Time Travel?

Propellerman's picture
Propellerman
March 28, 2012 - 9:26pm
I was thinking about adding time travel into a star frontiers adventure.  There are so many ways to make it happen.  The players could find an abandoned, strange, device (You guessed it, a time machine), and accidentally travel to the past or future.  Or, the PGC could be unveiling their new time machines.  A criminal could steal one of them, and the players have to follow him/her in order to prevent the future being changed.  What do you think?  Is it too crazy?  What would the future be like for civilizations living in OUR future?
Tell me, have you ever heard of a time lord?  A species that was said to exist a long time ago.  Legend says they are older than even the mythical Tetrachs.  Maybe, on some glorious day, a survivor of their apocolypse will visit the frontier.  There is nothing we can do now.  Nothing but sit and wait.

Professor Clanuuk'Tu 
Comments:

rattraveller's picture
rattraveller
March 28, 2012 - 9:59pm
My only comment is time travel must be very tightly controlled. It can easily destroy your universe if not. Just look at the new Star Trek movie for how bad it can get.
Sounds like a great job but where did you say we had to go?

Propellerman's picture
Propellerman
March 28, 2012 - 10:28pm
Hmmmm...you have a point.  If I introduce to my group, I'll have them make new characters for this mission only.  Then I'll once in a while bring out this adventure as a break from our regular adventures.  It will be a universe all to it's own.  I think it would be pretty entertaining to see what impact my players will make on the frontier.
Tell me, have you ever heard of a time lord?  A species that was said to exist a long time ago.  Legend says they are older than even the mythical Tetrachs.  Maybe, on some glorious day, a survivor of their apocolypse will visit the frontier.  There is nothing we can do now.  Nothing but sit and wait.

Professor Clanuuk'Tu 

jedion357's picture
jedion357
March 29, 2012 - 4:12am
Besides discovering a mysterious time machine you could take advantage of physics: the closer one is to the event horizon of a black hole the slower time is. Few other possible methods out there like travelling at significant % of C, most boil down to a be way trip into the future. Other stuff would involve string theory and wormholes. But star gate like devices are clearly part of the troupe and fun if handled right.
I might not be a dralasite, vrusk or yazirian but I do play one in Star Frontiers!

Anonymous's picture
w00t (not verified)
March 29, 2012 - 8:19am
This is an excellent idea. I've always wondered about the time crystals in Villains of Volturnus. Was it enora make? Tetrearch? Naturally occurring? 
  • You could run an adventure with the current characters. Not only do they time travel but they actually enter and play through another person. Maybe each character plays someone from their past in the early frontier. 
  • Time travel could run forward or backwards in day or weeks. Perhaps the characters die in an explosion caused by sathar nukes or a factory experimenting with feraidinum. The characters travel back a few days to stop the event. 
  • Characters travelling back to earth might be fun. 
  • Characters are relaxing at the trivid Game Hall in PGC HQ when an explosion rocks the building. They make their way to the lower levels of the building to the lab environment, a door burst open, it's Berbo the leading dralasite scientist who was on the brink of developing time travel. "I've done it." Cough. "Please, my work, take this, they must not get the device." He collapses, in his hand is a control module. Suddenly sathar spawn knock a hole in the wall next to you, "sssSSSSttop". Quick, activate the device, *p00f*
Anyway, if done right time travel could be fun. Other than a few movies I really don't have a reference point. If you build an encounter in the past, make a list of possible outcomes and character reactions to situations. If PC's do X then Z will happen. 


Shadow Shack's picture
Shadow Shack
March 29, 2012 - 11:08am
I'd have no qualms about the concept of time travel in my game, but for the sake of continuity and control (aka lack of confusion as things get jumbled up over and over) I'd make it a one way trip ;)
I'm not overly fond of Zeb's Guide...nor do I have any qualms stating why. Tongue out

My SF website

Anonymous's picture
w00t (not verified)
March 29, 2012 - 11:18am
Shadow Shack wrote:
I'd have no qualms about the concept of time travel in my game, but for the sake of continuity and control (aka lack of confusion as things get jumbled up over and over) I'd make it a one way trip ;)

jedion mentioned the same thing. 

"Star Law Time Cops wanted. One-way service guaranteed!"

Max_Writer's picture
Max_Writer
March 31, 2012 - 5:38pm

I'd advise that time is solid instead of fluid.  I always ran any time travel in any of my games that characters could not CHANGE the past, only become part of it.  I found it worked very well.


Anonymous's picture
w00t (not verified)
March 31, 2012 - 6:57pm
Good idea Max.