Basic Information
Race:
VruskGender:
MaleAge:
41yearsHandedness:
N/AHeight:
145Weight:
75Ability Scores
STR/STA:
30/30DEX/RS:
60/40INT/LOG:
70/70PER/LDR:
45/45Initiative Modifier:
+4Punching Score:
+2Ranged Weapons:
30%Melee Weapons:
30%Movement
Walking: 15 m/turn
Running: 35 m/turn
Hourly: 6 kph
Running: 35 m/turn
Hourly: 6 kph
Racial Abilities
Comprehension:25%.
Ambidextrous: Can use either hand equally well.
Ambidextrous: Can use either hand equally well.
Skills
Primary Skill Area:
BiosocialEnvironmental:
Level 2Medical:
Level 2Computers:
Level 1Background
LIFE OF A VRUSK___________________________________
Clikclikclik'clop, or Clik'clop to his friends, is a xeno-archaeologist and brother of S'clikk. By the early akademical work for the Vrusk CCIF Megacorp, he discovered his fascination for the Sathar aliens, their biology and genetic creations. This parted him from his younger brother, who bekame a high-impact shock trooper for the CCIF, and made him join the well reknown Xenos research department of another Vrusk Megacorporation.
Since he proved highly gifted in Xenobiology, he was soon granted permission for in-depth field research at Volturnus. There, he discovered his knack for expeditions to foreign planets, resulting in a shift from Computers to Healing due to the sheer requirement of such a skill at field expeditions and tom extract genetic material from living beings. His corporation grants him almost full independence of action, since they soon realized that Clik'clop coming up with the freshest ideas when left down to his own planning. His findings on Sathar invasion strategies and maybe even hints on their socioculture might generate extremely valuable information for the company in the future.
As gifted as Clik'clop might be in terms of Xenobiology, Xenoarchaeology and healing, as minimal is his interest in fighting, and as awful is his skill with weapons. He is all but a coward, yet he will always try to find a reasonable, peaceful way out of conflicts and always will try to incapacitate enemies instead of killing or even wounding them. While he does not like heavy armour, he will accept it if it is required to proceed in exploration, or if he then may be able to supply medical help to his comrades even in the mids of fiery battles.
Equipment
WEAPONS______________________________________________
Needler Pistol, Elektrostunner; Elektrosword, Entangler Grenades (4)
Ammo: 3x20 SEU, 1x50 SEU, 2x10 Needler (Sleep)
DEFENSES______________________________________________
Albedosuit, full biosuit (equals spacesuit), Inertia ScreenEQUIPMENT_____________________________________________
Medkit: 10x anest.; 5 doses of Plastflesh; 10x Omnimyzin; 3 xAnti-Acid; 10x Antispetic;
20x Biocort; 5x Telol; 20x Stimpack; 15x (20hrs freeze); 20x Anti-Plus; 20x Antitox.
Biokit: Bioscanner with genetic mutation analyzer; Gasscanner; Geoscanner; Miniature Probe Freeze+5 phiols; archaeological gear
Standard Equipment Pack:
Chronocom, Uniform with many pockets, Doze Grenade, First Aid Pack with bandages/antiseptic etc., ID Card, Pocket Flashlight, Pocket Tool, Staydose, Stimdose, Sungoggles
Extra:
Motion Tracker, Toxi-Rad, Infrared Goggles, Rope, Gas Mask, 4 Solvaway (for tangler grenades and sticky plants)
Survival Rations: days remaining: 10
Water Pack: days remaining: 10
SPECIAL: ROBOT ASSISTANT_____________________________
Digger Robot: Standard body, Tripod (not unlike an Edestekai standing 1m tall, with a driller/shovel underneath). Lvl 3, Restrain, Self Defense, Computer Link. EStunner, 1x20 SEE.
Missions: Act as archaeological helper, analyze organic material, record findings. Guard mode: Area visual/via IR, alarm if creature greater than a mouse enters 30m radius, attack at 15m.