1 robot brain

      • Programmed with hack codes to change vehicle information

    • 4 service Robots

      • Equipped with Brixton proprietary tools to work on Brixton owned assets

    • 4 security Robots

    Leads:

    Shipping Warehouse

    • The shipping warehouse  will not speak to outsiders.

    • The shipping warehouse just wrote it off as an insurance claim - saying that the insurance policy will deal with it. 

    • Computer Hack | Social Methods: Manifest shows the shuttle name and the pilot.


    Insurance Company

    • Marked as “Lost” 

    • A claim has been filed 

    • Investigation is ongoing


    Public Information

    • Via the News and research: The Hijacking was off city. The ruins of the container are still there.

    • Pilot is still alive, but in the hospital.


    “The Designer”

    • may know something of a new shipment of robots coming in that he had to re-programming.

    • A group of people on behalf of a rich client came to me with robots and wanted me to reprogram these bots on the sly. But the existing programs on these things were black market. Discretion is my thing. 

    • I copied some of the disks but they were mostly corrupted

      • Op~~///89tion Bit ^D\\..**le##e

      • Driving programs


    Pilot

    • “They kept calling me ‘Corporate Scum’ - before they took everything!”

    • Knew The Pirate Shuttle was ONF (Markings on it).

    • “The ship's recorder may have captured something. Its protocol to turn on the recorder”


    Investigation of the Crash Site

    • ONF Graffiti shows the symbol (Lightning Bolt with Molecule Swoops

    • Ship Recorder recorded Audio of the hijackers

      • Would hear a “Thrax” talking to a “Hamish”

      • Would hear that they need to get it to the leased warehouse Thrax got.

      • Hamish mentions, “I got a person who may be able to help.” 

    Thrax cuts in, “Person? What person?” 

    Hamish replies, “Brook”

    “Brook? Brook who?”

    “... Oberhausen, Brook Oberhausen. She owes me a favor”

    “Can you trust….” [ BREAK TO STATIC ]


    Brook Oberhausen Interrogation

    • She is oblivious to the project

    • Hamish was an old boyfriend of hers. She hated working for him, but had to repay a BIG favor to him. She is now done with him.

    • She knows the Designer

    • She knows the warehouse the goods were dropped off at


    Rewards:

    Services of “Cleaning” things.

    Of course at a price. Can be haggled down.

    This is just to trust you with my services. And I may have new job opportunities for you as well. 


     


     


    Operation Bit Delete


    Phases

    1. Acquire Robots

    2. Acquire enough Tornadium explosives to blow the 4 drill mechanical housings

    3. Acquire Vehicles & Begin Operation


    “Operation Bit Delete - Phase 1”   

    (Mastermind: Dralasite Hurf’l Grulog, E.E.


    Hurf’l Grulog hired Thrax Plaster of the Order of the New Frontier (O.N.F.) to initiate  “Operation Bit Delete”


    Acquiring the robots was the first phase of Operation Bit Delete.


    Thrax had a group of his O.N.F. Terrorists hijack the shipping container, knowing there were robots in that container through their information resources. They knew it was a black market deal and the robots were prime materials that could be used in their operation.



    The team attacked the shipping container killing the crew and stole the goods. Unknowingly the  Pilot (Razz Yadinski) survived and was in critical condition. They stole the robots and headed to Brixton.


    Thrax had to explain to Hamish that they had to wipe the robots, reprogram them, and then store them until the time was right.  


    One of the pirates (Hamish Blastworthy)  had a connection to an upper echelon society person (Brook Oberhausen) who knew how to deal with under the table  things like this. (she knew of “The Designer” - who would be able to wipe the robots and insert the operations data disks.)


    Hamish gives Brook the data disks that had a secured lock on it, to install on the bots. The data disks are the commands for Operation Bit Delete.


    Brook has her team take it to The Designer for the bots to be reprogrammed, paying a heavy price. It was a BIG favor she had to pay back for Hamish.


    After programming them, the designer copies those disks, but the copies have corrupted data.


    When the robots were ready, Brook had her team pick up the robots - and stashed them at a warehouse, on the 3rd level of the Village, for the ONF connection to later pick up.


    And from there, they would start Operation Bit Delete.



    The Nora Blue

    Crashed Exploration Ship

    “JG - The Nora Blue”

    https://drive.google.com/file/d/1nXVm7oMgeu30-mZr_lY9_malFgYQHMgH/view?usp=sharing


    Page 16


    Owner:

    Captain Crosby Nash

    Home System:

    Cassadine (Ruperts Hole)

    Captain Aboard:

    Crosby Nash


    Type:

    Retro-fitted Exploration Ship

    Built / Age:

    66 F.Y. (50yo)

    Hull Size: 

    3 

    Length/Diameter: 

    50m / 8m

    Hatches:

    1

    Engines Mounts:

    2


    Type of Engines:

    Class A 

    Chemical Drive (50000 CR)

    Chemical Drive (50000 CR)

    Last Overhaul:

    109 F.Y.

    # of Engines:

    2

    Last Maintenance: 

    108 F.Y.

    Fuel Carried:



     


     

    750 CR to Fill Tank

    1500 CR to lift off from Planet


    ADF

    1

    DCR

    29

    MR

    1

    Hull Points

    15


    Cost 

    550,000 CR

    Monthly Payment

    n/a


    Crew

    Crew

    Role

    Salary

       






    Life Support Capacity 

    Main

    3 - 6 occupants

    Back-up

    3 - 6 occupants


    Passenger Accommodations

    4 Journey Class  4000 CR

    Storage Class


    Electronics

     

    Computer: L4

     
     

    Security Device

     
     

    Lock L3, Sound Sensitive (L3)

     
     

    Computer Equipment

     
     

    Computer Control panel 100 CR

     
     

    Computer Programs

     
     

    Drive Program Chemical L1 / 3fp )

    Life Support - Main  (5kg / 2fp)

    Life Support  - Backup (5kg / 2fp)

    Damage Control ( L1 / 1fp )

