Salvage Vessel Inventory
Here you will find a list of current hulls and wrecks that are available for immediate sale
Demilitarized/Surplus Assault Scout
MMS Spearhead
set for auction w/900,000Cr reserve, reasonable offers will be considered prior to auction
HS:3 HP:15 Powerplant: n/a, accommodations for 2 Class A drives
ADF:0* MR:4 DCR:30 Crew: up to 8
Armament: none, provision for one LB w/ no penalty
Defenses: RH (needs a fresh coating)
Communication/Detection: Subspace Radio, Radar
Misc Equipment: streamlined
COMPUTER ( LVL:3 fp:40 mass/SP:20 in a lv:4/100SP mainframe package )
Alarm: 2
Analysis: 4
Astrogation: 4
Damage Control: 2
Life Support: 1 (cap:8)
Cargo Capacity: 0.5
Fuel Tankage: n/a
Crew Accomodations: 4 double cabins
Passenger Accomodations: 0
Ship's Vehicles: none
* ADF varies after drives and computer program are acquired, 1 for ion drives and 4 for atomic drives
Key Selling Features
Undamaged
Minimal work needed to make spaceworthy
Required for Operation
two A drives and associated computer software
optional weapon package and additional computer software
Component Age:
Hull, drives, maneuver jets, computer, astrogation, life support, rader & radio - 43 years
Shat Rat's Salvage acquired this specimen via government auction, it's hull along with all current equipment is 43 years old. Records show the craft last served under Minotaur's militia and was retired upon acquisition of a new replacement model.
(deck plans below are rendered in 2-meter squares)
Freighter Hull
Class:5 Frame
completely stripped vessel
PRICE: 190,000Cr
HS: 5 HP: 3 (25) Powerplant: n/a
ADF: 0 MR: 0 DCR: 0 Crew: 0
Armament: n/a
Defenses: n/a
Communication/Detection: n/a
Misc Equipment: n/a
COMPUTER n/a
Cargo Capacity: 0 (5)
Fuel Tankage: n/a
Crew Accomodations: n/a
Passenger Accomodations: n/a
Ship's Vehicles: n/a
Key Selling Features
Relatively new and straight frame
Ready to be built to spec
Required for Operation
Everything
Component Age:
Hull - 9 years
This hull was found drifting in the Scree Fron system with an unknown history. Most likely the ship had been boarded by pirates and left adrift to its fate. Scavengers have stripped everything including most of the hull plating, leaving only the skeletal remains that you see here. Initially Shat Rat's intended to break it down into scrap until a title search divulged it was commissioned less than a decade ago, so being relatively new the salvage company decided to put it up for sale and see if there would be any bites first.
Light Freighter
SS Harrier
RT-3100 Light Freighter
PRICE: 190,000Cr
HS:3 HP: 7 (15) Powerplant: 1 of 2 atomic A drives (damaged)
ADF:0 (4) MR:4 DCR:30 Crew: up to 8
Armament: LB (damaged)
Defenses: RH
Communication/Detection:
Misc Equipment: streamlined
COMPUTER n/a
Cargo Capacity: 1.5 (0.5u aft hold, 1u ventral hold)
Fuel Tankage: 3 pellets/drive
Crew Accomodations: 4 double cabins
Passenger Accomodations: 0
Ship's Vehicles: none
Key Selling Features
Versatile craft
Required for Operation
Repair one drive and acquire the other
Computer, life support, communication & detection, astrogation equipment
Refurbish maintenance deck
Component Age:
Hull: 16 years
Laser Battery: 16 years
Starboard Drive: 16 years
This vessel was recovered from an airless low-grav moon where it apparently landed for emergency repairs that were never performed. Scavengers have removed a lot of the equipment, leaving only the damaged laser battery and starboard drive (the port reactor housing is intact but the drive itself was removed). The RT-3100 is a simple craft to operate for those with novice skills and is a versatile ship that does most tasks well.
