Shadow Shack December 5, 2007 - 9:11pm | Okay it might be jumping the gun...but the basic rules can be applied to KH settings as we've already explored in the online game. However, so far said exploration has been a simple adaptation by placing the characters as boarding party on a scout ship, rather than actual crew members entrusted with the operation of the ship. Yeah, I'm definitely jumping the gun here...but this thing is on a roll and quickly building momentum. |
jaguar451 December 5, 2007 - 10:49pm | Beyond the board game, eh? New spacer PSA's for Engineer, Astrogator (or combine with Pilot), Pilot, and Heavy Weapons? Or figure with modern computers, anyone can do it? If have spacer PSAs, probably would want to allow multiple PSAs for the characters to do things OTHER than be in the ship. |
jaguar451 December 10, 2007 - 12:13pm | Shadow Shack -- I noticed that you added some space ships. I'm surprised, only one Fighter type? Need at least two, IMO (one with an LP.) And shouldn't Laser Pisons do 1d5, not 1d10, HP DMG? Per the 'Interstellar Armory' (http://www.starfrontiers.com/rules/Dragon/_armory.htm) Not that I like 100% of everything in there, but LP DMG is one I do.... How much to change things from 'canon'? I like more fighter types (as stated above.) Seems like could have fewer capitol ship types in the basic game (one cruizer type for example), but probably not much "simplification" there. I don't like LCs on Carriers (supposed to run away, replace with LBs or more Fighters....) No Torpedo's would simplify, but a big change in rules. Oh, and on the starships page, one of the first lines says that only miltary craft are listed, but you've listed a civilian craft or two... ;-) |
Shadow Shack December 10, 2007 - 2:43am | That list is far from complete...I still have more to add. Suffice to say, I have at least two more fighters on deck, a light fighter and a heavy fighter. Stay tuned. As for the discrepencies, the whole thing is a copy/cut/paste from the original Basic boardgame that will be ammended as it progresses (same as the Basic AD section). |
jaguar451 December 10, 2007 - 11:08pm | I figured that you weren't done -- just giving a hard time, seeing how many fighter types you have arrayed elsewhere.... As for weapon stats and design, so many options.... For the advanced rules....... Interstellar Armory: http://www.starfrontiers.com/rules/Dragon/_armory.htm
(I think too cheap, but I like the HDR (Hull Damage Rating) -- IMO, small laser should do less DMG than a LB.) And some rules for Miltary spaceship design? Canon ship-build is civ only. Would need to be simple, yet allow variety over time..... Although I think that you've said earlier you just allow mix & match within reason.. 'Frontiers of Design' has an interesting thought on using m^3 (see below, from Dragon Magazine), but I don't like their MHS implementation, which results in onle one LB allowed on a Frigate, even if you were to trade the LC.... I'll have to think about this.... NOTE : these design rules could be 'optional', but maybe used by rules designer to have consistency with the standard ship types that are listed, and some folks do like design..... And I recognize these 'Basic' rules quite different from your library of weapons & ships.... Some existing modifications to design rules: From Dragon magazine -- Frontiers of Design: http://www.starfrontiers.com/rules/Dragon/_design.htm Expanded Knighthawks Ship Design: http://majestic-worlds.com/fnn/publications/FNN-AC-1/expanded-starship-design.html |