    Starship Astrogation (L4 / 24fp

    Laser Battery (L1 / 4fp)

    Rocket Battery (L2 / 6 )

     

    Weapons

     

    Laser Battery 3000 CR

    Assault Rocket Launcher 5000 CR

    Defenses

     

    Reflective Hull 1500 CR



    Other Equipment

     

    Videocom Radio 1000 CR

    Subspace Radio 20000 CR

    Intercom  90 CR  ( 50 + 10  + 10 + 10+ 10 )

    Radar   10000 CR

    6 Portholes  300 CR  (50CR each)

    6 Camera Set  25000 CR

    Skin Sensors 3000 CR

    White Noise Broadcaster   80000 CR

    2 Escape Pods 60000 CR

    1 Freight Arm 3000 CR  (manual no computer program)







    “JG - The Nora Blue”  (Crashed)


    Crashed 109 F.Y (7 years ago) During the Corporate Wars.   Was part of a now defunct Corporation - Jimenez Galactic.  Was shot down by mercenaries hired by Star Law to curb the Corporate Wars. This was a victim of such action




    1. Upon the way, the recovery team will encounter the Nora Blue, a retro-fitted exploration ship, that had crashed there years ago. Since then a pack of beasts took shelter in the hull. Roughly ‘Sector Nu 8’

      1. Skeletal remains

      2. The Nora Blue technical Spec sheet

    2. The Team could potentially use this hull for a future spacecraft.

    3. 35% Chance of running into Marauders



    Owner:

    ??????

    Home System:

    ??????

    Captain Aboard:

    ??????


    Type:

    Retro-fitted Exploration Ship

    Built / Age:

    ????

    Hull Size: 

    3 

    Length/Diameter: 

    50m / 8m

    Hatches:

    1

    Engines Mounts:

    2


    Type of Engines:

    Class A 

    Chemical Drive (50000 CR)

    Chemical Drive (50000 CR)

    [DAMAGED]

    Last Overhaul:

    ????

    # of Engines:

    2

    Last Maintenance: 

    ????

    Fuel Carried:

    [EMPTY]


     


     

    750 CR to Fill Tank

    1500 CR to lift off from Planet


    ADF

    1

    DCR

    29

    MR

    1

    Hull Points

    4/15


    Cost 

    ??????

    Monthly Payment

    n/a


    Crew

    Crew

    Role

    Salary

       


    Life Support Capacity 

    Main

    3 - 6 occupants [DAMAGED]

    Back-up

    3 - 6 occupants  [DAMAGED]


    Passenger Accommodations

    4 Journey Class  4000 CR [DAMAGED]

    Storage Class [DAMAGED]


    Electronics

     

    Computer: L4 [DESTROYED]

     
     

    Security Device [DESTROYED]

     
     

    Lock L3, Sound Sensitive (L3)

     
     

    Computer Equipment 

     
     

    Computer Control panel 100 CR [DESTROYED]

     
     

    Computer Programs

     
     

    Drive Program Chemical L1 / 3fp )

    Life Support - Main  (5kg / 2fp)

    Life Support  - Backup (5kg / 2fp)  [CORRUPTED]

    Damage Control ( L1 / 1fp )

    Starship Astrogation (L4 / 24fp [CORRUPTED]

    Laser Battery (L1 / 4fp)

    Rocket Battery (L2 / 6 ) [CORRUPTED]

     

    Weapons

     

    Laser Battery 3000 CR

    Assault Rocket Launcher 5000 CR

    Defenses

     

    Reflective Hull 1500 CR [DESTROYED]



    Other Equipment

     

    Videocom Radio 1000 CR [DESTROYED]

    Subspace Radio 20000 CR [DESTROYED]

    Intercom  90 CR  ( 50 + 10  + 10 + 10+ 10 )  [1 DESTROYED]

    Radar   10000 CR  [PARTIALLY DESTROYED]

    6 Portholes  300 CR  (50CR each)  [3 DESTROYED]

    6 Camera Set  25000 CR [2 DESTROYED]

    Skin Sensors 3000 CR

    White Noise Broadcaster   80000 CR  [DESTROYED]

    2 Escape Pods 60000 CR [DESTROYED]

    1 Freight Arm 3000 CR  (manual no computer program) [DESTROYED]




    03 Chronicle 2: The Frostlands Campaign

    Frostlander Missions

    Mercenary Work/Jobs for the F.E.L.F.


    F.E.L.F. smuggles them out of the system


    Possible ways off of Pale

    • Pirates C.M.S.25

    • Enough money for junker



    Robot Revolution!

    • Warbot (1) and a platoon of Combat Robots (16)



    1. Piracy

      1. Hijacking food transports from the port  (C.M.S.25 ?)

    04 Planet Pale Brief

    Planet Pale


    Solar System

    Truane’s Star

    Planet

    Pale

    Government

    Nation of Truane’s Star

    Defense

    Truane's Star National Defense Force 

    Racial Makeup:

    Mixed Planet. No dominant race.

    Population:

    11 million; A few large cities and several smaller cities under 100,000.

    Gravity:

    .9 G

    Moons:

    3

    Satellites: 

    Fortress Pale.

    Length of Day:

    55 hours

    Climate:

    Cold with seasons defined only by the movement of polar ice over its equatorial oceans.

    Exports

    Stibium Plates

    Biotungsten Robotic Parts


    Pale is one of the planets in orbit around Truane's Star, the other is New Pale.


    Space Stations

    Fortress Pale

    Strike Force Nova Fleet shares this


    Class III Ship Construction Center


    Cities/Ports

    Capital City

       Government:  Truane Star Nation

    Strike Force Nova Base

    SpacePort


    Economy: Most of the economy is based on mining. The planet is rich in metals and fossil fuels. Industrial plants and factories serve as the main employers. The population is large enough where raw materials can be mined and processed for export.


    Food on Pale is hard to come by due to the extreme weather conditions. Most of their food is exported from New Pale. Economy has been in recession and there has been a large population exit due to the war between Pale and New Pale. Since the conclusion of war (F.Y. 63), Pale has been climbing out of its recession.