Pacific Class Freighter
SS BreakoutTrans Travel TT6150 "Pacific" Class Freighter
PRICE: 600,000 Cr
HS:6 HP: 7 (30) PowerPlant: 3 damaged Atomic B
ADF:3 MR:3 DCR:38 Crew:up to 8
Armament: LB (damaged)
Defenses: RH
Communications/Detection: n/a
Misc Equipment: provisions for a cargo Arm
Computer
stripped
Cargo Capacity:6
Crew Accomodations: Captain's Suite (double occupancy possible), Crew Cabin w/2 triple bunks
Passenger Accomodations: 1 First Class Cabin, 2 Journey Class Cabins (all double occupancy)
Ship's Vehicles: accommodations for lifeboat & 2 workpods
Key Selling Features
Remarkably good condition for a salvaged vessel
Required for Operation
Hull & drive repairs
Needs a computer, life support, communication & detection, and astrogation equipment
Refurbish cabins and maintenance deck
Component age:
Hull, drives, maneuver jets, & laser battery - 17 years old
Trans Travel's TT6150 is a popular choice for independant haulers, designed in the early f.y. 40s the ship has been around for a while. As such it has been tried, tested, and found to be true. The overall design makes it optimum for a wide variety of roles beyond cargo hauling, a crew can make additional income via the trio of passenger cabins as well as offering courier duties to local governments. The deck arrangement is simple and straight forward, separating various duties efficiently enough. Many owners are quick to modify the basic design both during the construction phase or after acquisition. In fy:61, one such famous example dubbed the SS Gullwind made what has been historically referred to as "the Dramune Run", running an illegal cargo from Clarion to Inner Reach thus exposing a criminal organization which kicked off the third Dramune War.
Despite the severe damage, it won't take much to restore this vessel. Very little was taken by prior salvage operations before Shat Rat's found the craft drifting in deep space. According to Star Law this particular vessel served under various pirate owners for the majority of its 30 year liefspan. It is believed the Breakout was used by the Star Devils in taking the Serena Dawn although there is not much evidence to support the claim. If there is a downfall to purchasing this craft, it would be the potential criminal reputation that may follow the crew anywhere they travel.
Resalvaged Freighter
SS Overflow
resalvaged freighter
PRICE: 1,600,000
HS: 5 HP: 35 Powerplant: 2 Atomic C (salvaged and in need of repair)
ADF: potentially 4 MR: 3 DCR: 35 Crew: 5-10
Armament: LB (needs repair)
Defenses: RH, ICM(x2, needs repair & mounting)
Communication/Detection Equipment: n/a
Cargo Capacity: 5
Crew Accomodations: 2 double occupancy cabins, 2 triple bunk cabins
Passenger Accomodation: n/a
Ship's Vehicles:
Misc Equipment: medium hull armor, streamlined (accommodations for a cargo arm)
Computer (FP:193 LV:4 SP:100)
Alarm (2)
Analysis (4)
Astrogation (4)
Commerce (1)
Damage Control (2)
Drive, Atomic (6)
Information Storage (1)
Interceptor Missile (3)
Laser Battery (1)
Life Support {capacity:10} (1)
Maintenance (2)
Key Selling Features
unorthodox oversize drives for maximum performance
medium hull armor
Required for Operation
engineering finesse to make the drives work properly
Needs astrogation, communication, and detection equipment
Component Age:
Astrogation equipment: 41 years
Hull - 32 years
Drives - 45 years
Maneuver Jets: 32 years
Laser Battery - 24 years
ICM launcher - 18 years
Computer: 15 years
Life Support: 12 years
The Overflow is a salvaged rat ship, that is to say it has already been salvaged once before and is awaiting its third attempt at life. It was a work in progress that ended up being sold back to Shat Rat's after the prior owners gave up on it. The ship is unique in the way of sporting a pair of massive C-class drives on a class:5 hull. It will take some engineering finesse to make them work, and even so they still need some lengthy work to run again. The final result should be awe inspiring but reliability could be questionable. As such the ship has been equipped with medium hull armor (of which the integrity permits the use of said drives) and several defensive systems which would otherwise seriously hamper the specified B drives, however if successful the oversized drives should be capable of improved acceleration compared to unladen B-class drives.
The cargo hold is equally unorthodox, with loading bays fore and aft on the port & starboard sides versus the conventional clam-shell bay doors that most freighters are equipped with. The ship is streamlined for atmospheric use, although most civilized worlds may not permit atomic powered craft to operate in their airspace. Nonetheless, the loading bays are a boon for manual cargo transfers when gravity is a factor as the ramps can extend down and out for ease in loading or remain upright/locked for zero-G operations. The hold currently contains a laser battery, two missile ICM launcher, subspace radio, radar unit, cargo arm, furnishings for the cabins, and the mainframe computer (all but the computer are salvaged items and in need of repair).
