New Shiny SF

Anonymous's picture
Anonymous
September 16, 2010 - 2:13pm
Recently the site moved to a new server and you may have noticed a lot of "page not found" errors. The history of the site is detailed somewhere; in a nutshell it was our first project and we didn't follow best-practices. The community asked for a development site they could create project and make them public or private and we delivered as best as we knew how. We are considering building a new Star Frontiers website and would like your input.

What is involved?
I'd like to say; "We need 2,500 to hire a developer under Bill's leadership." :-) 
But for now it's just the few of us that can dedicate valuable time to making a site. 
  • A completely new site; That means a bright shiny new site that is efficient and fast, with streamlined theme and behind-the-scenes functions and data constructs.
  • No content; new site will be blank, empty, ready for content.  If I do it, it will be up to the project owners to decide if/how to migrate that data to the new site. I'll be here to help migrate content.
  • Old site under a different URL where people can copy and past as they wish.
Will I loose my content?
  • No, the old site will be up, you can migrate whatever you wish.
What content can be migrated automatically?
  • Forums - we are investigating way to migrate forum posts, not all but the ones that have useful information.
Projects 
  • I noticed projects really never were finished, how should we address this with the new site?
Improvements and New Features
  • What improvements or new features would you like to see?
  • Documentation - something this sites lacks; How to use this site.
Comments:

TerlObar's picture
TerlObar
September 16, 2010 - 2:47pm
I take this to mean that it is simply impossible to fix the design of this site so that the database contents with all the content are maintained?  That's too bad.  Or is it just a matter of time, i.e. you and Bill haven't had any?  I've offered to look over the code in the past and that offer still stands if desired.  It seems that if you can create a new site that is fixed, you should be able to refactor this one to get it to the same state as well.  But maybe not.

I'm assuming you're planning on sticking with Drupal as the basis for the new site.  Before you completely give up on migrating all the data, I'd be willing to take a look at it.  I converted the database on the Starfrontiers.org site when we did a major upgrade of the forum software there so that we didn't lose any content.  It may be possible to do the same here.  Flesh out the new site design, make sure it is working and then translate the old database contents into the new schema and you still have everything.  I definitely would be willing to give it a go.
Ad Astra Per Ardua!
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Captain Rags's picture
Captain Rags
September 16, 2010 - 2:59pm
Not sure if this site can already do this (haven't yet figured out what this site can or cannot do yet), but it would be awesome to have a reliable gaming chat room(s) set up that included a dice roller that those in the room could all see & share. This would allows SF schleps like me to pop on, get a few sleepless SF'ers together in chat, and do some adventuring out way yonder in the great unknown.

My SF website izz: http://ragnarr.webs.com


TerlObar's picture
TerlObar
September 16, 2010 - 3:45pm
The chat room on starfrontiers.info has a d10 and d100 dice roller built in that prints the rolled values into the chat window.  I added them so I could add other dice as well as needed.  The visual apperance of the chat room isn't all that great but if you have an account on the starfrontiers.info forums you can log into the chat room and play.

(w00t just doesn't like it because he can't log in multiple times with different names :) ).
Ad Astra Per Ardua!
Webmaster - The Star Frontiers Network & this site
Founding Editor - The Frontier Explorer Magazine
Managing Editor - The Star Frontiersman Magazine

Anonymous's picture
w00t (not verified)
September 16, 2010 - 4:49pm
@Tom, I can dump the db and files for you to review. Good luck. :-)
@Captain, there is a game room. See links at the top of the page. It's very awesome. Player's create their character online, you add them to the game. That simple. As the Ref you can join the chat room under diff name to play the npc's. :-)

@Tom, right about the chat room. And sf.info does not have online characters. hehe.

Anonymous's picture
w00t (not verified)
September 16, 2010 - 4:55pm
Captain, I added you to my game. :-)
The Game Room needs to be updated with the new server. Since we don't play that often (and it's a free server) it times out if we don't use it. 



Captain Rags's picture
Captain Rags
September 16, 2010 - 7:50pm
Awesome. May the gods of SF continue to grin upon thee! :) Let me know when either the old server begins to serve again, or the new server pushes the old server outta the way...an serves.

My SF website izz: http://ragnarr.webs.com


Anonymous's picture
w00t (not verified)
September 16, 2010 - 8:37pm
@Captain, I'll do that when those of us that want to play online....start. Basically it's a free service and if you don't use the chat room they disable it.

Anonymous's picture
w00t (not verified)
September 16, 2010 - 8:38pm
Everyone, hit F5 in your browser. New header image. :-)

iggy's picture
iggy
September 17, 2010 - 11:20am
Change is good.  Not always easy.  Take the best and go with it.  We really need to preserve the old posts.  They are a wealth of SF knowledge and ideas.
-iggy

Anonymous's picture
w00t (not verified)
September 17, 2010 - 2:18pm
You are correct iggy, the main concern is the wealth of knowledge both in Projects and in Forum Posts. 

The Projects will need to be migrated by hand or sql export/imports. Not a huge deal in my opinion. The forum posts are another matter. We have 300+ users and about 4,000 posts; do we replicate it all? Do we sift thru the topics and clean them up (get rid of silly posts, negative posts and preserve the content). Or sift through the posts and craft a submission out of the content? 

Any other ideas?


Captain Rags's picture
Captain Rags
September 17, 2010 - 9:46pm
If you are able to archive the old posts intact and as a link off the new site, I think that might work. Could be stored at one of those free sites so as not to eat up new site bandwidth. Just a thought.

My SF website izz: http://ragnarr.webs.com


rattraveller's picture
rattraveller
September 19, 2010 - 9:55am
Hate to see someone have to "hand transfer" everything but would like to see the new sight Tell me more about the games here?
Sounds like a great job but where did you say we had to go?

Anonymous's picture
w00t (not verified)
September 19, 2010 - 2:11pm
Good news; after speaking with TerlObar, we will be working up a plan to migrate the data as-is. No promises but Tom thinks it's possible. We are months from a new site but it's good to start a discussion. 

PM me a time and I'll walk you through the Game Room. In fact I should write-up a how to and submit to the magazine (added to-do list).

Anonymous's picture
w00t (not verified)
September 21, 2010 - 4:37pm
Hey everyone,

Stay tuned to this post and a poll that I'll have up soon. We need some questions answered on projects.

Anonymous's picture
w00t (not verified)
September 22, 2010 - 8:29pm
New poll on the front page.  Vote and comment.  New site features are dependent on feedback.  Serious.. great stuff in the works. 

Arclight's picture
Arclight
September 25, 2010 - 8:06am
As long as the page-load is faster than current, I'm on board!
"If we knew what we were doing, it would not be called research, would it?" -A Einstein

Anonymous's picture
w00t (not verified)
September 25, 2010 - 12:35pm
I hear ya! I'm getting tired of page-not-found. Yell

We have a temp server ready to move this site, I'll need to take it down for bit (24-48 hours) while we migrate the data. I'm waiting to coordinate the efforts.

The "new" site is rocking!
I'm not allowed to show it off until the developer gives me the "super green" signal.