    Defense: The Truane's Star National Defense Force is a militia fleet sporting three Assault Scouts, and a Frigate in their national colors: black on gray.

    Point True 

    Government:  Truane Star Nation

    Streel Corporation City

    SpacePort

    New Brixton™  

    Mining Juggernaut owned by The Brixton Corporation

    Current Location: Sector Nu-10

    Echropolis 5

    Mining Juggernaut owned by Echelon Enterprises

    Current Location: Uknown

     

    Frost Port 76

    Government:  Indigenous (Frostlanders)

    SpacePort

     



    Natural Landmarks

    • Trrch’l Divide

    • Narrow’s Knife Ice Sheet

    • O’Briens Pass

    • The Great Collide

    • Salt Sea

    • Morgon’th X Crater




    Map_Planet_Pale_01_0.jpg

    05 New Brixton™ Brief

    About

    Founded 70 F.Y.

    Owned by The Brixton Corporation.


    New BrixtonTM is considered a Class II Mobile Mining Juggernaut City. The juggernaut seeks potential mining sites and sets its operation there.


    The juggernaut has 6 enormous drill bits and a piping system that extends several stories deep, which can penetrate the planet’s crust depending on how many pipe casings it is equipped with.


    The city is based on a capitalist arcology system.  There are 9 platforms each 3 stories tall that are layered on the bulky tank tracks that allow it to be mobile.


    City Platforms

    Avalon


    Corpo-Town - Level 2

    Corpo-Town - Level 1

    The Village - Level 3

    Establishments

    • Xylers Mech Shop

    The Village - Level 2

     

    Establishments

    • Zaggit’s Robotic Shop

    • The Rusty Servo (tavern) 

    • Bestway Recovery

    • Speedy Logistics

    The Village - Level 1


    The Foundry - Level 2

    Neighborhoods

    • Little Fremaltar


    Establishments

    • Tectonic Drill Bit (Nightclub)

    • The Old 69’er [ Tavern]

    • Zeezak'taz 'Zee'(Vrusk Commissary)

    • V'Roo's Gaming Parlor

    • Yoshi's Noodle House

    • Milo's Diner

    • Zorb's Novelties

    • Ulus Nick Nacks

    • Yazirian Clothing

    • Thrift Housewares

    • The Tool Emporium

    • Global Transport Office

    • Xan's Bail Bonds

    • Core Drilling Union CDU

    • Drill Bit Tools Storage

    • Nggt's Tool Repair SHop


    The Foundry - Level 1

    Establishments

    • Z2-SHI’s Trade Stand


    Engine - Level 1


    05 NPCs

    NPCs

    Generic

    Named

    Asher Abernathy

    Bobo Scribbs

    Brook Oberhausen

    Dorbo Jarvis

    Chester Cryohal

    Cryzak Ch’tock

    Cygnus Bor’man

    Dol’tred Yangolzi

    Drohn Flux

    Fap-Gonga

    Glebb Yorvin

    Granger “Old Yazzi” Deemus

    Graylo Demorgol

    Hamish Blastworthy

    Hurf’l Grulog

    Joobs & Stretch

    Krrrk Krrk

    Magra Zuum

    Magra’s Team - “The Mag Squad”

    Ray Campos

    Sandy Nitelight

    Thrax Plastar

    Trudy Shivers

    Zu Shen

    Robots

    Service Robot

    Security Robot

    Combat Robot


    TODO

    Zarbatt Klagnitt [Deceased] 

    Flickle Ores. LLC

    Found at Speedy Logistics dead.

    Generic


    Human

    STR 45/45 | DEX 45/45 | INT 45 /45  | PER 45/45 | PS 3 | IM 5

    Brass knuckles/chain/club/crowbar


    Yazirian

    STR 35/35 | DEX 50/50 | INT 50 /50  | PER 45/45 | PS 2 | IM 5

    Spear/axes


    Dralasite

    STR 50/50 | DEX 40/45 | INT 45 /45  | PER 45/45 | PS3 | IM 4

    Club/crowbar


    Vrusk 

    STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5

    Chain




    Named

    Asher Abernathy

    Asher Abernathy (AKA. Zerom (sehr-rum), 0m), Human

    Echelon Enterprises

    Oversight Minister of the Procurement Policy Division


    Bobo Scribbs

    Bobo Scribbs (Dralasite) - Vendor/Street Hawker - sells SEU clips 130 cr

    Brook Oberhausen

    Brook Oberhausen, Female

    Director of Events, Operations Division, Brixton Corporation

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    45 / 45

    45 / 45

    45 / 45

    60 / 60

    3

    5

     

    Residence:  High end flat in Corpo-town

     

    Dorbo Jarvis

    Dorbo Jarvis (Dralasite) - Vendor/Street Hawker


    Chester Cryohal

    Detective Chester Cryohal, Human

    Brixton Corporate Police, Investigator

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    50 / 50

    45 / 45

    55 / 55

    55 / 55

    3

    5

    PSA: Military

    • Beam Weapon           (Level 4)

    • Projectile Weapons    (Level 4)

    • Psycho-Social            (Level 3)

    • Slightly Corrupt

    • Eager to pin things on people

    • Can be bought off

     

    Cryzak Ch’tock

    Cryzak Ch’tock  (vrusk)

    STR 40/40 | DEX 50/50 | INT 45 /45  | PER 45/45 | PS 2 | IM 5



    Cygnus Bor’man 

    Cygnus Bor’man, Human (aka “Smiles”) (43 yo), human

    Owner and Manager of Xylers Mechanics

    Salvator Xuereb - IMDb

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    40 / 50

    45 / 45

    55 / 55

    50 / 45

    3

    5

    • Technician L6

    • Psycho-Social L6

    • Projectile Weapons L3

    • Melee Weapons L2

    • Beam Weapons L2

    Residence:  

    The Village Level 4

     


    Dol’tred Yangolzi

    Dol’tred Yangolzi (Yazirian Bounty Hunter)

    Drohn Flux

    Drohn Flux (Drawn Flux) Male Human

    • Was in the 2nd Sathar Wars with Strike Force Nova

    • Is a native to Pale and a Frostlander.  Realized how corrupt the corporations were and how they were destroying his home planet. So he joined the Rebellion.