Special rule regarding the oversized drives: If the repair roll fails then the drive(s) can not be salvaged and replacements will have to be swapped over. Once functional drives are available, the engineer must roll 20% + 10%/skill level to allow proper functionality. The process can be repeated for each engineer in the group but only once per engineer and each attempt takes 2d10+5 days. Reliability is going to be an issue, if a breakdown occurs utilize half the drive age rounded down as a plus/minus buffer for drive breakdowns --- i.e. half of 45 rounded down = 22, with the drives being 45 years old and the next component is 32 years old a normal rat ship breakdown roll of 33-45 would result in drive issues, instead add plus or minus 22 to that roll meaning a roll of 10-67 results in the drive issue (see the Special Rules for Salvage Ships section for more details).
Salvaged UPF Assault Scout
(formerly UPFS) Lancer
HS:3 HP:4 (15) Powerplant: accommodations for 2 Class A drives, one is missing/other is in need of repair/overhaul
ADF:0* MR:0 (4) DCR:0 (30) Crew: up to 8
Armament: LB (needs repair), accomodation for pod laser system w/no penalties
Defenses: RH (needs a fresh coating)
Communication/Detection: Subspace Radio, Radar
Misc Equipment: streamlined
COMPUTER ( LVL:2 fp:32 mass/SP:10 in a lv:4/100SP mainframe package )
Alarm: 2
Analysis: 4
Astrogation: 4
Life Support: 1 (cap:8)
Cargo Capacity: 0.5
Fuel Tankage: n/a
Crew Accomodations: 4 single/double occupancy cabins
Passenger Accomodations: 0
Ship's Vehicles: none
* ADF varies after drives and computer program are acquired, 1 for ion drives and 4 for atomic drives
Key Selling Features
Accommodations for a pod laser & laser battery at no penalty
Required for Operation
repair/replace one A drive and add one A drive w/ associated computer software
optional weapon package and additional computer software
extensive hull repairs
Component Age:
Hull, existing drive, maneuver jets, computer, astrogation, life support, rader & radio - 18 years
Shat Rat's Salvage acquired this specimen following a Spacefleet skirmish, it's hull along with all current equipment is 18 years old. The military computer software, drive upgrades, and assault rocket system were surrendered according to UPF law.
Starling Light Transport
SS Mynah
Salvaged Starling class Light Transport
PRICE: 179,999Cr
HS: 4 HP: 4 (24) Powerplant: 1 Ion-A, 1 Chem-A
ADF: 0(½) MR: 0(2) DCR: 0(40) Crew: up to 10
Armament: n/a
Defenses: RH (worn/needs fresh coating)
Communication/Detection: n/a
Misc Equipment: Streamlined
COMPUTER n/a
Cargo Capacity: 1.5 (3)
Fuel Tankage: 10,000 units L-Hyd
Crew Accomodations: N/A (5 Double Occupancy Cabins)
Passenger Accomodations: N/A (1 1st Class, 4 Journey Class)
Ship's Vehicles:
Key Selling Features
Vintage starship
Paramilitary Design - armored hull; additional weaponry is possible
Required for Operation
1 Ion-A drive
1 Chemical-A Drive
1 Port Cargo Pod (75K Cr)
Auxiliary Chemical Fuel Tanks (20K Cr)
Replace Laser Battery
Repair extensive hull damage
Needs Computer and Astrogation & Life Support equipment
Needs Communications & Detection Equipment
Refurnish Crew & Passenger Cabins (65% of cost)
Fresh coating of reflective hull
Component Age:
Hull & Remaining Drives - 105 years
The SS Mynah was found drifting in the Laco system, most likely ransacked and hulked by pirates. Scavengers helped themselves to its carcass for some time before Shat-Rat's freighters discovered her drifting in deep space.
Her manufacture date extends back before the founding of the UPF, she's a vintage bird that once restored can certainly be the pride of the next owner. With no computer she's dead in the water, performance stats in parenthesis reflect current numbers assuming a replacement computer with necessary software is installed. See
Starling class Light Transport for complete stats of a finished example.
