Miss Forged weapons as "cursed"

jedion357's picture
May 25, 2017 - 2:35pm
Just caught an episode of Forged in Fire- a reality TV show where blade smiths compete to produce a knife/weapon against time and each other. In each round one smith is eliminated with the last man standing being awarded 10K. 

Anyhow one smith was just eliminated because of cracks in his blade that the judges decided would likely fail during testing.

It occurred to me that this could be a non magical cursed weapon- the miss forged (or miss crafted for something like a bow) weapon that has a percentage chance if fail. 
If it a -1 item 10% chance of fail per combat and the fail chance is rolled once. For a -2 item 20% of fail tested twice per combat (first to hits) and so on.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Tchklinxa's picture
May 25, 2017 - 4:34pm
Quality is absolutely an issue and something to think about in games... any setting really, but in a sword & planet or fantasy setting linking the - to % to fail is a good idea for non magical weapons. 

Sword & Planet, is fun 

SFAndroid's picture
June 15, 2017 - 7:07am
If you want a cursed item in SF, just add nanites.

Imagine picking up a weapon that infects your with intelligent nanites.

"OH, so I'm not a good enough weapon, huh?" Hit with crippling pain that gives you a -20 stat across the board. The cut back your oxygen and make you intoxicated. The possibilities boggle the mind.

They speak in your head and no one else can hear. The nanites draw extra power and you only get 75% of the powerclip to use as ammo. Yada yada.
You can't argue with the invincibly ignorant. - William F. Buckley

Tchklinxa's picture
June 17, 2017 - 8:26pm
Lol yep... maybe even take over and start motivating you to do things you don't want to...