    Fap-Gonga

    Fap-Gonga (Dralasite) - Sad Wife Story (Robotics lvl 3, Computer lvl 2, Technician lvl 1 )

    str/sta 50/50  dex/rs 40/40 int/log 45/45 per/ldr 45/45  PS 3  IM 4

    110CR per day for hire  (90CR as discounted price)

    Glebb Yorvin

    Glebb Yorvin, Dralasite

    Leader of N.F.F.



    Granger “Old Yazzi” Deemus

    Granger “Old Yazzi” Deemus, Yazirian 135y.o.

    Drinks at the The Rusty Servo (tavern) near Zaggits

    Graylo Demorgol

    Graylo Demorgol, Yazirian

    Aristocrat, Emissary for the Intergalactic Relations Dept.

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    35 / 35

    45 / 45

    50 / 50

    60 / 60

    2

    5

    PSA: Military

    • Gyrojet                  (Level 3)

    • Beam Weapon      (Level 2)

    • Psycho Social       (Level 3)


    Battle Rage:10%

    • On the side he does illegal operations

    • Has a client named Zerom he works for.

    • Procures Stolen vehicles for Zerom

    • Uses his clients for leverage in climbing the corporate ladder.

    Gyrojet Pistol




    Hamish Blastworthy

    Hamish Blastworthy, Human Pirate, O.N.F.

    • Affiliated with Brook Oberhausen

    Hurf’l Grulog

    Hurf’l Grulog, Dralasite

    Jr. Director of Core Drilling



    Joobs & Stretch

    Joobs, Dralasite

    Street Urchin and prophetic lyricist


    Stretch, Dralasite

    Street Urchin and “busta’ move instigator”


    Krrrk Krrk

    Krrrk Krrk (Link) Vrusk

    Melee Attack: Vibro Knife: 30% 

    Walk

    15m

    Run

    35m

     

    Current Stamina

    40

    STR/STA

    DEX/RS

    INT/LOG

    PER/LDR

    PS

    IM

      

    40/40

    50/50

    45/45

    45/45

    2

    5

      
      

    Comprehension 15%

    Ambidexterity



    Magra Zuum

    Magra Zuum, Female Yazirian

    A soldier in Drohn’s command.

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    40 / 65

    65 / 60

    55 / 55

    60 / 60

    3

    5

    PSA: Military

    • Beam Weapon           (Level 1)

    • Gyrojet Weapon         (Level 2)

    • Demolitions           (Level 7)

    • Computer            (Level 2)

    • Projectile Weapons (Level 3)

    • Environmental (Level 2)

    • Thrown Weapons (Level 7)

    • Battle Rage 25%

    • Gliding

    • Night Vision

    • Anti-shock Implant

    Laser Pistol

    Gyrojet Rifle

    Smoke Grenade

    Dose Grenade

    Frag Grenade

    Tangler Grenade

    Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

    Detonator


    Military Skein Suit


    Magra’s Team - “The Mag Squad”

    “Shaky” Collins, Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3 | Beam 2

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


    Brady Johnson, Sniper (human, F)  - Environment 7 | Beam 4 | Projectile 4

    STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55

    Needle rifle - sleep

    [ wife of Laslo ]


    “Doc” Hu’Bel, Medic (dralasite, Neutral)  - Technician 3 | medical 7 | Beam 3 | Psycho 2

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

    Sonic stunner - stun


    Laslo Korbochev, Tech (human, M)  - Robotics 5 | computer 5 | martial arts 2 | Beam 3

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45

    Sonic stunner - stun

    [ husband to Brady ]


    Ray Campos

    Ray Campos (57 yo), human

    General Manager of Bestway Recovery

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    50 / 50

    45 / 45

    55 / 55

    55 / 55

    3

    5

    PSA: Military

    • Beam Weapon           (Level 7)

    • Projectile Weapons    (Level 3)

    • Computer            (Level 1)

    • Technician (Level 1)

    • Demolitions (Level 8)

     

    Calls his employees “Recos” (short fort Recovery Agents)


    78 F.Y -  88 F.Y. 

    Ray Campos was in the 2nd Sathar War under Strike Force Nova, where he met Drohn Flux. They were in a squad together. 


    83 F.Y.
    Ray and Drohn were stationed at the Strike Force Nova Pale outpost. Where they met the 16yo Trudy Shivers. She was a prodigy communications specialist that would direct Ray and Drohn’s missions. She sometimes played undercover parts.


    86 F.Y.

    Drohn, by this time, had left the Force to join the F.N.N.. for his native people.  Ray and Trudy would help Drohn out from time to time.


    90 -117 F.Y.

    At 30 y.o  employed by Brixton Corporation


    Sandy Nitelight

    Sandy Nitelight - Bartender at the Old 69er- Bee Hive and as old as the walls.


    Thrax Plastar

    Thrax Plastar, Vrusk Strategist, O.N.F.


    Trudy Shivers

    Trudy Shivers (49 yo), human

    Secretary of Bestway Recovery

    Ever wonder what Ghostbusters' Janine is hunting these days? | Boing Boing

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    40 / 40

    50 / 50

    55 / 55

    45 / 45

    3

    5

    PSA: Military

    • Beam Weapon           (Level 5)

    • Computer            (Level 7)

    • Psycho Social (Level 7)

    • Environmental (Level 2)

     

    83 F.Y.
    Ray and Drohn were stationed at the Strike Force Nova Pale outpost. Where they met the 16yo Trudy Shivers. She was a prodigy communications specialist that would direct Ray and Drohn’s missions. She sometimes played undercover parts.