Timeon Clipper
SS Stothgard
PRICE: 1,900,000Cr
HS:7 HP:56 (13) Powerplant: 1 damaged Streel "Big Bang" Atomic B (3 required)
ADF: 0 (3) MR: 0 (2) DCR:50 Crew:8-15
Armament: accommodations for one LB
Defenses: RH, accommodation for MS (x1)
Communication/Detection: stripped
Misc: heavy armor, accommodations for 2 cargo arms (1/hold)
Computer
removed
Cargo Capacity: 7 (3.5 x 2 holds)
Fuel Tankage: 18 uranium pellets, 6/drive
Crew Accomodations: 2 suites (single or double occupancy), 6 cabins cabins (single or double occupancy) - all require furnishing
Passenger Accommodations: 0
Ship's Vehicles: accommodations for Workpod & Large Launch
Key Selling Features
Heavy hull armor
one repairable Streel "Big Bang" drive
Required for Operation
standard hull repairs
two more equivalent drives or three matching drives
mainframe computer & duty station panels
comm/detection equipment
cabin refurnishings
maintenance deck refurbish
astrogation and life support equipment
optional weapon/defense/vehicle/cargo arm replacements
Component Age:
Hull, maneuver jets, and existing single SBB drive - 26 years
Streel Shipbuilding designs and constructs these lower end freight haulers. Using a class:7 hull as a starting point, these freighters aren't designed for massive profits as the larger container vessels may reap, but rather their faster nature allows them to enjoy hauling cargoes that need to be there a little quicker than the big barges can travel. Also noteworthy is the extra heavy hull armor plating invoked, allowing the Timeon Clipper to absorb considerably more damage than larger craft can take. Further additions include a single laser battery to help ward off any of that damage.
Obviously anything this high in mass requires a little extra boost to propel it to standard performance levels. To this end Streel's own "Big Bang" line of class:B atomic drives offer superior thrust over the PGC "Eureka's" offered on the Pacific class freighters (eg: the SS Gullwind) with only marginally higher costs, and adding a third drive to the equation also helps retain stock ship performance. The improved efficiency of the Big Bangs along with the increased cargo capacity over the standard smaller freighters sized from class:3 to 6 hulls will maximize profit potential for those independant haulers and greater expansion potential for mid-sized firms with fleets of several ships.
These craft are meant to slip in to the market where larger craft could never operate, such as limited markets where a larger ship would burn up all the profits in her reaction chambers. Aforementioned smaller worlds no longer have to pay premium prices for goods hauled to them. With twice the room of smaller atmospheric capable haulers they will be able to flood the markets with thier own goods and take over the runs they are used on, leaving only the "absolutely positively has to be there right away" market to the smaller craft.
Few owners opt to ditch the single laser battery in favor of improved performance (thereby allowing MR:3), most freight captains enjoy some form of self defense when the nay-sayers show up looking for some free swag to lift. Massive amounts of hull integrity can go a long way in preventing unwanted boarders, but a battery weapon goes even further by adding an offense to an established defense.
*original stats & concept by Parriah
This vessel appeared in Basically Speaking, the online hosted game here at SFus. The Stothgard was used to kidnap a memgber of the Royal Family, the valiant crew of the CMS Falcon rushed in to overtake the craft and rescue the princess. Once the rescue was accomplished, the ship was subsequntly hulked and left to drift. Shat Rat's brought her home for a possible new life.
UPFS Melinda McCoy
SW:1 era McCoy class destroyer
PRICE: 3,000,000Cr
HS: 6 HP: 0 (50) Powerplant: 2 atomic B (destroyed)
ADF: 0 (3) MR: 0 (3) DCR: 60 Crew: n/a
Armament: accommodations for LC and two battery weapons
Defenses: RH (needs refreshing), accommodations for ICM(x4)
Communication/Detection Equipment: Subspace radio, radar, energy sensor; intercom network, skin sensors
Misc Equipment: Heavy Armor, deluxe astrogation equipment
Computer
LVL: 5 fp: 209 SP: 300
Alarm (2)
Analysis (6)
Astrogation (4)
Commerce (1)
Computer Lockout (4)
Computer Security (4)
Damage Control (2)
Drive, Atomic (5)
Industry (1)
Information Storage (1)
Installation Security (4)
Interceptor Missile (3)
Laser Cannon (1)
Laser Battery (1)
Life Support {capacity:50} (1)
Maintenance (2)
Rocket Battery (2)
Key Selling Features
Heavy hull armor
Potential for a heavily armed freight hauler
Nostalgia!
