Laser scalpel as a melee weapon?

jedion357's picture
jedion357
February 7, 2017 - 8:12am
I was looking at a page on Alvin Johnson's web site:


http://www.albinjohnson.com/starfrontiers/robots/sf-roblist5.gif And noted in the details of the medical robot that the laser scalpel was described as a weapon. Interesting.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!
Comments:

jedion357's picture
jedion357
February 7, 2017 - 8:17am
My take is that it could be a melee weapon doing 1d10 worth of damage. At 1d10 it's not an exciting weapon but certainly an improvised one. 

I'd allow medics to use their medical skill with it to make a to hit roll on the presumption that it's a tool of the trade and Thier great familiarity with it. 

As a bit of a bonus to a medic due to their knowledge in medicine and anatomy they add their skill level to the damage down with the laser scalpel
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

jedion357's picture
jedion357
February 7, 2017 - 8:20am
Let's say it's powered by a mini SEU disk from Zebs. 1 SEU /hour of operation as a scalpel or 1Seu per attack. No port to jack it into a power belt
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
February 7, 2017 - 8:27am
Sounds reasonable. It might have one of those negative melee weapon modifiers, however, since I think someone would need to get very close to an opponent to use it.
Joe Cabadas

jedion357's picture
jedion357
February 7, 2017 - 12:15pm
-10 melee modifier?
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
February 7, 2017 - 12:32pm
That would probably be appropriate.
Joe Cabadas

Shadow Shack's picture
Shadow Shack
February 8, 2017 - 7:55am
I would probably go so far as to call it 1d5 worth of damage, and even that is being generous.

Think about it, on the operating table a potential 10 points of damage for an incision is nearly a quarter of the average STA score. By design it is merely intended to open the skin and cut no deeper, unlike conventional weapons that are designed to go considerably deeper. To rate it the same as a single bullet damage from an automatic rifle, I can't digest that comparison.
No, I'm not overly fond of Zeb's Guide. Nor do I have any qualms in stating why. Tongue out

My SF website

jedion357's picture
jedion357
February 8, 2017 - 8:00am
Good points shadow, 

I'm of 2 minds on this now: 

1d5 damage for 1SeU and now we track power on a mini clip for it

OR 

It does 1 point of damage per hit, we don't bother tracking power usage but in the hands of a medic he can add his skill level to damage done due to familiarity with the tool and knowledge of anatomy.

The second option keeps it a limited improvised weapon to be used as a last resort.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

JCab747's picture
JCab747
February 8, 2017 - 8:24am
jedion357 wrote:
Good points shadow, 

It does 1 point of damage per hit, we don't bother tracking power usage but in the hands of a medic he can add his skill level to damage done due to familiarity with the tool and knowledge of anatomy.

The second option keeps it a limited improvised weapon to be used as a last resort.

I like your second option. A skilled medic would know just where to strike whereas someone else would not.
Joe Cabadas

iggy's picture
iggy
February 8, 2017 - 10:51am
I rationalized the 1SEU / hour surgery vs 1SEU / attack like this.  In surgery the scalpel is on only during a cut.  The surgeon lines up for the cut and then presses a trigger while making the cut.  So the scalpel is not on the entire time.  1SEU / hour is an average of any given surgery.   In an attack the user must hold the scalpel button on all the time to be ready for the strike and cut.  Hence it burns through more energy just cutting air.  1SEU per attack is a good rule of thumb to cover any given engagement of say 15 minutes or less.
-iggy