    Zu Shen 

    Zu “The Designer” or The Shèjì shi”  Shen 

    can be referenced  (phonetically) Zjee Tu Shi), Z2-SHI 

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    40 / 40

    50 / 50

    55 / 55

    45 / 45

    3

    5

    PSA: Military

    • Beam Weapon           (Level 5)

    • Computer            (Level 7)

    • Psycho Social (Level 7)

    • Enviro


    • nmental (Level 2)

     
     



    Robots

    Service Robot

    Service Robot (Level 3)

    R/M Attack:  30% + 30 = 60%

    Walk

    10m

    Run

    120m

     

    Current Stamina

    100

    STA

        

    IM

      

    100

        

    6

      

    2 arms 2d10 damage each






    Parabattery Type 1 (200/500 SEU)



    Scanner

    Mission: To catalog vehicle registration numbers and information to send them to a computer to create the shipping manifest and invoice.


    Functions:

    1. Document registration numbers/vehicle info

    2. Upload data to computer


    Robot Programs:

    Security Lock

    Computer Link

    Self Defense


    Security Robot

    Security Robot (Level 2)

    R/M Attack:  30% + 30 = 60%

    Walk

    10m

    Run

    120m

     

    Current Stamina

    100

    STA

        

    IM

      

    100

        

    6

      

    2 arms 2d10 damage each







    Gauss Screen 


    Parabattery Type 1 (230/500 SEU)


    In its charging station



    Radio




    Mission: Stop all unauthorized personnel from entering the building


    Functions:

    1. authorized = Whitelisted by Crysak

    2. Say Warning

    3. Restrain

    4. Call Cryzak


    Robot Programs:

    Security Lock

    Restrain

    Self Defense


    Combat Robot

    Combat Robot (Level 3)

    R/M Attack:  30% + 30 = 60%

    Walk

    10m

    Run

    120m

     

    Current Stamina

    84

    STA

        

    IM

      

    100

        

    6

      

    2 arms 2d10 damage each


    Laser Pistol 

    Beltpack 50 SEU (35/50)

    26


    Needle Pistol 

    1 clips (7/10)




    Albedo Suit (20/100)


    Gauss Screen w/ Power supply (4 SEU)


    1


    Tracks for movement


    “Die corporate scum!”

    1 parabattery


    Security Lock


    Mission: To eliminate all entities in the vicinity of the acquired assets


    Functions:

    Attack/Defense

    Computer Link


    Programming has a signature of the O.N.F.




    06 Corporations, Groups, & Factions

    Corporations

    Brixton Corporation

    Notable Key Players

    Subsidiaries

    Bestway Recovery

    Xylar’s Mech Shop

    Speedy Logistics, LLC

    Echelon Enterprises

    Notable Key Players

    Shadow Organizations

    Sathar Council

    Ss-trathsss Cadre

    The Stratus Ministry

    The Bounty Hunters Syndicate

    Terrorists Groups

    Pale Conservation Society  (P.C.S.)

    The EcoFrost Project

    The Native Frostlander Front

    Order of the New Frontier

    Mission:

    Notable Characters:

    The Frontier Brotherhood

    Contra-Muster Syndicate 25 (C.M.S.25)

    Brixton City Crime Sector

    Gangs



    Corporations

    Brixton Corporation


    BRIXTON CORPORATION



    Board of Directors:

    Name

    Race

    Notes

    Edmund Brixton Jr.

    Human M

    Grandson of Founder

    Ith Ru'chi'tk

    Vrusk F

     

    Ishzog Jeg'Gil

    Vrusk  M

    Shadow Spy for Echelon Enterprises.  Never to be revealed

    Steven Lazerus

    Human M

     

    Crrk’t Tchkkt’t

    Vrusk M

    CEO

    Brogod Oogda

    Dralasite

     


    Executives

    Name

    Name

    Race

    Notes

    CEO

    Crrk’t Tchkkt’t

    Vrusk M

     

    Corporate Colors:  

    Blue & Gold


    Founded:

    70 F.Y.  (46 years old as of 116 F.Y.)


    Mission Statement: 

    To explore, develop, build and operate a mining enterprise that produces essential commodities for the galactic community safely and efficiently.


    Description:

    Fairly young corporation with only one mining juggernaut located on the planet Pale.


    Juggernaut City: 

    New Brixton™ 



    Exports:

    • Stibium Plates

    • Biotungsten Robotic Parts


    Organizational Chart


    Notable Key Players


    Detective Chester Cryohal, Human

    Brixton Corporate Police, Investigator

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    50 / 50

    45 / 45

    55 / 55

    55 / 55

    3

    5

    PSA: Military

    • Beam Weapon           (Level 2)

    • Projectile Weapons    (Level 3)

    • Psycho-Social            (Level 1)


     
    • Slightly Corrupt

    • Eager to pin things on people

    • Can be bought off



    Graylo Demorgol, Yazirian

    Aristocrat, Emissary for the Intergalactic Relations Dept.

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    35 / 35

    45 / 45

    50 / 50

    60 / 60

    2

    5

    PSA: Military

    • Gyrojet                  (Level 3)

    • Beam Weapon      (Level 2)

    • Psycho Social       (Level 3)


    Battle Rage:10%

    •  

    Gyrojet Pistol

    • On the side he does illegal operations

    • Has a client named Zerom he works for.

    • Procures Stolen vehicles for Zerom

    • Uses his clients for leverage in climbing the corporate ladder.






    Subsidiaries

    Bestway Recovery

    Name

    BESTWAY RECOVERY & Other Services

    A BRIXTON CORPORATION SUBSIDIARY

    Manager (NPC)

    Ray Campos

    Secretary (NPC)

    Trudy Shivers  “Pronounced SHY-VERS”


    Ray Campos (57 yo), human

    General Manager

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    45 / 45

    55 / 55

    55 / 55

    3

    5

    PSA: Military

    • Beam Weapon           (Level 7)

    • Projectile Weapons    (Level 3)

    • Computer            (Level 1)

    • Technician (Level 1)

    • Demolitions (Level 8)

     

    Calls his employees “Recos” (short fort Recovery Agents)


    78 F.Y -  88 F.Y. 

    Ray Campos was in the 2nd Sathar War under Strike Force Nova, where he met Drohn Flux. They were in a squad together. 