Required for Operation
Complete rebuild
Cargo Capacity: 1.5
Crew Accomodations: 21 double occupancy cabins
Passenger Accommodation: 4 double occupancy cabins (2 1st Class/2 Journey Class); 4 frozen storage class berths (brig)
Ship's Vehicles: 2 workpods, large launch
The UPFS Melinda McCoy fell victim to the events leading up to the Third Dramune War. She is a relic dating back to the First Sathar War and while most of the components had been updated since then, her hull is nearly 70 years old. She was the last functional model in her series. Shat Rat's was able to recover her before any other salvagers found the craft drifting in Dramune, although the UPF has dimilitarized it and purged all sensitive software and information so that it could be made available to the civilian resale market. As such there is room to expand the cargo hold (up to four units capacity at the reduction of two crew decks, thus leaving 9 double occupancy cabins and the passenger cabins). The asking price is high but considering the nostalgia and potential it is more than reasonable.
X-6 Scout
SS Velocious
demilitarized/surplus assault scout rebuild project
PRICE: 1,410,000Cr
HS:3 HP: 24 Powerplant: 3 Class A atomic (intended for six)
ADF: 6 w/three more drives MR:4 DCR:30 Crew: up to 8
Armament: none, provision for one LB w/no penalty, additional LB intended @ -1 ADF
Defenses: n/a
Communication/Detection: Subspace Radio, Radar
Misc Equipment: streamlined, heavy hull armor
COMPUTER ( LVL:3 fp:40 mass/SP:20 in a lv:4/100SP mainframe package )
Alarm: 2
Analysis: 4
Astrogation: 4
Damage Control: 2
Life Support: 1 (cap:8)
Cargo Capacity: 1.5 (0.5u aft hold, 1u under-belly hold)
Fuel Tankage: 3 pellets/drive
Crew Accomodations: 4 double cabins
Passenger Accomodations: 0
Ship's Vehicles: none
Key Selling Features
Little difficulty in completion
Heavy hull armor
Three new drives
Required for Operation
1-3 more atomic A drives
Updated alarm & damage control software to match the number of drives
Remaining software packages that are absent
Astrogation and life support equipment
Hull plating
Component Age:
Hull - 36, treat as 18 years due to recent reinforcements
Computer, maneuver jets, and radio & radar - 36 years
Existing drives - new
Shat Rat's Salvage recently acquired this special project from Triad's SCC where it had been abandoned. The prior owner had redesigned the hull to accomodate six drives and an additional laser battery along with an expanded ventral hold. All of the original hull plating was stripped and the framework was reinforced for light hull armor. The final product would sport six drives, a pair of laser batteries (although the hull currently only accomodates one), an expanded hold, and militray grade assault scout performance. While the hull and computer are both 38 years old (the recent reinforcing takes ten years off the hull for game purposes), the trio of replacement drives are brand new. After the project passed the halfway mark the owner stopped making payments on the construction and summarily disappeared. Once it sat long enough the SCC put a lien on the vessel until finally they needed the space for paying customer. It was kicked into orbit and Shat Rat's was called to remove it.
The blueprints were included but the SCC repossessed the intended euipment that was not mounted, which included the remaining armor & hull plating, three drives, a pair of battery weapons, and the remaining under-belly framework among others. Nothing a Space Rat can't handle...
Note on remaining drives & hull plating --- if a single drive is installed on the starboard mount ADF will be 4, if three drives are added as intended ADF will be 6. Restoring the dorsal laser battery will not affect performance, however pod lasers or a second battery can be added at a -1 ADF penalty. As it stands the ship can operate with the current trio of drives but ADF will be 3 (the existing hull armor reduces perfromance by a factor of 2).
The remaining armor can be acquired through a military contractor at any Class:1 SCC for 200,000Cr along with an additional 50,000 fee, if the party opts out of this and utilizes basic hull plating for the remainder of the project then the hull points will be 22 instead of 24. The required amount of hull plating can be had for 25,000Cr or half of one hull size' worth of plating. Naturally Shat Rat's will transport the hull armor at their usual 10% rate.