    83 F.Y.
    Ray and Drohn were stationed at the Strike Force Nova Pale outpost. Where they met the 16yo Trudy Shivers. She was a prodigy communications specialist that would direct Ray and Drohn’s missions. She sometimes played undercover parts.


    86 F.Y.

    Drohn, by this time, had left the Force to join the F.N.N.. for his native people.  Ray and Trudy would help Drohn out from time to time.


    90 -117 F.Y.

     

    At 30 y.o  employed by Brixton Corporation


     

    Trudy Shivers (49 yo), human

    Secretary

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    40 / 40

    50 / 50

    55 / 55

    45 / 45

    3

    5

    PSA: Military

    • Beam Weapon           (Level 2)

    • Computer            (Level 3)

    • Psycho Social (Level 3)

    • Environmental (Level 2)

     
     


    Xyler’s Mech Shop


    Name

    Xyler’s Mech Shop

    A BRIXTON CORPORATION SUBSIDIARY

    Manager (NPC)

    Cygnus Bor’man, human

      

    Xyler’s Mech Shop is a Brixton subsidiary, but the manager, Cygnus Bor’man,  is an independent businessman who works with gangs who steal vehicles. He will pay a low price for them.


    He uses this as a front for a Chop Shop located in another warehouse.


    He has low level workers, sometimes bots, called “Links” who blend in the city and are used  as contacts for the gangs to communicate when they have merchandise to sell. Usually these Links have gangs drop off at random areas as to not to tie back to Xyler’s Mech Shop.


    He has an order from a Graylo Demorgol (who works for his client “Zerom’) to deliver stolen vehicles to an unmarked Warehouse facility in a Frost Lander city a few 1000km away.


     Cygnus Bor’man, Human (aka “Smiles”)



    Speedy Logistics, LLC


    Name

    Speedy Logistics LLC

    A BRIXTON CORPORATION SUBSIDIARY

    Manager (NPC)

    Roma Noyaz, Yazirian (Deceased)

      

     



    Echelon Enterprises


    Board of Directors:

    Name

    Race

    Notes

    Elizabeth Petticott

    Human F

     

    Kriz’k Tchuck

    Vrusk M

    S.M.

    Kares Noble

    Yazirian M

    S.M.

    Rik’z Cli’ktz

    Vrusk F

    S.M.

    Ngt’la Kkyrt

    Vrusk M

     


    Executives

    Name

    Name

    Race

    Notes

    CEO

    Salazar Gonzaga

    Human M

    S.M.



    Methods

    • Corporate espionage

    • Competitive asset acquirement

    • Corporate sabotage

    • Intellectual property appropriation

    • Attrition


    Notable Key Players


    Asher Abernathy (AKA. Zerom (sehr-rum), 0m), Human

    Oversight Minister of the Procurement Policy Division


    The Procurement Policy Division (PPD) serves to optimize Echelon Acquisition outcomes in order to facilitate and maximize accomplishment of Echelon’s mission areas. PPD aspires to help buying activities optimize acquisition outcomes through comprehensive and innovative Customer Engagement, Compliance and Oversight. Procurement Policy Division is responsible for Echelon-wide procurement policy and regulations, including the Antiquities Acquisition Regulation, and promulgating career and training information for the Echelon Acquisition Workforce.


    Projects:

    • [ Mission 3 ] Procuring the Sathar Artifact at the Massacre of Narrow’s Knife from Brixton. Bonus: Disruption of Brixton Operation was used as a cover.

    • [ Mission ??? ] Ordered a hijacking (Dol’tred Yangolzi) for a transport shuttle carrying a Sathar Artifact bound for The National Defense Force

    • Procurs stolen vehicles for Echelon Enterprises via a liaison (Yazirian known as Graylo Demorgol ) within the Brixon Corporation. Asher is simply known as “Zerom” to Graylo

      • [ Mission 1 ] Stolen Hover Bikes

      • [ Mission 2 ] Stolen Skimmer

    • [ Mission 6 ] Ordered the Brixton Drill Core Bombing


    Agent of the Strathus Ministry 



    Hurf’l Grulog, Dralasite

    Jr. Director of Core Drilling


    Projects:

    • [ Mission 6 ] Brixton Drill Core Bombing - used the O.N.F. to frame F.E.L.F


    Agent of the Strathus Ministry



     


     


    Shadow Organizations

    Sathar Council

    Ss-trathsss Cadre

    Skin Markings

      

    Sathar Goal:

    • Take over the universe

    • Take over the Planet Pale

    • Enslave others


    Methods

    • Sowing chaos between Non Sathar business (e.g. Echelon vs. Brixton)

    • Pitting different politics against one another

    • Stealing secrets and assets

    • Accounting fraud to bankrupt economies

    • Human/Dralasite/Vrusk/Yazirian trafficking for slavery

    • Sathar recruitment/hypnosis of top scientists



    The Stratus Ministry

    An intergalactic shadow group of beings that worship and are run by the Ss-trathsss Cadre


    Infiltrated into the Echelon Enterprises Board and CEO


    Will hire Bounty Hunters to do the dirty work.


    Methods

    • Whatever will benefit the Ss-trathss Cadre



     


     


    The Bounty Hunters Syndicate


    Dol’tred Yangolzi (Yazirian Bounty Hunter)



    Terrorists Groups

    Pale Conservation Society  (P.C.S.)

    Category: Domestic Eco Terrorists / Ecological Preservation Group


    The EcoFrost Project

    To better the planet Pale by use of diplomacy and peaceful demonstrations. Work with corporations to lessen the impact on environmental destruction of the Planet Pale



    The Native Frostlander Front

    • Formerly known as The Frostlander Eco-Liberation Front 

    • A break away from P.C.S.

    • Also known as  “The Effenelf” or “Effenelves")

    • Natives to the planet Pale. 

    • Nomadic group sick of industry mining their home.

    • Considered terrorists by the Galactic Corporations

    • The F.E.L.F. is considered extremist by other Frostlander Rebels


    Leader:  Glebb Yorvin, Dralasite


    Drohn Flux (Drawn Flux) Male Human

    • Was in the 2nd Sathar Wars with Strike Force Nova

    • Is a native to Pale and a Frostlander.  Realized how corrupt the corporations were and how they were destroying his home planet. So he joined the Rebellion.




    Magra Zuum, Female Yazirian

    A soldier in Drohn’s command.

    STR / STA

    DEX / RS

    INT / LOG

    PER / LDR

    PS

    IM

    40 / 65

    65 / 60

    55 / 55

    60 / 60

    3

    5

    PSA: Military

    • Beam Weapon           (Level 1)

    • Gyrojet Weapon         (Level 2)

    • Demolitions           (Level 7)

    • Computer            (Level 2)

    • Projectile Weapons (Level 4)

    • Environmental (Level 2)

    • Thrown Weapons (Level 7)

    • +Rocket Weapons      (Level 2)

    • Battle Rage 25%

    • Gliding

    • Night Vision

    Laser Pistol

    Gyrojet Rifle

    Smoke Grenade

    Dose Grenade

    Frag Grenade

    Tangler Grenade

    Tornadium D-19  50grams =5d10 (additional 50grams add 25) blast range 1 meter/100gams

    Detonator

    The Mag Squad


    “Shaky” Collins

    Pilot (vrusk, M) - Technician 7 | Computers 3 | Robotic 3 | +Piloting 2

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 55/55


    Brady Johnson

    Sniper (human, F)  - environment 7 | Beam 6 | Projectile 4 | +Energy Weapons 2

    STR 55/55 | DEX 65/65 | INT 55 /55  | PER 55/55


    “Doc” Hu’Bel

    Medic (dralasite, Neutral)  - technician 6 | medical 7 | Beam 3 | +Engineering 2

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45


    Laslo Korbochev

    Tech (human, M)  - robotic 5 | computer 6 | martial arts 2 | Beam 3 | +Astrogation 2

    STR 60/60 | DEX 55/55 | INT 60 /60  | PER 45/45




     



    Order of the New Frontier

    Category: Inter-Galactic Terrorists

    Symbol:  Lightning Bolt 



    The order was a breakaway group from the Free Frontiersmen Foundation (FFF)

    Overtime, the shadow group, Stratus Ministry,  controlled the Order. 


    The S.M.  would use the Order as a pawn to fight against its own Free Enterprise Corporations to sow chaos and use Collateral damage to take out other corporations.


    Mission: 

    • To destroy corporations and the free market

    • install a facist galactic government


    Notable Characters:

    Thrax Plastar, Vrusk Strategist


    • [ Mission 6 ] Masterminded the Brixton Drilling Explosions and will frame the Repomen 


    Hamish Blastworthy, Human Pirate

    • Affiliated with Brook Oberhausen





     



    The Frontier Brotherhood

    Husps


    Racist group revival on New Pale


    “The Husp Shall Rise Again!”



     



    Contra-Muster Syndicate 25 (C.M.S.25)

    Inter-Galactic Pirates


    In the year 25p.f.  When the 1st Muster was called to battle Hatzck Naar's pirate fleet , a group of pirates joined forces to battle the 1st Muster.


    Anti Government

    Brixton City Crime Sector

    Gangs


    Red Stretch Gang

    Size: Small

    Primarily Dralasite

    Petty Theft

    Territorial

    Traits: Wears a red sash

    Territory: The Village Level 1 industrial district


    The Low-fi Spinners

    Size: Medium 

    Mixed Race

    Vehicle Theft

    Illegal Substances

    Illegal Street Racing

    Traits:  Beanie caps and Headphones. Usually listening to Low fi beats.

    Territory: Foundry Level 2 - Little Fromeltar

    Hangout:  The Tectonic Drillbit


    07 Bestiary

    https://www.imore.com/monster-hunter-rise-list-confirmed-monsters-so-far



    Generic Creatures

    A - Z

    Arctic Sabertooth

    Dropper

    Flitter

    Frost Wypong

    Glacier Terror

    Khezu

    Korrvarr

    Pale Cave Bear

    Snow Sloth

    Somnacanth




     



    Generic Creatures



    A - Z


    Arctic Sabertooth

    Type:

    Small Omnivore

    Arctic Sabertooth Room Guardian by AnyaBoz on DeviantArt | Cute fantasy  creatures, Fantasy art dolls, Cute creatures

    Number:

    1-5

    Move:

    Fast

    IM/RS:

    6/60

    Stamina:

    20

    Attack:

    50

    Damage:

    Bite: 1d10

    Special Attack:

    Herd Mentality: +10% if another Sabertooth is within 1 meter

    Special Defense:

    Stealth in Snow

    Native World:

    Pale

     




    Dropper

    https://starfrontiers.fandom.com/wiki/Dropper_(creature)

    Type:

    Small Carnivore

    Dropper.jpg

    Number:

    1

    Move:

    Very Slow

    IM/RS:

    +2/18

    Stamina:

    20

    Attack:

    80

    Damage:

    2d10 digestion

    Special Attack:

    Attract 2d10 droppers 1d10 turns

    Special Defense:

    Immune to projectile weapons,

    doze grenades, ranged weapons

    Native World:

    Volturnus – caverns



    Ice Felkai

    Type

    Medium Carnivore

    Frostbeast | Final Fantasy Wiki | Fandom

    Weight

    20kg

    Length

    2m

    Speed

    Fast, 76-105m/turn

    Average 90m/turn

    IM / RS

    6 / 55

    STAMINA

    65


    Attack

    75

    Damage

    Tails whip:  1dx10  x 2  (roll twice to hit)

    Claws:  2d10

    Bite:  3d10




    Flitter

    https://starfrontiers.fandom.com/wiki/Flitter

    Type:

    Small Carnivore

    Flitter.jpg

    Number:

    10-100

    Move:

    Medium

    IM/RS:

    +7/70

    Stamina:

    10

    Attack:

    40

    Damage:

    2 bite

    Special Attack:

    Disease

    Special Defense:

    None

    Native World:

    Volturnus – caverns

    Flitters are small winged mammals that enjoy dark places. They live in the caverns below the Burning Lands, eating insects, small mammals, and carrion. Flitters are generally passive, but loud noises, light, and smoke will cause them to attack.


    Each flitter has a 50% chance of carrying a disease that will be transmitted to a bite victim. Eight hours after being bitten, the infected player will begin to suffer from a fever. This will soon be followed by the chills. The fever will continue for three days, during which time the player will be incapable of any action. If the victim is not treated with antibody plus during this time, he will die on the beginning of the fourth day. Even if the victim receives a dose of antibody plus, he must wait 24 hours before he feels healthy enough to do anything but rest.





    Frost Wypong

    https://starfrontiers.fandom.com/wiki/Wypong

    Type:

    Medium omnivore

    Fullbody.jpg

    Number:

    20-30

    Move:

    Slow

    IM/RS:

    +5/50

    Stamina:

    20-100

    Attack:

    55

    Damage:

    2-10 (fists or thrown stones)

    Special Attack:

    n/a

    Special Defense:

    n/a

    Native World:

    Lossend — ??

    The average stats for a Wypong are RW: 55, Move 45, PS 3, IM 7, RS 65, STA 65

    Tools: Spear or Bow and 8 arrows (crude) or thrown rocks




    Glacier Terror

    Type:

    Medium Carnivore

    DeviantArt: More Like Glacier Terror by Davesrightmind | Creature concept  art, Mythical creatures, Alien creatures

    Number:

    1-3

    Move:

    Medium

    IM/RS:

    6/65

    Stamina:

    75

    Attack:

    75

    Damage:

    Bite: 3d10


    Special Attack:

    Grapple if roll 20 or less

    Inflict 3d10 per turn

    Special Defense:

    Blind, but Tremor sense of 20 meters


    Native World:

    Pale

    Distant species of the Khezu






    Khezu

    Type:

    Large Omnivore

    Number:

    1-2

    Move:

    Medium

    IM/RS:

    +5/45

    Stamina:

    150

    Attack:

    60

    Damage:

    Bite: 4d10



    Special Attack:

    Defensive Touch (Melee)

    Electrical Shock 1d5 Damage

    2d10 minutes paralyzation 

    Special Defense:

    None

    Blind, but Tremor Sense & Scent

    Electricity

    Native World:

    Pale

    The Khezu is one of the creepiest monsters this series has to offer. This disturbing Flying Wyvern made its first appearance in Monster Hunter 1 and has shown up in various games since then. It primarily hides in dark caves and only emerges to hunt for food. It has no eyes so it tracks its prey by sniffing their scent. To add to the creepy factor, Khezu is eerily silent while you fight it.


    Once it's found its target, Khezu will attack by extending its rubbery neck out to swallow them whole. It also has the ability to generate electricity around its body to protect itself and spit out electrical discharges to paralyze its foes.




    Korrvarr

    https://starfrontiers.fandom.com/wiki/Korrvarr

    Type:

    Large Omnivore

    Korrvarr.jpg

    Number:

    1-5

    Move:

    Slow

    IM/RS:

    +5/45

    Stamina:

    150

    Attack:

    50

    Damage:

    4d10 claw/bite

    Special Attack:

    None

    Special Defense:

    None

    Native World:

    Volturnus – caverns and ruins

     



    Pale Cave Bear

    https://starfrontiers.fandom.com/wiki/Volturnian_Cave_Bear

    Type:

    Large Omnivore

    Volturnian Cave Bear.jpg

    Number:

    1-2

    Move:

    Medium

    IM/RS:

    +5/45

    Stamina:

    200

    Attack:

    60

    Damage:

    Claw: 4d10

    Special Attack:

    Hug for 2d10 per turn on a roll of 10 or less

    Special Defense:

    None

    Native World:

     




    Snow Sloth

    Type:

    Large Carnivore

    Number:

    1

    Move:

    Medium

    IM/RS:

    3/30

    Stamina:

    80

    Attack:

    70

    Damage:

    5d10

    Special Attack:

    Squeeze for 5d10 per turn on a roll of 20 or less

    Special Defense:

    Camouflage/silent movement 19

    Native World:

     

    The snow sloth is the only animal known to prowl the snow fields during Alcaz.zar's winter. Growing up to 5 meters long, the sloth resembles a huge weasel with coarse white hair and stocky legs. Although not a fast runner, the sloth can lope for days at a time across snow, supported by its huge padded feet.


    If the snow sloth strikes a victim with an attack roll lower than 20, the victim is held and squeezed. Each successive round the character takes 5d10 points of damage automatically until killed, or until the character successfully breaks a wrestling hold.


    The snow sloth lives primarily by eating hibernating lokukku. It finds a tree where a tribe is spending the winter, breaks through an air hole and slithers down for a feast. In their lethargic state, the lokkuku can rarely arouse themselves to fight, but if they do,the Snow Sloth is usually driven off.





    Somnacanth

    Type:

    Large Omnivore

    Number:

    1-2

    Move:

    Fast

    IM/RS:

    +5/45

    Stamina:

    200

    Attack:

    60

    Damage:

    Claw: 3d10 

    Special Attack:

    Sleeping Powder Breath

    STA Check

    On Fail

    Sleep: 1d10 Hours

    Special Defense:

    None

    Dark Vision

    Native World:

    Pale

    Somnacanth is a highly dangerous, serpentine Leviathan that is very territorial. It mostly travels at night and has been mistaken for a mermaid due to its silhouette cast against the moonlit sky. If you encounter this slippery customer, be careful because this monster can put you to sleep by breathing sleeping powder in your face.


    Aside from a sleep-inducing breath attack, Somnacanth can also run circles around its prey with exceptional speed to slash at your blind spots with its sharp claws. After taking enough damage, Somnacanth will seek a clam to consume it, instantly healing its wounds.